And i guess you think life in general hasn't changed. I know that you might have an "out of the ark" or "passé" lifesytle but if you don't have satisfactory representation of damage or cockpit view and various other things in a "sim" in this decade then what would you expect?
I dont get the reasoning behind the smart response but
The past 4 iterations have been pretty much the same thing (besides adding more cars and tracks) over what 8 or so years ( doesnt mean " life in general" stayed the same ).Cockpit view and damage is new to GT, its been in Older sims since the 90's.
What makes you think they would make any more drastic changes than what they did if they havent all those years ?
Lol I remember cars couldnt even flip
To me it seems PD felt rushed, but I can't fully say that because more so this game had been worked on for 5-6 year up to its release. There had to be something there that PD hasn't told anyone as to why they had to take so long and still not be complete. However, that is the very reason why I cut them some slack because it wasn't there idea to give us an incomplete game. Yet it was more than a little incomplete considering how many patches have been put out. More so license deals may have fallen through the cracks and this is what put bigger delays on the game. With Forza and others, organizations may see them as bigger names to join up with and give them their info about their cars.
All in all I think PD had many issues in the development that we don't know about, I know certain race series didn't span out for the game like Kaz had intended. I also think they were a bit lazy and didn't have an alternative route and thus thought they could add to the game later on due to it being on a system that enables updates. Both are a loss for us obviously in some sense. Also I think the quest to make the best Simulator for Kaz had led him off the path and to try certain items that other games in the category like Forza have done. We will see how things go, but at the moment I'm not happy with PD development of the game, yet I feel they can pull through.
Hoping that PD will continue to improve the game is perfectly reasonable. Being frustrated at how slowly that is occurring may be justified too. Being angry at PD or deciding not to support them doesn't really make sense though. Heck, GT4 never got any updates. Once you bought it, that was it, no extra features to hope for or anything. I'm just glad PD has been giving us these updates at all. I know I certainly wouldn't want to go back to playing the game like it was at release.
AlphaEditionNo... i cant...![]()
So you're saying people are interested in identical spec cars from their own area? That doesn't make if a different car when it has the same specs. And when it's a 10kg difference between J-Spec and Euro/US spec it's still the same car, just a very slight option change.As I read this, I can only ask myself who's going to be the 1st to use this as an argument when they appeal to have a Euro spec S2000 legally registered and title in the US...lol
Not really, I understand what you're saying.
What I'm saying is many GT4 "updated" cars still carry at least part of those physics over, if the general game physics are combined with individual car physics, you get 1+1 - 2. If a GT4 carry-over has 0.5+1 - 1.5. Totally different physics from a car compared to the rest.
ToronadoPossibly. At the very least Standards don't control the same way as Premium equivalents do. Particularly when it comes to center of gravity calculations.
Far closer to a hundred than "a couple." With some of those mistakes being far more obvious than others.
No they don't.
No they haven't. In fact, it is well documented that several of them look considerably worse than they did in previous games, due to badly done livery edits and/or glitches.
It's possible you just haven't understood it.I'm sorry, but this means absolutely nothing! Still, you brightened up my morning 👍![]()
Why? Why must it always be one bad or the other? It already has 200 premiums, so why in your "alternate option" must it be "70 cars with average graphics and crap physics"? It already has 200, with better graphics and physics for PS3 games.It seems as if you just like to bash "standard" cars. And yes MOST standards look better or equal to cars from other racing games, I don't understand why people b**** about standard cars when these are the same people that complained GT5 was taking too long. Would you rather GT become a game were it's released every year with 70 cars average graphics and crap physics? Honestly I still think GT doesn't have much competition , maybe SOME (forza) but that's about it.
It's possible you just haven't understood it.
What I'm saying is many GT4 "updated" cars still carry at least part of those physics over, if the general game physics are combined with individual car physics, you get 1+1 - 2. If a GT4 carry-over has 0.5+1 - 1.5. Totally different physics from a car compared to the rest.
Ok, so unless one uses correct coding it's impossible?I'm sorry mate, but I am a software engineer by trade and that means absolutely nothing. It's just that much of a bad analogy that I would have edited it out and pretended it never came out of my head. Plus your 'science' is baseless. I presume you have the original GT5 source code to peruse which is how you have come up with your assumption? 👍 💡
It seems as if you just like to bash "standard" cars. And yes MOST standards look better or equal to cars from other racing games, I don't understand why people b**** about standard cars when these are the same people that complained GT5 was taking too long. Would you rather GT become a game were it's released every year with 70 cars average graphics and crap physics? Honestly I still think GT doesn't have much competition , maybe SOME (forza) but that's about it.
Ok, so unless one uses correct coding it's impossible?
