Fallout 4

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Sorry for double post, but finding this a good place to sound out others' opinions! Regarding the Lorenzo Cabot mission:

Saved this just outside the lab he is imprisoned in, then went down the route of freeing him, and returning to Cabot House whereupon he sided against me (perhaps because I had just badmouthed him to Jack) and I had to kill him. This is obviously the least favourable outcome as the other Cabots perish, as does Lorenzo. Then replayed from the save, freed Lorenzo again but helped him kill the Cabots. Still wasn't happy as the guy is clearly insane, but agree with him that his family had leeched off him all this time.

So checked Youtube and the alternative is to not free him and allow him to die from the zeta radiation in his chamber. As reward, Jack gives you some gun modified from the headdress thing, and the other Cabots survive, for now anyway.

I've kept the save and I'm genuinely unsure which path to take. Does Lorenzo stick to his word and keep giving you his serum of immortality? Does it really make any difference to the game? Does he get bored and cause more shenanigans? The safe option I guess is to let him be killed in the chamber, but the Cabots really are a bunch of vampires. Also one of the raiders outside the chamber dropped some serum...is this the same serum? Finally, I think I'd rather Edward Deegan survived, even if his loyalty is a little misplaced.

And yeah I know it's just a game, but I get more out of it if I base my moral decisions on what I might do in the same situations :)
 
That Wasteland Workshop trailer was awesome. I am saving a certain island for this DLC and plan on making some great things with all that space!

@88GTA - Take the Power Armor! LOL
 
I'm hoping to get some of the Glowing Sea done tonight. Hazmat suit or power armor? Hmm...

I used Power Armour but still needed to pop 2 or 3 Rad-Away, and still soaked up some rads. The hazmat suit isn't worth it for something like that though, would be different if you could wear your regular armour over it. I've only visited Virgil so far but will probably use the same set up to explore.
 
Good call actually! I got a few vials of that on the mission I mentioned earlier, plus an endless supply (yeah I took that decision, found out that E.D. could be spared too). Handy!

You can still use Rad-X too, that'll help.
 
Eh, I wasn't a fan of the Cabot quests.
It was just plain silly, what with the secret of immortality and the alien artifact. It just felt completely out of step with the rest of the game.
Parsons State Asylum is a very atmospheric location, though.
 
Eh, I wasn't a fan of the Cabot quests.
It was just plain silly, what with the secret of immortality and the alien artifact. It just felt completely out of step with the rest of the game.
Parsons State Asylum is a very atmospheric location, though.
So was the crashed spaceship in a 1950s sci-fi design and the alien in the nearby cave.
 
You have a point, was a bit of a square peg, but did genuinely raise a moral quandary for me that I seemed to struggle with more than some of the decisions required in the "main" quest. That said, once I knew you could spare E.D. my mind was made up =)
 
Survival mode has completely changed the way I play this game. I started a new save and it was a massive challenge to get to Diamond City. Now I have to try and get back to Sanctuary to dump my stuff and craft a bit. Have to stock up and food and drink first though.

It plays a bit like DayZ now with the way you have to look after yourself. Can't wait for it to be released properly so they allow mods again on the PC.
 
did genuinely raise a moral quandary for me that I seemed to struggle with more than some of the decisions required in the "main" quest
Not for me.

Lorenzo was clearly a homicidal lunatic, and unleashing him on the world seemee like a terrible idea. Especially when the Cabots' only crime was to leech off him - which was somewhat mitigated by the way they had to keep Lorenzo in check; if they died, it would be easier for him to escape. Besides, killing Lorenzo was a death sentence for them.
 
Survival mode has completely changed the way I play this game. I started a new save and it was a massive challenge to get to Diamond City. Now I have to try and get back to Sanctuary to dump my stuff and craft a bit. Have to stock up and food and drink first though.

