Fallout 4

  • Thread starter Wiegert
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I never leave a trader without clearing them out of caps, having lots of Jet makes that very easy.
I have found that I am quickly becoming the Walter White of the Commonwealth. I frequently make buffjet, since it sells better. It's especially useful when Trudy, Wolfgang and Carla are all at the Drumlin Diner; I can usually walk away with a thousand caps.

I'm also using the cooking station a lot more than I used to. Since my character has standards, they won't eat baked bloatfly or grilled radroach, but I will happily make and sell it.

One thing that has surprised me is how aggressive I become when I get dialogue concerning Shaun.
I tend to be very guarded around other characters. When I first met Elder Maxson, I remembered thinking "yep, I'm using you and you're using me, so let's hope for your sake that you keep needing me long after I stop needing you". I was very disappointed that this was not a dialogue option.
 
Just finished the main quest, and as I'd hoped you can still carry on, it even throws more consequential missions at you. If those dry up, will fully explore the map, try to find all the bobbleheads, magazines etc, play with some settlements and perhaps throw in a little of the DLC :)
 
If those dry up
They won't. You can have up to three for each faction open at once.

Although if you want variety, it depends on who is left standing as two or three factions will be wiped out; the Minutemen and the Railroad offer the greatest variety.
I would suggest sending Preston to Sanctuary or Hangman's Alley, or keeping him as your companion (if you can stand him). I kept all of my companions in one place - Taffington Boathouse - and I noticed that Preston was only sending me to a small handful of settlements over and over; I got sent to Greentop Nursery, Covenant, Finch Farm and County Crossing. So I think the missions you get depend on where Preston is.
 
They won't. You can have up to three for each faction open at once.

Although if you want variety, it depends on who is left standing as two or three factions will be wiped out; the Minutemen and the Railroad offer the greatest variety.
I would suggest sending Preston to Sanctuary or Hangman's Alley, or keeping him as your companion (if you can stand him). I kept all of my companions in one place - Taffington Boathouse - and I noticed that Preston was only sending me to a small handful of settlements over and over; I got sent to Greentop Nursery, Covenant, Finch Farm and County Crossing. So I think the missions you get depend on where Preston is.
I've been sent to most places by Preston, but it seemed to be places where they were lacking something vital to their happiness.

Edit: Forgot to mention that he's been in Sanctuary the entire time.
 
Lately when I was asking settlers if they needed anything, it was just food, which I was in the process of working on. Haven't been given quests by any of them though. The prospect of "go here and take out ____ bothering us" isn't something I look forward to doing. Sure it's XP but it's the same things over and over.

The most interesting thing I encountered last night was a fight between a behemoth and two deathclaws at a substation west of Roadside Pines Motel.
 
There's usually one person assigned to each settlement who is the quest-giver. You need to be careful who you assign for supply lines, because if you assign the quest-giver, you'll be chasing them across the Commonwealth. I was originally linking each of my settlements directly to Sanctuary, but I have since taken to linking up the shortest possible route, like Tenpines Bluff to Outpost Zimonja, or Abernathy Farm to Red Rocket Truck Stop, or Finch Farm to County Crossing.

The most interesting thing I encountered last night was a fight between a behemoth and two deathclaws at a substation west of Roadside Pines Motel.
Yeah, I've seen that one.

Also ran into the behemoth at car-henge, just south of Walden Pond, which gave me a scare because I have never seen them that far north.
 
I ran into the one at car-henge as well. Have also ran into 3 in Lexington at different times.

I need to work on my supply lines since I have one running from Sanctuary to Spectacle Island. Probably not the best idea there.
 
I need to work on my supply lines since I have one running from Sanctuary to Spectacle Island. Probably not the best idea there.
It depends on where you keep your materials. You can't share weapons or apparel between workshops unless you physically transport it. But the resources stored in a workshop that is patched into your network become available across the network. It makes life really easy when you want to modify weapons and armour.
 
I've put everything into Sanctuary, with Starlight Drive-in being a secondary.
The problem with Sanctuary is that it's so far removed from everything. I like Hangman's Alley, because it's centrally-located. But maybe that's because I walk everywhere rather than use fast travel.
 
