Endurance events in GT5??

  • Thread starter Thread starter AleksandarSRB
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What if they added a mid race save based on the intervals from the last completed lap by each car. When you resume, you start on the front straight, as if it was a flying lap start. Everyone starts at an identical speed to the start of the rolling start races, but spaced out in intervals based on what was saved. That way, there's minimal chance of crashes. Cars that start at points where they may collide (for example, finished the last lap side by side) could start ghosted until they are out of the collision box, or start side by side if the game permitted it. I think something like this would work.
 
"Le Mans 24 Hours" (PS2) had mid race saves in the 24 hour race but you had to enter the pits in order to save. 10 years ago, no problem at all. I EXPECT this to be implemented in GT5.
 
The problem with 24hr races aside from the sheer longevity is the issue with AI. The longer a race becomes the harder it is to shape the AI to make it interesting and appealing to the user. I used to do the 60 lap Endurance Race on Daytona in GT3 but within half a dozen laps I was totally out of sync with the other cars.

Online against other human players would be more fun in that sense, albeit more fraught with issues like the host resetting mid-race.

B-Spec could be interesting in this however. As someone noted earlier, the scope for the user to train drivers up to take over part of the race is a potentially good addition for endurance race. I imagine that however good you got an AI driver trained to be he would always be a certain percentage slower per lap than the average time you managed when you were in control. There has to be a motivation to get the user to drive as much as he can manage as he is the lead man in the team so to speak and is the one who can get the best lap times.
 
Wouldn't it be great if PD release an app for iPhone or iPad that allowed you to check progress when you are away from the cockpit during an endurance race and make decisions remotely like different strategies or tyres because the weather forecast looks like it is changing.
 
Ok too may Quotes for me to do on a PS3 browser..
As to the bathroom break, you'd think you'd do that before starting a 24hr race.. Your supposed to plan this kinda thing.. And I still say switching between specs in the pits like in GT4 would be nice, after 3-4 hours I would like to stop and eat you know.. and sleep.. I usually have to pit every 6-7 laps at Nurburgring at around 8min laps.. in that same amount of time while the Bspec drives you can do anything and then get back to bussiness when done.. Plus the man did say our friends will be able to race our ¨remote driver¨.. im hoping we can switch to that driver in those extra long races..
 
Wouldn't it be great if PD release an app for iPhone or iPad that allowed you to check progress when you are away from the cockpit during an endurance race and make decisions remotely like different strategies or tyres because the weather forecast looks like it is changing.

You can control remote races from any computer via a web browser, so essentially, we can do so with an iPhone. I'll definitely try that one when the time comes.
 
A 24hr race online isn't possible unless they run dedicated servers and u race with some pretty dedicated players. It would be awesome but logistically it would be tough. As for bathroom and food stops, in endurance races it isn't unheard of for drivers to have a wee during their stint but in a game u can always pause it if ur mid stint...
 
A save option is certainly welcomed, but I think there should be limitations to when you can save. If you can save every time you pit, then it kind of ruins the point of an endurance race.

Assume that someone is in the middle of the 24hr Nurburgring and built up 1 lap ahead of the 2nd car. The player decides to pit every lap to save and can afford to do it for the rest of race without losing his 1st position. Let's just say he screwed up horribly right at the beginning sections and got massive damage on his car. In this case, he would lose alot of his time if he chooses to drive the whole lap of Nurburgring on a messed up suspension or tranny. With a save that was just from last lap, he can reset the game, load up where he was 3 minutes ago, and "rewind" the damage. Of course this is personal choice, as a player can choose to abuse the system by pausing the game even if there isn't a save option.

I'm not saying there should be no saves for the whole 24 hours, but it should be limited in how many times you can save during a race to give players some flexibility and still make it a challenge for everyone.
 
I pretty much cheated with the 24h 'ring on GT4.. with B-Spec. Took around 12 hours, I was never going to leave my PS2 on for 24+.
 
They could just revert back to save after they have a shunt but PD could implement something that doesn't allow u to go back to a previous save after u start from that save.
 
A save option is certainly welcomed, but I think there should be limitations to when you can save. If you can save every time you pit, then it kind of ruins the point of an endurance race.

Assume that someone is in the middle of the 24hr Nurburgring and built up 1 lap ahead of the 2nd car. The player decides to pit every lap to save and can afford to do it for the rest of race without losing his 1st position. Let's just say he screwed up horribly right at the beginning sections and got massive damage on his car. In this case, he would lose alot of his time if he chooses to drive the whole lap of Nurburgring on a messed up suspension or tranny. With a save that was just from last lap, he can reset the game, load up where he was 3 minutes ago, and "rewind" the damage. Of course this is personal choice, as a player can choose to abuse the system by pausing the game even if there isn't a save option.

I'm not saying there should be no saves for the whole 24 hours, but it should be limited in how many times you can save during a race to give players some flexibility and still make it a challenge for everyone.

This is similar to the resolution I would propose. Just allow one save for every 8 hours or so. However, you can use them whenever you like, as long as you are in the pits.

So, if you are racing a "6hr Spa Classics" tough luck. You need to do that all in one shot. But if it is a 24hr Nurburgring, then you get 3 saves you can use. If you like, you can use all of these saves on your first three pit stops, but knowing you are out of saves for the rest of the race.

Or something like that.
 
