Do you still support PD?

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t_w_a_h
And that is why life is so great, different strokes for different folks. : )

Exactly, why is it we're so forgiving of other manufacturers in other fields when they create a product geared towards a certain demographic(I.e., Ferrari, Bugatti) but video games aren't acceptable unless they include everything everyone wants. nobody w/ any respect for art looks @ the Mona Lisa and says she should get liposuction to be more visually appearing, nor do true music lovers criticize Janis Joplin for her raspy voice.. there's been mention that the supposedly horrible misgivings of GT5 have resulted in its return to the store and replacement by Black Ops, etc...I say, good riddance, if such things dull PD's vision of what a game should be for you, so be it...you know why I don't play black ops or madden? Because they don't appeal to me, and I'm not going to get on some forum and complain about features not included on those games, as I have no intention of diverting any type of dedication to them..I recently read in article on Jalopnik.com about the japanese owner of Rauh-Welt, an automotive tuning company that specialises in Porsches, and I was delighted to see that the guy could be summed up as apathetic to the fuss that his tuning arm recieves. His philosophy is that he is going to create his vision, and if people subscribe to that, so be it, but if wide bodykits, giant wings, and interesting paint jobs are not your thing, then Rauh-Welt ain't the tuner for you..the GT series has had failures since the beginning and GT6 is not going satisfy everyone, all of the time..so deal w/ it and enjoy Kaz's vision or don't and play something that satisfies you more..personally the GT series motivated my purchase of a PS2(3 and 4) and GT5 is the only game I have for PS3, and when GT6 comes out you can be sure ill be in the market for a PS4..so when PD retreats to their dungeon to make updates or develop the next gt whom do you think they're targeting, the guy who lets GT's supposed shortcomings(as compared to PC racing sims and Forza), frustrate him and so he forsakes it for black ops or whatever else is out there, or me, and those who share a similar mindset?
 
Blah blah selfish wittering blah blah

There's a crucial difference to your game references. It's NOT just that people don't like something in a game and will go on to a different game. It's People who have LOVED the GT series (from inception for most) and have not liked the drop in standards with GT5. You CANNOT just casually drop that sort of mental investment in a game, ESPECIALLY if you've played the games from the beginning like I and many others have. Just for selfish fools to say "just don't play the game and move on".

If PD added the stuff many here are clamouring for, then GT5 would be a much better game....but it seems many people don't want GT5 to hit those heights. It astounds me.

It's such a simple concept that the PD fanclub members fail to comprehend time and time and time again....it's like the lights are on but nobody's home.
 
robbo6
Wah, wah, whiny belly aching, wah, wah....

If PD added the stuff many here are clamouring for, then GT5 would be a much better game....but it seems many people don't want GT5 to hit those heights. It astounds me.
If every car on the road were rwd, turbocharged, and manual transmission, driving in general would be that much more fun...if you're going to quote me, I ask you include my words...it is not that I don't want GT5 to reach certain heights, its that my love for GT5 over Forza is not to be swayed over little things that are not included, would I like for there to be same manufacturer engine swaps avail? Yes. Rim changes for standard cars? Yes. 32 player lounges w/ no lag? Of course. But where does it end? And what gets sacrificed in the meantime? Gt3 and gt4 were burned thru 4 of my ps2s, I imagine that gt5 is running @ near capacity, do I want longer load/install times because the public demands more things which have never been a part of the GT series? No. You have Ferraris and Lamborghinis, you have actual online play(not LAN), you even have periodic patches to correct some of the flaws and add some more features(miniscule as they may be)..Nobody faults wanting more, but just like I try to teach my gfs 4yr old, we can't always have what we want, especially when we are not the creators...start a video game company and make a racing game that has all the features you want, then release it in a satisfactory t/f to please your fans(not likely) and bask in the adoration of those who will forsake GT for it...you won't, but don't take it personal, few will....

