Dear Kazunori,

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Please correct that AWFUL CHASEVIEW

I owned racing games already 5 years ago which had a much better chaseview (view from behind the car) than GT4 / GT5 Prologue.

THE CAMERA IS NOT LOOSE ENOUGH...
IT LOOKS LIKE THE CAR IS FIXED TO THE SCREEN AND JUST THE TRACK IS MOVING. ITS SOOO BAD. Its NOT perfect...

-- AND IT SHOULD BE EASY TO FIX..
Make it more loose, let it "swing" around when the car changes direction, give it room. Make it similar to a TV-Cam which is fixed to the ground but just follows the car... Please contact me Kaz, i' ll explain it to you in detail to make it PERFECT

Thank you in advance, Kazunori - Sayonara
 
The chase cam locked to the car is really disorienting I must say, much more than I thought it would be.

I have to reiterate that there needs to be... no, NEEDS to be some kind of body kit, paint, decal and race modification capability in GT5.

Just look at those shots of the garage, with all those displays, the crew chief and his second with the telemetry data, the crew in their studly racing gear all pouring around...

A fraking Cappuccino. :p

I mean... it's almost a joke. It just looks dumb. Even if it was a Corvette... a street Corvette, being treated like it was a LeMans car would look silly.

PLEASE Kazunori-dono, give us a proper race mod. And blank race cars of all types we can paint up.

Arigatou in advance.
 
Oversteer has been fixed, when you try it you should be pleased. Though this doesn't mean it is easy, but sustaining oversteer and holding it on the 'threshold' is possible in good hands.
Depressing the clutch can cut oversteer cold, but with the sudden weight shift it can also unstabilise you car the same time, cutting drive is not really the answer and is much slower than just controlling it properly.

This sounds very good.Never knew the depresing of the clutch whould have that effect in the game! I must say its saved my arse 1 or 2 times on the street when my aspirations had overtaken my abilities:crazy: I play EPR alot and although it has a clutch, I could never organise myself during particular moments of madness to reach for a button on the DFP. I will have to buy g25 but am holding out to see if they include real handbrake lever as well.
 
Thanks for the insightful info 'VIPERGTSR01'. I'm really looking foward to playing GT5p now:)

I do agree that depressing the clutch to cut oversteer would lose time, however if theres a scenario were i'm leading a race by a good distance, i would rather control the oversteer this way. It'l be less risky than trying to countersteer with throttle( although this is way more fun:sly:)

So its nice to know that that particular physic has been taken into account by PD, how accurate to reality though, i'll soon find out.:nervous:
 
Anyone wana guess the top 3 ????

If you'd make a deep survey of all wishes ever seen on this form in past years, this would probably be top 3:

1. Paint the cars like in Forza or Need For Speed: Underground
2. Make game not so big as GT4 and/or make it easier
3. Working reverse lights

Like you can see, all 3 wishes are complete and utter nonsense, have no connection with the overall philosophy of GT series and all 3 have no impact on gameplay or physics model whasoever.

No. 4 would be "less Skylines" but that is also not a propper wish, that is like asking Jenna Haze to quit you know what.
 
Like you can see, all 3 wishes are complete and utter nonsense
Well, I don't see how you can say that about #1, except it seems you turned it into some sort of ricey version. I mean after all...

1. Do you also race the race cars in Gran Turismo, or any racing game?

2. How are race cars born anyway? ;)

Answer: they are reworked to certain specs, then they are given a custom paint job, created by a designer working in conjunction with the driver and team.

I don't think wanting to create our own race cars has nothing to do with the overall philosophy of Gran Turismo, and I hope you don't disparage those of us who want this.

And to Kaz-dono:

Two more things. Please don't make the driving missions a Mission: Impossible. And please ease up on the exaggerated tire wear.
 
Well, I don't see how you can say that about #1, except it seems you turned it into some sort of ricey version. I mean after all...
I don't think wanting to create our own race cars has nothing to do with the overall philosophy of Gran Turismo, and I hope you don't disparage those of us who want this.

I agree. Rice and Race are two aeparate words. I was referring to "Rice", so there is no missunderstanding here. Thank tou TenD :D
 
1. Paint the cars like in Forza or Need For Speed: Underground
2. Make game not so big as GT4 and/or make it easier
3. Working reverse lights

1. Visual mods including race mods and paintjobs please. 👍
2. Game size/difficulty seems about right to me. A small reduction in size, say 600 cars, 100K max A-spec points, and make them mean something would be acceptable to me, but too much smaller and I'd feel short-changed. As for difficulty take a look at the stats in my sig, and I'm nowhere near the best out there.
3. About as useful on the racetrack as a folding rear seat. 👎

Two more things. Please don't make the driving missions a Mission: Impossible. And please ease up on the exaggerated tire wear.

