Endurance events in GT5??

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It would be cool to have co drivers in a lobby that you could switch with at any pit stop. Have it so both partys have to confirm it before the switch so you can't switch to someone who isn't at the ps3 or isn't who you want to switch to.

edit: for online endurance races

This possibility was mentioned before in different threads by me and others and it would be nice to indeed have a team ( not random but selected people/friends you can trust and who have similar ability ) of about 3 or 4 people or at least 2 to switch seats online in a 24 hour event.
Maybe teaming up people living in different timezones around the world so that at night you yourself could take a nap and take over the wheel next morning like it's done in a real endurance race.
The trouble ofcourse is synchronizing ( ignoring for now connectivity issues which could arise ) and to adress that B-spec Bob could perhaps always be employed in those circumstances.
And to organize it might be difficult, not everyone has a day off at the same time to be able ( or willing ) to participate for hours and hours straight.
And even when this all might be of minor concern, I don´t know if it´s even technically possible to have multiple players online using the same car.
 
Yea I definitely agree with the idea of SWD, that you shouldn't be able to go back to previous saves, but I just don't think you should have to go "x" amount of hours before you can save the game.

In that case we are completely on the same page :)
 
I think there will, almost definitely be 24hour races. and you'll be able to switch to B spec, Doubt there will be any online features though
 
They could just revert back to save after they have a shunt but PD could implement something that doesn't allow u to go back to a previous save after u start from that save.

Best way to handle it IMO. 👍
 
guys.... GAME... say it with me .. GAME


Not everyone has 8 hours to play or wants to play for 8 hours and not everyone has a wheel to play with and no everyone knows the perfect racing lines or wants to find out how much a slight change in camber can effect the car over a long period.


Yes having the ability to play it like a proper career is brilliant and all some want. But everyone plays it differently.

Jsut as someone before said save every 8 hours is good another poster said 4 hours. And both are obviously commited enough to be posting on a forum about a game yet to be released!


If you want to play it where you can't go back and change anything, then you should be able to do that, but just because others may only have an hour or maybe 2 to play, doesn't mean that shouldn't be allowed to play teh game.


Yes, if your directly competing then the same rules have to apply to all. But your not, everyone is playing for there own satisfaction.

To me, if you want to play with standard physics and traction control on and and a bit of stability control and then play in 30 minute blocks then your as entitled to do that in your own time as someone else is to play with professional physics, spend a week going over the circuit tuning the car and making it perfect and then racing in proper stints.


No one has the right to tell others how they are too enjoy the game if it doesn't affect you.
 
HPT
I think there will, almost definitely be 24hour races. and you'll be able to switch to B spec, Doubt there will be any online features though

I agree there. Could you imagine getting through 75% of an endurance race and your connection to the server is broken! I would be pissed :banghead:
 
Is this thread on the verge of stating we should all hold our piss breaks back during endurance races? :yuck::crazy::scared:

If anyone is even considering that thought... Here is the answer, NO.

Ever heard of a pause button?
 
I agree there. Could you imagine getting through 75% of an endurance race and your connection to the server is broken! I would be pissed :banghead:

Ahahah that happened to me when I played GT2 whole street lose electricity and I was just 2 lap from end of race! :indiff: So I expect to see save game options in endurance races... :)
 
I was about to post a long rant about how pathetic it is to make the console do the race for you (B-Spec) and that instead of such a lame feature we should have the ability to save when pitting.

I was also about to write about why saving in the pits, provided the game is realistic, is not an incentive to cheating. I perfectly remember that a full pit stop (fuel / tyres) usually costed me nearly 1 minute of track time and that I once lost a 24 hour race (in the old Le Mans PS2 game) simply because unexpected family duties forced me to leave home and so I pitted well ahead of schedule in order to save the race. That ruined it, never could get ahead of the Audis again iuntil the end.

Finally, I was about to write that I fear very much that the love Kaz has for his B-Spec mode made him think midrace saves weren'tr really necessary.

