"Daily" Race Discussion [Archive]

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Due to the fact that vehicle fuel economy is measured exclusively in units that measure distance (litres and gallons are both volumes, which is distance x distance x distance), it's possible to cancel the units and express fuel economy it in square metres/square yards.

A vehicle which does 40mpg in fact has a fuel economy of 0.00011 square inches. If that's hard to visualise, the fuel that the car would require to drive 40 miles could be contained in a 40 mile-long tube that had a cross-section of 0.00011 square inches.
I knew somebody would be a smartarse. I was just expecting it to be Groundfish!
Did you have that pre-prepared for whenever somebody says that?:D

(Am I allowed to call a mod a smartarse when it's a backhanded compliment?)
 
Fuji update. Mazda Atenza is too slow, I did well with this car in the FIA season but it’s not a sprinter. I didn’t know where i’d end up so I dropped into a race with a 1:40ish qualifying lap. Started dead last and remembered two things about Fuji. 1) don’t battle, just wait and anyone who battles will slow themselves and their opponent down. 2) don’t get dirty with anyone, as they will almost always have a chance to reciprocate before the lap is over. I don’t like to race dirty but hit me once, shame on me, hit me twice, and i’ll make sure you end up regretting it.

All of these are minimum A/S lobbies, so keep that in mind when you watch other’s driving style.

16th to 8th in the Atenza
Teachable moment about contact in there


15th to 11th after switching to the Mercedes and moving up to a higher lobby with a better qualifying time
Another teachable moment about contact


Revenge of the rage quitter. Guy in mustang was being used as a punching bag, but I didn’t know that, I just saw him all over the track on the final sector so I went for an inside cut, you’ll see this move done properly without contact in my videos above, but if a driver isn’t spatially aware, they cut in late and get upset at you. When in a pack, don’t leave the inside open, yes we know a wide line is faster, but this isn’t qualifying. Anyway, he got his revenge and punted me to kingdom come then rage quit. I still salvaged some points.



The “surprise punt-stuff!” race. Driver aimed right for my quarter and sent me spinning on lap 1, tried it again on lap 2 and missed. Later, I was blocked from the inside, then the outside entering turn 1, so I went back inside, and the driver was not happy. Pick a side and stick to it, i’ll leave you room on exit ;)



Not sure what others think, but it seems to me there is still a hangover from last week's Monza disasters, that people's manners are still completely missing in the Daily races, worse than ever. Fuji is a tough but technical track, and driven properly leaves you completely at the mercy of guys who don't understand how to deal with decreasing radius curves or off camber stuff, so instead they ram you... and I think with the increase in popularity, along with more idle time for many people, the population of idiots vs people who want to respect the game/sport of it is too high. It's a pity. The game is so fun and rewarding when played right, but played wrong it is a great way to ruin an evening. My DR has been absolutely decimated by people knocking me from points-paying finishes. Unless you qualify top 3 or manage to start from the back and get lucky when others leave the track, anything in the middle is completely impossible to translate into DR progress. And more and more, when you confront people about it, the excuse is 'it also happens to them'. I wish there was a way to ban such drivers. I lost 24 SR points from my usual 99 in ONE RACE at Fuji... getting slide-jobbed by another careless driver and then because an F1 brake-checked me, knowing he was not on the preferred line and that his car handles like a POS, so he did that, and I got the SR reduction. It took 7 races to recover that, with only 6 DR pts available per race, and the expected additional idiot swerving to hit me in a later race, where again, I was penalized with the orange SR reduction, for being victim to a swerving a--hole. Is there a page to track these idiots? I report them every time, not sure it helps but it must have some effect, and I think that it also tries to avoid matching you in future races if you do.
 
EWOIcspXsAERxBC


This is what 19 minutes of autodrive can do to your tires
 
This is what 19 minutes of autodrive can do to your tires

How can you autodrive in Sport Mode without being DQed?

