DidoGreat idea, and thank you for all your hard work around here.
Wow, you’ve got it down under 50 pages now, very cool.![]()
Now, I've got a message for all the other drivers out there. If you smell a delicious, crispy smell after the race, it's not your tailpipe. It's just a little bit of Shake...and Bake!![]()
I was going to suggest a new thread each week for the new tracks.So...
Generally speaking, we're not huge fans of giant threads. They're often quite off-putting for new users, who'll be faced with a 986-page long thread and not know where to start (because on most forums, people who don't read every letter in a 27,000-post thread get flamed into ash).
This hasn't really been a problem with this thread, but I kind of made it a problem a few weeks ago. That's when we started writing a Daily Race article for the news page each week. As you probably know, we plumb the news articles directly into the forums, so that an article's comments section is a thread. When it's an existing thread, we just point the article at it.
That means I've been creating articles which instantly show 27,000+ comments, which is patently absurd.
An easy solution to both would be to lock this thread and allow the articles to create new threads each week, shunting all Daily Race discussion for a week into a new thread. But that wouldn't be a very satisfactory way of doing it - this thread has people who practically live in it, and I'd wager have it bookmarked and a thread alert set up for it. They'd need to find a new thread every week, and change their alerts.
Instead, over the last couple of hours, I've moved every post except those made for Daily Races starting on Mondays in the current month over to a new archive thread. That's left this thread untouched - all your alerts and bookmarks will still function just fine for this thread.
From this point on, each time there's a new set of Daily Races I'll archive the posts relating to the oldest set in this thread (I may in fact move more yet - possibly just leaving the current set and the set before it). That should keep the thread fresh and active, and looking less imposing and ridiculous when linked from a news article![]()
I guess I'm staying in SR.C. In SR.B clean passes are awarded with a penalty since people simply drive into you to bounce off into a wall. However I'm perfecting my game craft. This fool was swerving and blocking right from the final turn not happy with my better exit. The penalty system works great to deal with these.
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Tap the swerve blocker right before the finish, then the wall, enjoy your 3 sec penalty.
Here's a longer clip how to deal with a bump ghost pass.
He tries to fight back, too bad I know the penalty system better. I guess this is how the game is meant to be played
Driving through traffic is plenty fun. The few faulty penalties that do slip through haven't yet made a difference at the finish. So easy to burn them before the line. PD, you made a great game of tag!
@sturk0167 Come join the waters on Tokyo tomorrow. What should I set my SR at to see you on the track?
Audi R8, BB -3.OK but I do think that the rules here do stipulate that if you quote a time then you must name your car and its brake balance setting.![]()
You’re gaining an advantage just making the penalty system dumb which it is. Plus, you don’t want to be doing that in a lobby with clean & fair drivers (where they don’t hit you on purpose) otherwise you’ll be ruining the race for others and making them look bad.
Been reading your posts more or less regularly... Have you considered using just 2 or 3 cars ? Perhaps you would get used to handling and stay permanently in Dr c?
My experience is that usually I cannot use the cars in top 10 because I suppose they are more "optimized" for wheel users...
My main problem with those cars is that the back steps out and I lose heaps of time... And if I correct BB bias I get understeer which is also bad.
GT-R, RC-F and Lancer are very easy predictable cars to drive even with ds4 and can be very very fast depending on the track
on most forums, people who don't read every letter in a 27,000-post thread get flamed into ash).
this thread has people who practically live in it,
This makes interesting reading.My SR is S,i assume because i try my hardest to race clean,probably too clean and this doesnt get me hardly any DR,which is the lowest there is is in D.I know the term is`git gud`but i dont have the time to put in to practice to be honest so im nowhere near all that fast.Maybe time to start being more forceful and going for the overtakes,race and defend a little harder when people are pressuring me to pass.I dont want to screw up peoples races,even though some that race just to do that!I just like to race when i get time.Here's some old data from a GT stats webpage that was resurrected recently. I say old because it looks like it the data was possibly sampled when DR-S was actually DR-A+? (I could be wrong). Anyway, it shows the relationship between the number of drivers by DR level and SR level.
View attachment 808158
I believe these are global stats. There will be a large number of inactive profiles, and once you take into account the 3 regions, the time of day you race, and which race you're doing A, B or C, the numbers is small, especially at DR-A and above.
View attachment 808160
The numbers really thin out when combining both DR and SR!
