Do you still support PD?

  • Thread starter Thread starter tecknical
  • 700 comments
  • 33,753 views
Complaining MAY make the game better, if enough people complain and it actually finds its way to Kaz and PD, What PD NEED to know is that they should stop with frippery stuff like Bspec and racing suits UNTIL the core game is better.
Amen.

If Kaz wants to add garbage like B-Spec, Remote Racing, suits and whatever else, then there's no problem with that...

...so long as more important and more pertinent features are included first, and that the game design is more logical and not the infuriating mess that it is now.
 
I knew this thread was gonna devolve into a semi-flame war.

I just don't get why people take video games/simulators so seriously.
 
I love PD
They have a vision for their games and they don't change it no matter what.
Huge respect for them.
Peace.
 
It's fun supporting the underdog.

PD and the GT franchise are now the underdogs, they've lost their crown, we know how T10 responded to this situation. The question is will PD adapt, or like so many other Japanease developers will they stick with their old ways and faid into insignificance.

If GT6 fails to address it's issues surely it will be time for Sony to take the GT franchise to a European or NA developer.
 
^Not gonna happen.

GT is and always will be PD's brainchild, and more importantly copyrighted property.

Sony may get to them work with other studios, but to hand it over to another completely different studio is far fetched.
 
If GT6 fails to address it's issues surely it will be time for Sony to take the GT franchise to a European or NA developer.
There is no need to hive GT off to another developer (wouldn't happen anyway mind), because the issues GT needs to address could be easily solved by Polyphony.

Polyphony have simply got to start adding features that are actually important, like superior customisation/personalisation/tuning and modification options; they've got to start using some godamn common sense in the game design; get rid of their ridiculous obsession for confirmation prompts and arduous button presses.

And that is why like I said in an earlier post, I just don't trust Polyphony to do this. Polyphony have no idea how to make a game; they have no sense of feature prioritisation; they show very little common sense in, well, anything.

When I have to go through a long and tedious process just to buy a car - off which there are 1000 - it confirms everything you suspect about Polyphony Digital: that this studio has absolutely no common sense.
 
GT is and always will be PD's brainchild, and more importantly copyrighted property.
I'm not sure I get what you think that means. You do realize that PD is a first party developer, right?



Its not as if there was much chance they would hand it off to anyone else, but I hope you don't seriously think that PD has more pull with what happens to the series than Sony does.
 
800 cars that share the exact same great physics engine as the premiums.

Yeah but still look and sound like a game made in 1998.
Fm4 will demolish anything in its path. And in two years when fm5 drops it will go against the allmighty Gt6...who knows, For now Fm4 is King of the Hill:tup:

Spoilers..


This is how it sounds.
 
Last edited:
Errr you say you don't support PD but if you bought a brand new copy of GT5 some time since release then you already supported them, thanks for your support ;)
 
Errr you say you don't support PD but if you bought a brand new copy of GT5 some time since release then you already supported them, thanks for your support ;)

I never meant support financially. I meant do you agree with the direction they're going.
 
Fm4 will demolish anything in its path.
We thought GT5 would demolish everything in its path, and look how that turned out...
Yeah but still look and sound like a game made in 1998.
Sure the standards look a little rough, but it's not as if a fully modelled and rendered car is the "standard", excuse the pun, this generation.

Plenty of racing games this gen don't have a cockpit view, nor do they have the LOD of Polyphony's premiums. They'll be a time and place to get rid of the standards; read: PS4, but for now, they add depth, history and variety to the game.

I'm glad Polyphony included them, even if I do think that PR wise it was a bit of a blunder to do so.
 
deep_sky
Plenty of racing games this gen don't have a cockpit view,

You got me thinking there and ya know I can't think of one example of a racing game without a cockpit.

Edit. Modnation racers?
 
Spagetti69
You got me thinking there and ya know I can't think of one example of a racing game without a cockpit.

Edit. Modnation racers?

No cockpit there. Did burnout paradise?
 
I'm wondering if PD are not purposedly waiting for FM4 before implementing (with updates and DLC?) all the features originally intended to be included in GT5. Many ideas first appeared in the various GTs ended up being in Forza games too shortly after, after all.

Is this the same PD that implemented features specified on the package the day of it's release weeks/months after it had been released, some of which still are nowhere to be found? Planning ahead does not appear to be a trait amongst them. Even if they were it wouldn't change anything; anyone whose already left the game to collect dust likely isn't going to return no matter what they implement.

No cockpit there. Did burnout paradise?

No. Hot Pursuit, Burnout Revenge, Blur, and Split/Second would be a few others.
 
Yeah but still look and sound like a game made in 1998.
Fm4 will demolish anything in its path. And in two years when fm5 drops it will go against the allmighty Gt6...who knows, For now Fm4 is King of the Hill:tup:

Had to laugh at "looks like a game made in 1998".......so you are saying that the standard cars look like the original gran turismo on the PS1?

What is more important......how a car drives or how it looks?

And I really hope your not looking at those autovista videos and thinking that is what the cars are going to look like when you drive them.......or else your in for one hell of a disapointment. :)

as for proclaiming a game that isn't even released yet as "king of the Hill:.......yeah.......OK.......:dopey: :dopey: :dopey:
 
Last edited:
800 cars that share the exact same great physics engine as the premiums.
Not in the slightest. We've found quite a few oddball standard cars that ridiculously out-perform all others in the game, and every single one has what I've come to call "GT4 grip". Cars that just magically have loads more grip than others, even similar counterparts, each and every one a carry-over from GT4.