I just got DQed and lost nearly 2000 DR because someone rang the doorbell 2 minutes earlier than they were meant to and I was on Autdrive for too long by the time I could sit down again.:banghead:
 
Next Week's Races:
A: N200 (provided) - Alsace - 2 laps - Sports Hard - Grid Start - Weak Slipstream
B: N400 (one make) - Spa - 3 laps - Sports Hard - Grid Start - Real Slipstream
C: Gr.3 - Kyoto Yamagiwa + Miyabi - 8 laps - Racing Medium, Hard - x3 fuel, x15 tyre wear - Rolling Start - Real Slipstream

Where do you get this info?

edit: Oh I see it's on kudosprime. Why only 2 laps on Alsace though?
 
How can you autodrive in Sport Mode without being DQed?

I just got DQed and lost nearly 2000 DR because someone rang the doorbell 2 minutes earlier than they were meant to and I was on Autdrive for too long by the time I could sit down again.:banghead:
I wasn't on the pause menu. The people in the lobby had such horrendous internet that we were stuck waiting for the race to start until 19 minutes had passed and 13 people had disconnected. Autodrive kept crashing into the walls and braking hard, which killed my tires. As a bonus I started facing the wrong direction and picked up a 1.5s penalty while reversing. :lol:
 
Nothing to dispute but my point of view. Race C require to use hard and medium tire. I find it's very ridiculous to control the preference of drivers' choice. BOP and 1 tire [hard, medium, or soft] usually given us. That's limit choice we oblige or don't race. But between two tires that require to use is absurd. What given the benefit of telling race use 2 or 3 or 4 tires. I understand its the rules given to us before a race. I do not dispute that. Just the idea I'm saying is ridiculous. That's all!
 
Exhibit A: this wonderful guy hits me in the rear, while I'm engaged with car in front of me, bounces off that guy, then slide jobs me on the exit having benefited from both of those two moves, only for ME to get a TWO SECOND penalty when holding my exit line at Fuji T7. This idiot would go on to DNF later, probably from some other hatchet work that I was not privy to, having had to serve my 2s penalty and being relegated to the rear of the field.




Not sure what others think, but it seems to me there is still a hangover from last week's Monza disasters, that people's manners are still completely missing in the Daily races, worse than ever. Fuji is a tough but technical track, and driven properly leaves you completely at the mercy of guys who don't understand how to deal with decreasing radius curves or off camber stuff, so instead they ram you... and I think with the increase in popularity, along with more idle time for many people, the population of idiots vs people who want to respect the game/sport of it is too high. It's a pity. The game is so fun and rewarding when played right, but played wrong it is a great way to ruin an evening. My DR has been absolutely decimated by people knocking me from points-paying finishes. Unless you qualify top 3 or manage to start from the back and get lucky when others leave the track, anything in the middle is completely impossible to translate into DR progress. And more and more, when you confront people about it, the excuse is 'it also happens to them'. I wish there was a way to ban such drivers. I lost 24 SR points from my usual 99 in ONE RACE at Fuji... getting slide-jobbed by another careless driver and then because an F1 brake-checked me, knowing he was not on the preferred line and that his car handles like a POS, so he did that, and I got the SR reduction. It took 7 races to recover that, with only 6 DR pts available per race, and the expected additional idiot swerving to hit me in a later race, where again, I was penalized with the orange SR reduction, for being victim to a swerving a--hole. Is there a page to track these idiots? I report them every time, not sure it helps but it must have some effect, and I think that it also tries to avoid matching you in future races if you do.
Fuji update. Mazda Atenza is too slow, I did well with this car in the FIA season but it’s not a sprinter. I didn’t know where i’d end up so I dropped into a race with a 1:40ish qualifying lap. Started dead last and remembered two things about Fuji. 1) don’t battle, just wait and anyone who battles will slow themselves and their opponent down. 2) don’t get dirty with anyone, as they will almost always have a chance to reciprocate before the lap is over. I don’t like to race dirty but hit me once, shame on me, hit me twice, and i’ll make sure you end up regretting it.

All of these are minimum A/S lobbies, so keep that in mind when you watch other’s driving style.

