Do you still support PD?

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The flaws and glitches in GT5 pale in comparison to the crap I had to deal with in Forza 3.
I am shocked (shocked) that you feel this to be the case.

AI starting on wrong tires, game save deletes, accompanied by saves that cannot be transferred? In GT2 you could at least grab a copy online if you had the means, GT5's bug was a no-way-out tragedy. Ability to pass through walls, (hmmm) did I mention not all the features listed on the box are not available, even with updates, getting close to a year after release? You may not call it a bug, but you should call it something bad.
And LoD glitches with some of the Standard cars (still hasn't been fixed), and dozens of cars with very incorrect performance specifications (still hasn't been fixed), and blatant modelling errors on some of the Premiums (only some have been fixed), and save corruption from using the Museum too often (fixed, but not for those who were already affected by it), or glitches with the damage model on the Acura NSX RM (not fixed), or the AI tire thing (which was only somewhat fixed), or the screwups with the AI rotation in some races (not fixed), or the messed-up alpha blending (not fixed), or the items limit, or the Premiums with interiors that don't function correctly (some fixed, some broken, some not fixed), or how the game likes to hang when loading races if you are using a borrowed car (not fixed), or how the game will sometimes spend minutes trying to sync with the server even when offline (not fixed), or how when you first start the game it won't let you do licence tests until you buy a car (possibly just a really stupid design decision, but also possibly a glitch), or how some of the suspension settings are backwards (not fixed), or how when the game finds a music track that it doesn't like it does a hard lockup rather than just skipping it (not fixed). Etc.
 
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GT5 is such a huge dissappointment, and departure from the ingenuity and quality of GT4, I cannot help but be shaken to the core with a lack of confidence in PD's ability to ever produce another GT on that level.

As I have reiterated in these threads, the only logical explanation I can entertain for this, is Sony's influence as the source of the degradation.
Certainly this is not the only possibility, but again based on prior GTs IMO its the most logical.

If so, the artistic greatness may still be there, but is just being suppressed by the corporate influence.
The game does seem to have traces of the former.
Also if this is the case, IMO barring a restructuring of control or a flatout break from Sony, (highly unlikely) little hope exsists that the shackles of Sony will allow the artistic greatness, assuming its still there, to break forth once again.

The biggest plus that may influence a better GT6 developement, is sales of GT5.
It appears it will not sell the numbers of previous GTs, as quite well it shouldn't.
The lower, the more chance of a better GT6 IMO.

Either way, next time around I will not be buying GT6 until its out and I can evaluate it first.
 
ofcourse i support , its one of the best games in now days , and beauze of PD is very generous we need to stop support them/
 
No game can be everything for everyone. Let's get that clear. What appeals to some people means absolutely nothing to others. And that's the same for every game made. It's just how it is.

THATS why options are SO IMPORTANT. Options mean that a game can appeal to a wider audience. I dislike games that FORCE players to play a certain way. Developers should make games as open ended as possible (storylines are a problem here I admit) and let the player play the game how they prefer. This is my biggest complaint about the entire games industry. Its like they know best about what is fun or not....it's bullcrap.
 
True, forgot about that, probably because I never owned a bugged disc. But look! They fixed it promptly, without adding bugs. FYI - I never once had AI drive through a wall, in countless hours of game play, in any GT game to date.

Yep, over a decade later and they made the same bug again, how is that improvement? (the thing that should happen over more than 10 years)
Why didn't you Google GT5 bugs? Is it because there were more? AI starting on wrong tires, game save deletes, accompanied by saves that cannot be transferred? In GT2 you could at least grab a copy online if you had the means, GT5's bug was a no-way-out tragedy. Ability to pass through walls, (hmmm) did I mention not all the features listed on the box are not available, even with updates, getting close to a year after release? You may not call it a bug, but you should call it something bad.
But you already know these things, don't you?

You started off by saying that modern games are buggy and you wanted a return to the "golden age" of gaming when games were made without bugs......I pointed out to you that there has never been a "golden age"......that all games have bugs......and now you change to "over a decade later and they made the same bug"..... :sly:

Can I assume you now agree that there never was this "golden age" you spoke off.