What do they say? (Politically correct reference of supreme being), grant me the strength to change what I can, acceptance for what I cannot, and the wisdom to know the difference...
 
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Exactly, in your opinion. A livery editor is on page one of GTP's Feedback page, so someone clearly wants it. Indeed, Kaz said a livery editor would miss GT5, so hopefully they'll be one in GT6.

And also, resources = people who create time/weather changes? I highly doubt Polyphony are going to take their technology and coding boffins off their projects and say "hey! you couldn't help us build a livery editor, could you?!"

Polyphony aren't going to break up their physics/time/weather coders to work on a livery editor, are they? Come on, use some common sense.

A small, separate team can be used be build features like a livery editor and other, new features. There's abolsutely no reason why adding a feautre like an editor would impact the simulation or time/weather group.

wow......I didn't know you were going to take that so literally :rolleyes:

Of course I didn't mean that they were going to literally grab Hiro, Kaito and Kazuri off the dynamic weather project and put them onto the livery editor project instead...........seriously.......and you talk of common sense :rolleyes:

however, when anybody makes any project they do not have infinite resources to call on......if they did then every software developer would be able to put every feature in the world into their software.

When building your project you have to note what resources you can make available and allocate those resources to get the job done.

PD chose to allocate resources to modelling 1031 cars, 70 odd tracks, a track editor, dynamic weather, time shifts etc, etc. If they had chosen to also add a livery editor they would have needed to bring in more resources or allocate existing resources differently.

Turn 10 on the other hand chose to alocate their resources to model less cars and a livery editor and not include dynamic weather or time shifts etc.

In each case they chose what features they wanted in their game and allocated resources based on that.

Now for me personally I am happy that PD chose the options they did since I think adding weather and time shifts is much more important to a driving game than letting you draw pretty pictures on the side of your car. If I wanted to do that I would get a copy of photoshop and go at it.........just my opinion......everybody is free to disagree and obviously some people do want to draw pretty pictures on their cars......their opinion.....not mine.

Hopefully that is a little clearer for you this time ;)
 
Lots of real world races, BTCC, WTCC, F1, NASCAR, Go-Karting, ALMS, well you get the picture. Like to draw pretty pictures on there cars. Me too.
 
It just seems like to me after reading alot of posts in this thread that a lot of people want Gran Turismo to be a totally different game.
GT never been about damage or cockpit view etc. It was all about just driving cars you cant drive in any other game and tuning them.
Thats what I really liked about GT
I played other games for the stuff GT didnt offer but that doesnt take anything from GT. and thats what im doing now .. nothing changed really
 
Of course I didn't mean that they were going to literally grab Hiro, Kaito and Kazuri off the dynamic weather project and put them onto the livery editor project instead...........seriously.......and you talk of common sense :rolleyes:
Why make the connection then if you know it's not going to affect the time/weather/simulation aspect of GT?
Now for me personally I am happy that PD chose the options they did since I think adding weather and time shifts is much more important to a driving game than letting you draw pretty pictures on the side of your car
I do too, but again, it's not one or the other is it. Ah well, if Kaz's pre-release quote about a livery editor "probably not" making it into GT5 is to be believed, it at least implies they're working on one. I just wish it would have been ready for GT5 👍 This paint chip system is doing my head in :crazy:
 
They all still use the same physics engine. There may be mistakes on individual cars but they are all still using the same physics engine.
Drive a Trial Celica vs an Integra, at the same spec and get back to me.

But really your that upset that a couple of cars have mistakes on them........out of 1031?
I don't subscribe to 1031 cars.
I don't consider an S2000 with 10kg added called "euro" spec a different car, it's the same exact car, with a very, very, very slight amount of weight added. If I'm not mistaken, the "euro" spec and "US" spec have the same exact readings.
When reading this, remember I do consider the SuperGT cars all different, because they actually have different specs, and driving characteristics.

most games have less than 100 cars and you will still find mistakes......GT5 has 1031.......of course when you model that many cars you are going to make a couple of mistakes.
Most games aren't supposed to be #1. When it's the best selling racing franchise of all time, my standards change. I didn't get hooked on GT1 because it was equal to other games at that time. GT1, 2, & 3 were all far and away beyond any console competition that existed.