But no need. The game will be released in less than a month, so it's already locked and "golded" by now, nothing we could write here matters now, even if PD keeps a close eye on these forums. Whatever ... let's just hope for the best. 👍
 
Ever heard of a pause button?

The problem is nobody will care or remember in thirty years that you've completed the 24 hour race without saving. Having the save option at pit in is a good thing, those that don't want to use it, don't have to. I love endurance races, but power outages where I live are very common. Imagine getting to the last lap & the power goes out. I know some people will do the race 24 continuous, but are you willing to sit another 24 hours after losing power. :)
 
Adult-Diapers.jpg


a sound investment
 
The problem is nobody will care or remember in thirty years that you've completed the 24 hour race without saving. Having the save option at pit in is a good thing, those that don't want to use it, don't have to. I love endurance races, but power outages where I live are very common. Imagine getting to the last lap & the power goes out. I know some people will do the race 24 continuous, but are you willing to sit another 24 hours after losing power. :)

:confused:

You don't need to save the game for a toilet break but a save for every 3 - 4 hours would be ideal.
 
To me, if you want to play with standard physics and traction control on and and a bit of stability control and then play in 30 minute blocks then your as entitled to do that in your own time as someone else is to play with professional physics, spend a week going over the circuit tuning the car and making it perfect and then racing in proper stints.

No one has the right to tell others how they are too enjoy the game if it doesn't affect you.

Well of course everyone can choose to do whatever they want. I don't think anyone here is trying to be elitists by claiming they can do a enduro in one go. I think what everyone here is talking about is that there should be a distinction between a "sprint" race and an "endurance" race. There's a reason why it's called 24hr Endurance vs. the Sunday Cup. It's more than personal satisfaction, it's also the rewards from completing endurance races. Endurance races are "hardcore" and aren't meant for casuals. Its main purpose is to test both the car and the physical and mental strength of the driver under a prolonged period of pressure and requires serious commitment.

If saving was unlimited and available whenever you pit, then the basic fundamental of an endurance race would be wiped out completely. We might as well call it "Sunday Cup X 100". There would be no difference between sprint races and endurance races, just that you have to save more often for endurance.

We understand that not everyone has time to drive 24 hours. In your case, you only have the time for relatively short races, that's fine. But why should you be rewarded the same prize even though you didn't pull the same weights as those who did? Thankfully, PD took this into consideration and has already given everyone the option to do these races through B-Spec and still earn the rewards.

If so, then what's the point of dumbing endurance events down even more and turn it into a series of sprint events on the same track that anyone can spread over months? It would be pointless to do endurance races.

End note, endurance races takes serious sacrifices and they aren't something that everyone can stomach.If you don't have the time for endurance races, then don't do it, you got B-Spec. But if you want to do Endurance races in A-Spec, then you should be ready to commit your time and energy for it and not ask for an easy way out.

In the end, the "Start" button will be everyone's best friend in any race so we can all take a quick break and catch up on life with it.
 
...
But why should you be rewarded the same prize even though you didn't pull the same weights as those who did?
...

I don't agree with you, at least not in the context of savegames for enduros.

Driving an enduro in GT doesn't require that much more skill than driving 10 lap races. The only differences are that you need to watch your tyre wear (which was no problem at all in GT4, I don't think it will be a big issue in GT5) and that you need to be able to drive on the track for a longer period of time without making mistakes (but if you nail a 10 lap race, you probably know the track well enough to do enduro's).
The only thing you really need is a lot of free time. In my opinion, the fact that someone has a lot of free time doesn't mean (s)he deserve a 'special' reward. Someone with a wife, a kid and a day job who manages to squeeze in an enduro with a lot of saving deserves that prize car just as much.

I do agree that it is nice to have some rewards that are only for the more skillfull players (if only for the fact that that helps the game last longer), but they should be given to players who actually show skill.

...
If you don't have the time for endurance races, then don't do it, you got B-Spec. But if you want to do Endurance races in A-Spec, then you should be ready to commit your time and energy for it and not ask for an easy way out..
...