As to your list of bugs......the only one I would say is a bug was the game save issue.

Game saves that cannot be transfered is in no way a bug. It was a choice by PD to lock the game save files. Locking game save files is a feature available to any developer at their discretion. PD chose to lock the files......they then decidd to unlock them in a future update....It is crazy to call that a bug.

Same thing goes with a feature on the box not being in the game.....how is that a bug? You may not like the fact that they didn't include it.....but it's not a bug in the game that it's not there.

I never encountered any, which means they couldn't have been severe.

I don't know how in depth you played any of those games. Maybe you didn't come across bugs in any of them. It doesn't mean they weren't there.

Looking at just one more game on your list. Twisted Metal II

Here is the list of known game bugs from the GameFaq's FAQ

5.7 Game Bugs
-------------

Some of these bugs you can take advantage of to help you win, which is why
I've put them here under Cheats.

DARK TOOTH INVISIBILITY BUG

When you fight the truck part and you finish him off, do the invisibility
code 'R+D+L+U'. When you go on to fight the head part, you will be
invisible for the whole level! You can even do this in 2P to really confuse
your opponent. Putting the code in again makes you go back to normal. If
you delay the time you put it in, you can fight someone with just your
wheels or Machine-Gun showing. Total invisibility only works with small
character, and they'll just have a shadow showing. Especially good to use in
Holland or the TM1 Rooftops.

FENCE JUMPING

In Los Angeles, get on top of the tunnel without the teleporter, and lay a
Remote Bomb. Turbo towards the other tunnel and detonate it, and hold right.
If all goes well, you should fly over the fence, and onto the dirt land
outside. You can drive anywhere around, even up to the Hollywood sign and
firing at it to blow it up! To get back into the level, drive through the
barrier on a straight piece of free-way. It might be a good idea to put the
God Mode cheat on, so you don't run out of Remote Bombs, and don't blow
yourself up in the process.

MR. SLAM'S SPECIAL

For an interesting bug, try getting Mr. Slam to use his special on
your car as you teleport. This happened accidentally in New York
and created some wacky moving cameras, with me ending up nowhere
near the drop point for the teleporter and Mr. Slam also very far
away.

THE TURBO BUG
Sometimes in a 2P battle, my friends turbo meter showed 1 unit of
turbo but the car acted like it didn't have any turbo.
Especially annoying when you're on fire.

THE DISTANCE BUG

As many might have noticed, there is also a magic distance away from
you where CPU cars take no damage. I think this was an effort to
keep people from just letting the CPU cars kill each other. My
opinion on this is divided between that, and the strategic placing
of mines and remotes, or using lightning. Since you have to be close
to the actual weapon to give the enemy cars any damage, the
usefulness of these weapons decreases.
Moscow is just about the only place where this does'nt work.

PASSWORDS

Sometimes, the password engine won't accept your passwords!

THE HELICOPTER VIEW BUG

It might have been simpler for the Programmers to code it in this way, but
in Holland after the windmills have been destroyed, if you drive over the
area it used to be, the helicopter mode switches back to the default.
Sometimes also in New York whilst entering the swimming pool from the
corridor, the helicopter mode does'nt change back! This is actually quite
handy as it means you can drive into the swimming pool area, and you have a
great view of any battles going on on the rooftop above. You can get ready
to fire this way, and switch back to the default when you start your attack
for better visibility. Sometimes in Los Angeles you can drive straight
through the tunnels in helicopter mode, other times you can't (???). If you
get hung up or attacked, the view won't change back to the default.
INVISIBLE BARRIERS

In Moscow after destroying all the bridges, and the remains are on fire, try
going into the fire. Anybody firing Napalm at you will be unsuccessful! It's
pretty useless for Missiles and freezes though. It also stops you from
firing back too. Napalm over the invisible barriers.

FALSE FLOORS

Sometimes in Moscow when firing a Napalm or Freeze at someone whilst descending
to the bottom of the bowl, the napalm and freeze miss their intended target and
go into the ground and disappear.

AXEL

Sometimes in LA you can freeze Axel under the tunnel, and he will stay frozen!

