CAMAROBOY69
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- CAMAROBOY69
Thank you!! That is VERY helpful! I will keep this saved for my next play through.The choices start with "Mass Fusion", where you will side with the Institute or the Brotherhood.
In "The Battle of Bunker Hill", you have the option of warning the other factions. If you alert Desdemona, she will tell you how to look after the Railroad's interests. When you meet with Shaun at the end of the quest, you have to pass a charisma check to keep the Institute on-side.
During "Pinned", you may become an enemy of the Institute - but if you pass the charisma checks in dialogue with the Minutemen, you keep both factions on-side.
After "Powering Up", you will get "End of the Line". Shaun will ask you to kill Desdemona. However, if you speak to her, you have the option of warning her. I suggest that you take the opportunity to finish "Underground Undercover" before you warn her; it won't affect your relationship with the Institute.
After that, you will start "Rockets' Red Glare", which puts the Railroad against the Brotherhood. It's the same sort of quest as "Airship Down", but it plays very differently:
At this point, you unlock "The Nuclear Option"."Airship Down" has a frontal assault on the Brotherhood, followed by the defence of Liberty Prime while it is reprogrammed. "Rockets' Red Glare" has you steal a vertibird from Cambridge Police Station, then infiltrate the Prydwen to plant bombs.