Can you think of a racing sim where there are no mistakes on any of the cars? and if so how many cars were modelled in that game?
I never asked for no mistakes.
But when (biggest, blah blah) take an extraordinary amount of time modelling "premium" cars, I expect improvement over past mistakes.
Did you know in GT1 most of the cars I tested had identical acceleration times to real life?
GT4 didn't even come close to replicating this, and GT5 doesn't have proper timing areas, though I'm sure many, especially FF cars can't come close to real life times.


add me to the list of people who couldn't give the tiniest rats ass about a livery editor. I cant think of a more useless feature in a racing sim. in my opinion obviously.
I agree, only to a point. It can be fun, though I prefer the easier to add liveries over the newer "spend a whole day for one sticker" livery editors.

However it's not as simple as saying if you dont want to use a livery editor don't use it........it would still take a considerable amount of resources within PD to create the livery editor. Resources that in my opinion they used in much better ways creating things like dynamic weather and time shifts within the game.
I can say anything about B-Spec in the same way that you just did about a livery editor.
So either change the B-Spec argument you made, or scrap this one.
"Don't like it don't play it" arguments go both ways, you can't just pick and choose if you wish to stay logical.

Yes you are. I hope you were just being ignorant (of other branches of our fair language), and not exhibiting some kind of passive-aggressive nationalism.
Passive-aggressive nationalism?
"Maths" is 13 year old speak in the U.S., maybe wherever the keyboard you're behind it's different, but it's still going to sound like child's play behind my keyboard.




"Analytically" is interesting. I don't really know what sorts of metrics you use, but these will mean something to some people and absolutely nothing to others.
It's subjective, according to what actually matters to you.
Physics are not a "subjective" section. Of course people can still come up with incorrect opinions, and theories, but physics themselves, are not open to discussion, they are what they are.
And GT5's physics are off in almost, if not, every single way. It's not just the game physics, there's online, offline, individual car, and tuning/tires physics, all of which have holes.
I think most agree that despite all the inconsistency's, the overall "feel" is still pretty realistic, but that doesn't change the errors or make them go away.
 
Exactly, why is it we're so forgiving of other manufacturers in other fields when they create a product geared towards a certain demographic(I.e., Ferrari, Bugatti) but video games aren't acceptable unless they include everything everyone wants. nobody w/ any respect for art looks @ the Mona Lisa and says she should get liposuction to be more visually appearing, nor do true music lovers criticize Janis Joplin for her raspy voice.. there's been mention that the supposedly horrible misgivings of GT5 have resulted in its return to the store and replacement by Black Ops, etc...I say, good riddance, if such things dull PD's vision of what a game should be for you, so be it...you know why I don't play black ops or madden? Because they don't appeal to me, and I'm not going to get on some forum and complain about features not included on those games, as I have no intention of diverting any type of dedication to them..I recently read in article on Jalopnik.com about the japanese owner of Rauh-Welt, an automotive tuning company that specialises in Porsches, and I was delighted to see that the guy could be summed up as apathetic to the fuss that his tuning arm recieves. His philosophy is that he is going to create his vision, and if people subscribe to that, so be it, but if wide bodykits, giant wings, and interesting paint jobs are not your thing, then Rauh-Welt ain't the tuner for you..the GT series has had failures since the beginning and GT6 is not going satisfy everyone, all of the time..so deal w/ it and enjoy Kaz's vision or don't and play something that satisfies you more..personally the GT series motivated my purchase of a PS2(3 and 4) and GT5 is the only game I have for PS3, and when GT6 comes out you can be sure ill be in the market for a PS4..so when PD retreats to their dungeon to make updates or develop the next gt whom do you think they're targeting, the guy who lets GT's supposed shortcomings(as compared to PC racing sims and Forza), frustrate him and so he forsakes it for black ops or whatever else is out there, or me, and those who share a similar mindset?

