"Daily" Race Discussion [Archive]

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So many people getting dive bombed and barge passed here and I wonder how you guys get matched with such dirty players? :confused:

All the races I've been in so far have been great, with fair and clean racing all around. Also some gentlemanly after race talk with congratulations and adding people on PSN.

I wonder when my luck will run out, haha! :lol: Although I guess it's my driving style that makes me sort of chill out and drive cool in these races or something. At Race A this week I've been driving very relaxed-like, letting the GTO drive me almost, taking super defensive lines when people are close and running very consistently. I dunno, lol.

Yeah, I know how I get there, dirty races bred more dirty race matches like rabbits. Did close the night with 2 nice races so it washes out. Both involved an iffy pass on me, but impatient isn't necessarily dirty. So how I saw it was that after I got slaughtered turn 1 that one race and ended up doing my hot laps all clean I ended up in matches with steadier no penalty drivers. Both people that pulled rough passes on me in the next races were roughish driving but were clean when I had the line to get back through. This tells me they weren't total psychos just trying passes I wouldn't because of high contact possibilities. For what it is worth a CRB at Brands is worth 6SR so mind those bumps. And I think track limits have been relaxed as well.
 
No I think it means he can drive all the cars in a race at the same time because bigger bandwidth = more cars. I'm pretty sure I've understood the analogy correctly.

Online gaming uses very little bandwidth, usually between 0.1 and 0.7 mbps. GT Sport is likely at the low end. The biggest data transfer is everyone's liveries. During the race it's nothing more than X,Y,X,direction,yaw,pitch,roll,speed,gas,brake,steering input for each car, let's say 20 floats to include all the delta v's, 8 bytes * 20 * 24 cars * 60 = 225 kB/s or 1.8 mbps if you do it the most inefficient way possible. You can throw half the data away since it follows from the previous update, which is maybe why cars move so erratically when packets get dropped. For upload you only send what your input is so that's only 1/24th of that.

So with a 250 mbps connection, you can connect over 300 instances of GT Sport online racing!

Speed of light isn't the only factor, that's only the optimal speed. The longer the distance, the more hops, the more chance of jitter / instability, or even some packets taking different routes arriving out of order.

There are many test tools, here's one that tests a lot at once
http://www.dslreports.com/tools/pingtest
It shows the minimum latency and the current variation on the minimum (PDV). The further away, the less stable.
 
Did a race last night on Suzuka. I didn't practice much after coming back from taking care of real life stuff, so I was a bit rubbish. 2nd place caught on to this and passed me at the hairpin (I definitely did not graze a wall before the hairpin). Around lap 3, that's when I got my groove back in and quickly caught up to 1st place. I started to get pretty aggressive: being right on his tail, poking in at the hairpin, and hanging out behind him again, before he let me through. :D
 
Gonna jump into some Race Cs from the back of the grid. Already done a couple today and the saltiness of some drivers has been ridiculous. Not on @250Cal levels but not far off. I have two South Africans marked for punishment should I come across them! Constant weaving and blocking eh? I shall put thee into thy gravel this time!! (Then hope they aren't within my penalty when I have to serve it!)
 
The restriction is the speed of light.

The traditional measure of internet "speed" isn't actually speed, it's width. Bandwidth is the amount of data that can fit down your line at once, not how fast it goes. Imagine a three-lane highway with a 70mph limit. The bandwidth of that is three cars (3Cps) but the cars themselves move at 70mph. Add two more lanes and the bandwidth is five cars (5Cps) but the speed of the cars is still 70mph.

It doesn't matter how wide your line is, it will always be the same speed - roughly 120 miles per millisecond. A 250Mbps line can fit 10 times as much data in it at once as a 25Mbps line can, but it still moves at the same 120 miles per millisecond. Sending data to a point 6000 miles away will still take 50ms (and another 50ms for the response) whether your line is 2.5 Mbps or 2.5Gbps - if the data path is as direct as it can be along a Great Circle, which it won't be.

That means that someone 6,000 miles away will always see your car as it was a tenth of a second ago, and that's a 15ft difference at 100mph - although the game's netcode broadly guesses where it will be given your input a tenth of a second before. Someone on the other side of the planet from you will be waiting a quarter of a second - or more, as the internet cables get a bit convoluted in the Southern Hemisphere - to see where you were going to have been. That guy with satellite internet last month will be three-quarters of a second behind everyone. This is what players term "lag" - the delay between where the game thinks a car is and updating it to where it actually was.

Of course that's speed of light over fiber... It sure ain't that over copper.

Plus as Famine noted. These cables do not go as the crow flies. Heck, I live 30 miles from France. I drive 10 mins up the road to Dover and I can see mainland Europe on a good day.

But when I wanna race with the Europeans my connection goes via my ISP's main data centre in Suffolk. A good 200 mile round trip detour in the opposite direction.

