"Daily" Race Discussion [Archive]

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One penalty always makes me scratch my head... The T-bone of Revenge. Really, how hard is it to calculate that the offending car.....
1. Has not braked at all
2. Is doing twice the speed of everyone else into a corner, without any intention of actually going around the corner without contact.
So ghost that driver so he goes straight into the wall and your race is unaffected.

Seriously, how hard is that to calculate, for a game engine that reasonably represents understeer, oversteer, suspension dynamics, trail breaking, track slope/grip etc.... FFS!

+1
 
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It does suck to see the rewarding of dirty or dirtier drivers, who ping pong between SR and take advantage of that to earn tons of wins.

It's so often that I see a guy with a boatload of wins, that I also find his SR is always up and down, so it's pretty simple: the game rewards people for driving poorly as it is currently.

I know for a fact I'd have a ton more wins if I chose to take the gloves off, and bump my way to them, and if that didn't work, accept the matching in lower SR category lobbies for a spell and clean up with wins there... then run some more in A/S DR/SR lobbies again, until I need to bull my way to another win, or take advantage of the reduced SR to get matched with people that I can beat easily.

It's really that simple, in terms of how messed up it is. It's a shame that the drivers with the high number of wins are often these guys, while those of us that respect the rules (instead of take advantage of them) have to scrap like hell for an occasional win. I don't think PD would have wanted that by design, but that's what they've built.
 
Those guys get ghosted in low rank lobbies but gts is coded as if that doesnt happen as you rank up and ghosting basically is turned off. I dislike ghosting as much as the next person but we need something.

The really irritating thing about this is that the game CAN calculate exactly that. At DR E ramming is essentially impossible as you'll get ghosted every time. But as you move up the ranks it becomes fair game apparently.

I thought at one point we had this ghosting for cars carrying excessive speed into corners. Unless I'm remembering it from when I was reset. :lol: Enabling this type of ghosting across all DR levels would be a huge game changer towards more enjoyable racing. It would eliminate unwarranted penalties and hopefully discourage dive bombers. Imagine turn1 at Monza or NGP with ghosting. Those drivers would be reset back to before the corner and wouldn't be as much a nuisance for the rest of the race. Also I'm sure we've all at some point carried to much speed into a braking zone due to dirty air or whatever and I would rather ghost than hit another car.
 
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I've had some ideas on sport mode, some of these will be controversial others won't be well thought out (I typed this half asleep on a hot bus):

Get rid of SR related resets: Driver rating should not be connected to safety rating, PD don't see that a reset is actually a reward for those who want easy wins. Taking that system out will clean up some of the deliberate dirty driving. If somebody wants to be A+/D then good for them.

Automatic time penalty for crossing the pit exit line: Honestly this doesn't cause too many incidents but it's a lack of respect to anybody else on the track.

Continue to match based on SR but set limits: At the moment the game will fill the top lobbies with SR99, sometimes that means an A+ grid will be filled by a few D's at the back. If the game can't find enough players within 2 DR levels of the lobbies top use lower SR to fill the grid (A and the lower S numbers). That would give the lower ranked players a chance to race for good results.

Stop people from deliberately starting at the back: This is more of an American problem than European because the driver skill is a lot more spread but it causes a lot of crashes, they're usually the lower rated players fault because their driving is less predictable but that's why they're a low DR, they're not supposed to be good drivers. If people don't have a qualifying time the game can use their FL from the previous race.

Collision Penalties: Make these a lot like the track limits penalties but in reverse, if there is contact but neither driver has lost time to the cars around don't penalise them (this will help bump drafting too).

Add pitstops: There is no sense in having strategy races when some circuits allow you to make a tyre stop and only lose 3s to the cars on track (Bathurst I'm looking at you). Realistic pit lane times would mix up strategies in the longer races.

Mix up the races: We never see anything quicker than Gr.3 in race B, let's try the occasional Gr1/2/SF sprint race, it might be fun.

Make provided cars an option not compulsory: A simple one for race A, if you don't own the car you can still borrow it from the game otherwise you can race your own with your own paint scheme.

Penalise driving, not DR: There is no need to have players DR factored into the penalty algorithm, take it out.
Wait, so the reason why I get penalized whenever someone collides with me is because of my SR level? (which is pretty much a flat D).
This means, I will never get out of the bottom.
I don't dedicate a lot of hours to this game. I just roll in for "fun" but whenever I step into Sport Mode, I end up frustrated.
Which is why I went back to Project Cars 2.
The wheel is much better at this game too.
Anyways, back to my point. Even if my etiquette rating is S, why do I get penalized for anything?
I mean doesn't that rating mean anything?
There should be no SR rating due to the volatile nature of playing with randoms and moreso due to the fact that a collision sometimes can be lack of etiquette rather than skill.
So why not tie the SR down to the etiquette part and raise your actual placing with the real SR system?
 