Or you can't understand it.
There is a set of physics, for the whole game.
There are separate individual car physics.
If a car has a different set of physics, the physics can't be the same on the track.
Some cars in GT5 don't drive naturally at all compared to most of the cars in the game, these cars all drive almost exactly like they did in GT4.
This means the individual car physics override the main physics, it plays a larger role in the operating physics of said car then the "main" physics.
And what do you think those "attributes" are, exactly?How exactly have you discovered that there are two separate physics models? Surely, there is one engine for the game physics with each individual car having different attributes which affects the way the car behaves in the physics engine?
Like I said, show me the source code for GT5, then we can argue away all day long. But your original point is baseless and it's not that I don't understand it. It's that it makes no sense![]()
And what do you think those "attributes" are, exactly?
Yes, but not the answer I'm looking for.Different parametres? Why do you think the GT by Citreon was a Gt car first and a real car second? Because Citreon gave PD the details on its running gear, and its physical attributes (Weight, wheelbase etc.) and then they simply punched in the numbers and were set from there.
And what do you think those "attributes" are, exactly?
It seems as if you just like to bash "standard" cars. And yes MOST standards look better or equal to cars from other racing games, I don't understand why people b**** about standard cars when these are the same people that complained GT5 was taking too long. Would you rather GT become a game were it's released every year with 70 cars average graphics and crap physics? Honestly I still think GT doesn't have much competition , maybe SOME (forza) but that's about it.
Passive-aggressive nationalism?
"Maths" is 13 year old speak in the U.S., maybe wherever the keyboard you're behind it's different, but it's still going to sound like child's play behind my keyboard.
Physics are not a "subjective" section. Of course people can still come up with incorrect opinions, and theories, but physics themselves, are not open to discussion, they are what they are.
And GT5's physics are off in almost, if not, every single way. It's not just the game physics, there's online, offline, individual car, and tuning/tires physics, all of which have holes.
I think most agree that despite all the inconsistency's, the overall "feel" is still pretty realistic, but that doesn't change the errors or make them go away.
Yes, but not the answer I'm looking for.
What do these "attributes" equal in the "eyes" of the physics engine?
Take the idea not the literal.
And your explanation shows why you don't understand. Understanding appreciation has no correlation to refuting likes and dislikes.
Which is exactly why you'll never see me buy a Macy Gray cd only to get on her twitter page and comment on what she should do for her next cd to satisfy me.. you seem like an intelligent person so, your purchase of gt5 was proceeded by reviews of the game outlining its features, as well as youtube vids of gameplay right? I mean I didn't even get the game until @ at least 6-7 patches were released, and I alrdy was made aware of them by doing my research as a consumer long before any purchase was made. So I would have no place to demand more from a product I was fully aware of. Truth be told, I think the only ones who have 1/2 an argument for demanding more of the game are those who have yet to purchase it...if you alrdy have it you made your choice, no crocodile tears now....
Yes, but not the answer I'm looking for.
What do these "attributes" equal in the "eyes" of the physics engine?
I'm not sure that you comprehend what an algorithm is, or how variables affect it. Until you do, my counter discussion is entirely without merit.
"GT5 is magic and you can see it inside a TV"![]()
I didnt buy GT5 and at this point I have no interrest at all in buying GT6. And thats coming from someone that owns ALL the GT games including the PAL and JPN versions. You might think people will buy it but the reality is, some people truly have given up on PD... Including myself.Let's be honest with ourselves here, even those who are rather critical of PD will be buying GT6.
What is below
Imagine the physics engine as a giant Microsoft Excel spreadsheet, where you punch numbers in and out comes a response. The numbers put in can be anything relating to the handling and performance of the car (weight, power, suspension travel); you name it, it has a value that gets entered into said spreadsheet. Complex algorithms (calculations) are performed by the program (algorithm), and spits out various other answers from combigning the initial values together. The values that are spat out, are what makes the car handle how it does.
Actually the GT5 forums have been in an uproar since GT5 came out. GT5 did this to itself with the standard car crap. The other games are just making this game look even worse.wow this is crazy forza 4 has these forums in a uproar
Right on the money
This is why I do not believe that standards differ from premiums in the physics stakes. Online differs slightly, perhaps by using a slimmed down version of the physics engine due to memory resources being tight. Maybe the number of calculations performed per second is reduced resulting in the handling of cars being different to offline.
If you like that comparison, then let's put it this way: standard cars in that excel spreadsheet have more "default values" and "computed approximate values" than premium cars, because they have been imported from a smaller spreadsheet (GT4) which is backward-compatible but less sophisticated.
The result is that even though the physics engine might be the same, many standard cars behave occasionally in odd ways in certain situations.