I'm not trying to be argumentative, but I'm really struggling to see your point of view here. I agree the corners are linked, so why didn't the 86 stay wide, then try to hold the inside for the 2nd corner and legitimately defend the overtake? He doesn't, he just cuts back inside and this initiates contact with the rear quarter of Sven's car.It’s two linked corners not one. Sven is outside on corner 2 so if the overtake is not complete he ought to leave racing room. I wish we could see chase cam view.
One corner in isolation is one thing.
The 86 had nowhere to go? He had all the road, yet after he bumped my rear, my car pivoted a bit to the left giving him less room. Not that it mattered as he bounced off and took a short cut.
It’s two linked corners not one. Sven is outside on corner 2 so if the overtake is not complete he ought to leave racing room. I wish we could see chase cam view.
One corner in isolation is one thing.
We go into corner 1 alongside, I have 80% to 90% overlap at turn in. I brake correctly to hug the inside, he does not and instead of leaving me room like racing etiquette suggests he dives for the apex. Anyway accident narrowly avoided. Of course since he did not slow down appropriately he goes wide, I simply stay on the inside with constant speed and only start speeding up when level with him on the outside. It's a valid pass imo. If he stops on the outside, do I need to stop as well and wait for him to complete the corner? You can't 'reserve' the corner while you figure out how to turn, you still got take it. Nor did he have right to the apex to begin with...
I never save the replay as those are not reliable. The live footage is all I have. It would be interesting to have his live footage to see what actually happened at the moment of lag correction.
I was fully aware of him and would have left him all the room in turn 2. Fact is he kinda turned / upset my car by pushing on my rear left. Then after he bounced off I didn't see the need to leave room for a car that's not there.
Ok this game is really becoming a joke. I did a race C to get my SR back to 99 like it used to be. It was a mess and I lost SR.
Next attempt, I really tried hard, but no matter what I do…
just watch this mess and explain me why I get SR-
Just did a little race from the back with @ASH32 at Fuji...
Sorry. ASH raced from the back... I raced at the back.
Nice to actually see a name I recognised for once.
It's a joke. I was A B before this week that race at Suzuka has absolutely killed my Sr n Dr down to D E!! I've set a really good time to in the Mazds but just getting whacked around off bad drivers. Gr2 a fuji is a killer too. Think I'm gonna play the Crew 2 for a bit GT has become really predictAble. New cars a 16 year old Audi TT wowPenalties during qualifying are starting to get on my tits. Power too early? Spin, hit wall, 5 seconds.
Why can't it just invalidate my lap? It ruins the flow.
Autopolis Gr.4 , and Fuji Gr.2, B and C respectively. I can't remember what A is.
I surprised myself earlier today. When Fuji with Gr. 2 was live a while back, I used the 2016 GT-R and got a 1:30.6.
This time? 1:29.9 with the "new" Honda NSX. I am a happy person.
Time trials are super fun... and stressful.
Got C down to 1:33.680 this morning. Less than a second behind @Pigems, I feel damn good about that. At least until he obliterates his lap.
I apologize if it seems like I am being critical of you.
I’m simply trying to get to the bottom of some aspects of the system itself.
To me the 86 running a bit wide happened. Overtaking was initiated.
Those are the facts.
Everything else is conjecture without a replay from chase view.
I’ve no intention of going on and on about nothing without the information needed.
I’ll have to see if I can put some video up in the thread I made for analysis.
To me the problem here with PD is no clear definition regarding the rules.
So we are all playing the game. But none of us really know the rules because PD doesn’t provide them on this rating aspect.
Nope! At Red Bull Ring, I saw some of the top people using the NSX, which was good reason for me to finally use it. That and I love the livery I made for it (based on Dinka Jester Racecar from Grand Theft Auto V/Online), so I was finally able to show it off haha.Congrats, Great lap man!!
Did you sign with Honda for Manu? I noticed you were running the Gr3 NSX last week too.
Congrats, Great Lap!! Keep working at it and maybe I’ll be chasing you soon.
The first thing that crossed my mind when I saw that pic was, 49 people have beat that time since yesterday?? Then I realized which Board it was, I rarely ever look at that one.Excellent lap man, Congrats!!
Which car?
Ok this game is really becoming a joke. I did a race C to get my SR back to 99 like it used to be. It was a mess and I lost SR.
