Direction of the Shadow at Suzuka - Does GT get it right?

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GTP_Royalton
Who gets the direction of the shadow right, GT5 or Forza 2? You can see the games have the sun shining from different directions

Here is a map of the track with a compass

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trackdetails.jpg
 
GT5 clearly. Sun rises in East. In GT5p, it would be about Mid-Morning (9-10am). The sun strike on the front straight also proves it is morning.

Forza is not right at all. The car on the front straight has the shadow to the left of the car, indicating the sun position in south west. It would be dark if that were the case!

Again, just proves the superior quality in GT games...
 
GT5 clearly. Sun rises in East. In GT5p, it would be about Mid-Morning (9-10am). The sun strike on the front straight also proves it is morning.

Forza is not right at all. The car on the front straight has the shadow to the left of the car, indicating the sun position in south west. It would be dark if that were the case!

Again, just proves the superior quality in GT games...

Yup, case closed?
 
Someone in another thread just posted this video



Notice how perfectly the shadows match those in the GT5 screenshots. On the front stretch the shadows of the real cars are pulling towards the 5 o'clock of the cars, while Fora is totally inaccurate in having the shadow go the opposite direction, to the 9 o'clock of the car.

Same thing can be seen on the short straight after the first two turns of the race in the video and in the comparison shots.

This obviously wasn't a fluke but rather PD showing attention to detail and Turn 10 not

trackdetails.jpg
 
Threads like these make me think maybe i shouldn't be a part of this community. Honestly who gives a damn about the direction of the shadows, unless you have nothing else better to do.
GT is a game, it will never replace or be close to the real thing, nitpicking on such minor details is just sad, and comparing such pointless things to other games is even sadder. To me the most important thing about a racing sim is the physics. With close to real life physics racing sims can be used as a usefull tool to aid in becoming a better driver in real life. Everything else is merely for eye candy and making the ''Game'' more attractive.
The only thing that i would say really annoys me in GT is the menu. I hate how you have to exit a bazillion menus before you can change certain parameters in the options, like FFB strength, power steering, car choice yada yada yada. The menus are so slow and there are so many screens, that they are the cause for me stoping playing after a short while. I would like to see a tab system in place like you get on PC games where you can change various parameters whilst still in game. Sometimes just setting up a game in GT feels like a chor.
 
Threads like these make me think maybe i shouldn't be a part of this community. Honestly who gives a damn about the direction of the shadows, unless you have nothing else better to do.
GT is a game, it will never replace or be close to the real thing, nitpicking on such minor details is just sad, and comparing such pointless things to other games is even sadder. To me the most important thing about a racing sim is the physics. With close to real life physics racing sims can be used as a usefull tool to aid in becoming a better driver in real life. Everything else is merely for eye candy and making the ''Game'' more attractive.
The only thing that i would say really annoys me in GT is the menu. I hate how you have to exit a bazillion menus before you can change certain parameters in the options, like FFB strength, power steering, car choice yada yada yada. The menus are so slow and there are so many screens, that they are the cause for me stoping playing after a short while. I would like to see a tab system in place like you get on PC games where you can change various parameters whilst still in game. Sometimes just setting up a game in GT feels like a chor.

I'll only go about noting the irony in your statement, which is pretty much everything said after "more attractive".
 
I'll only go about noting the irony in your statement, which is pretty much everything said after "more attractive".

There is a difference between what i would ''like'' improved or ''replaced'':sly:, and what genuinly get's on my nerves you know.
 
There is a difference between what i would ''like'' improved or ''replaced'':sly:, and what genuinly get's on my nerves you know.

No, you mad man. :lol: (I have to stop saying that)

You said nitpicking on minor details is sad, and here you go nitpicking the menu. Haha. :dopey:
 
No, you mad man. :lol: (I have to stop saying that)

You said nitpicking on minor details is sad, and here you go nitpicking the menu. Haha. :dopey:

I think the menu is a big deal, it is the reason i put in COD4 after about an hour because i'm sick of waiting. The menu isn't really the game itself, more how you access it.
 
I don't think the menus are a hassle at all. Though I don't really notice the wait times, unless it's really long due to something being wrong.
 
Um doesn't time of day, season, weather, air quality etc effect this kind of thing to the point that almost anything could be accurate under some circumstance?
 
Um doesn't time of day, season, weather, air quality etc effect this kind of thing to the point that almost anything could be accurate under some circumstance?

Still Mr Forza man, GT looks 5x better in those direct comparison shots, less shiny track, richer colors, better lighting.

Nevermind aye
 
Still Mr Forza man, GT looks 5x better in those direct comparison shots, less shiny track, richer colors, better lighting.

Nevermind aye

Ok... sure thing... have you noticed the threads where I point out or agree with wonky points in Forza?

I swear there is some kind of paranoia around here where if you aren't a card carying GT fan you must be some kind of Froza terrorist :dunce:

I am not going to dig it up, but there is a post here not that long ago from me talking about the style GT uses and Forza uses and how I the GT style is the one I like better... but no... you couldn't see that... not through your GT defense goggles...