If every car on the road were rwd, turbocharged, and manual transmission, driving in general would be that much more fun...if you're going to quote me, I ask you include my words...it is not that I don't want GT5 to reach certain heights, its that my love for GT5 over Forza is not to be swayed over little things that are not included, would I like for there to be same manufacturer engine swaps avail? Yes. Rim changes for standard cars? Yes. 32 player lounges w/ no lag? Of course. But where does it end? And what gets sacrificed in the meantime? Gt3 and gt4 were burned thru 4 of my ps2s, I imagine that gt5 is running @ near capacity, do I want longer load/install times because the public demands more things which have never been a part of the GT series? No. You have Ferraris and Lamborghinis, you have actual online play(not LAN), you even have periodic patches to correct some of the flaws and add some more features(miniscule as they may be)..Nobody faults wanting more, but just like I try to teach my gfs 4yr old, we can't always have what we want, especially when we are not the creators...start a video game company and make a racing game that has all the features you want, then release it in a satisfactory t/f to please your fans(not likely) and bask in the adoration of those who will forsake GT for it...you won't, but don't take it personal, few will....

What do they say? (Politically correct reference of supreme being), grant me the strength to change what I can, acceptance for what I cannot, and the wisdom to know the difference...

Sticky for all complaining threads.
 
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Why make the connection then if you know it's not going to affect the time/weather/simulation aspect of GT?

It was simply an example of resources used in one area and not another......it doesn't matter what feature it is.....PD chose to put their limited resources into the features that made it into the game and not into the features that didn't.......if they had diverted resources to a livery editor it would have reduced the resources avaiable to whatever they took them from.

I do too, but again, it's not one or the other is it. Ah well, if Kaz's pre-release quote about a livery editor "probably not" making it into GT5 is to be believed, it at least implies they're working on one. I just wish it would have been ready for GT5 👍 This paint chip system is doing my head in :crazy:

It is one or the other......we just dont know what the other would have been. I gave one possible example but it could have been anything.
 
They could have increased their resources, Sony would have funded it, GT is their biggest selling franchise after all. I'm sure PD were well over budget anways, what with all the delays.
 
Drive a Trial Celica vs an Integra, at the same spec and get back to me.

but is that a difference in the car model or the physics engine.....i'm not a programmer but I would imagine that you have one physics model that controls all the cars.....the cars themselves have a set of parameters that are fed into that model to give them their characteristics......the model is the same for all cars.....but the data for each car is different.

ok.......crap way to try to explain that sorry :(

I don't subscribe to 1031 cars.
I don't consider an S2000 with 10kg added called "euro" spec a different car, it's the same exact car, with a very, very, very slight amount of weight added. If I'm not mistaken, the "euro" spec and "US" spec have the same exact readings.
When reading this, remember I do consider the SuperGT cars all different, because they actually have different specs, and driving characteristics.

I dont say that all models are vastly different from each other....but even a small change from one model to the next is still a different model. It's 1031 different models even if some of those differences are very small.

Most games aren't supposed to be #1. When it's the best selling racing franchise of all time, my standards change. I didn't get hooked on GT1 because it was equal to other games at that time. GT1, 2, & 3 were all far and away beyond any console competition that existed.

I don't expect even the number 1 game in a genre to have no mistakes.....the mistakes come from the complexity of the game not from who is the number 1. I dont expect Call of Duty to have no mistakes just because it's the number 1 shooter......nor do I expect GT5 to have no mistakes just because it is the number 1 racer.....on the contrary when you model 1031 cars I would be amazed if there were no mistakes.......nobody can make a project that complex and not introduce 1 single error....that would b an impossible task.