See above re: Mission Impossible - they are difficult, but that gives a sense of achievement. Perhaps a slight easing on the more difficult missions so that they can be done cleanly, but we are only talking about 1% more time here.

As for the tyre wear, yesterday on Top Gear Geremy Clarkson wore the tyres on a AMG C63 through to the canvas in a very short time. I recall thinking at the time "well done for achieving GT4 levels of tyre wear".
 
@ Amar, thank you for your understanding and support. :)

And Car-less... hrm, maybe I stand corrected. :p
 
As for the tyre wear, yesterday on Top Gear Geremy Clarkson wore the tyres on a AMG C63 through to the canvas in a very short time. I recall thinking at the time "well done for achieving GT4 levels of tyre wear".

Which season, 10?
 
As for the tyre wear, yesterday on Top Gear Geremy Clarkson wore the tyres on a AMG C63 through to the canvas in a very short time. I recall thinking at the time "well done for achieving GT4 levels of tyre wear".

I have just finished watching the midweek repeat, and the result was crazier than I had remembered. The rear tyres were damaged to the point of the canvas showing after just 35 miles! Somewhat worse than the 100 or so miles I had been getting from a Nissan Skyline BLRA-3 on N3's.

Which season, 10?

The latest series in the UK whichever one that makes it. It was also the last program in the series.
 
Dear Kaz,

Can we please have:

1. Touge tracks and battles - Short winding backroads just like in Best Motoring's Touge stages where 2 cars battle to put distance between each other.

2. Sepang International Circuit (My home track :))

3. Ebisu Circuit - spiritual home of drifting

4. Decent drift mode - Drifting for points and Tsuiso/Tandem drifting with 2 cars head to head

5. Licensed aftermarket body kits and rims - Real impact on downforce and lower weight

6. Engine modelling - Let us pop the hood for the first time in GT!

7. Finally, a Suzuki Lianna, just like in Top Gear, so we can compare our times on the Top Gear track to Jeremy Clarkson's whiteboard times for "Star in a Reasonably Priced Car".
 
How about "realistic" kitty litter!!1!? When you go knee deep in the cat box, you should have to sit there until the corner marshals come over and make sure you're okay and then they should have to call the truck over to pull you out, or have a crane pluck you out like a turd buried in a cat box. And then once you get on the track, you need to leave a trail all the way around the course just to spice things up a bit.
 
If you'd make a deep survey of all wishes ever seen on this form in past years, this would probably be top 3:

1. Paint the cars like in Forza or Need For Speed: Underground
2. Make game not so big as GT4 and/or make it easier
3. Working reverse lights

Like you can see, all 3 wishes are complete and utter nonsense, have no connection with the overall philosophy of GT series and all 3 have no impact on gameplay or physics model whasoever.

No. 4 would be "less Skylines" but that is also not a propper wish, that is like asking Jenna Haze to quit you know what.

My thoughts would have been-

1 Paint the cars like in Forza or Need For Speed: Underground
2 real/better physics
3 better engine sounds

with #4 being skid marks......not "less skylines" as I drive a Skyline!

You say those 3 wishes you stated have no real effect on physics or gameplay....would physics and gameplay be your top 2 wishes then??? My top wish would be physics followed by engine sounds and gameplay would sort itself out with online.
 
Dear Kazunori,

Please get rid of the Coffee Breaks that were in GT4's licences. They are quite possibly the least fun ever. They are not relaxing or enjoyable, nor d they fulfil any real function other than drive me up the wall.

Perhaps instead of a livery editor - because everyone will have tricked out liveries and I'm sure the likes of Ferrari don't want to see that - perhaps we could have a helmet editor? I know you went to a lot of trouble to create the racing overalls-helmets combination, but a driver's helmet is like his signature: it's personalised. I know my helmet is. I think it would be great to be able to find your friends based on their helmet designs ... but such a feature would require you to put a blanket ban on any current racing driver's head-lid, largely because everyone is going to use Michael Schumacher's or Lewis Hamilton's designs.
 
Nice idea!! The custom Helmet editor would fit into the "GT way".
Just something simple like BATracer would work. If you don't play the game, there's a helmet modifier in it where you get sixteen base patterns, each with four coloured areas. You can alter the RGB scale for each area to create your own custom helmet. You can also upload helmets that you've created if you've purchased an add-on program.

The main problem would be in people copying the helmets of current drivers. It annoys me when I'm racing someone and I see that they're carrying Hamilton's mustard-coloured lid. A driver's helmet is a personal thing; in many ways it is him (or her) as it's often the easiest way to identify who it is.
 
