"Daily" Race Discussion [Archive]

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It’s two linked corners not one. Sven is outside on corner 2 so if the overtake is not complete he ought to leave racing room. I wish we could see chase cam view.
One corner in isolation is one thing.
I'm not trying to be argumentative, but I'm really struggling to see your point of view here. I agree the corners are linked, so why didn't the 86 stay wide, then try to hold the inside for the 2nd corner and legitimately defend the overtake? He doesn't, he just cuts back inside and this initiates contact with the rear quarter of Sven's car.

If you watch the rear view mirror in the first video clip, you can see how sharply the 86 switches back across the corner onto Sven's car.

Probably we will just need to agree to disagree on this.
 
The 86 had nowhere to go? He had all the road, yet after he bumped my rear, my car pivoted a bit to the left giving him less room. Not that it mattered as he bounced off and took a short cut.

Not sure what you can do here. Toyota lost the line on the entry. The 5th place car goes through the normal line, the Renault went wide and the Toyota even wider. Toyota would have hit you even if you slowed down. I think you can see it clearly from the gap between Toyota and Renault through the turn.
 
Had a few rewinds on that contact with a 458. Just at that moment a couple things: the 458 could have gone a bit wider, I could have not tapped my brakes. It's just an unfortunate racing incident.

If had races where rubbing shoulders around turns just allowed both players to carry on. Still, it looked like a GT6 online moment.
 
It’s two linked corners not one. Sven is outside on corner 2 so if the overtake is not complete he ought to leave racing room. I wish we could see chase cam view.
One corner in isolation is one thing.

We go into corner 1 alongside, I have 80% to 90% overlap at turn in. I brake correctly to hug the inside, he does not and instead of leaving me room like racing etiquette suggests he dives for the apex. Anyway accident narrowly avoided. Of course since he did not slow down appropriately he goes wide, I simply stay on the inside with constant speed and only start speeding up when level with him on the outside. It's a valid pass imo. If he stops on the outside, do I need to stop as well and wait for him to complete the corner? You can't 'reserve' the corner while you figure out how to turn, you still got take it. Nor did he have right to the apex to begin with...

I never save the replay as those are not reliable. The live footage is all I have. It would be interesting to have his live footage to see what actually happened at the moment of lag correction.

I was fully aware of him and would have left him all the room in turn 2. Fact is he kinda turned / upset my car by pushing on my rear left. Then after he bounced off I didn't see the need to leave room for a car that's not there.
 
Re the frequent complaints about daily race collisions and penalties, does any other racing game have a better penalty system than GT Sport?

Forza has no penalties for collisions, other than the damage caused in sim damage races. This leads to this sort of driving:


Project Cars 2, I know it has a problem with telling you to give a place back when it's basically impossible to do so because the other car has spun out, and it wasn't your fault it spun out.

F1, I've seen videos of races that look a lot like the FH4 video above, with people ramming anyone who tries to overtake them.

What about other games such as Assetto Corsa, iRacing? I haven't played any of them.
 
We go into corner 1 alongside, I have 80% to 90% overlap at turn in. I brake correctly to hug the inside, he does not and instead of leaving me room like racing etiquette suggests he dives for the apex. Anyway accident narrowly avoided. Of course since he did not slow down appropriately he goes wide, I simply stay on the inside with constant speed and only start speeding up when level with him on the outside. It's a valid pass imo. If he stops on the outside, do I need to stop as well and wait for him to complete the corner? You can't 'reserve' the corner while you figure out how to turn, you still got take it. Nor did he have right to the apex to begin with...

I never save the replay as those are not reliable. The live footage is all I have. It would be interesting to have his live footage to see what actually happened at the moment of lag correction.

I was fully aware of him and would have left him all the room in turn 2. Fact is he kinda turned / upset my car by pushing on my rear left. Then after he bounced off I didn't see the need to leave room for a car that's not there.