It would be cool to have co drivers in a lobby that you could switch with at any pit stop. Have it so both partys have to confirm it before the switch so you can't switch to someone who isn't at the ps3 or isn't who you want to switch to.

edit: for online endurance races
 
A 24hr race online isn't possible unless they run dedicated servers and u race with some pretty dedicated players. It would be awesome but logistically it would be tough. As for bathroom and food stops, in endurance races it isn't unheard of for drivers to have a wee during their stint but in a game u can always pause it if ur mid stint...

Now how long would you consider this stint to be.. I think after relieving myself before starting a stint i should be able to go 3-4 hours before nature calls again..
 
They could just revert back to save after they have a shunt but PD could implement something that doesn't allow u to go back to a previous save after u start from that save.
 
Now how long would you consider this stint to be.. I think after relieving myself before starting a stint i should be able to go 3-4 hours before nature calls again..

Normally it works out fine and u don't have to but if the urge sneaks up on u, which it can and will if u endurance race enough, especially with how important hydrating is, u can't change your strategy just because u have to have a wee but u can't focus on holding it in if it gets too bad.
 
Normally it works out fine and u don't have to but if the urge sneaks up on u, which it can and will if u endurance race enough, especially with how important hydrating is, u can't change your strategy just because u have to have a wee but u can't focus on holding it in if it gets too bad.

This is true... But what i wanna know is how long is you average stint...
 
Is this thread on the verge of stating we should all hold our piss breaks back during endurance races? :yuck::crazy::scared:

If anyone is even considering that thought... Here is the answer, NO.
 
Now is the time someone will chime in and say (you shouldn't be able to pause to go to the bathroom GT is supposed to be a simulator and it should make sounds like your in pain holding it in, GT is so unrealistic).

I like the 1 save per 8hrs but maybe would like 6hr time frame a little better as most of the time I won't have 8hrs but may fit in 6.
 
Is this thread on the verge of stating we should all hold our piss breaks back during endurance races? :yuck::crazy::scared:

If anyone is even considering that thought... Here is the answer, NO.

lmao... well it started with wether will be able to change specs in the pit if we have the glourious option of playing an enduro race online... somebody didnt like the idea of racing against a remote driver... I wish somebody would answer my stint question... All piss stuff aside I would really like to know...
 
At LeMans in real life you cannot go over 4hr stints and no one driver can drive more than 14hrs.
 
I pretty much cheated with the 24h 'ring on GT4.. with B-Spec. Took around 12 hours, I was never going to leave my PS2 on for 24+.

Why? What's the danger?
I left mine on for 23 days straight during one 24hr race (got sent away on a 9 day business trip midway through!!) and it's a 2001 PS2 fatty. Still working impeccably after 9 years of constant abuse.
Contrary to popular belief switching on and off electrical devices frequently is more likely to do them damage than leaving them on at an equilibrated state for a long period. Electrical component failures rarely occur when powered up and maintained at a stable operating temperature, but most likely when they're experiencing the power-up spike.

On another note, there's double posts by 3 different users on 4 different occasions within 3 pages of this thread. Please take note of the "Edit" & "Multiquote" functions and PM me if you'd like instructions on the use of either.
 
I haven't used B-spec too much yet. On GT4 I raced 18hrs +food and bathroom breaks straight, took a nap and finished after.

I was 17 then I think. There is no way I could do that now though.
 
They could just revert back to save after they have a shunt but PD could implement something that doesn't allow u to go back to a previous save after u start from that save.

This would be nice, some sort of race 'snapshot'. After chosing career mode you'd go back to that point, after which the game deletes the snapshot (leaving the actual game save data intact).

If they come up with something, I think it would really add to the game. It would be great to be able to drive a full 24 hour enduro yourself without risking a divorce, being grounded, getting fired or whatever evil punishment life has in store for you.
 
I think you should be able to save on any pit stop as many times as you want.

The thing is, all of us have different ways that we want to play GT5. If YOU think that it is fair that you should only be able to save every 8 hours, then set that goal for yourself.

On a weekend where I have the time to do it, yea, I would like to set rules for myself and try to go as long as I can without saving but, some of us have a job or a business to run, a home to take care of, kids, wife, etc. Things come up. I can't tell my family "do not bother me for 24 hours because I'm playing a game." :ouch:

I think it should be flexible so everyone can enjoy it, and it should be up to you whether or not you "cheat" by saving the game a bunch of times.

Just my two cents.:sly:
 
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I think it should be flexible so everyone can enjoy it, and it should be up to you whether or not you "cheat" by saving the game a bunch of times.
...

While I agree with you that flexibility is a good thing, I also think that a certain sense of not being able to go back (the idea of SavageWhiteDude) will add to the experience of the game.
I think just about everyone will cheat if possible after they've hit a wall, ruined the car are looking at losing a race 20 hours into a 24h enduro because some stupid mistake (or bad AI driving, 'It wasn't my fault'). Having some form of not being able to go back makes it more exciting, makes you think more about how you drive, makes you push the car only to the limits of what you are sure you can handle, etc.
 
While I agree with you that flexibility is a good thing, I also think that a certain sense of not being able to go back (the idea of SavageWhiteDude) will add to the experience of the game.
I think just about everyone will cheat if possible after they've hit a wall, ruined the car are looking at losing a race 20 hours into a 24h enduro because some stupid mistake (or bad AI driving, 'It wasn't my fault'). Having some form of not being able to go back makes it more exciting, makes you think more about how you drive, makes you push the car only to the limits of what you are sure you can handle, etc.

Yea I definitely agree with the idea of SWD, that you shouldn't be able to go back to previous saves, but I just don't think you should have to go "x" amount of hours before you can save the game.
 
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