I was going to build one last night but got sidetracked and ended up quitting the game.
the eyebot only go and find locations they do not gather what you sent them out for, eye bots cannot open doors or safe's ( probably why the eye bot stations have to be built outside ) so you have to go to the location and get the materials yourself
But maybe that's because I walk everywhere rather than use fast travel.
I also walk every where, but fast travel to dump stuff and back again.
The behemoth in Lexington I always find fightinfg the Ghouls and the one at car henge is normally resting inside the middle vehicle.
 
I have noticed that enemies respawn sooner since the last update. Drawers and containers get filled up again sooner; I cleaned out the Cambridge Police Station, went and did the Arcjet quest, then returned to do "Semper Invicta" a few hours later and the cabinets had filled up again.
 
I've put everything into Sanctuary, with Starlight Drive-in being a secondary.

I find the easiest thing to do is to carry enough materials to a new settlement to build a generator and settlement beacon. Then visit a day later and set a settler to be a supply line to Sanctuary. I store everything back at Sanctuary so as soon as the supply line is set up you can start building at the new settlement.

If I do a new play-through I might set Spectacle Island as my central base - it's as roomy as Sanctuary without the irritation of lots of non-scrappable houses in the way of the main entrance. You can get it...

without having to wait for Preston Gravy to offer it as a quest.
 
@prisonermonkeys I thought it was just me with the respawn, thanks for that. Also, I've noticed that when equipping weapons they don't equip fully loaded but how you left it, before if I used a sniper weapon then changed to a pistol then back to the sniper weapon, the sniper weapon would be fully loaded, now it's how I left it.
Not absolutely sure if this is a change or that my game was previously glitched, as I have not come across this being mentioned.
 
All the followers I've used are stationed at Sanctuary for me. Preston isn't giving me any quests for now, but give him time. Am now doing the Silver Shroud stuff which I missed earlier, and some stuff for MacReady that he brings up when you've hung out with him a while, and got in his good books. It's like a soap opera how peoples' characters change over a relatively short amount of time in this game.

I have supply lines to/from almost all my settlements, as soon as I had perhaps 3 settlers I would send one off. If I didn't have three I'd put up a beacon and add a couple of beds til there were. I found there's a limit to how many you can link to one settlement (in my case, Sanctuary) but as I'm sure most folks know, you can daisy chain them to other settlements that are already hooked up.
 
It sounds like the sort of thing that would be patched - players swapping weapons to cut down on reload times is pretty dodgy.
Totally agree, I was not doing it for reload times, it was when I'd snipe at something but only wounded it, I'd then change to a more useable weapon for close combat. It would be later when equipping the sniper weapon again I'd notice it would be full, now it isn't, I'm glad it's changed.
 
One thing I wish Bethesda would change is the Companion AI, it's diabolical, ruins the game.

Automatron
unfortunately you have need a comanion during the last part

Just had a big attack on Diamond City, attacking the main entrance, only one DC Guard was left, all the turrets were destroyed, quite a battle, not sure about casualties but I picked up over 25 weapons. First time I've had an attack here on this scale.
 
One thing I wish Bethesda would change is the Companion AI, it's diabolical, ruins the game.
Yeah, it is a bit frustrating when they feel the need to fight EVERYTHING they see, especially when they see something big and powerful that makes mincemeat of them and ends up costing you most of your ammo. And there's a few locations that downright stump them; I once lost Dogmeat in the Massachussets State House because he didn't get on an elevator and leaving the building didn't reset his position. The Mass Fusion Containment Shed is also horrible because companions can't figure out how to get out unless you direct them, and only regain their senses if you interact with an NPC or get into a fight.
 
Went back to Spectacle Island last night. Never put up a radio beacon there as I wanted to get the place built up before doing anything with settlers first. To my surprise, I find 4 dead settlers, a dead raider, and 3 live mirelurks. I guess the mirelurk deterrence system on that island doesn't work since it was turned on but they still showed up there.
 