I apologize if it seems like I am being critical of you.
I’m simply trying to get to the bottom of some aspects of the system itself.
To me the 86 running a bit wide happened. Overtaking was initiated.
Those are the facts.
Everything else is conjecture without a replay from chase view.
I’ve no intention of going on and on about nothing without the information needed.
I’ll have to see if I can put some video up in the thread I made for analysis.
To me the problem here with PD is no clear definition regarding the rules.
So we are all playing the game. But none of us really know the rules because PD doesn’t provide them on this rating aspect.
 
Ok this game is really becoming a joke. I did a race C to get my SR back to 99 like it used to be. It was a mess and I lost SR.
Next attempt, I really tried hard, but no matter what I do…
just watch this mess and explain me why I get SR- (at 2:18 ; 3:34 ; 7:30)

not even trying to go fast (I suck anyways), I leave space so that people can pass me without bumps, and still people manage to push me, to bump me, and I get SR- . This is really getting super frustrating
 
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Hey @Pigems, you've got company :sly:
 
Just did a little race from the back with @ASH32 at Fuji...

Sorry. ASH raced from the back... I raced at the back.

Nice to actually see a name I recognised for once.

Yes, I gained 6 SR. :lol: It wasn't even that bad contact wise, only a odd annoying hit, all the others were nothing much but of course the system did not like any of them. No chance of A+ with this combo, I'll probably get a DR reset soon with the way things are going, not that it matters.
 
Penalties during qualifying are starting to get on my tits. Power too early? Spin, hit wall, 5 seconds.

Why can't it just invalidate my lap? It ruins the flow.



Autopolis Gr.4 , and Fuji Gr.2, B and C respectively. I can't remember what A is.
It's a joke. I was A B before this week that race at Suzuka has absolutely killed my Sr n Dr down to D E!! I've set a really good time to in the Mazds but just getting whacked around off bad drivers. Gr2 a fuji is a killer too. Think I'm gonna play the Crew 2 for a bit GT has become really predictAble. New cars a 16 year old Audi TT wow
 
I surprised myself earlier today. When Fuji with Gr. 2 was live a while back, I used the 2016 GT-R and got a 1:30.6.
This time? 1:29.9 with the "new" Honda NSX. I am a happy person. :D

Time trials are super fun... and stressful.

Congrats, Great lap man!! :cheers:

Did you sign with Honda for Manu? I noticed you were running the Gr3 NSX last week too.

Got C down to 1:33.680 this morning. Less than a second behind @Pigems, I feel damn good about that. At least until he obliterates his lap.

Congrats, Great Lap!! Keep working at it and maybe I’ll be chasing you soon. :cheers:


The first thing that crossed my mind when I saw that pic was, 49 people have beat that time since yesterday?? Then I realized which Board it was, I rarely ever look at that one. :lol: Excellent lap man, Congrats!! :cheers:

Which car?
 
I apologize if it seems like I am being critical of you.
I’m simply trying to get to the bottom of some aspects of the system itself.
To me the 86 running a bit wide happened. Overtaking was initiated.
Those are the facts.
Everything else is conjecture without a replay from chase view.
I’ve no intention of going on and on about nothing without the information needed.
I’ll have to see if I can put some video up in the thread I made for analysis.
To me the problem here with PD is no clear definition regarding the rules.
So we are all playing the game. But none of us really know the rules because PD doesn’t provide them on this rating aspect.

I welcome the discussion. However I think you're trying to see far more into this than what goes on in the game. Penalties are triggered when a car leaves the road after contact. The only times that does not happen is when there is either lag involved (contact only happened on one client, never happened on the other) or there is a big DR rank difference between the 2 players involved, excusing the lower ranked driver.

I constantly switch between DR.B and DR.A and have not seen anything that can't be explained with that simple rule set. Penalty times are higher in DR.A than DR.B. I'm more likely to get the 'blame' when driving as DR.A than when driving as DR.B. (Since I start from the back I'm mostly dealing with D/S to B/S drivers in the first couple laps where most of the incidents happen)

Time penalties are pretty clear, someone needs to go outside track limits or contact a wall to trigger that. As long as the players have the same DR it always works. However the track limits aren't always clear, force of impact matters based on DR and SR which can make it seem more complex than it really is. I've never seen evidence of the game actually applying any racing rules. Before the simplification last summer it did matter where contact occurred between two cars (impact point on the car, nose to front or back half) yet that did not work as a dive bomb can clip a car anywhere, plus it invited brake checking.