BTW, Mr GT5, 5x better really? And note you did not say "in my opinion" (which according to someone else on here apparently means you can say anything you like with inpunity) there...
 
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Forza has got it all wrong! As murph_fan51 has pointed out the position of the Sun is south-west, meaning that it would be becoming dark. And it addition to this, in the subsequent images of Forza 2, it appears as though the direction of the shadows have changed, meaning that the position of the Sun has supposedly changed; though, as far as I know, there was no day/night cycle in Forza 2, thus indicating an error in the way that they have modelled the shadow.

Meanwhile, as ever, PD have paid attention to the smallest of details, and have got the shadowing almost spot on; the shadow follows the car in the correct way, for when the Sun is in a fixed position.

And as for those who don't give a damn about shadows let me just say that they add to the realism in a simulation, and if the shadows were not there, or if they had been poorly modelled, then you would probably be one of the first to complain!
 
Ok... sure thing... have you noticed the threads where I point out or agree with wonky points in Forza?

I swear there is some kind of paranoia around here where if you aren't a card carying GT fan you must be some kind of Froza terrorist :dunce:

I am not going to dig it up, but there is a post here not that long ago from me talking about the style GT uses and Forza uses and how I the GT style is the one I like better... but no... you couldn't see that... not through your GT defense goggles...

BTW, Mr GT5, 5x better really? And note you did not say "in my opinion" (which according to someone else on here apparently means you can say anything you like with inpunity) there...

970G on F2 aswell and i plan on getting F3, just i want GT5 News and discussion and not FvsGT comparisons, i don't care what's better to who and it really doesn't matter which has what because like i said i'll get both, but if i want forza news and discussion i'll go there thats whats frustrating.
 
Forza 2 did indeed have tracks in which the sun was, dare I say it, glaringly off from the shadows. I think the worst offender was the Nurb, with a sun just over the horizon, and shadows rendered from a 10-11 o'clock position. And yes, it did hurt the whole realism deal.

By the way, I don't think any game is as slow as any of the Forzas. Load a track, start a race, restart a race, change the freaking car in a replay! Everything is more of a hassle in Forza.
 
Forza 2 did indeed have tracks in which the sun was, dare I say it, glaringly off from the shadows. I think the worst offender was the Nurb, with a sun just over the horizon, and shadows rendered from a 10-11 o'clock position. And yes, it did hurt the whole realism deal.

By the way, I don't think any game is as slow as any of the Forzas. Load a track, start a race, restart a race, change the freaking car in a replay! Everything is more of a hassle in Forza.

Opened a can of worms, Dancardesigner,Deve and a few others won't like that :nervous:
 
GT5 clearly. Sun rises in East. In GT5p, it would be about Mid-Morning (9-10am). The sun strike on the front straight also proves it is morning.

Forza is not right at all. The car on the front straight has the shadow to the left of the car, indicating the sun position in south west. It would be dark if that were the case!

Again, just proves the superior quality in GT games...

Indeed,
case-closed-stamp.gif

And this thread is...
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Wow, this is really sad..

Since the sun's position changes throughout the day, and throughout the year, both are correct, but only for the time/date the lighting was chosen..

If GT was super attention to detail, the shadow should be calculated real-time according to time/date, and AFAIK from GT5p, the shadow is always in the same place even when I play it at night.. ;)

Seriously, how starved of information must we be to start this type of comparison..

(All meant with a slight jokey undertone.. not to be taken too seriously or as a personal attack)

:D
 
since most of you seem to be noobs, let me introduce you to Earth, the resident Nitpicker. nitpicking isn't necessarily a bad thing, though. these are the guys who put the sim in simulation
is Forza really that soft, pastel, and blurry? man, doesn't ANYBODY do sharp foreground, fuzzy background?
 
How many more nit picking threads can you people make? I might sound like a cock but seriously think about it. Think about the topics importance in relation to how it will coherse with the Real Driving Simulation of the game. If the projected direction of shadows on Suzuka seriously effects your virtual driving experience, then you need to go out, make approximately $1,000,000. Start your new company in Meteorology and Gaming expertise, and create a new racing game where shadows are 1:1 with the orientation of the sun.

I know alot of people like to research and investigate things like this, because none the less, it is interesting. I personally don't mind the threads being created - I just fear some people are genuinely dissapointed by incorrect shadows, low quality foliage or details in bumps on track surfaces.

I'd rather threads being made about how, "the Mistubishi Evolution X doesn't feel right going around this corner in 3rd gear."
 
This is a totally pointless thread, It's obvious anyone can work it out that the shadows on games could be different because of the different times of day, I mean just go and look at your room at 9am and then look at it at 3pm and the shadows are going to be different.

Oh and I want GT to have real time days like far cry so I can see the shadows moving across the track if I leave my car sat by the side of the track for 5 hours.
 
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