ROADKILL

Sometimes in Paris, firing your special when facing the Eiffel Tower on the
upper floor of the Louvre makes it not come back to you. Freezing him sometimes
makes him skid all the way down the road too!

TELEPORTERS

With the big characters, like Mr. Slam, Axel and Hammerhead, going into a
teleporter means you have to be totally in the middle before you can
teleport. Not really a bug, but is get's annoying when you are stuck with an
enemy and try to ricochet him/her into the teleporter.

THE LOADING BUG

Sometimes if you give your Playstation a little knock whilst it loads the
game, it gives you a short view of one of the FMV's. I would'nt recommend
it, and it happened to me by accident. Mine's still in the one-year
guarantee, but this little bug has'nt seemed to cause any damage.

REMOTE BOMB BUG

In the manual under the weapons, it reviews the remote bomb. It says that "a
flashing dot on your HUD will indicate an unexploded bomb". For some reason,
they don't seem to appear on the radar.

THE RADAR BUG

This is only /really/ apparent on Amazonia. If a little dot on your radar
goes off it (and a direction arrow appears accordingly), you can't see that
car in the game, and vice-versa.

http://www.gamefaqs.com/ps/199136-twisted-metal-2/faqs/4302


Hopefully you are getting my point by now. Just because you didn't play a game long enough to discover a bug.......or it didn't effect you.....does not mean it didn't have any.

All software has bugs......it's just the nature of how software is written.

I was never effected by the save game bug in GT5.........doesn't mean that the bug wasn't there does it?



Also note probably not a single one of these games listed (aside from a team of 12 making GT1) took 6 years to produce. Standards change when you're the biggest racing franchise in history, and you take 6 years to release a game, vs the industry average of 2 years or so.

:indiff: ahhhh.....the old "it took 6 years to make GT5 chestnut.

I'm curious......if it took them 6 years to make GT5 then how long did it take them to make GT5:P and GT:PSP.......since they were spending the 6 years from before the release of GT4 until the release of GT5 making just GT5 I have to assume you think those other two games spontaniously apeared out of nothing one day in the PD offices......really.....the "they took 6 years making GT5 is such a poor argument I am suprised to see so many people still cling to it.




That's fine, I listed bugs now. I'm telling you some of us out there, who have also been die hard fans, (a lot of us) were extremely let down.

Level 36-37 is about halfway. "Vast majority"?
Perhaps if (if you reached that high) before the updates your game save self-destructed at level 38 you'd have a different outlook? And it's fine if you reached level 40 before the update, but it also puts you in the higher 1% of players.

Do you realize mathematically two-thirds of "career" mode, or whatever you'd like to call it, is watching the game play itself? (also known as "B-Spec")
2/3 is the game playing all by itself. Let that sink in and come back and tell me that's something great games do.

How is b-spec two-thirds of career mode?

You have the same races in a-spec as you have in b-spec but also the licence tests and special events in career mode.

if you don't like b-spec then you dont have to use it. It isn't required to play a-spec. It makes it easier and faster since you get the added cash and cars from -spec prizes but it is not required at all.

Don't like b-spec......don't play it......seems pretty obvious to me.
 
:indiff: ahhhh.....the old "it took 6 years to make GT5 chestnut.

I'm curious......if it took them 6 years to make GT5 then how long did it take them to make GT5:P and GT:PSP.......since they were spending the 6 years from before the release of GT4 until the release of GT5 making just GT5 I have to assume you think those other two games spontaniously apeared out of nothing one day in the PD offices......really.....the "they took 6 years making GT5 is such a poor argument I am suprised to see so many people still cling to it.


Sorry, but I must take issue with this.
Between the US release of GT4 and GT5 was just 4 mos short of 6 yrs.
Thats how long it took, like it or not.
Besides that, supposedly GT5P was part of the developement of GT5, remember?

As for GTPSP, as any true GT fan would attest, it should have been shelved and all efforts focused on GT5.
Although likely this was Sony's directive, thats their problem for delaying and ultimately degrading GT5.
Prioritizing a glorified cell phone game over GT5?
They'll get no slack from me on that moronic call.
 