So now you say it's ok for people to have the reward, but they can't have the
fun of experiencing (parts of) the dynamics of enduros?
As someone said before: It is a game...
 
Hmm, it is a tough one,

In GT4 I A-spec'd all of Nurburgring and La Sarthe, playing for a bout 6 hours a night for most of the week on each, just pausing the game and praying for no power cuts between each session, in that respect I am not 'hardcore' enough to claim I think saves are a bad idea and only those that do it in a real 24hr's should get the top prize, but, I do agree with the point above..

If you take the "endurance" out of endurance racing, then you are just racing a normal championship race.. 5-10 laps.

I doubt PD would be able to release a game that REQUIRED people to play none stop for 24hrs straight, so the pause button is a given... therefore the HARDEST an enduro can ever be can involve pausing every now and again for sleep etc. even if it takes two weeks... it is do-able.

Being able to save during the race really takes the edge off the race, if you fudge up, you can always go back to the last save. And I don't think you should be able to do that... so maybe the console should save your progress at 6 hour intervals, but not allow the save to be re-loaded more than once.

Another idea could be that the console monitors how long you are playing for between pauses/saves, and the more chunks it is broken in to, the less of a reward you get.

For example:
12 × 2 hr stint = disappointing prize car 100,000cr
4 × 6 hr stint = average prize car - 500,000cr
3 × 8 hr stint = good prize car - 1,000,000cr
2 × 12 hr stint = excellent prize car - 2,000,000cr
1 × 24 hr stint = excellent prize car - 4,000,000cr

..and maybe you have to nominate the strategy before hand.

I'm not an elitist. I'll play GT5 like I have every other installment, SD-TV, standard controller, automatic, few/no driver aids, bumpercam.. and I will enjoy it, but sorry.. anyone that thinks they have conquered an Endurance races by breaking it in to managable chunks (edit:) as much as someone who as done it in one sitting, is majorly deluded...

... it's an endurance race, it should be difficult, physically uncomforable and tiring by the time you get to the end of it.. that is the challenge! Otherwise it is NOT about ENDURANCE!

.. and B-spec should be removed ;)


Multiplayer would be a great option, but only when your team are the only real people in the race, I can see that being pretty easy to implement by PD (even if you and your mates had to co-ordinate via phone etc.).. where it might fall down is against other 'live teams'. With only your team racing the game can pause itself (the other cars) to catch-up/transfer data etc., if necessary - i.e., if the server detects a connection drop it can pause/wait 5 mins before dropping the race to give you time for you to phone your mates and get them back into the race... that couldnt be done with multiple online real teams.
 
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"The only thing you really need is a lot of free time. In my opinion, the fact that someone has a lot of free time doesn't mean (s)he deserve a 'special' reward. Someone with a wife, a kid and a day job who manages to squeeze in an enduro with a lot of saving deserves that prize car just as much"...

So now you say it's ok for people to have the reward, but they can't have the
fun of experiencing (parts of) the dynamics of enduros?
As someone said before: It is a game...

No offense intended...so take it easy guys. :)

Whether you do the endurance race in A-Spec or B-Spec, you still get the same Prize car. You just need to power up the PS3, load up game, run the Endurance in B-Spec and after 24 hours pick up the prize. The fact that you are trying to do an endurance race in 100% A-Spec is to get the experience of doing an endurance. Endurance races aren't meant to be done in multiple 1 to 2 hour sessions, and the true fun doesn't come from doing that. If you get "endurance fun" from doing 48 30 minutes sessions and span it over 48 days, then all powers to you, it's already possible with the "Pause" button.

Instead of asking for unlimited saves whenever you pit and the ability to save every 30 minutes as requested and destroying the whole meaning of endurance racing, why not plan the enduro out and play it over the holidays or a longer vacation when you have a bit more personal time? If you don't even have that kind of time for gaming during holidays, then that means you've got more important things to deal with than worrying about unlimited saves during GT5 endurance races. Again, not attacking anyone, so don't jump on me with a hammer...:scared:

I'm happy if we can save during enduros. But it shouldn't take away the fundamental feature of an endurance, and unlimited savings during an endurance race takes away the challenge that people sought out in the first place.