What's perhaps worse is that you think its at least going in the sort of useful Scandinavian direction of @RacingGrandpa only to turn around, come back past me to cross the channel and then make it's way up through Belgium, Holland and Denmark.

And again, we're going North-East initially before were even thinking about heading South-West to Cornwall to those Trans-Atlantic cables.

Nightmare!
 
Of course that's speed of light over fiber... It sure ain't that over copper.

Plus as Famine noted. These cables do not go as the crow flies. Heck, I live 30 miles from France. I drive 10 mins up the road to Dover and I can see mainland Europe on a good day.

But when I wanna race with the Europeans my connection goes via my ISP's main data centre in Suffolk. A good 200 mile round trip detour in the opposite direction.

What's perhaps worse is that you think its at least going in the sort of useful Scandinavian direction of @RacingGrandpa only to turn around, come back past me to cross the channel and then make it's way up through Belgium, Holland and Denmark.

And again, we're going North-East initially before were even thinking about heading South-West to Cornwall to those Trans-Atlantic cables.

Nightmare!

Then you could live right next to the person you're racing, but if the server is 7,000 km away you'll both be jumping around anyway. I had that pleasure a few times after PD merged the servers again. The South American server was still up and hosting races now and then, so me and my fellow Canadians suddenly all had max 3 yellow bars and were jumping around the track. A little 14,000 km detour to race with thy neighbor.

I wonder how it actually works behind the curtains. Each client sends their data to the server which is not much more than a router, duplicating the data to all other clients. Does it gather the info and send a full data package for all cars to each client, 60 times per second (which means if one client misses the 17 ms window their data is left out until the next update), or simply receive and send each client's data individually so you receive 60 x nr of cars packets per second.

Of course your console also needs to collect all the info and somehow synchronize it again to present to you at 17ms intervals, 60 times per second. Some people might only be one frame behind, others multiple frames behind which can vary depending on jitter. Asynchronous programming quickly turns into a big headache!

I imagine each car's predicted path is updated as soon as any information comes in. The engine likely works at a much higher update speed, like 240 times per second to check for and process collisions between your car and the predicted paths of other cars. Then takes a snapshot 60 times per second of your car and all the predicted paths to render on screen.

One thing is clear, each client is in charge of what ultimately happens to their car. Which is why collisions often look so odd and how you can have the bug where one person, who can't see anyone else on the track, becomes an unmovable obstacle bumping all other cars out of the way without any effect on their path. They are still transmitting data but not receiving or processing anything from the other drivers on the track. I had one of those again on the Nord last week.

When you lose connection you often suddenly see everyone grind into a wall and coming to a stop. The forward prediction tries to keep it going for a little bit and it takes about 5 seconds for your client to realize you are not receiving data anymore. While sometimes you suddenly get disconnected without any warning or signs something is going wrong. However as long as you receive data the server seems to be ok with you continuing. Some laggy cars can jump over the track, disappear and re-appear again for a whole race without getting kicked. Their upload connection is apparently completely unstable, but they get to keep going anyway. How does it work!

A clear sign the races are not very interesting this week, rambling on about how it all works :lol:
 
What region are you racing in Sport?
Also, checking my kudosprime profile, I'm up to SR 99! :cheers:

https://www.kudosprime.com/gts/stats.php?profile=9955533 for those who want to check :dopey:

Erm, you've done a total of 9 races, won 8 of them, 6 pole positions and the rest 2nd or 3rd place starts. Clearly your DR has not had the time to update yet and match you with any competition at your level. You are simply running in front of the pack, no wonder you have no trouble (yet)

Great start! Don't get used to it though, it gets very competitive in Europe when your DR starts to match your race speed. Keep it up!

(sorry, double post, too late to merge now)
 
Erm, you've done a total of 9 races, won 8 of them, 6 pole positions and the rest 2nd or 3rd place starts. Clearly your DR has not had the time to update yet and match you with any competition at your level. You are simple running in front of the pack, no wonder you have no trouble (yet)

Great start! Don't get used to it though, it gets very competitive in Europe when your DR starts to match your race speed.

Yeah, I guess, but I do a lot of lobby racing on the side too. I always try to be as clean as I can but I´m sure I´ll run into a wall some time; although I won´t back down when that happens! :D Also, I´ve been a long GT fan, but recently created a new account because I was stupid and forgot my password after I got a new PS4. I´ve had a lot of good races though, the fact that I won most of them doesn´t mean that they weren´t without attrition!

After running my testing for the FIA races I did a Race B, qualified first, in my RCZ. My best lap in the race? 1:30.252. I don´t know why or how I got it, I was just running like a zombie and thinking about going to sleep because it´s midnight over here. Don´t ask, lol. :lol:
Gran Turismo™SPORT_20190925010136.jpg
 
This statement ^^^^ reeks of arrogance.