THATS why options are SO IMPORTANT. Options mean that a game can appeal to a wider audience. I dislike games that FORCE players to play a certain way. Developers should make games as open ended as possible (storylines are a problem here I admit) and let the player play the game how they prefer. This is my biggest complaint about the entire games industry. Its like they know best about what is fun or not....it's bullcrap.

Absolutely. 👍
 
Sorry, but I must take issue with this.
Between the US release of GT4 and GT5 was just 4 mos short of 6 yrs.
Thats how long it took, like it or not.
Besides that, supposedly GT5P was part of the developement of GT5, remember?

As for GTPSP, as any true GT fan would attest, it should have been shelved and all efforts focused on GT5.
Although likely this was Sony's directive, thats their problem for delaying and ultimately degrading GT5.
Prioritizing a glorified cell phone game over GT5?
They'll get no slack from me on that moronic call.


Your entitled to your opinion on GT:PSP. Personally I really enjoyed it. It is absolutely not a "glorified cell phone game". You might as well level that criticism at any PSP game....simply not a good argument.

Regardless. They did make GT5:P and GT:PSP in those same 5 1/2 years that people like to say they were working only on GT5 for.

If they were working on 3 projects then 1 project cannot have taken 100% of the available time can it? In reality it was 4 projects since they also released Tourist Trophy after the release of GT4.

4 different games in 5 1/2 years.......doesn't sound bad to me at all.
 
Your entitled to your opinion on GT:PSP. Personally I really enjoyed it. It is absolutely not a "glorified cell phone game". You might as well level that criticism at any PSP game....simply not a good argument.

Regardless. They did make GT5:P and GT:PSP in those same 5 1/2 years that people like to say they were working only on GT5 for.

If they were working on 3 projects then 1 project cannot have taken 100% of the available time can it? In reality it was 4 projects since they also released Tourist Trophy after the release of GT4.

4 different games in 5 1/2 years.......doesn't sound bad to me at all.

Yeah, but the problem people have is that only one of those is a "proper" GT game (well, ought to have been. I'm not starting that argument again.)

I got plenty of enjoyment from GT5:P and TT, so perhaps that helps.
But TT was only worked on by a small team, and it's really like a total conversion for GT4. Not that I'm saying it's a small effort, I'm sure it wasn't, and there were content folk working on that game for a while instead of GT5, too.
 
Yeah, but the problem people have is that only one of those is a "proper" GT game (well, ought to have been. I'm not starting that argument again.)

I got plenty of enjoyment from GT5:P and TT, so perhaps that helps.
But TT was only worked on by a small team, and it's really like a total conversion for GT4. Not that I'm saying it's a small effort, I'm sure it wasn't, and there were content folk working on that game for a while instead of GT5, too.

True.....but if the argument is that GT5 should have been better because it took 6 years to make then those other titles do need to be taken into account even if they are not "real" GT games.

If people want to argue that PD shouldn't have made any of those other titles and worked only on GT5 then that is one thing (and one I would disagree with. I never played Tourist trophy but got loads of enjoyment out of GT5:P and GT:PSP).....but that wasn't the argument being made.

GT5 did not take 6 years to make. So the argument that GT5 should have been better because it took 6 years to make is a silly argument.
 
The current selection of premium vehicles is actually a lot lower than people give credit for. The NASCAR's and a lot of the JGTC are exact replicas with different livery. The premium car count is actually around 180 when you factor out the duplicates.

Although I largely agree with your other points, it seems to be a common misconception around here that the NASCAR (and JGTC) cars are simply a cut and paste job which only difference is their specific livery.
All those cars have unique interiors (talking about cars from the same brand) replicated to look just like their real life counterparts and if you consider the fact interiors take the most time to actually model it probably justifies being advertised as separate cars.
Whether we actually need that many NASCAR cars with unique interiors which differences aren't even noticed apparantly and whether they justify the time it took to model is another question.
PD probably wanted to create a full NASCAR field and decided to create one season in meticulous timeconsuming detail which will probably be outdated once GT6 arrives, if not even this or next year.
It would probably have sufficed to have only created 3 (one of each brand, one interior for each car) and offered plain coloured versions you could create a livery for yourself, oh yeah, we still haven't got a livery editor....
 
robbo6
THATS why options are SO IMPORTANT. Options mean that a game can appeal to a wider audience. I dislike games that FORCE players to play a certain way. Developers should make games as open ended as possible (storylines are a problem here I admit) and let the player play the game how they prefer. This is my biggest complaint about the entire games industry. Its like they know best about what is fun or not....it's bullcrap.