Yet perhaps there is something going on with who is closest to the racing line as side contact in corners (without anyone going off) assigns SR Down to one of the two cars involved (if the impact is forceful enough). Whether it's all based on DR difference who gets the SR Down, no clue. Plus who gets the SR Down when two similarly ranked players collide. Perhaps it matters how far along in the corner the contact occurs. For that we would need to know the DR of the two cars involved and how it happened. I've only saved instances with time penalties, never really looked closely at the quirks of the SR down assignments.
 
Congrats, Great lap man!! :cheers:

Did you sign with Honda for Manu? I noticed you were running the Gr3 NSX last week too.



Congrats, Great Lap!! Keep working at it and maybe I’ll be chasing you soon. :cheers:



The first thing that crossed my mind when I saw that pic was, 49 people have beat that time since yesterday?? Then I realized which Board it was, I rarely ever look at that one. :lol: Excellent lap man, Congrats!! :cheers:

Which car?
Nope! At Red Bull Ring, I saw some of the top people using the NSX, which was good reason for me to finally use it. That and I love the livery I made for it (based on Dinka Jester Racecar from Grand Theft Auto V/Online), so I was finally able to show it off haha.

I'm signed with Dodge, but I don't think I'm going to do the Manufacturer's League.
 
Ok this game is really becoming a joke. I did a race C to get my SR back to 99 like it used to be. It was a mess and I lost SR.
Next attempt, I really tried hard, but no matter what I do…
just watch this mess and explain me why I get SR- (at 2:18 ; 3:34 ; 7:30)

not even trying to go fast (I suck anyways), I leave space so that people can pass me without bumps, and still people manage to push me, to bump me, and I get SR- . This is really getting super frustrating


I don't see anything around 2:18 and your video is only 7:10 long ;)

At 3:34, you get touched from behind, SR Down for you. You were obviously brake checking.... Yes it's been broken like that since last summer.
You probably got SR Down after leaving the pit as you went outside track limits entering the pit. Any touch of the pit wall or short cut like you did triggers an SR Down when leaving the pit. It was almost impossible to get that F1500 into the Brand's hatch pitch without lightly brushing a wall on the way in, SR Down on the way out.
 
Re the frequent complaints about daily race collisions and penalties, does any other racing game have a better penalty system than GT Sport?

Forza has no penalties for collisions, other than the damage caused in sim damage races. This leads to this sort of driving:


Project Cars 2, I know it has a problem with telling you to give a place back when it's basically impossible to do so because the other car has spun out, and it wasn't your fault it spun out.

F1, I've seen videos of races that look a lot like the FH4 video above, with people ramming anyone who tries to overtake them.

What about other games such as Assetto Corsa, iRacing? I haven't played any of them.

Looks pretty fun to me. 👍
 
Nope! At Red Bull Ring, I saw some of the top people using the NSX, which was good reason for me to finally use it. That and I love the livery I made for it (based on Dinka Jester Racecar from Grand Theft Auto V/Online), so I was finally able to show it off haha.

I'm signed with Dodge, but I don't think I'm going to do the Manufacturer's League.

Ah ok, I do the same thing usually and check the top ten before starting a fresh Weeks races. I only tried the NSX last week because I saw that you had used it. :cheers: I signed with Honda yesterday, I may do a couple races over the next few weeks to dip my toes in the water. Manu seems easier than Nations in theory because it’s only 2 cars to get used to.

Thanks! Skyline R32 using BB +3. :)

Nice, that 32 is quick! :)

Looks pretty fun to me. 👍

All I see is Need for Speed, not my kind of racing. :)
 
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I don't see anything around 2:18 and your video is only 7:10 long ;)

At 3:34, you get touched from behind, SR Down for you. You were obviously brake checking.... Yes it's been broken like that since last summer.
You probably got SR Down after leaving the pit as you went outside track limits entering the pit. Any touch of the pit wall or short cut like you did triggers an SR Down when leaving the pit. It was almost impossible to get that F1500 into the Brand's hatch pitch without lightly brushing a wall on the way in, SR Down on the way out.

yeah, somehow youtube messed up the cut of the warm up. I try to re upload.
I did not brake check at any time, I think I get a SR- for what happened before when i missed the exit of the turn.

here is the video. .

time point 2:00 ; 3:15 ; 7:12
 
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Last night on race A, I got a 1 second penalty on the 1st lap. When the race was over I finished with "clean race" star.
So clean race has nothing to do with penalties? Only SR?
A bit confused....
 