16th to 8th in the Atenza
Teachable moment about contact in there


15th to 11th after switching to the Mercedes and moving up to a higher lobby with a better qualifying time
Another teachable moment about contact


Revenge of the rage quitter. Guy in mustang was being used as a punching bag, but I didn’t know that, I just saw him all over the track on the final sector so I went for an inside cut, you’ll see this move done properly without contact in my videos above, but if a driver isn’t spatially aware, they cut in late and get upset at you. When in a pack, don’t leave the inside open, yes we know a wide line is faster, but this isn’t qualifying. Anyway, he got his revenge and punted me to kingdom come then rage quit. I still salvaged some points.



The “surprise punt-stuff!” race. Driver aimed right for my quarter and sent me spinning on lap 1, tried it again on lap 2 and missed. Later, I was blocked from the inside, then the outside entering turn 1, so I went back inside, and the driver was not happy. Pick a side and stick to it, i’ll leave you room on exit ;)



Lots of those user ID look familiar... unfortunately my DR has taken a beating after the massacre at Monza last week, and some struggles to punch through to the A lobbies when I was at the threshold a few weeks ago. There's just too many idiots in the middle-B lobbies right now, and it's damn near impossible to improve your own rating at the moment, unless you are already racing against more intelligent and respectful people. And it seems whenever I improve my qualifying time, I just get gridded at the rear of a tougher field, rather than enjoy the fruits of the effort in more comparable ratings drivers. Qualifying at 70-75 K' equivalent scores, getting gridded at the rear of fields that drive like idiots without consequences. It's been awful.
 
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I wasn't on the pause menu. The people in the lobby had such horrendous internet that we were stuck waiting for the race to start until 19 minutes had passed and 13 people had disconnected. Autodrive kept crashing into the walls and braking hard, which killed my tires. As a bonus I started facing the wrong direction and picked up a 1.5s penalty while reversing. :lol:
Ah, I see! I got stuck in one of those a while ago, where we all jusy turned at right angle into wall, reversed out and did it again for several minutes.

Nothing to dispute but my point of view. Race C require to use hard and medium tire. I find it's very ridiculous to control the preference of drivers' choice. BOP and 1 tire [hard, medium, or soft] usually given us. That's limit choice we oblige or don't race. But between two tires that require to use is absurd. What given the benefit of telling race use 2 or 3 or 4 tires. I understand its the rules given to us before a race. I do not dispute that. Just the idea I'm saying is ridiculous. That's all!
I real world racing there can be tyre requirements too. I don't see the problem - it's all part of working out a strategy, making you think rather than just blasting out down the track without a care in the world. Yes, it can be a bit pointless at times if one of the tyre choices is so bad that it's not worth running for more than the outlap before pitting again, but over all it's a good challenge.
 
Next Week's Races:
A: N200 (provided) - Alsace - 2 laps - Sports Hard - Grid Start - Weak Slipstream
B: N400 (one make) - Spa - 3 laps - Sports Hard - Grid Start - Real Slipstream
C: Gr.3 - Kyoto Yamagiwa + Miyabi - 8 laps - Racing Medium, Hard - x3 fuel, x15 tyre wear - Rolling Start - Real Slipstream

race C for me next week then... this track config does not come round often and it's one of my fav's.
 
Next Week's Races:
A: N200 (provided) - Alsace - 2 laps - Sports Hard - Grid Start - Weak Slipstream
B: N400 (one make) - Spa - 3 laps - Sports Hard - Grid Start - Real Slipstream
C: Gr.3 - Kyoto Yamagiwa + Miyabi - 8 laps - Racing Medium, Hard - x3 fuel, x15 tyre wear - Rolling Start - Real Slipstream
N400 WILL be the new Supra. Has to be.
 
Next Week's Races:
A: N200 (provided) - Alsace - 2 laps - Sports Hard - Grid Start - Weak Slipstream
B: N400 (one make) - Spa - 3 laps - Sports Hard - Grid Start - Real Slipstream
C: Gr.3 - Kyoto Yamagiwa + Miyabi - 8 laps - Racing Medium, Hard - x3 fuel, x15 tyre wear - Rolling Start - Real Slipstream

Another slow week. GR.4 on Spa already feels very slow, that track prefers fast cars. Maybe it's the Porsche again, 3 lap sprint race hmm.
N200 on Alsace even worse, that track is as wide as a landing strip, no sense of speed at all.
Race C then, it's been a while since we had that combo, could be good depending on the penalty system.
 