What is the score with the K time, some tracks I struggle to get anywhere close to it and on others I totally smash it and then some :indiff:
Thanks, I understand that but how can it be that it's a struggle for one track but kill it on the next without braking a sweat.
Because more people are putting down times for certain tracks so the gap will be bigger/easier to reach and vice versa.
It all depends on how good you are personally at each combo, and how good the aliens are too, it’s comparing your time to the #1 time in your region, so if an alien goes out and puts a up a crazy fast time, even for an alien, it’s skews your number too. Depends on the track too, being within 5s of the top time and N24 is better percentage wise than being within .5 at Tsukuba.

Using the gap from the first position and not the position in boards reduce considerably if not totally the influence of the popularity of a track-car combo.
How gap from top player spread through a given leaderboard can be seen on a graph on any closed board (and CLOSED boards only, so not the live ones) : at the top of the table, there's a "See graph of players distribution for this event" button. If you feel that you struggle on a combo more than others, it could be a good idea to check this to know if the difference is on you or on a common variation. ;)
Note that those graphs doesn't work for "world" composite boards, despite being displayed.

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Further discussion about this can be done in this thread.
 
The really irritating thing about this is that the game CAN calculate exactly that. At DR E ramming is essentially impossible as you'll get ghosted every time. But as you move up the ranks it becomes fair game apparently.
Yup, been in the game for ages, and yet they can't take that logic and say "if car X would've been ghosted when it hit car Y, assign penalty Z..." :rolleyes:
 
And further to the matchmaking issue. Last night I was in 2 races at the top SR bracket. 4 A drivers, me as a B, and in the second race another B, the rest DR D. 1 was 10 seconds behind my Q time and I was starting p5. That sucks when you are at the back. And now I am SR A because when someone locks up the brakes and then taps me I lose 10 SR. Or when I brake 50M early and the brakes decide not to work, i almost touch the other car as neither of us move. SR down. Oh well. At 2 or 3 SR a race to go up I might be forced to that 🤬 race c against my will.
 
I've only been doing the Gr.3 at Suzuka this week (when I'm not playing ACC, oops), but I got frustrated with the level of aggression. I've been staying away from Daily Race C because I've had the perception that I'm just not good at driving the Gr.1 Hybrids competitively.

Well, I realized the reason I had felt like that is because I was only ever driving the 919 for some reason. I struggled in the first race, switched to the TS050, and was immediately over a second a lap faster, having never driven the car before. My qualifying time went up by two seconds in one go. I finally climbed back up to DR-A today after being reset to bottom-B, but these lobbies are... not very consistent with matchmaking. Typically only the top 5-6 cars are competitive with each other, but I've been getting on the podium pretty frequently, and I can keep up with many of the SR-S drivers. Once I can get away from the bold idiots on the first lap, it's usually really good racing.

I just wish they would consistently incorporate fuel/tyre strategy to keep things interesting. It's still really fun though.
 
I did 3 races at NGP in the TS050. I rather drive the 787B but there's really no point on that track in SR.S. Prime time matchmaking was slightly better, no D/S in the room. That said, each race there only was one A+/S or S/S on pole, one or two A/S in the room, then a mix of B/S and C/S. Each race turned into watching the gaps grow after lap 5.

Except one where I caught up with one more car in the final lap. He defended T1 on the inside so I went around the outside of him, I was slightly ahead at corner exit yet he couldn't hold his line, made contact, I get 1 sec penalty. Still BS. So position lost again at the penalty zone. He misjudges the last corner, I go for the inside and he tries to force me into the wall. If I hadn't been there he would have drove into the wall... Luckily no penalty for that one after he bounced off my car. He didn't get a penalty either whatever.

Anyway 3rd race I was bored already, mostly driving in sequence with 7 sec gap to the car ahead and behind by the end and 40 sec behind the leader. I can squeeze 1:44's out of the Toyota with full concentration, yet the front does 1:42's. No match.
 
First race B of the week, started p16 with Q time, left the track twice got bumped twice and had a driver trying to block me way when he was serving a penalty, finished p13, happy with that, but need to put more laps in not a track I am fond of.

I like to say that I'm not fond of Suzuka, but then spend chunks of time driving it in dailies. :boggled: It comes with the territory that I've won 5 dailies in Gr. 3 in my time playing the game (as well as a Gr. 4 & Gr. 2). And, I set my fastest QT ever in Gr. 3 at Suzuka this week. :D
 
JFC

I really enjoy a clean Race A, did 4 races in a row in SR B lobbies, 2 wins & a podium... The last win was great clean racing between me & P2, awesome fun

then matched with D & E drivers and punted to hell in the first few corners, SR down 25pts & 4 sec penalty... now in SR C lobby, wish me luck!
 