They know what will sell and that some people will enjoy it. And how can you make a completly open ended racing game, bar making a game that is purely an arcade mode with everycar and track available. I can't see how gt5 could be more open ended, unless they ditch licencing and the level system, it seems about as open ended as it can be.
 
I'm on the fence about it. If GT6 turns out to be a great, innovative game, PD gets my money, If it's another incremental improvement on the same game I've been playing since GT1, then no sale.
 
GT5's development dates back to GT:HD simply by virtue of when that game was canceled, everything they had made for it was then transferred over to GT5 to have something to work off of.


And, regardless of that, GT5:P was basically a demo for GT5; so any time developing Prologue absolutely counts as part of the development time for GT5.
 
GT5's development dates back to GT:HD simply by virtue of when that game was canceled, everything they had made for it was then transferred over to GT5 to have something to work off of.


And, regardless of that, GT5:P was basically a demo for GT5; so any time developing Prologue absolutely counts as part of the development time for GT5.

Agreed. IMO It was more finished than GT5 because not much was expected of it, but GT5 was promising the moon and all we got was green cheese. Tasty green cheese, but cheesey nonetheless. Also, there was no mention of standard cars on gt5p. I never imagined such a thing would ever show up in gt5, and the issue of development time for GTpsp seems non existent to me since it is little more than a port of previous gt games. I have it, used to play it, and can say that it's nothing special at all. It's fun to drift Tahiti road while in a waiting room, but really it's just old news on a hand held.
 
I completely understand how people feel cheated or disappointed by the release of GT5, as it was marred with delays and some of the game felt half-done.




Almost every feature of this game was implemented half assed. Not just some.

- WRC/NASCAR licenses weren`t used properly
- A decent track list, but most of those tracks are GT4 imports (Monaco!!!)
- 800 cars from GT4, GT3 and GTPSP which were added untouched! They could have atleast tried to sharpen the textures
- Very spartanic tuning
- RM`s...well, only for 19 cars
- poor paint chip system
- A very stupid B-spec mode. What did Kaz think of when he released B-spec? It adds NOTHING to this game. It is plain boring, its no real challenge, it is just stupid. Most of the people doing it, only use it to grind money.
- A XP system which makes no sense afterall, which is also flawed
- Why bother giving rewards for online races when they are SO low? I get more money by doing a boring 5 lap race at Indy in a-spec mode then beating 15 incredibly skilled drivers on a 10 lap Nordschleife race online.
- The poorest damage model I have seen so far. I wish they would have let it out completly because it is so bad.
- Weather is bad too, from cockpit view (very bad effects) it looks like a hurricane, but from chase view you can barely notice the rain. And also, only a handful tracks got dynamic weather.




Why am I writing this? Because I have enough of those excuses for this game. I love GT and I like PD (eventhough I think they would be better off without Kaz). But this game is medicore at best. Yes I said it. Its not a great game from our current console generation. But its not that bad either. I mean, almost everyone of us was satisfied with GT5P already, right? GT5 does atleast almost everything better then GT5P (ok, time trials not).

For me its like a old car you own, its sometimes frustrating, its outdated, but it can still make you smile.
I once read a nice quote about Ferrari and I think it fits good for the GT franchise too. Its the only game (car) with a heartbeat.
 
I actually think the B-Spec mode is quite an improvement over the one in GT4. Its not for everyone, its lacking functionality that it has no right to be missing (can't even pause the race?), and PD's time almost certainly could have been better spent elsewhere; but I do think the game is notably better off having it than not.
 
Toronado
I actually think the B-Spec mode is quite an improvement over the one in GT4. Its not for everyone, its lacking functionality that it has no right to be missing (can't even pause the race?), and PD's time almost certainly could have been better spent elsewhere; but I do think the game is notably better off having it than not.