Another slow week. GR.4 on Spa already feels very slow, that track prefers fast cars. Maybe it's the Porsche again, 3 lap sprint race hmm.
N200 on Alsace even worse, that track is as wide as a landing strip, no sense of speed at all.
Race C then, it's been a while since we had that combo, could be good depending on the penalty system.
N400 is most likely the 2020 Supra(blue)
i1rKSOCbt8dT37E.jpg
 
Not sure what others think, but it seems to me there is still a hangover from last week's Monza disasters, that people's manners are still completely missing in the Daily races, worse than ever. Fuji is a tough but technical track, and driven properly leaves you completely at the mercy of guys who don't understand how to deal with decreasing radius curves or off camber stuff, so instead they ram you... and I think with the increase in popularity, along with more idle time for many people, the population of idiots vs people who want to respect the game/sport of it is too high. It's a pity. The game is so fun and rewarding when played right, but played wrong it is a great way to ruin an evening. My DR has been absolutely decimated by people knocking me from points-paying finishes. Unless you qualify top 3 or manage to start from the back and get lucky when others leave the track, anything in the middle is completely impossible to translate into DR progress. And more and more, when you confront people about it, the excuse is 'it also happens to them'. I wish there was a way to ban such drivers. I lost 24 SR points from my usual 99 in ONE RACE at Fuji... getting slide-jobbed by another careless driver and then because an F1 brake-checked me, knowing he was not on the preferred line and that his car handles like a POS, so he did that, and I got the SR reduction. It took 7 races to recover that, with only 6 DR pts available per race, and the expected additional idiot swerving to hit me in a later race, where again, I was penalized with the orange SR reduction, for being victim to a swerving a--hole. Is there a page to track these idiots? I report them every time, not sure it helps but it must have some effect, and I think that it also tries to avoid matching you in future races if you do.

Some of the carnage can be avoided once you get into the mindset that racing, especially a 4 lap sprint, is not qualifying and you need to prepare yourself for the battle. You can't prevent the kamikaze divebomb, but you can avoid most driver errors with these tips...
  • Learn safe braking points from all parts of the track and find identifiable braking markers you can spot while in a pack.
  • Learn early entry lines as a way to block pass attempts even though they are slower overall
  • On a hard braking zone, the car directly behind you is going to hit you, here's how to prevent that...
    • Pull out of the draft toward the inside of the track before the end of the straight, so what if you lose 1/100th of slipstream boost.
    • Your opponent is now beside you, not behind you, and his opponent is likely right on his bumper, they may take each other out
    • Plan for braking early if you were in the draft, brake early anyway and let the other driver(s) slide past on the outside
    • Modulate the brake to match your opponent's deceleration and box them out of the turn
    • Grab the apex and go. By the time they recover from banging into each other, you'll be over 1 second away, and safe to make an ideal line through the next corner
  • On a soft braking zone, the car behind you is waiting for you to brake, here's how you prevent getting hit...
    • brake early, but light pressure, then increase pressure, then lift off pressure,
    • Braking early ensures you have space to recover from a tap, not too early, but just early enough
    • Light pressure at the start gives the other driver time to react to your vehicle slowing
    • If he's trying to match your braking power he'll get closer to you, but when you brake harder he'll be forced to brake fully
    • Once he's full on the brakes, you can lift off your brakes and rebuild the gap so you can take the corner without interference
  • Never give up the inside, ever. On these sprints, position is more important than pace, succumb to the fact you likely will not be making any ideal racing line corners, just take an inside approach, leave room on the outside for the divebomb
  • Never attempt a pass on the outside, it's not going to happen, ever. If your opponent does everything above correct, you are not going to get past, not on the outside, it just invites drama on the exit, or from an approaching car further back.
  • Back out of any pass that leaves you on the outside for the next turn unless you can cross over in front of the driver before the braking point. They aren't going to lift, they're going to undercut you, you're going to end up off the track.