It plays a bit like DayZ now with the way you have to look after yourself. Can't wait for it to be released properly so they allow mods again on the PC.
I was watching a play-through on youtube with the new survival beta and it seemed very hard. At one point the player took a Rad-Away to cure some rads and it caused him to be tired, famished and dehydrated. He ended up eating some uncooked food and drinking dirty water which caused him to regain all the rads he was trying to get rid of. It definitely looks like an extreme challenge.
 
I have settled every location available to me in the Commonwealth, and following the recent DLC release, my settlements aren't as safe as they used to be.

My communities with 100+ defense have been attacked by multiple types of raiding parties. Most of them hold their own until I arrive with minimal to moderate damage but something new occurred in my wasteland.

My smaller one at County Crossing was nearly wiped out. My defensive network failed (including heavy turrets), my food, water, and generators were all destroyed. To finish it all off, this robotic onslaught killed all but one person (although no one died when I was on scene).

I love it.
 
I was watching a play-through on youtube with the new survival beta and it seemed very hard. At one point the player took a Rad-Away to cure some rads and it caused him to be tired, famished and dehydrated. He ended up eating some uncooked food and drinking dirty water which caused him to regain all the rads he was trying to get rid of. It definitely looks like an extreme challenge.

It will be, definitely. Managing fatigue/adrenalin/disease/injury will be very difficult. Add to that the lack of fast travel or saves (except in beds) and it'll be a whole new game :)
 
Good for Hangman's Alley where the only way is up.
I'm still using Hangman's Alley as my base of operations. It's the only one that I won't establish a radio beacon at, mostly because I don't want people nicking my power armour. Although I am going to start over once Far Harbour gets released, in which case I might set myself up at the Castle or on Spectacle Island.
 
I got in a couple hours the last few nights and managed to clear the Saugas Iron Works, explore the Boston Mayoral Shelter and clear the Poseidon Reservoir. The farther South I got, the more hazy it seemed to get. I almost made it to the Natick Police Station but Danse and I were full of supplies.

I'm up to level 33 now and I'm aiming for the Better Criticals perk next but I'll need one more point in base luck. After that, I'm investing in the highest Rifleman and Ninja perks that it will let me go.

Clearing locations has been fun lately but it's time to bite the bullet and head to the Glowing Sea to progress the story. In preparation, I combined my 6 sets of power armor at Sanctuary into the best possible single set. It is all X-01 armor with the Pyneutrolatic-whatever it's called chest plate except for the left arm which is T-45c. I have some of each armor type but somehow that was the best left arm I had. I added lead plating to all the parts I could until I ran out of lead and used the explosive plating on the last few.
 
To be expected considering all it does is add a few new Workshop items, but honestly, I'm strangely looking forward to this more than Automatron.

I don't think it's strange at all! I have saved and stocked up an "island" for this DLC alone.
 
To be expected considering all it does is add a few new Workshop items, but honestly, I'm strangely looking forward to this more than Automatron.

Some very cool items though.
The concrete structure building is far better, powered doors, better traps and, obviously, the arena stuff. Neon lighting's cool too.

Fusion Generators generate 100 power - now I can get rid of the generator farms. The planting beds make organisation much easier and the new powered water pumps have a much better footprint.

One thing I'm having trouble with is stopping all my settlers from attacking whatever I release in the arena - that's despite using the Quitting Time signal. Anybody else figured it out yet?
 
Some very cool items though.
The concrete structure building is far better, powered doors, better traps and, obviously, the arena stuff. Neon lighting's cool too.

Fusion Generators generate 100 power - now I can get rid of the generator farms. The planting beds make organisation much easier and the new powered water pumps have a much better footprint.

One thing I'm having trouble with is stopping all my settlers from attacking whatever I release in the arena - that's despite using the Quitting Time signal. Anybody else figured it out yet?
I got some time yesterday to look around and play with the new items and honestly, it's fantastic. I've already built an arena (albeit, small) at my main settlement of Starlight Drive-In and later on today I plan on doing some fights with Deathclaws, Gunners and Settlers. I'll probably build a proper arena on the weekend if I get some time but so far, I think it's brilliant, and hopefully a sign for things to come.
 

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