Then again, whatever floats your boat, go for it. No one here is forcing anyone to do anything.👍
 
I LOVE endurance events
I can't wait to drive my first 4 hour race on LeMans NIGHT+Rain AWESOME
watch some GT 5 LeMans videos there you can find a LeMan car driving in the night amazing
 
Playing a game solo for 24 hours straight might be perceived by some as hardcore, to most as impossible ( or undesirable ) and I guess a lot would suggets you might need help.

Not only that, in real life enduros you are forced to have multiple teammates to take turns for obvious safety reasons and sitting 24 hours straight behind a telly providing input might be much safer but hardly much saner.
It's therefore even more realistic when racing an endurance race solo to let B-spec Bob take a few turns whilst you rest.
Pausing it still makes the total mileage made by yourself much larger than any real life racing driver would achieve in any endurance race ( so still 'unrealistic' but I understand those who wish to drive it all themselves to an extend ).

Best way to tackle it might be just inviting some friends over at your house who are up for it, in my case this would be a problem as I don't have many who share my interest in GT5, or when they do ( somewhat ) are able enough to actually finish a few laps without crashing and would probably use it as an excuse to get free beer at my expense.
Online driver switches ( mutiple players sharing one car ) like I suggested in one of my previous posts might provide an interesting solution and challenge in itself but there also are multiple technical and organisational drawbacks and potential difficulties.

If these could be overcome to a large extend ( although technical issues like connectivity or powercuts would remain a risk ) this might actually be great fun to share a car with your PSN-buddies and race others online ( or what MatskiMonk suggested, online with AI opponents which would be more practical to organize I guess ).
Sure it would need a lot of organizing but so does a real 24 hour event, hence why they don't take place each weekend, and even when powercuts or connectivity issues arise you can blame, like in a real 24 hour race, technical failure.....
Or be made aware this still is just a game after all ( and I think the price for winning should remain the same no matter how you've achieved it, there shouldn't be a bonus for insanity, excuse me, being hardcore ).
 
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So now you say it's ok for people to have the reward, but they can't have the
fun of experiencing (parts of) the dynamics of enduros?
As someone said before: It is a game...

How exactly do you suggest someone enjoys the dynamics of endurance races if they don't have the time to do it though? I don't have the time to do endurance races, so it's B-Spec all the way for me and I am okay with that. Be prepared to accept that you are going to have to miss out on doing some content in this game. That is okay, it is a very large game and you can't expect Polyphony Digital to make everyone happy. That isn't reasonable.
 
Playing a game solo for 24 hours straight might be perceived by some as hardcore, to most as impossible ( or undesirable ) and I guess a lot would suggets you might need help.

Not only that, in real life enduros you are forced to have multiple teammates to take turns for obvious safety reasons and sitting 24 hours straight behind a telly providing input might be much safer but hardly much saner.
It's therefore even more realistic when racing an endurance race solo to let B-spec Bob take a few turns whilst you rest.
Pausing it still makes the total mileage made by yourself much larger than any real life racing driver would achieve in any endurance race ( so still 'unrealistic' but I understand those who wish to drive it all themselves to an extend ).

Best way to tackle it might be just inviting some friends over at your house who are up for it, in my case this would be a problem as I don't have many who share my interest in GT5, or when they do ( somewhat ) are able enough to actually finish a few laps without crashing and would probably use it as an excuse to get free beer at my expense.
Online driver switches ( mutiple players sharing one car ) like I suggested in one of my previous posts might provide an interesting solution and challenge in itself but there also are multiple technical and organisational drawbacks and potential difficulties.