As for DR/SR, I see one singular problem. You shouldn't be able to farm SR from the front of the grid and I think that's what moves so many of these drivers up. It puts fast qualifier dirty racers into lobbies where they don't belong. They don't have good reaction time, they just know the track boundaries and how to exploit them for a single hot lap in the fastest most uncontrollable car. If I were on the team for fixing the rating system I would do the following...
  • No driver should gain SR for any sector spent in first place. End of story. If you are in the lead, it has nothing to do with safety rating
  • No driver should gain SR when driving more than 5/10ths behind the car in front of them
  • Chain reaction logic needs to be fixed, SR drops should occur to the vehicle that initiates the first point of contact, and it should be severe, all other cars that make contact with others after that point should be SR neutral for the remainder of the sector/corner.
  • Ghosting should work better and if your car ghosts due to impending impact, you should be reset, instead of allowing the crash to happen and having the car you hit get reset.
One last comment, half of racing occurs in your rearview. Drivers that use the roof cam are missing half of it, they are expecting their opponents to behave as soon as they switch back to front cam. I always have one eye on my rearview using the "bumper" cam, which isn't really a bumper cam, it's at eye level in the car, but without the dashboard. I know drivers like the "radar" but that only informs you of a divebomb after it's too late to avoid it.
 
Some of the carnage can be avoided once you get into the mindset that racing, especially a 4 lap sprint, is not qualifying and you need to prepare yourself for the battle. You can't prevent the kamikaze divebomb, but you can avoid most driver errors with these tips...
  • Learn safe braking points from all parts of the track and find identifiable braking markers you can spot while in a pack.
  • Learn early entry lines as a way to block pass attempts even though they are slower overall
  • On a hard braking zone, the car directly behind you is going to hit you, here's how to prevent that...
    • Pull out of the draft toward the inside of the track before the end of the straight, so what if you lose 1/100th of slipstream boost.
    • Your opponent is now beside you, not behind you, and his opponent is likely right on his bumper, they may take each other out
    • Plan for braking early if you were in the draft, brake early anyway and let the other driver(s) slide past on the outside
    • Modulate the brake to match your opponent's deceleration and box them out of the turn
    • Grab the apex and go. By the time they recover from banging into each other, you'll be over 1 second away, and safe to make an ideal line through the next corner
  • On a soft braking zone, the car behind you is waiting for you to brake, here's how you prevent getting hit...
    • brake early, but light pressure, then increase pressure, then lift off pressure,
    • Braking early ensures you have space to recover from a tap, not too early, but just early enough
    • Light pressure at the start gives the other driver time to react to your vehicle slowing
    • If he's trying to match your braking power he'll get closer to you, but when you brake harder he'll be forced to brake fully
    • Once he's full on the brakes, you can lift off your brakes and rebuild the gap so you can take the corner without interference
  • Never give up the inside, ever. On these sprints, position is more important than pace, succumb to the fact you likely will not be making any ideal racing line corners, just take an inside approach, leave room on the outside for the divebomb
  • Never attempt a pass on the outside, it's not going to happen, ever. If your opponent does everything above correct, you are not going to get past, not on the outside, it just invites drama on the exit, or from an approaching car further back.
  • Back out of any pass that leaves you on the outside for the next turn unless you can cross over in front of the driver before the braking point. They aren't going to lift, they're going to undercut you, you're going to end up off the track.