This "start at the back, in a slow car" thing is fun :cheers: Getting consistent mid 34's race pace. The occasional high 33, if (and it is a big if) I get some track space.

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Back up to SR:B after last week's Red Bull Ring clusterf . . situation. May have to switch to the RCF in a couple of days, as I start to get matched with the A and S rated drivers.

I'll set a qualifying lap on Thursday, or Friday, and maybe go for a win or two.
 
Just got a 5th in race B. Funny how when you just race it ends up clean sometimes. Probably could have had 4th, but ran a dude hot into the hairpin on the last lap, pushed him out (without contact, he did good to avoid me I believe) so I waited to gas until he was ahead. Really good racing is always fun. What I love about this game, when people can run cleanly for 4th 8th 13th.

I like being usually the only guy in a Genesis too. Think I finally found cars I handle well.

Edit.. ran again got 4th. Only Genesis too. 3rd try comin up.

The 3rd try got 8th place, but I spun out so thats not bad.
 
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I welcome the discussion. However I think you're trying to see far more into this than what goes on in the game. Penalties are triggered when a car leaves the road after contact. The only times that does not happen is when there is either lag involved (contact only happened on one client, never happened on the other) or there is a big DR rank difference between the 2 players involved, excusing the lower ranked driver.

I constantly switch between DR.B and DR.A and have not seen anything that can't be explained with that simple rule set. Penalty times are higher in DR.A than DR.B. I'm more likely to get the 'blame' when driving as DR.A than when driving as DR.B. (Since I start from the back I'm mostly dealing with D/S to B/S drivers in the first couple laps where most of the incidents happen)

Time penalties are pretty clear, someone needs to go outside track limits or contact a wall to trigger that. As long as the players have the same DR it always works. However the track limits aren't always clear, force of impact matters based on DR and SR which can make it seem more complex than it really is. I've never seen evidence of the game actually applying any racing rules. Before the simplification last summer it did matter where contact occurred between two cars (impact point on the car, nose to front or back half) yet that did not work as a dive bomb can clip a car anywhere, plus it invited brake checking.

Yet perhaps there is something going on with who is closest to the racing line as side contact in corners (without anyone going off) assigns SR Down to one of the two cars involved (if the impact is forceful enough). Whether it's all based on DR difference who gets the SR Down, no clue. Plus who gets the SR Down when two similarly ranked players collide. Perhaps it matters how far along in the corner the contact occurs. For that we would need to know the DR of the two cars involved and how it happened. I've only saved instances with time penalties, never really looked closely at the quirks of the SR down assignments.

All this makes me want PD to lay out a rulebook of sorts.
The thing is I have read your posts, and I love simplicity, but myself have run cars off track etc and received no penalty or sr down, so I’m unsure what the actual rules are.
From what I can tell it definitely is a bit deeper than contact car off penalty, I’ve done that and got nothing.
This is why I began the other thread, to try to get examples and look at them.
 
I accidentally bumped a guy off in the Gr2 Suzuka race the other week, he braked way early for the hairpin and there was nothing I could do, he went off into the sand and I expected a hefty penalty to follow but I didn’t even get an SR down, I was shocked.
 
I accidentally bumped a guy off in the Gr2 Suzuka race the other week, he braked way early for the hairpin and there was nothing I could do, he went off into the sand and I expected a hefty penalty to follow but I didn’t even get an SR down, I was shocked.
The penalties are a bit weird, I had had enough of one particular player (he is from France and has a name similar to an Italian steering wheel) yesterday so pit maneuvered him on the straight, I figured the 5 second penalty would be worth it but the game gave nothing, not even a SR down.
 
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