And GT5 has many physics flaws, far from a "great physics engine".
Go crash into an AI car and you'll get a hint of "great physics" :lol:

I do however agree, that the total calculations PD has, no matter how skewed individual portions may be, totals into a nice bundle that appears a very good package. Meaning one could easily believe the physics are spot-on, though the underlying truth is many individual areas are far from real.

hotspitta
Fm4 will demolish anything in its path. And in two years when fm5 drops it will go against the allmighty Gt6...who knows, For now Fm4 is King of the Hill
Yes, unreleased games are always "king of the hill". When I was playing it last night, it was just incredible, we'll see how it plays when we're not dreaming next, ok?
 
Hey people are you insane? PD made a superb game, What's wrong with you? Why are you wasting time and effort to find flaws? Of course they exist! It's video game!!! Why don't you relax and enjoy the most fantastic racing game in the video games history?
 
gkt
Hey people are you insane? PD made a superb game, What's wrong with you? Why are you wasting time and effort to find flaws? Of course they exist! It's video game!!! Why don't you relax and enjoy the most fantastic racing game in the video games history?
This may shock you, but not everyone agrees with blind bias.
What other sims have you played?
 
gkt
Burn out paradise :)
I'll take that to mean you're trolling. Good luck

How is it possible to be unbiased about your racing game preference?
Trick question, I see.
Your preference can be based on a built bias from previous GT's, and familiarity, among other things. Or your preference can be based off what you analytically find the best, including enjoy the most.
 
Not in the slightest. We've found quite a few oddball standard cars that ridiculously out-perform all others in the game, and every single one has what I've come to call "GT4 grip". Cars that just magically have loads more grip than others, even similar counterparts, each and every one a carry-over from GT4.

And GT5 has many physics flaws, far from a "great physics engine".
Go crash into an AI car and you'll get a hint of "great physics" :lol:

I do however agree, that the total calculations PD has, no matter how skewed individual portions may be, totals into a nice bundle that appears a very good package. Meaning one could easily believe the physics are spot-on, though the underlying truth is many individual areas are far from real.

Very fair points.

I mean to say that it is the best physics engine currently available on a console racer and whilst I wish there was not such an obvious difference between the quality of the standard car vs the premium car I am very happy that PD chose to include these 800+ standard cars instead of only having premium's in the game.

What they loose in looks they more than make up for in the outstanding selection of cars available all of which operate under that same physics engine as the premiums.
 
gkt
Why are you wasting time and effort to find flaws?
That list I posted a couple pages back. Those are all glitches I've personally stumbled upon on accident. There was no "looking."

gkt
Why don't you relax and enjoy the most fantastic racing game in the video games history?
GT5 is 3 numbers away from that.
 
Last edited:
gkt
Hey people are you insane?

No, I'm quite sane actually. Thank you for asking.

PD made a superb game..

Superb? No. Good, maybe. Okay at the very least.

What's wrong with you?

Funny thing about that: I'm rather opinionated on matters when my own money is involved; I'm just crazy like that.


Why are you wasting time and effort to find flaws?

I'm pretty sure majority of the bugs, glitches, and other such errata found you and not the other way around. Like Route 7 (I don't even remember if that's the actual name of the track anymore), you think people went looking for those artifacts that spontaneously appear?

Of course they exist! It's video game!!! Why don't you relax and enjoy the most fantastic racing game in the video games history?

Yet, words like "refined" and "perfection" were used by several people, one of whom being Kaz himself. Again, while you may consider it "the most fantastic racing game in video games history", a rather bold claim at that, I definitely do not.
 
CSLACR
I'll take that to mean you're trolling. Good luck

Trick question, I see.
Your preference can be based on a built bias from previous GT's, and familiarity, among other things. Or your preference can be based off what you analytically find the best, including enjoy the most.

I am not trolling my friend, I just found your question pretty simplistic...anyway I can assure I have played a lot of sims..I am 35...do the maths
 
DaveS1138
I mean to say that it is the best physics engine currently available on a console

which physics? Online or offline?

Plus the 9 levels of grip provided by tire choice from super sticky to super slidey.

Plus the option to mix the front and rear grip levels by combinations.

See it's entirely subjective. PD covered all the bases by giving the user free choice.

That's a good thing BTW.
Yes I can get a set up to feel how I think a car should act.

Pretty hard not to really.
 
gkt
i am not trolling my friend, i just found your question pretty simplistic...anyway i can assure i have played a lot of sims..i am 35...do the maths

24.

Sorry double posting.
 
I'll take that to mean you're trolling. Good luck


Trick question, I see.
Your preference can be based on a built bias from previous GT's, and familiarity, among other things. Or your preference can be based off what you analytically find the best, including enjoy the most.

What's the difference? I see subjectivity in both options.

EDIT: Clearly, we should take what gkt said to be in his opinion / experience / etc. GT5 is the best game for him (and he probably should have worded it that way, too). That's all this discussion can ever boil down to.
 
Back