I agree 100% with what you said. Just like everything in GT5 it can be improved but the game is better by having it. I enjoy watching remote races at La Sarthe.
 
I enjoy B spec from time to time. It gives me an excuse to play when I dont really feel like doing it myself(if that makes sense). Plus, to my knowledge, GT is the only game that does something like that right?? Makes it unique.

Side note, but still relevant....how, even with the low manning, can PD not pull off 1 game were as other games producers can release 100s of games that are "complete" as it has been put. Seems to not make much sense to me.
 
Ok, I have a love/hate relationship with this "game"

When it is one car (premium) and one track and you are left the drive alone it is close to perfect.

However it is the rest of the "game' which is SO flawed, for example...

Standard cars, big fat NO! ALL cars should be premium, no excuses.
Retarded AI, they just stick to the racing line regardless of what is going on around them.
B-Spec, umm wtf? totally pointless! no challenge at all, a case of press start, go watch TV for an hour or so, come back, yay credits. Waste of electricity.
The most pitifull damage model I have EVER seen in ANY game, its laughable! They would have been better not bothering.

I could go on but can't be arsed...

BUT I still enjoy playing this game for some reason despite it's blatent and unexcusable flaws, which I find rather perverse lol

So in answer to the question asked, yes I guess I do still support PD, just wish they would stop being so god damn cryptic and fix this broken (yet strangely still enjoyable) "game"
 
Standard cars, big fat NO! ALL cars should be premium, no excuses.
Retarded AI, they just stick to the racing line regardless of what is going on around them.
Standard Cars, ya....big mistake. PD definitely should have seen the blast coming from that one. But at the same time, Id rather have the standards, than to not, losing most of the best cars in the game.

The only bad thing I can say is that they are all pushovers with no aggression what so ever. I have to disagree with you on them sticking to the driving line permanently though. That may be because Ive been playing earlier GT games too. Regardless, in my opinion, the AI is MUCH more improved from the previous games. Still not perfected though...
 
The AI is one of the few things in GT5 that I can say is better in every way than it was in GT4. Its not aggressive enough and it still tends to be a bit robotic, but the AI in GT4 was incomparably stupid.

Its not an exaggeration when I say that it might be the worst I've ever seen in a racing game, so to see such a dramatic improvement for it in GT5 is quite nice. I really just wish the AI temperature levels happened in A-Spec like they do in B-Spec.
 
The AI is one of the few things in GT5 that I can say is better in every way than it was in GT4. Its not aggressive enough and it still tends to be a bit robotic, but the AI in GT4 was incomparably stupid.

Its not an exaggeration when I say that it might be the worst I've ever seen in a racing game, so to see such a dramatic improvement for it in GT5 is quite nice. I really just wish the AI temperature levels happened in A-Spec like they do in B-Spec.

Me too. I also wish they could somehow allow us to turn off that awful yielding behaviour they patched in. Man that's annoying.
 
vk56dehan
Standard Cars, ya....big mistake. PD definitely should have seen the blast coming from that one.

I don't understand the big deal. If I'm correct (haven't played any other GT game since I was about 9), no other GT game has had any Premiums at all, meaning cockpit view and more detail so why fuss about something you didn't have before?

Let me put it this way: Would you rather find $20 or $0?
 
Pretty much every bit of the AI is just sad, whether it's the zombie cars around you in Aspec or the field of zombie cars harassing Bob.

I would think b spec would be the one place in the game that the AI should make sense but there's something wrong when Bob is about to lap someone while driving his FGT vs far inferior cars, and somehow he gets stuck behind them or worse (IMO) rams into them doing 50 mph faster than they are. They could have at least made it look like they had some clue how drivers act and react. Not even PD's own AI can make sense of it's AI's driving. B-Spec could have been made to give us exciting battles to watch with different driving styles, but instead of doing that, they just made everyone brain dead. Instead we get a hot/cool meter which affects little other than how easily bob will get caught behind lap traffic and how likely he is to just floor the stupid car in the middle of a turn and go flying off the track on the last lap. And the Bspec races take twice as long and reward half as much. No excuse for this BS.
 
The AI is one of the few things in GT5 that I can say is better in every way than it was in GT4. Its not aggressive enough and it still tends to be a bit robotic, but the AI in GT4 was incomparably stupid.