It may reek of arrogance, but you can't expect to be a good driver if you don't practice, learn the cars, & learn the tracks.

I just tried a trio of races at Brands & it's like Jack the Ripper is in every car. I've mowed so much grass today.

I ran out of space the other day for replays, so I deleted a ton of older stuff that I put on YouTube. Whew! I deleted over 350GB worth of screenshots & replay videos from the Capture Gallery. I already deleted my unneeded stuff from the GTS library. I need to keep up to date.:scared:
 
Also why do you need a 10 minute entry deadline for a track that lasts one minute a lap?

10 out of 11 because some idiot t-boned me on the first turn of Tzukuba.
People like this should be banned.
But seriously, that GTO is a piece of ****, slow, heavy and I have to make full steering locks with full gas on the pedal to get that thing turning.
 
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Did my first Race B this week. QT around 1:32. All B/S grid.

Started 11th. Finished 10th. Clean bonus. +6 SR. Which is nice, I just lost 6 this morning.

Thought I'd start higher than 11th. But now see leaders are in the 1:28s. So I guess I got some laps to do before I go back.
 
Did my first Race B this week. QT around 1:32. All B/S grid.

Started 11th. Finished 10th. Clean bonus. +6 SR. Which is nice, I just lost 6 this morning.

Thought I'd start higher than 11th. But now see leaders are in the 1:28s. So guess I guess I got some laps to do before I go back.
Max I did was 1:34.
Dont know how people are doing 1:30s, let alone 1:28.
Probably cheaters.
 
Is that true ? "Git gud" is sarcasm ? Still learning :lol: ...

Most valuable piece of advice anyone can give you ;). I told @Pigems to git gud. He's improved massively. Ok, so he did read a bunch of books and spend the entire week qualifying so that he could do 1 race before the next lot of weeklies start :p. And I told @JoeyLeonine to git gud... he dug himself out of DR/D after that advice 👍. So why after 759 races am I DR/D with only 1 point? 'Cause I'm a hypocrite :sly:!

I guesh am too old skool. The cool kidsh race differ'ntly! :lol:

Rubbin is racin. If you don't finish the race with panel damage, you weren't really trying :p.
 
Max I did was 1:34.
Dont know how people are doing 1:30s, let alone 1:28.
Probably cheaters.

You can always check the top 10´s replays... kinda sad to call them cheaters lol. I mean, I was able to do a 1:30.2 on the damn RCZ, you can probably do a quick time too!

Rubbin is racin. If you don't finish the race with panel damage, you weren't really trying :p.

Maaaan, I guessh sooo! I better shtart puntin´ those damn bois off at turn 1 and I´ll obvioushly win the race! Thanksh for the advice!
 
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10 out of 11 because some idiot t-boned me on the first turn of Tzukuba.
People like this should be banned.
But seriously, that GTO is a piece of ****, slow, heavy and I have to make full steering locks with full gas on the pedal to get that thing turning.

I reckon he might have hit you because that GTO which he is driving is also a piece of ****, slow, heavy and won't turn ;)

GT Sport is great, BUT certain lobbies are terrible and it can be really hard to drag yourself through to the good stuff because you'll end up constantly qualifying midfield and be in a battle every race.

Taking into account your post about a 1:34 at Brands, go on YouTube and watch some of the guide videos. Super GT has one how to get quicker, David Perel does great lap guides as does Mistah MCA off here. Watch anything on there you can find about track driving to learn the basics of going faster around a lap, and then practice, practice, practice it.

It'll take a while, and it'll take some effort but if you get to the clean races with drivers who CAN control their GTO into the first corner and don't get all excited because they think they can take the top step of the podium within 10s of the start then you'll love the game.

My tip would be just remember, to be fast on a track you need to be slow in the right parts
 
Dude, not only can you watch all the top ten laps, you can also load their ghosts and chase them around the track to see exactly how they do it. And no, they’re not cheating. ;)

Edit: I’ve got a 30.2 in the Trophy and a 30.1 in the 4C. :)
It's because I cheat so much, that I make sure to stay outside of the top 10. I don't need nobody analyzing my replays. ;)
 
Most valuable piece of advice anyone can give you ;). I told @Pigems to git gud. He's improved massively. Ok, so he did read a bunch of books and spend the entire week qualifying so that he could do 1 race before the next lot of weeklies start :p. And I told @JoeyLeonine to git gud... he dug himself out of DR/D after that advice 👍. So why after 759 races am I DR/D with only 1 point? 'Cause I'm a hypocrite :sly:!



Rubbin is racin. If you don't finish the race with panel damage, you weren't really trying :p.
Git gud. There, you shall now be an alien within 2 weeks. If it doesn't work, blame it on @Pigems :D

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@sturk0167 add me so I can analyze your replays. ;)
 
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