As for DR/SR, I see one singular problem. You shouldn't be able to farm SR from the front of the grid and I think that's what moves so many of these drivers up. It puts fast qualifier dirty racers into lobbies where they don't belong. They don't have good reaction time, they just know the track boundaries and how to exploit them for a single hot lap in the fastest most uncontrollable car. If I were on the team for fixing the rating system I would do the following...
  • No driver should gain SR for any sector spent in first place. End of story. If you are in the lead, it has nothing to do with safety rating
  • No driver should gain SR when driving more than 5/10ths behind the car in front of them
  • Chain reaction logic needs to be fixed, SR drops should occur to the vehicle that initiates the first point of contact, and it should be severe, all other cars that make contact with others after that point should be SR neutral for the remainder of the sector/corner.
  • Ghosting should work better and if your car ghosts due to impending impact, you should be reset, instead of allowing the crash to happen and having the car you hit get reset.
One last comment, half of racing occurs in your rearview. Drivers that use the roof cam are missing half of it, they are expecting their opponents to behave as soon as they switch back to front cam. I always have one eye on my rearview using the "bumper" cam, which isn't really a bumper cam, it's at eye level in the car, but without the dashboard. I know drivers like the "radar" but that only informs you of a divebomb after it's too late to avoid it.

What you call the bumber cam is not the position before the cockpit. It is positioned right above the frontwheels of most cars. I tested it a few months ago by parking the against a wall and from that position I changed cams.
 
Some of the carnage can be avoided once you get into the mindset that racing, especially a 4 lap sprint, is not qualifying and you need to prepare yourself for the battle. You can't prevent the kamikaze divebomb, but you can avoid most driver errors with these tips...
  • Learn safe braking points from all parts of the track and find identifiable braking markers you can spot while in a pack.
  • Learn early entry lines as a way to block pass attempts even though they are slower overall
  • On a hard braking zone, the car directly behind you is going to hit you, here's how to prevent that...
    • Pull out of the draft toward the inside of the track before the end of the straight, so what if you lose 1/100th of slipstream boost.
    • Your opponent is now beside you, not behind you, and his opponent is likely right on his bumper, they may take each other out
    • Plan for braking early if you were in the draft, brake early anyway and let the other driver(s) slide past on the outside
    • Modulate the brake to match your opponent's deceleration and box them out of the turn
    • Grab the apex and go. By the time they recover from banging into each other, you'll be over 1 second away, and safe to make an ideal line through the next corner
  • On a soft braking zone, the car behind you is waiting for you to brake, here's how you prevent getting hit...
    • brake early, but light pressure, then increase pressure, then lift off pressure,
    • Braking early ensures you have space to recover from a tap, not too early, but just early enough
    • Light pressure at the start gives the other driver time to react to your vehicle slowing
    • If he's trying to match your braking power he'll get closer to you, but when you brake harder he'll be forced to brake fully
    • Once he's full on the brakes, you can lift off your brakes and rebuild the gap so you can take the corner without interference
  • Never give up the inside, ever. On these sprints, position is more important than pace, succumb to the fact you likely will not be making any ideal racing line corners, just take an inside approach, leave room on the outside for the divebomb
  • Never attempt a pass on the outside, it's not going to happen, ever. If your opponent does everything above correct, you are not going to get past, not on the outside, it just invites drama on the exit, or from an approaching car further back.
  • Back out of any pass that leaves you on the outside for the next turn unless you can cross over in front of the driver before the braking point. They aren't going to lift, they're going to undercut you, you're going to end up off the track.

As for DR/SR, I see one singular problem. You shouldn't be able to farm SR from the front of the grid and I think that's what moves so many of these drivers up. It puts fast qualifier dirty racers into lobbies where they don't belong. They don't have good reaction time, they just know the track boundaries and how to exploit them for a single hot lap in the fastest most uncontrollable car. If I were on the team for fixing the rating system I would do the following...
  • No driver should gain SR for any sector spent in first place. End of story. If you are in the lead, it has nothing to do with safety rating
  • No driver should gain SR when driving more than 5/10ths behind the car in front of them
  • Chain reaction logic needs to be fixed, SR drops should occur to the vehicle that initiates the first point of contact, and it should be severe, all other cars that make contact with others after that point should be SR neutral for the remainder of the sector/corner.
  • Ghosting should work better and if your car ghosts due to impending impact, you should be reset, instead of allowing the crash to happen and having the car you hit get reset.
One last comment, half of racing occurs in your rearview. Drivers that use the roof cam are missing half of it, they are expecting their opponents to behave as soon as they switch back to front cam. I always have one eye on my rearview using the "bumper" cam, which isn't really a bumper cam, it's at eye level in the car, but without the dashboard. I know drivers like the "radar" but that only informs you of a divebomb after it's too late to avoid it.