Its not an exaggeration when I say that it might be the worst I've ever seen in a racing game, so to see such a dramatic improvement for it in GT5 is quite nice. I really just wish the AI temperature levels happened in A-Spec like they do in B-Spec.
They do, from what I've seen.
Get the AI separated and they slow down significantly from my experiences, just most races are so short it's hard to notice.
Bug around them for a while and watch them go overkill. The easy way is to glue yourself 6 inches from their back bumper. :D


It´s not perfect, but is there anything like on PS3? what would you get instead? shift 2?

It certainly is value for money with the amount of content in it, ive certainly played it enough hours to get my money´s worth and I will pick up GT6 when it comes out.

hope the give it a couple of years though, so I can platinum this one first
Sorry, the lack of a better game on a specific console does not equal greatness.
If NFS makes a fairly bug-free game with close to equal physics, it very likely will be a better game.

DaveS1138
Long Post, to long to quote.
It's alright to be a GT fanboy.
Fanboy is a term used to describe a male who is highly devoted and biased in opinion towards a single subject or hobby within a given field.
But you should understand some of us simply take it for what is actually is.
I did like the cheats list though, those were awesome fun when you finally got bored with the games.

How is b-spec two-thirds of career mode?

You have the same races in a-spec as you have in b-spec but also the licence tests and special events in career mode.

if you don't like b-spec then you dont have to use it. It isn't required to play a-spec. It makes it easier and faster since you get the added cash and cars from -spec prizes but it is not required at all.

Don't like b-spec......don't play it......seems pretty obvious to me.
B-Spec Races take twice as long, same amount of races, 2+1 = 3 - 2/3.
Ahhh the old "Don't like it don't play it" adage. ;) What does that have to do with B-Spec being over half the "career" mode?
Nothing, that's right. 👍

Do you realize you just said "If you don't like two-thirds of the game, play the other third"?
That's correct, two-thirds of the game is completely un-enjoyable to most players. We may all have used it for the low amounts of cash before updates, but that doesn't make it "great game programming" now does it?

I also like how you ignored Tornado's list. here it is again:
And LoD glitches with some of the Standard cars (still hasn't been fixed), and dozens of cars with very incorrect performance specifications (still hasn't been fixed), and blatant modelling errors on some of the Premiums (only some have been fixed), and save corruption from using the Museum too often (fixed, but not for those who were already affected by it), or glitches with the damage model on the Acura NSX RM (not fixed), or the AI tire thing (which was only somewhat fixed), or the screwups with the AI rotation in some races (not fixed), or the messed-up alpha blending (not fixed), or the items limit, or the Premiums with interiors that don't function correctly (some fixed, some broken, some not fixed), or how the game likes to hang when loading races if you are using a borrowed car (not fixed), or how the game will sometimes spend minutes trying to sync with the server even when offline (not fixed), or how when you first start the game it won't let you do licence tests until you buy a car (possibly just a really stupid design decision, but also possibly a glitch), or how some of the suspension settings are backwards (not fixed), or how when the game finds a music track that it doesn't like it does a hard lockup rather than just skipping it (not fixed). Etc.
Kinda makes your Twisted Metal 2 list look a little small, ain't?
 
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I really think PD should take a trip back down memory lane at the way display screens and unique cars were placed in GT-GT3 and I suppose 4.
 
I don't understand the big deal. If I'm correct (haven't played any other GT game since I was about 9), no other GT game has had any Premiums at all, meaning cockpit view and more detail so why fuss about something you didn't have before?

Let me put it this way: Would you rather find $20 or $0?

Read further and you would see that I agreed with exactly what you are trying to argue..."Standard Cars, ya....big mistake. PD definitely should have seen the blast coming from that one. But at the same time, Id rather have the standards, than to not, losing most of the best cars in the game." We will use your $20 or $0 statement...it is as you did find $20, but only half of it so really its useless. Dont get me wrong, I love GT5, but if they were going to incorporate "premiums", personally I think they should have made them all premium. But, then comes the entirely too long of a discussion of PD being pressured and.......etc, which has been discussed WAY too many times.
 
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