Next attempt, I really tried hard, but no matter what I do…
just watch this mess and explain me why I get SR- (at 2:18 ; 3:34 ; 7:30)
not even trying to go fast (I suck anyways), I leave space so that people can pass me without bumps, and still people manage to push me, to bump me, and I get SR- . This is really getting super frustrating
Thanks! Skyline R32 using BB +3.The first thing that crossed my mind when I saw that pic was, 49 people have beat that time since yesterday?? Then I realized which Board it was, I rarely ever look at that one.Excellent lap man, Congrats!!
Which car?
Re the frequent complaints about daily race collisions and penalties, does any other racing game have a better penalty system than GT Sport?
Forza has no penalties for collisions, other than the damage caused in sim damage races. This leads to this sort of driving:
Project Cars 2, I know it has a problem with telling you to give a place back when it's basically impossible to do so because the other car has spun out, and it wasn't your fault it spun out.
F1, I've seen videos of races that look a lot like the FH4 video above, with people ramming anyone who tries to overtake them.
What about other games such as Assetto Corsa, iRacing? I haven't played any of them.
Nope! At Red Bull Ring, I saw some of the top people using the NSX, which was good reason for me to finally use it. That and I love the livery I made for it (based on Dinka Jester Racecar from Grand Theft Auto V/Online), so I was finally able to show it off haha.
I'm signed with Dodge, but I don't think I'm going to do the Manufacturer's League.
Thanks! Skyline R32 using BB +3.![]()
Looks pretty fun to me. 👍
I might have to give that a try. My fastest lap, so far has been with BB -5.Thanks! Skyline R32 using BB +3.![]()
I don't see anything around 2:18 and your video is only 7:10 long
At 3:34, you get touched from behind, SR Down for you. You were obviously brake checking.... Yes it's been broken like that since last summer.
You probably got SR Down after leaving the pit as you went outside track limits entering the pit. Any touch of the pit wall or short cut like you did triggers an SR Down when leaving the pit. It was almost impossible to get that F1500 into the Brand's hatch pitch without lightly brushing a wall on the way in, SR Down on the way out.
I welcome the discussion. However I think you're trying to see far more into this than what goes on in the game. Penalties are triggered when a car leaves the road after contact. The only times that does not happen is when there is either lag involved (contact only happened on one client, never happened on the other) or there is a big DR rank difference between the 2 players involved, excusing the lower ranked driver.
I constantly switch between DR.B and DR.A and have not seen anything that can't be explained with that simple rule set. Penalty times are higher in DR.A than DR.B. I'm more likely to get the 'blame' when driving as DR.A than when driving as DR.B. (Since I start from the back I'm mostly dealing with D/S to B/S drivers in the first couple laps where most of the incidents happen)
Time penalties are pretty clear, someone needs to go outside track limits or contact a wall to trigger that. As long as the players have the same DR it always works. However the track limits aren't always clear, force of impact matters based on DR and SR which can make it seem more complex than it really is. I've never seen evidence of the game actually applying any racing rules. Before the simplification last summer it did matter where contact occurred between two cars (impact point on the car, nose to front or back half) yet that did not work as a dive bomb can clip a car anywhere, plus it invited brake checking.
Yet perhaps there is something going on with who is closest to the racing line as side contact in corners (without anyone going off) assigns SR Down to one of the two cars involved (if the impact is forceful enough). Whether it's all based on DR difference who gets the SR Down, no clue. Plus who gets the SR Down when two similarly ranked players collide. Perhaps it matters how far along in the corner the contact occurs. For that we would need to know the DR of the two cars involved and how it happened. I've only saved instances with time penalties, never really looked closely at the quirks of the SR down assignments.
Race A is such a cluster if you get caught behind top 2 or 3 in the first few turns.
The penalties are a bit weird, I had had enough of one particular player (he is from France and has a name similar to an Italian steering wheel) yesterday so pit maneuvered him on the straight, I figured the 5 second penalty would be worth it but the game gave nothing, not even a SR down.I accidentally bumped a guy off in the Gr2 Suzuka race the other week, he braked way early for the hairpin and there was nothing I could do, he went off into the sand and I expected a hefty penalty to follow but I didn’t even get an SR down, I was shocked.