On top of this, I also found that you can only zoom in so far into a decal before the edges become jagged. This also doesn't seem to happen with all decals. I assume that some of the (more complex?) shapes have an underlying bitmap which can only be zoomed so much before showing up? I don't know enough about vector files to really understand the reason for this, but I am sure someone can help me out here. If there would be a way to create a decal to appear larger on the car to begin with so I don't have to blow it up so much, I would also be very grateful!
For example, in scapes renderings you can see that small logos appear perfectly sharp while adjacent decals which were stretched more have slightly blurry edges.
Which software did you use to save these SVG files? And can you upload one or two of the cut-off-ones here so I can take a look? Thanks!Same problem here. Yesterday I uploaded about 15 logos. After the 7th all of them are cutted in the game view. Just a half of each logo can be seen.
Hi, this is probably a common problem, but I was wondering if anyone could tell me what I'm doing wrong here too?
Just cannot get anything under 15kblike, for example...
I made a Homer, in Illustrator, via Image Trace like so:
![]()
The .ai file is 1.09MB
Then saved it is an SVG, like so:
![]()
That SVG file was 45kb
So i ran it through SVGOMG, like so:
![]()
Notice it gives me a "saving" of 26.36% - i have no idea what exactly that is referring to. Does that mean i am only saving 12.83kb in total yea ?
I'm really poor at maths, sorry, so I'm pretty confused.
I kept thinking it was reducing the file size TO 12.83kb, but it's just taking 12.83kb off of the original 45kb yea ? As the final file size says
![]()
I assume Windows is just rounding the numbers off to 15kb off, instead of showing an exact file size reduction of 32.17kb or something like that ?
I've read that illustrator keeps a whole tonne of unnecessary code, linked inside the SVG file that people can delete out, to further reduce the file size. But I have no idea what I'm looking at in there, so didn't want to delete something that would break it.
If anyone wants to have a look, the .ai file is here: https://ufile.io/ujtgg
and the SVG file is here: https://ufile.io/4a8dt
Sorry if I'm filling up posts with already resolved questions, but I'm so stuck
EDIT: Apologies also, as Imgur apparently hates being linked to here, so has shown broken image links within this post, that i can't now edit out. Ignore the broken image links, as they're just duplicates of what you can see here.
Hi, this is probably a common problem, but I was wondering if anyone could tell me what I'm doing wrong here too?
Just cannot get anything under 15kblike, for example...
I made a Homer, in Illustrator, via Image Trace like so:
![]()
The .ai file is 1.09MB
Then saved it is an SVG, like so:
![]()
That SVG file was 45kb
So i ran it through SVGOMG, like so:
![]()
Notice it gives me a "saving" of 26.36% - i have no idea what exactly that is referring to. Does that mean i am only saving 12.83kb in total yea ?
I'm really poor at maths, sorry, so I'm pretty confused.
I kept thinking it was reducing the file size TO 12.83kb, but it's just taking 12.83kb off of the original 45kb yea ? As the final file size says
![]()
I assume Windows is just rounding the numbers off to 15kb off, instead of showing an exact file size reduction of 32.17kb or something like that ?
I've read that illustrator keeps a whole tonne of unnecessary code, linked inside the SVG file that people can delete out, to further reduce the file size. But I have no idea what I'm looking at in there, so didn't want to delete something that would break it.
If anyone wants to have a look, the .ai file is here: https://ufile.io/ujtgg
and the SVG file is here: https://ufile.io/4a8dt
Sorry if I'm filling up posts with already resolved questions, but I'm so stuck
EDIT: Apologies also, as Imgur apparently hates being linked to here, so has shown broken image links within this post, that i can't now edit out. Ignore the broken image links, as they're just duplicates of what you can see here.
If all automatic optimisation fails, the only thing left to do then is to go in and manually delete points to bring the file size down. The ai file looks pretty good. You have the black part one one solid layer, which is good. Apart from deleting points, you can also merge all layers with the same color together, this will help reducing the file size too. So if I counted correctly, you will have only 14 different layers/objects.
To add to the previous suggestions, you can also break the image into parts.
I fiddled with the svg by removing the high-lights and manually optimizing the paths, and then removed everything below the waist to get it down to 14kb:
https://cdn.rawgit.com/zials/660a5a...6a43cae836b3bc1d629a9cc94fd2c68b/homerTop.svg
Feel free to modify it further as you wish.
Then you just need to make a version with only the pants - it'll probably be below 15kb because there isn't much details in the legs anyways - and then you can align the two parts in the livery editor.
I use Illustrator. But I have been uploadin without problems sin day one.Which software did you use to save these SVG files? And can you upload one or two of the cut-off-ones here so I can take a look? Thanks!
There's a software bug in Illustrator which may displace the decal in respect to the work surface. The decal will upload and will also look fine in the browser, but will be displaced (and thus cut-off) in the game. Please read my EDIT #3 and #4 in my post here.I use Illustrator. But I have been uploadin without problems sin day one.
Make a looong decal and you’d see it is blurry/jaggy. Like my Gatebil taxi stripes. They’re too long and thin to be represented nicely. Weird stuff.Vector files cannot be applied to a 3D model of a car directly, so what you see is a bitmap representation of your vector artwork. I would assume when finalising your design, GTS will render the vector file in the required resolution to appear sharp. I haven't really tested this, but I also haven't seen a rendered car with a decal on it that has jagged edges.