I kind of noticed that as well.. I might just be me, but it sure did feel slightly different(in a good way).It seems to me that online-race physics have improved a bit, it feels more like driving in A-Spec now...this could be just me. Anyone else get that experience?
Noticed the changes on smoke and alpha blending too 👍
I didn't notice anything different with the shadows the cars cast on the track and on themselves.If alpha blending now better maybe shadows too?
(I don't have my PS3 right now so I can't say!)
I didn't notice anything different with the shadows the cars cast on the track and on themselves.
Shadows are better, but still jagged. Rain spray is still pixilating the car, but it doesn't seem like smoke is anymore.
Only graphical changes Ive notice is that the reflections look different and the car windows have been lightened to small degree.
It seems to me that online-race physics have improved a bit, it feels more like driving in A-Spec now...this could be just me. Anyone else get that experience?
Can you compare shadows to GT5P? (same car, same track) If they are on same level I will be totally happy! (but it's like too good to be true). It's my almost only complain to the game.
cally-davecan you really compare between 2 different cars though? If it was a before and after patch pic of the same car i could understand it, but its like comparing matte with pearlescent
Personally i can't see any difference in standards just yet
It seems to me that online-race physics have improved a bit, it feels more like driving in A-Spec now...this could be just me. Anyone else get that experience?
This must be your imagination.. because there's no R15 in GT5(unfortunately..
).
Here you can see cockpit shadows in 1.10. Not a big progress IMO...
I never noticed any difference between online and offline physics and have always played the same way. If anything, using a DS3 might be the cause for it.Now you mention it, I think it indeed resembles driving with offline physics more than before.
Not sure which I prefer though but at least I'm glad the huge difference is toned down, especially with no multiple set up options in the settings.
I never noticed any difference between online and offline physics and have always played the same way. If anything, using a DS3 might be the cause for it.
Always pushed my cars equally on both..
I guess I'm missing something.....what's the problem with the cockpit shadows in that video?
Jaggies. The result of low-res shadow maps I guess.
Just noticed you can pause the description of cars in demo mode by clicking L3.
Is this new?
Here you can see cockpit shadows in 1.10. Not a big progress IMO...