I never asked for no mistakes.
But when (biggest, blah blah) take an extraordinary amount of time modelling "premium" cars, I expect improvement over past mistakes.
Did you know in GT1 most of the cars I tested had identical acceleration times to real life?
GT4 didn't even come close to replicating this, and GT5 doesn't have proper timing areas, though I'm sure many, especially FF cars can't come close to real life times.

Again the more complex the model and the longer it takes to work on it the more chance I would think there is to introduce an error......not less.


I agree, only to a point. It can be fun, though I prefer the easier to add liveries over the newer "spend a whole day for one sticker" livery editors.

I can say anything about B-Spec in the same way that you just did about a livery editor.
So either change the B-Spec argument you made, or scrap this one.
"Don't like it don't play it" arguments go both ways, you can't just pick and choose if you wish to stay logical.

Yes you can say the exact same thing about b-spec. It doesn't change my argument at all since I am only talking about my opinion of what is important in the game. (as we all are).

I liked b-spec so I have no problem with them working on including it in the game.

I think a livery editor is a complete waste of time so I wouldn't want to see them waste their time making one.....

somebody else with different attitudes on what they want in a game will feel differently about different features.

That's the real problem for PD. We all want GT5 to be something different based on our own individual preference for what we want out of the game. They cant possibly make a game that will make everybody happy. Nobody could.

GT5 has some features that other popular franchises are missing......just as those same franchises are missing features that GT5 has. However GT5 always seems to be held to a higher standard where it is expected to have every feature every other game has.

They could have increased their resources, Sony would have funded it, GT is their biggest selling franchise after all. I'm sure PD were well over budget anways, what with all the delays.

They could have thrown money at anything........then the game would have every feature in the world and would have cost $5 billion to make and bankrupt both PD and Sony.........if you think this is a good idea please don't ever go into buisiness ;)
 
I dont say that all models are vastly different from each other....but even a small change from one model to the next is still a different model. It's 1031 different models even if some of those differences are very small.
There are cars in the game that are literally special wheel packages or paint jobs that are treated as entirely separate models.
 
There are cars in the game that are literally special wheel packages or paint jobs that are treated as entirely separate models.

Don't PD have to model the different wheels.......or paint the models a different colour?

Again a small difference is still a difference.....and the number of cars with a big difference is far bigger than the number with a small difference.
 
Toronado
There are cars in the game that are literally special wheel packages or paint jobs that are treated as entirely separate models.

Wow. Imagine how many different cars he'd have with a livery editor lol.
 
Don't PD have to model the different wheels.......or paint the models a different colour?
If I buy a Premium and put different wheels on it and/or paint it a different color, is it a completely different car? Is a solid blue Premium Ford GT a completely different car than a blue Premium Ford GT with a white stripe?

Again a small difference is still a difference.....and the number of cars with a big difference is far bigger than the number with a small difference.
I highly doubt that considering the Standard car list was carried over from GTPSP rather than GT4, even ignoring that there are near-duplicates just in the Premium car list.
 
nobody w/ any respect for art looks @ the Mona Lisa and says she should get liposuction to be more visually appearing, nor do true music lovers criticize Janis Joplin for her raspy voice..

Are you kidding me? Ever heard of personal preferences and dislikes?
I agree there perhaps aren't that many with an interest in the visual arts who don't appreciate or at least sincerely respect the Mona Lisa (I do) and even when they do they might not necessarily appreciate the beauty of the subject but the beautiful or intriguing way the subject is portrayed, and if they don't for whatever reason (which is possible) doesn't suddenly turn them into barbarians with no respect for arts in general.
As for Janis Joplin, in my opinion she does have (or had) an annoying raspy voice and her songwriting skills and delivery aren't appreciated by me, yet strangely I still consider myself a music lover albeit perhaps not a true one in your general definition.
In short, you mustn't confuse subjective appreciation of certain things with broader more objective definitions, or assume certain legendary names/titles must be appreciated for someone to become part of a certain broad definition.

How do I get this back on topic....ah, you know those Standard cars sure are no oil paintings eh?
 