It annoys me when I'm racing someone and I see that they're carrying Hamilton's mustard-coloured lid. A driver's helmet is a personal thing; in many ways it is him (or her) as it's often the easiest way to identify who it is.
Yeah, cars aren't personal at all. I can't imagine why I'd want to have a distinctive livery which identified me online, like Hamilton's mustard colored lid. ;)
 
Nice idea!! The custom Helmet editor would fit into the "GT way".

Also eliminate alot of 'rice' mods. :sly:
I' m sure I could prob put some neons and a carbon wing on my helmut if I tried!:) ....but custom helmut is a great idea tho! The pain shop for car still would be great too.Those that want to rice an enzo for sake of being different....go ahead....mine will Red with my custom number plates....thats all!👍
 
Yeah, cars aren't personal at all. I can't imagine why I'd want to have a distinctive livery which identified me online, like Hamilton's mustard colored lid. ;)
That's not what I meant. One of the reasons why PD have been unable to get the likes of Ferrari into the series is because the Italian marque has been a bit finky on the issue of modifying the cars. They don't want people sticking an extra turbocharger under the hood of a 360 Modena (or whatever else takes a player's fancy), but if PD were to make that exception for Ferrari, they'd have to make it for every constructor who didn't want people doing things with their cars.

And while a customised livery would certainly be personalised - until others saw it and started copying it - manufacturers probably wouldn't be big on the idea that they could have their cars turned into a candy-coloured kaleidoscope of of vomit-inducing ricer rockets. I know I wouldn't want that if I were one of the Powers That Be for a company like Ferrari.

But helmets are neutral territory. PD wouldn't have to make exceptions to it because all racing helmets are customised. An just like in real life, helmets in GT5 would be used to identify other players. I can get online and scroll through who's who when I see a picture of your orange helmet (it's only orange for the sake of argument) next to your name. Rather than serching through lists of names where I could easily miss it, I can instantly see that you're online and I can race you. I conjure that it would be far easier than looking for your gamertag (though I haven't seen any screenies of the online mode, so I can't say for sure).

Don't get me wrong, I love the idea of custom liveries. I'd just love it a whole lot less when I start seeing Ferraris that look like they belong in a Fast and the Furious "film" (I use the term both loosely and sparingly). I admit it is the same thing with helmets because I hate seeing everyone running with Schmacher-esque or Hamilton-inspired lids, but blocking them from being used would be far easier than blocking tricked-out liveries.
 
Well, Forza 2 does have several Ferraris in the game. I can't recall if the engines can be upgraded at all, but most of them can have aero nose splitters and tail spoilers added to give them a nice racecar feel. And all of them can be painted. And yes, some of them look hideous. Oh well.

And look, I hope you are insisting that no one should be able to create a custom livery on their car because a handful of kids are ricer freeks and want to do some kind of stupid hack job. Do you refuse to drive in real life because you might see some kind of a rice mobile on the road?

And this is especially strange considering you insist, "It'll be fun if we can customize our helmets. But it'll be bad if we can copy a well known driver's lid." :grumpy:

I mean... WTH? Customize helmets but not cars?? You can avert your eyes, or quit the server if it gives you such an upset stomach.

And maybe just a bit more discussion:

But helmets are neutral territory. PD wouldn't have to make exceptions to it because all racing helmets are customised. An just like in real life, helmets in GT5 would be used to identify other players. *snip*

Don't get me wrong, I love the idea of custom liveries. I'd just love it a whole lot less when I start seeing Ferraris that look like they belong in a Fast and the Furious "film" (I use the term both loosely and sparingly). I admit it is the same thing with helmets because I hate seeing everyone running with Schmacher-esque or Hamilton-inspired lids, but blocking them from being used would be far easier than blocking tricked-out liveries.
On that, I think you must have eagle eyes or something if you really do look at racing helmets in-game to assess who is who. In race, you can hardly ever see them, and as icons, they wouldn't be much more distinguishable than a car icon. But in a buddy list, I doubt you'd see anything but my racing nick.

And true, if I created a nice paint job and someone else copied it, or even improved on it like happens quite a bit in Forza, oh well, that's life. But in online races, I've never seen two cars with the same livery. And even then, the nick is what matters to people, because very few have just one livery they race with. In my own case, I'm working on - or was, really, haven't touched it since Prologue :sly: - a specific livery style to identify me for all "my" cars. And if someone thought that was cool and copied it, hey, it's a free world and all. But it won't send me running back to the paint shop to come up with a new dress to wear to the prom.

And, you know, buddy lists, it'll be coming.

As for blocking custom liveries, that's a doddle, as the British say, as simple as implementing a filter and giving it a switch for you.
 
You mean to say you've never watched a Grand Prix and looked to a driver's helmet to pick out who is who? If you saw the two McLarens having a go at each other at any stage this year, it was far easier to tell them apart based on their helmets than by trying to see their racing numbers. Same with the Ferraris.
 