If these could be overcome to a large extend ( although technical issues like connectivity or powercuts would remain a risk ) this might actually be great fun to share a car with your PSN-buddies and race others online.
Sure it would need a lot of organizing but so does a real 24 hour event, hence why they don't take place each weekend, and even when powercuts or connectivity issues arise you can blame, like in a real 24 hour race, technical failure.....
Or be made aware this still is just a game after all ( and I think the price for winning should remain the same no matter how you've achieved it, there shouldn't be a bonus for insanity, excuse me, being hardcore ).

My thoughts exactly. In actual 24h endurance races, the teams are usually made of 3 drivers. Meaning that one is "limited" to 8h of racing, and having the teamates dealing with 2/3 of the race (thus 16h where you are not driving).
 
For those of you who have enough online buddies to do the enduro as a team (if possible), how will it be determined who gets the prize car and the money? Lets say that you win an F1 car and $1 mil credits. How will that be split? Will each teammate get a car and the full money? Or will everyone be racing to fill another driver's garage? So a team of four would essentially have to win the same race 4 times to earn each teammate a car? That would require ALOT of time!
 
For those of you who have enough online buddies to do the enduro as a team (if possible), how will it be determined who gets the prize car and the money? Lets say that you win an F1 car and $1 mil credits. How will that be split? Will each teammate get a car and the full money? Or will everyone be racing to fill another driver's garage? So a team of four would essentially have to win the same race 4 times to earn each teammate a car? That would require ALOT of time!

Is this even possible? For online races I assumed we were talking about endurance races against other players. In which case there is no reward. I haven't heard anything about doing online races against other players, giving you rewards.

When you do a race for someone else with your B-Spec profile, i'm not sure how the rewards are done with that.
 
For those of you who have enough online buddies to do the enduro as a team (if possible), how will it be determined who gets the prize car and the money? Lets say that you win an F1 car and $1 mil credits. How will that be split? Will each teammate get a car and the full money? Or will everyone be racing to fill another driver's garage? So a team of four would essentially have to win the same race 4 times to earn each teammate a car? That would require ALOT of time!

Well, considering it a possibility for now ( knowing full well it probably isn't ) I'd say it could be possible ( and reasonable ) that if this feature would be included each player would receive a car each and full price money ( as there isn't one winner and a few helpers but 3 or 4 winners ).
The biggest argument perhaps would be who would provide the car to race with I guess, the winning results would be dealt with in-game I reckon when this element is designed to be used.
 
If we can race online as a team, I'm sure there will be a 'host' and clients on the team, just like the way a server is setup. The 'host' team member acts as the leader, and chooses/supplies the car, and tunes it for the race. I would assume all team members who drove in the car would get the same prize.
 
If we can race online as a team, I'm sure there will be a 'host' and clients on the team, just like the way a server is setup. The 'host' team member acts as the leader, and chooses/supplies the car, and tunes it for the race. I would assume all team members who drove in the car would get the same prize.

I would imagine the tuning or better put the set up could also be a compromise set up created in a free practice session to suit each player as they each could have a few laps and discuss afterwards which final set up to use in the race.
Or perhaps have seperate set ups which change when the other player takes the seat and it automatically alters the car to the preferred set up of each player.
Maybe there should be a slight bonus to act as an incentive for the player ( or leader ) willing to provide the racecar as it will have gathered some significant mileage afterwards and may need some restoration.
 
That actually brings another question up. Will online racing contribute towards chassis and engine wear? If not, that incentive wouldn't be needed.
 
That made me think if online racing will progress the race day updating the used car lineup. I would think not meaning if theres a low mileage car you want and don't have enough money you could race online a few races and not have to worry about it cycling out. That is assuming we get a monetary reward online like in prologue.
 
That actually brings another question up. Will online racing contribute towards chassis and engine wear? If not, that incentive wouldn't be needed.

I guess it won't be any different than offline, why would it be? Never actually entered my mind to be honest that chassis and engine wear ( and mileage perhaps ) would be different or irrelevant online, as in being temporarily disabled you mean?
Could be perhaps, and then indeed it would be irrelevant to give any incentive as the consequences would be none.
 
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