You have to admire the persistence of those looking to tear GT5 down on GTplanet.

Internet.

Serious Business.
 
AlphaEdition
In a literal sense, no strength is being "granted" to PD We as consumers should not accept what can be improved and maybe there isn't wisdom to integrate the two things together... :rolleyes:

Consumers accept what can be improved on a daily basis, if mazda alone can make make a hydrogen powered wankel that has water exhaust, why are consumers allowing oil companies not to pour all of their profits into safely making it for consumer use? Why do consumers allow restaurant chains to sell unhealthy foods, when they could use healthier ones, cutting into their profits? Talk about opium for the masses, big business in general profits off of providing products that don't do it all exactly as requested by consumers and then by selling something else that does a bit more, from the clothes you wear to the seat you sit in to the pc you're using to post in this forum they were all COMPRIMISES purchased because they offered more of what you like as opposed to what you didn't like, and you'll either keep it or purchase an upgrade or competitor based on them offering just a bit more.
Kaz is not just a video game creator(which could be interpreted as a business after profits alone) he's an artist and little nuances that he and his team of designers have incorporated over the yrs combined w/ system related necesities is what has made the GT series so popular..and along the way, I almost feel this "consumers absolute right to demand 'better' product" is what may kill the GT series off..who's to say some months were not dedicated during PD gt5 development into incorporating livery editors and engine swaps and standard physics amongst all modes only to find it made the game so laggy and buggy that development would have spanned to 2015? Whose to say almost all of what we wanted for GT5 was not logistically possible to be done by PD alone, but ultimately they weren't interested in outsourcing? What if based upon what the consumer(and subsequently sony) demanded for GT5s release date, that what we have(and subsequent patches) is all they could manage? Anytime I complain about anything in life(and on a lesser note, gt5) I start thinking like this, and ultimately it makes me a little more thankful for what I have :)
 
If I buy a Premium and put different wheels on it and/or paint it a different color, is it a completely different car? Is a solid blue Premium Ford GT a completely different car than a blue Premium Ford GT with a white stripe?

as i understand it the wheels on premium cars are modelled seperately from the car hence why you can do wheel swaps.....on standards they are part of the car model.

so on a premium putting different wheels on does not make it a different car model. on standards it does.

changing the car colour obviously does not make it a new car model. If it did PD would claim there are 10,000 car models given all the colour combinations in the game.

as for adding a white stripe I was only aware of one car that does that and claims to be a different model.


I highly doubt that considering the Standard car list was carried over from GTPSP rather than GT4, even ignoring that there are near-duplicates just in the Premium car list.

Even if people were to concede that all these models that are only a little different are not considered seperate models (a highly dubious distinction since even a small change has to be modeled seperately)......how many models would you end up with?

Since my argument was that when you are modelling 1031 different cars you shouldn't expect there to be no mistakes then droping that down to 800 doesn't make a difference to the argument. It is still a very large number of cars and not a number I would expect any one company to model without some errors cropping up.
 
Are you kidding me? Ever heard of personal preferences and dislikes?
I agree there perhaps aren't that many with an interest in the visual arts who don't appreciate or at least sincerely respect the Mona Lisa (I do) and even when they do they might not necessarily appreciate the beauty of the subject but the beautiful or intriguing way the subject is portrayed, and if they don't for whatever reason (which is possible) doesn't suddenly turn them into barbarians with no respect for arts in general.
As for Janis Joplin, in my opinion she does have (or had) an annoying raspy voice and her songwriting skills and delivery aren't appreciated by me, yet strangely I still consider myself a music lover albeit perhaps not a true one in your general definition.
In short, you mustn't confuse subjective appreciation of certain things with broader more objective definitions, or assume certain legendary names/titles must be appreciated for someone to become part of a certain broad definition.

How do I get this back on topic....ah, you know those Standard cars sure are no oil paintings eh?

Take the idea not the literal.

