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- SvennoJ
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I'm sure that would happen. Then the errors in the system would be even more obvious to everyone. In this case, realistic damage would help. For the victim of course not, but the offender would slowed down by the damage to their own vehicle. The advantage of this dirty strategy would at least be reduced depending on the damage.
In the video by Sven Jurgens we all can also see how aggressively driven by some drivers. With activated damages such a behavior would not be expedient. After the first lap, their car would be badly damaged and a good result would no longer be possible.
Damage would certainly help on Tokyo to stop people from using the walls. The 5 sec penalty, which doesn't always trigger, is apparently not muh of a deterrent. It used to be that your penalty time started counting up at 10 seconds if you did not serve it. It waits until 30 or 40 seconds now before starting to increase while the penalties are much lower. Plus you can lose 15 seconds at the finish with only 5 seconds lost...
However there seem to be plenty people that don't care about finishing races at all. I had rooms where 40% either quit or got DQ'd during the race. A new race starts every 10 minutes, nothing lost if you just want to cause trouble in the next event.
Damage would really work in combination with the excellent ghosting in lower SR rooms. Punters and side swipes simply ghost through you into the wall. Currently there's nothing lost for attempting that kind of driving, just that occasional 5 sec penalty that nobody cares about. However if you ghost through and wreck your car, that behavior will stop quickly!