Don't worry, I don't do that to clean & fair drivers. I only resort to this when the penalty system unfairly deducts SR from me. Besides that, perhaps putting more attention on how bad / easy to game the penalty system is will pressure PD to finally do something about it. The simple 'techniques' I use there have been in the game since Saint Croix was added.
Clean passes get rewarded with penalties, dirty passes get rewarded with victories... I've completely changed my driving style and almost exclusively overtake on the outside nowadays so I don't get a penalty when the unaware or dirty driver turns in on me. Always make sure to be closer to a wall than the car you pass, so you can be first to touch a wall when they bump into you.
I was able to bring my Daily Race A time from 1:11.8 to 1:11.5. What personally makes this so much more satisfying is that that time was done while I was using the H-shifter, which I got yesterday.![]()
Working on that! So far I seem to have it down about 75% of the time.Gotta do that heel toe!
Your video is a very good example to show how easy the penalty system can be manipulated. Good that you do this only with dirty drivers. The only problem is that more and more dirty drivers know and use these cheats too. For a long time there were divebombs with two wheels in the grass. So you can not say exactly whether the dive bomber intended to punish the victim additionally or whether the wheels in the grass are unintentional. But these short danglers on the wall or in the grass after a touch, I see more and more often. This is certainly done with full intent to give the other driver a penalty. So if something is so obviously misused then it has to be changed. Or should we in the future only drive destruction derby with the aim of giving the others as much penalty as possible? That would be a game principle but certainly not my game anymore.
This makes interesting reading.My SR is S,i assume because i try my hardest to race clean,probably too clean and this doesnt get me hardly any DR,which is the lowest there is is in D.I know the term is`git gud`but i dont have the time to put in to practice to be honest so im nowhere near all that fast.Maybe time to start being more forceful and going for the overtakes,race and defend a little harder when people are pressuring me to pass.I dont want to screw up peoples races,even though some that race just to do that!I just like to race when i get time.
He tries to fight back, too bad I know the penalty system better. I guess this is how the game is meant to be played
Driving through traffic is plenty fun. The few faulty penalties that do slip through haven't yet made a difference at the finish. So easy to burn them before the line. PD, you made a great game of tag!
I'm not sure why PD haven't implemented Penalty Zones to weekly races yet. At least I recall them mentioning it was planned back in November when FIA races included them.
So true! When I was racing from the back of the grid (a great learning experience!) I found out a few things. One, since I was trying to stay out of trouble to get my SR up and not get reset, I ended up braking early, and coasting into many corners to keep my space. Funny thing is, because of that I had room to accelerate through the turn and ended up with a lot more speed on the straights. Also, many people push the braking zone too much and end up wide of the apex, so I could hug the inside curb and go by. I was easily making up 8-10 spots by just hanging back, slow in, fast out, and going by when someone screwed up or got sloppy. Many times I would just leave the inside open, lift off the gas early and wait for them to fly by on the brakes, then cut underneath and drive away as they had to lift on exit because they went in too hot. Now I try to pull a @Sven Jurgens a few times a week just to calm myself and remind myself that slow and smooth going in will usually get me up front faster.You just have to stick it out. Like you I don't have the time to spend 5 days qualifying or doing dozens of races in a row. I do one, maybe two races a night, and I spend only as much time as needed to qualify a few laps that stay on the track. If I spend too much time chasing faster times I just end up loosing focus, making mistakes and increasing my frustration.
If you do enough qualifying laps to be reasonably comfortable with the car, then you can make some headway simply by focusing on staying on the track. At the lower levels people often make mistakes that lead to them crashing out, spinning or otherwise giving you an opportunity to drive past the smoking carcase of twisted metal and shattered carbon of what was once a motor car 👍.
Last night I went from 12th to 6th, not by driving awesome lines or being faster. I simply won the war of attrition.
I'm sure that would happen. Then the errors in the system would be even more obvious to everyone. In this case, realistic damage would help. For the victim of course not, but the offender would slowed down by the damage to their own vehicle. The advantage of this dirty strategy would at least be reduced depending on the damage.With the penalty system as it is now, I can see what will happen. You will have drivers using the tactic of bumping someone just before a penalty zone. Because the penalty system rewards the rammer by giving the penalty to the person being rammed, the rammer will get to fly past as the person they have just rear ended slows like molasses in the sky.
So this week's combos weren't that great. Do we have next week's? Please say yes![]()