And your explanation shows why you don't understand. Understanding appreciation has no correlation to refuting likes and dislikes.
 
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You have to admire the persistence of those looking to tear GT5 down on GTplanet.

Internet.

Serious Business.

Yeah real "srs biz" of course it is. However, who is really tearing it down. I think GT5 could have been better am I tearing it down cause I want my investment to yield exaclty what I spent for it and it doesn't yet?
 
And i guess you think life in general hasn't changed. I know that you might have an "out of the ark" or "passé" lifesytle but if you don't have satisfactory representation of damage or cockpit view and various other things in a "sim" in this decade then what would you expect?

I dont get the reasoning behind the smart response but

The past 4 iterations have been pretty much the same thing (besides adding more cars and tracks) over what 8 or so years ( doesnt mean " life in general" stayed the same ).Cockpit view and damage is new to GT, its been in Older sims since the 90's.
What makes you think they would make any more drastic changes than what they did if they havent all those years ?

Lol I remember cars couldnt even flip
 
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analog
As for Janis Joplin, in my opinion she does have (or had) an annoying raspy voice and her songwriting skills and delivery aren't appreciated by me, yet strangely I still consider myself a music lover albeit perhaps not a true one in your general definition

How do I get this back on topic....ah, you know those Standard cars sure are no oil paintings eh?
Which is exactly why you'll never see me buy a Macy Gray cd only to get on her twitter page and comment on what she should do for her next cd to satisfy me.. you seem like an intelligent person so, your purchase of gt5 was proceeded by reviews of the game outlining its features, as well as youtube vids of gameplay right? I mean I didn't even get the game until @ at least 6-7 patches were released, and I alrdy was made aware of them by doing my research as a consumer long before any purchase was made. So I would have no place to demand more from a product I was fully aware of. Truth be told, I think the only ones who have 1/2 an argument for demanding more of the game are those who have yet to purchase it...if you alrdy have it you made your choice, no crocodile tears now....

And as for the standards...did Jackson Pollock work w/ oil paint? Lol..no, they're not the best, but luckily I use bumper cam and photo mode doesn't allow you to zoom in to see the full extent of the crappiness :sly:. In all honesty though, i'd prefer 800 standards avail Nov 2010 than 1031 premiums by Christmas 2015
 
A lot of people buy GT games because it's the best out there (in their opinion, as well as in mine). Just because a game is the best doesn't mean it can't be better, and just because it isn't perfect doesn't mean you shouldn't buy it.

Hoping that PD will continue to improve the game is perfectly reasonable. Being frustrated at how slowly that is occurring may be justified too. Being angry at PD or deciding not to support them doesn't really make sense though. Heck, GT4 never got any updates. Once you bought it, that was it, no extra features to hope for or anything. I'm just glad PD has been giving us these updates at all. I know I certainly wouldn't want to go back to playing the game like it was at release.
 
but is that a difference in the car model or the physics engine.....i'm not a programmer but I would imagine that you have one physics model that controls all the cars.....the cars themselves have a set of parameters that are fed into that model to give them their characteristics......the model is the same for all cars.....but the data for each car is different.

ok.......crap way to try to explain that sorry :(
Not really, I understand what you're saying.
What I'm saying is many GT4 "updated" cars still carry at least part of those physics over, if the general game physics are combined with individual car physics, you get 1+1 - 2. If a GT4 carry-over has 0.5+1 - 1.5. Totally different physics from a car compared to the rest.

It's not about exactly "how many" it's about the general half-assedness that must come with simply taking 800 models of "different" cars, and just upscaling their images and saying "that's good enough".
Well it's not for me.



I dont say that all models are vastly different from each other....but even a small change from one model to the next is still a different model. It's 1031 different models even if some of those differences are very small.
So what's the difference between the "Euro" and "US" S200's in the UCD?