Lots of good advice there, and a lot of it things that I do try to follow, but for sure you need to commit to the mindset that will pay off in these races. Good suggestions for the SR improvement too. I've suggested that they could supplement it by allowing racers to share SR ratings, if we carry a surplus, to go along with the AI-generated score. I'd be glad to share a thumbs up to certain guys who demonstrate they 'get it', whereas they wouldn't be rewarded otherwise. It should also be more cumulative, rewarding people like me that are consistently at high SR, not matching us with a guy who simply minded his p's and q's for a day to get into a x/S lobby, only to behave as he likes to improve his DR again.

I don't know how people can drive using that roof cam with no mirror... maybe that's a big part of it. I just can't drive without the mirror, and haven't adapted to the radar myself.
 
I don't know how people can drive using that roof cam with no mirror... maybe that's a big part of it. I just can't drive without the mirror, and haven't adapted to the radar myself.

For me, it's about having some solid point of reference of my car itself. I wish it had a rearview but learning to use radar wasn't too hard.

I tried using cockpit for a while but I found the POV to cumbersome and I missing braking point due to the lack of vision.
 
Cockpit is only good for multi-monitor sim rigs. Switching from chase or roof cam to cockpit or bumper requires an adjustment of your braking points and turn-in points because your line of sight is situated more forward in the vehicle. At first you may not be able to tell where you are on the track, how wide your vehicle is, but that just takes a little time to adjust and eventually you know exactly how wide your car is and how much of the track you can grab. It may actually make you drive a little more cautiously on corners where penalties are handed out like candy. You won't be chasing that one pixel of tire still on the candy stripes, you'll split the difference and actually drive the course the way it was intended. That could be the reason I don't qualify well, but I do well during the race. I'm not constantly testing the limits of the track but as a result my regular line is always safe and I will get at most one boundary penalty per week.


It should also be more cumulative, rewarding people like me that are consistently at high SR, not matching us with a guy who simply minded his p's and q's for a day to get into a x/S lobby, only to behave as he likes to improve his DR again
It is all too easy to move up in SR and the range 0-99 is too small. I've had one dip in 2 months below S (bad day at Dragon Trail chicane of death). I work hard at it, but its clear the drivers around me don't work nearly as hard at avoiding contact. If you've made it to S, the highest possible level, and you are in a lobby of 15 other S drivers, you should NEVER see a lap 1 turn 1 divebomb regardless of whether driver rating is D or A+, yet it happens over and over again. Contact in the first turn of gameplay should yield the highest of penalties. We have a rolling start to separate drivers by 5/10ths, get through turn 1, then start racing! It's way more fun to chase someone down over a lap than to shove your nose in on the first turn and push 3 cars out of the way. I always respect the pole sitter when I end up 2nd or 3rd on the grid. I want to learn something from following them if I can.
 
Feels like it's been forever since I last saw Alsace for an online race. I wonder if we'll be assigned the 86/BRZ again, or if it could follow on this week's provided car and be the newer Mini Cooper? I also really wonder what car we'll be using for Race B at Spa-Francorchamps next week - I bet it's the Porsche 911 (997) GT3. Finally, I think it's great to see Kyoto Driving Park again, though I'm not sure what cars will be all that competitive. My bet would be the Toyota GR Supra Racing Concept, but what else?

EDIT: I just realized the newer A90 they’re adding is in N400, too, so that seems more likely for Race B next week.
 
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For me, it's about having some solid point of reference of my car itself. I wish it had a rearview but learning to use radar wasn't too hard.

I tried using cockpit for a while but I found the POV to cumbersome and I missing braking point due to the lack of vision.

I'm the same, I've adapted to using the roof/hoodcam. Part of my adapting is to regularly use the rear view button. I do it loads and it's become a bad habit. Watching my gameplay replays is hilarious spending nearly as much time looking backwards as forwards. I even do it in qualifying and time trialing with nobody else on track :lol:

If PD added a rearview mirror to that view I'd be so happy!
 
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