I find with the companions that they do not where I am until they literally run into me, if you tell them to go to a particular spot this seems to make them not able to see enemies, many a time I have had a companion standing and walking past ( sometimes into them as well ) without noticing.
They always get in my way when using a scope. In sneak mode they'll move forward, turn around, come back and put their gun in your face and stay there.
What really unnerves me is when their gun barrels appear through my chest while sneaking, although this could just be me, having some one that close behind me is really unsettling.
I really hope Betheasda do change this behaviour, along with the ability to decide where I want settlements, cannot see this happening though.
 
I think I need help, my game did not seem to be progressing like it should.

I have completed "Inside Job" for the Minutemen, I got Banished From the Institute and for the BoS I went as far is finding out Danse was a synth and getting him expelled from the Brotherhood. By now I should be getting either "Defend the Castle" or "Nuclear Option" but Preston just says the usual crap when I talk to him. thoughts
 
That's very unusual. I have no solutions, just the observation. But I have noticed that occasionally Preston gets caught in a loop; for instance, if you don't take him as a companion when he first becomes available and advance the story to the point where "Taking Independence" unlocks, he won't be available until after "Taking Independence" is complete. I had the same problem with Hancock when I started "The Silver Shroud", but completed "The Big Dig" before I finished it, so I couldn't have Silver Shroud-related conversations with Hancock. So I can only suppose that Preston is caught in a loop.

Have you tried any peripheral quests, like "Here Be Monsters" or "Kid In A Fridge"? That might break the loop.
 
I think I need help, my game did not seem to be progressing like it should.

I have completed "Inside Job" for the Minutemen, I got Banished From the Institute and for the BoS I went as far is finding out Danse was a synth and getting him expelled from the Brotherhood. By now I should be getting either "Defend the Castle" or "Nuclear Option" but Preston just says the usual crap when I talk to him. thoughts
In my first play through I had problems with these last quests, I never got Nuclear Option or Red Rockets. I believe after inside out, if you are banished from the institute or do not have a minimum of eight settlements, nuclear option does not come up. I went with the institute and never had these at all. Sorry not much help

Is there a reason Hancock and McCready continue triggering the dialogue from their post-idolization chat?
At the moment I keep getting Preston stopping me and telling me I'm one of the good guy's, post idolisation, and can not enter any dialogue at all with him, not sure if this is a good thing or not.
 
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@SJC ALPHA
I also noticed that the weapons do not auto re-load when switching now.

Quick question:
So I stumbled onto the lost patrol while near Malden with McCready. We cleared the National Guard Training area because I had that as a mission for Rhys and I also cleared the Satellite Array. My next part of the mission is to go to Bunker Theta but I want to do that with Danse to try and increase affection (I have not used him as a companion at all yet). The last time I spoke to Danse and told him I'd join the BOS, he told me to let him know when I was ready to accompany him onto the airship. I didn't do that yet because I wanted to do Rhys and Haylen's side missions first.

Lost story short, once I get onto the Prydwen and do whatever I need to there for the BOS, will Danse become a companion? Will I increase affection with him for doing The Lost Patrol or would it count just like any other quest?

P.S. I found my first sets of X-01 power armor back-to-back. The first set was in the National Guard Armory but it was not a full set. I think it was missing the helmet, a left arm and left leg but I took T-60 backups from a downed BOS Knight at the Array. The second set was full and it was in the back of an APV just up the road from the Array near Finch Farm.
[\spoiler]
 
@88GTA There is two sets of armour at the training centre, one in the yellow container at the back, next to this is the armoury with another set, you'll need master lockpicking to get in and the sentry awaits on exit.
As for Danse, you can only get so far with affinity and then some BoS quests to do, you should be ok going to the Prydwen though.
 
@88GTA There is two sets of armour at the training centre, one in the yellow container at the back, next to this is the armoury with another set, you'll need master lockpicking to get in and the sentry awaits on exit.
As for Danse, you can only get so far with affinity and then some BoS quests to do, you should be ok going to the Prydwen though.
Thanks. I missed the set in the yellow container, probably because I approached from Malden on the opposite side. I got into the Armory with the officer's password, thankfully, because MacCready won't hack.
 
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