I find the F Type Jaguar is a pretty under-rated car for Suzuka. It's got some grunt and is pretty stable and enjoyable to drive. It's great at the start too and tends to catch the car in front by the end of the first straight too.

I used to like the Gr3 Jag, but I think it got horrible after one of the updates. Refuses to turn in and handles like an Elephant :banghead:

I went on an tried the 911 in Race B, and I love it. All the races I have done in the 911, I have had a Top 5 finish. I'll stick to the 911 this week.
 
There's a part of me that wants to do the road car one-make races more often, especially this week as it provides a nice break from driving an LMP1 car for 18 minutes straight. I just wish people weren't such dicks in these races though?? I get that the field will be much closer in these kinds of races, but some people really take advantage of clean driving and dive bomb every turn in a race full of hot hatchbacks.

I'm sort of conflicted here; I like these races because they don't feel as serious, but it's almost more annoying when drivers start getting petty. I try to drive well enough, but I'm not gonna make stupid moves that could ruin someone's race. Maybe it wouldn't be an issue if I didn't have to gamble with my SR rating, but I don't wanna constantly try to outbrake some idiot who couldn't be ****ed to give me a centimeter of space. Gr.1 is a lot more intense, but at least I can reliably escape up the road from the dangerous drivers in that category.
 
There's a part of me that wants to do the road car one-make races more often, especially this week as it provides a nice break from driving an LMP1 car for 18 minutes straight. I just wish people weren't such dicks in these races though?? I get that the field will be much closer in these kinds of races, but some people really take advantage of clean driving and dive bomb every turn in a race full of hot hatchbacks.

I'm sort of conflicted here; I like these races because they don't feel as serious, but it's almost more annoying when drivers start getting petty. I try to drive well enough, but I'm not gonna make stupid moves that could ruin someone's race. Maybe it wouldn't be an issue if I didn't have to gamble with my SR rating, but I don't wanna constantly try to outbrake some idiot who couldn't be ****ed to give me a centimeter of space. Gr.1 is a lot more intense, but at least I can reliably escape up the road from the dangerous drivers in that category.

Alternatively, since you have logically deduced that you're going to get dive bombed often in an N200 race, modify your race technique accordingly.. Using your qualifying line will result in immediate death. If someone is within bombing range, close the line. A hit from behind usually affects them badly, more than you. Then use your faster lines to create distance.

Also in one race a guy was trying to bomb me.... Twice I saw it coming, pulled wide, and he went sliding through. Slow in, fast out, easily regained the position and he picked up penalties.

Once you know what you dealing with, use it to your advantage
 
I used to race in the SimBin titles GTR1 and GTR2, where contact always resulted in damage to both cars that cost you seconds per lap and would end your race if you had bad enough luck. So I was fostered in avoiding contact at all costs because losing 5-10 seconds in one corner and then be back on track was way preferable than losing 3 seconds per lap or minutes in the pits repairing.

That usually costs me a lot of positions in GTS because I don't bull my way through corners and I don't defend by physically pushing others off the track.

I feel better about my results because of it though, I know that even if I finished P5 it's because I drove my way there without punting anyone.
 
Mega harsh penalties is the only way to go. There is realistic dive-bombing from a car length back, but we've all seen the guy trying from a second back. But seeing PD's formula, it seems to be almost worth the risk attempt, hence why we see these poor driving standards.

My best advice is to cultivate a group of friends and go to the lobbies. I know DR and SR points are not rewarded, but at the very least, you know who you are racing.

To the above post, aren't those GTR games great? Even if I was only a pre-teen on a gamepad, they where something else.
 
If someone is within bombing range, close the line. A hit from behind usually affects them badly, more than you.

If that means to move under braking to me it seems as dirty as dive bombing. I had a many arguments last week in Monza because racer were moving under braking at the first chicane while I was already overtaking them, at that inevitably ended in a crash.
 
If that means to move under braking to me it seems as dirty as dive bombing. I had a many arguments last week in Monza because racer were moving under braking at the first chicane while I was already overtaking them, at that inevitably ended in a crash.

Not sure what you mean by "move under braking". Anyways I meant close off the inside line before the braking zone.. According to official FIA rules one move is allowed, swerving is not.

So, one guy had it in for me. Even called me "enemy" in pre race chat. Despite all my fantastic advice above, I couldn't avoid getting T-Boned by that guy and we both lost a tonne of SR.... Next race I give him the "let's just work together" line, and we both had a clean race 1st/2nd finish... Mind you, I did pull back on two corners when he slid a bit wide. I could have had the win if I'd held my line, but already knew what T-bone action would follow if I did.

I'm here for speed, not war.
 
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