I don't expect even the number 1 game in a genre to have no mistakes.....the mistakes come from the complexity of the game not from who is the number 1. I dont expect Call of Duty to have no mistakes just because it's the number 1 shooter......nor do I expect GT5 to have no mistakes just because it is the number 1 racer.....on the contrary when you model 1031 cars I would be amazed if there were no mistakes.......nobody can make a project that complex and not introduce 1 single error....that would b an impossible task.
It's not about having zero mistakes made. It's about having easily avoidable mistakes made.
Again the same example - Dodge Viper ACR '08 - Comes with fully adjustable downforce and suspension. "whoops, forgot that"? It's basically what distinguishes the ACR from the standard Viper. It's comparable to forgetting to put those things on a C5R, because the car is built to a racing league spec, period.
there's plenty more, this is just the one I find most intentional, yes I mean intentional, the only logical conclusion I can draw is they wanted to keep the car on par with other supercars in it's region. Because in GT, downforce always mean win.



Again the more complex the model and the longer it takes to work on it the more chance I would think there is to introduce an error......not less.
So the more detail you try to observe, the more you "forget" about a specific models obvious changes?


Yes you can say the exact same thing about b-spec. It doesn't change my argument at all since I am only talking about my opinion of what is important in the game. (as we all are).

I liked b-spec so I have no problem with them working on including it in the game.

I think a livery editor is a complete waste of time so I wouldn't want to see them waste their time making one.....

somebody else with different attitudes on what they want in a game will feel differently about different features.
Right, but you said:
However it's not as simple as saying if you dont want to use a livery editor don't use it.
After saying that exact phrase about B-Spec.

That's the real problem for PD. We all want GT5 to be something different based on our own individual preference for what we want out of the game. They cant possibly make a game that will make everybody happy. Nobody could.
That's an excuse. Yes, they tried to include to much, I think most agree with that, but it doesn't mean with smarter thinking and better implementation they couldn't have focused on areas more important to the higher percentage of customers.

GT5 has some features that other popular franchises are missing......just as those same franchises are missing features that GT5 has. However GT5 always seems to be held to a higher standard where it is expected to have every feature every other game has.
Name one feature GT5 has that over 50% of players can agree on is good, that no other game offers.
And no, the difference is, GT hasn't implemented a ground breaking feature in 10 years. Everything has pretty much stayed the same, so for those of us that have been playing, it's growing stale.
Each game goes like this: better graphics, more cars, more tracks (sort of) sometimes more races.
It's more, certainly, but nothing really new. B-Spec was new, but most don't care, and why would they? Sure, I've had some fun B-Specing, but it should never take place over actual game play.



They could have thrown money at anything........then the game would have every feature in the world and would have cost $5 billion to make and bankrupt both PD and Sony.........if you think this is a good idea please don't ever go into buisiness ;)
And this shows you've missed the point entirely. I never once asked for "everything".
I asked for something fresh, over re-creations of things not important in the first place, things like better/more advanced/not skewed tuning, less cars all properly modeled, a deeper A-Spec system that doesn't require a million races to reach the highest level, but instead rewards skill over repetition.
Online play that is stable, the same physics in every aspect, not different when you go online, a proper penalty system that doesn't allow the few leader boards they make to be overrun by imbeciles cutting every corner and grass bit they can find, or diving through walls.
And my list of things that could have been scrapped is far longer, far, far, longer.


You have to admire the persistence of those looking to tear GT5 down on GTplanet.

Internet.

Serious Business.
And those to defend it's honor.
You posted, after all.
 
CSLACR
So what's the difference between the "Euro" and "US" S2000's in the UCD?/QUOTE]


As I read this, I can only ask myself who's going to be the 1st to use this as an argument when they appeal to have a Euro spec S2000 legally registered and title in the US...lol
 
as i understand it the wheels on premium cars are modelled seperately from the car hence why you can do wheel swaps.....on standards they are part of the car model.

so on a premium putting different wheels on does not make it a different car model. on standards it does.

Thats not the way it was in previous titles.
 
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