You mean to say you've never watched a Grand Prix and looked to a driver's helmet to pick out who is who? If you saw the two McLarens having a go at each other at any stage this year, it was far easier to tell them apart based on their helmets than by trying to see their racing numbers. Same with the Ferraris.

I tend to go by the fluorescent strip on the top of their cars (which encases the camera) one is orange and the other is yellow. Thats how you can tell who is who!

As for the thread, KY, please just give us customizable paint jobs, Forza really does rule with that feature! and Damage... thats all I want!

Robin
 
Suggestions for GT5:

- Better engine sounds, If I'm driving a powerful car. Then the sound alone should be able to convey this. More bass roar...if you drive a beast, then it should sound like a beast...
- Ability to pop the hood and seeing all the parts you upgrade the car with (no more silly drawings)
- Skid marks
- Belivable AI (that try not to crash, that make mistakes, gets nervous/angry, AI that show individuality... not all drivers behaves the same way...like all pitting on the same lap, give the AI the ability to learn...not just the things you do right, but also your bad happits)
- Stricter rules aka no cheating...
- More variables (nonlinear tire and track grip, weather that affects your car) this makes the game less predictable, which is good.
- More variety in license tests aka more fun (not easier), what about online multiplayer competitions similar to license tests, only more fun, even stunts could be implemented. Maybe a challenge editor where we gamers could contribute with our own tests for our online pleasures...
- More individuality (Personalised license plates, personalised racecar modification aka paintjob and so on)
 
Very nice ideas there teo. If PD implemented half of them it would make for a definite improvement.I love the online multiplayer license tests idea. 👍
 
My GT5 wishes:

-More modifications (As someone have sayed above, even engine swaps, but it takes time, so you can't go race with it just after the purchase)
- Racing modification (yes, i want that back... But make it pretty expensive, so you can't modificate all your cars at once... and yuo have to have bought some upgrades before you can use it. EX racing tyres)
-More cars, but less of the same ones (yes, soooooo many skylines are unessecary... keep it to one of each that has the same specs.)
-even bigger grids for some tracks (why not have it? some tracks can take it, and it gives us more of a challenge)
-qualification (i don't have GT5:P so i don't know if its there :P)
-Color changes (nothing too fancy, but a template of common colors)


*-Free roam (I know this is a looooong shot, but imagine that you could drive your cars around to spots on a map as EX a car dealer or a racing track. perhaps a little town near the 'ring? I know it's huge if you want a lot off car dealers around+the 'ring+traffic+buildings, but it would be awesome! something like TDU, but with the option to jump to the different dealers without the need to drive to it first XP)
-keep GT HD drifting ( as stated further up in this post, i don't have GT5:P, but i would like drifting like in GT HD, only with the little tweak that drift points don't show in the "flag" style, but just a counter in a corner, so i always can see how much points i have in the current drift)
-better AI (PS: IF the player wants it... give the player a choise to choose a little, so newbies can have a shot, as well as professionals can have a challenge...
-better chase cams (also stated above, that it's too stiff, like its mounted on the rear of the car, but I like more if it was like it's placed on a trailer behind the car, so it "gives the car more motion around the bends")

that about sums it up from me! peace!
 
AI cars that drive quickly as though they had stole the motor.

now im good, but should i be quicker through slow and medium corners in a 147Ti 2.0 than an Integra Type R (Ai)? No. The teg will beat me but purely because it has more BHP and faster on the straights but it can ou-thandle a 147Ti no probs - however it cannot when the AI is controlling the integra. The AI doesnt take enough risks, or drive aggressively enough, considering that they are 2-3 lap races. I understand in driving that wheelspin is bad, tyre wear etc, but in a short race that is not important, unfortunately AI just wants to drive the perfect line at a medium fast pace rather than pushing for a full 2 laps.

More low power races, low power can still = fun, however in all the early GT games once you hit 40% completion all the races are for race cars, making all your early cars redundant.

why not make more tougher later races with improved AI in a 300 bhp Tuned Category Race, and a 400 Tuned Category Race, so that u can play with "street cars" soup them up a bit - but balanced to still be within the BHP the power limit. It makes for many interesting races IMO and means you can do away with A spec points...

Err, and yea when you win your driver should pump his fist (cockpit view) in the air, or if you placed 2nd/3rd maybe hit your steering wheel with frustration? (add some emotion to the game)

oh 1 last thing, Online Lobby's, add friends,k create custom races with Power to Weight Ratio's, or class limits, or straight up BHP limits to allow for a variety of tuned cars to race on a more level playing field (250BHP AE86 vs a SKyline 300bhp, for example would be a fun race)
 

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