Fallout 4

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Completed Far Harbor. The setting is amazing. Better than any of the New Vegas DLC I played.

I went into it thinking I would eradicate The Children of Atom, because they're a bit of a nuisance in the Commonwealth at the lighthouse that you can claim as a settlement after clearing them out, but ended up taking the path that spared every faction without intentionally doing so. Also picked up the marine combat armor, which surprisingly can be worn under Power Armor, so that's a very nice boost to defense. The peaceful ending which I got, results in the 3 factions staying on their own turf. Now I'm curious as to how things change depending on wiping out a faction or bringing in any other faction to deal with them, if it's an option. I also may or may not have turned the decontaminator at the sub base that the CoA intended on making an irradiated water shower back into a decontaminator without them knowing.

Also came across Vault 118 hidden in the basement of a hotel, well, not exactly hidden since the elevator entrance is in the front of the hotel. Interesting little side quest in that vault with a decent legendary baseball bat, although it's not as good as the 2076 World Series Bat.
 
I only just unlocked it. But I'm annoyed because I completed "Semper Invicta" and Rhys and Haylen sent me to Far Harbour almost straight away. I am deliberately holding off starting the campaign, but "Quartermastery" and "Cleansing the Commonwealth" missions are two of my major XP raisers.
 
Didn't know the Brotherhood could trigger it. I thought it was a Valentine Detective Agency connected quest.

Maybe it's different with a completed game compared to an in-progress one.
 
Didn't know the Brotherhood could trigger it. I thought it was a Valentine Detective Agency connected quest.
They can't trigger it. You get it from the radio broadcast that the agency receives. However, once the quest becomes available, other quest-givers can send you to Far Harbour, particularly the likes of Haylen and Rhys, who send you on the same basic quest to a different location. I usually use them to top off my experience points when I am close to levelling up.

Part of my problem is that I have been too clever for my own good. I based my SPECIAL stats off the perks I wanted quick access to early on, plus a charisma boost to make it easier to pass charisma checks. But now I am at an impasse where I have excess perk points and no idea how to spend them. I got Codsworth's perk pretty quickly, and then took on Piper as a companion before I went to ArcJet - but Piper doesn't like the Brotherhood, so I deliberately avoided them. Right now I'm running around with MacCready because he doesn't care one way or another about the factions (he doesn't like the Minutemen, but he's happy if you're a jerk about it).
 
As a general rule, assume it's hostile - unless it speaks to you first. The further south and east you get, the more dangerous the world becomes. I'm honestly surprised you survived the trip to the Museum of Witchcraft so early in the game as it's an extremely difficult and dangerous mission.

How I did it? Easy: Fatman :D There is no way in heck I would've manage to kill the boss Deathclaw in the museum with any of my weapons. Plus, it's in such a tight spot (I accidental committed suicide twice as well. Not a good idea to fire a nuclear bomb inside a building). He could slap me twice and kill me, or just do its death animation and insta-kill me. Even those Atom Cult freaks behind the museum were taking up to ten shots in the head with a very powerful sniper. I honestly had to fast travel back to Sanctuary because I died so many times on my way to the Museum.
 
Even those Atom Cult freaks behind the museum were taking up to ten shots in the head with a very powerful sniper.
There's a perk under the Perception stat called "Awareness" that should help you - it shows enemy levels, as well as damage and energy resistance. I think you need a base score of four to get access to it. If you don't have access, you can sink skill points into the base SPECIAL stats.

There is no way in heck I would've manage to kill the boss Deathclaw in the museum with any of my weapons.
The most versatile weapon on the game is the .45 calibre combat rifle. Ammunition is plentiful, and with a few basic modifications, the stopping power is pretty handy. You probably won't find one until you get to Diamond City, or failing that, Goodneighbour or Bunker Hill (depending on who is there). But both are much harder to reach than Diamond City.
 
However, once the quest becomes available, other quest-givers can send you to Far Harbour, particularly the likes of Haylen and Rhys, who send you on the same basic quest to a different location. I usually use them to top off my experience points when I am close to levelling up.
That's kind of weird considering the Commonwealth you are trying to cleanse is not in Far Harbor. I get that they want to include the DLC into the story but the Rhys and Halen side quests are supposed to be about the BOS getting a foothold in the Commonwealth and finding tech there. Maybe they should program it so that you only get assigned DLC quests after a certain amount of the normal ones.

I think someone just starting to play the game would be confused by the BOS (or anyone) shipping you off to Far Harbor early in the story.
 
Maybe they should program it so that you only get assigned DLC quests after a certain amount of the normal ones.
It is programmed that way. Far Harbour is only available after you complete "Getting a Clue". The way the game is set up makes it extremely likely that a player will encounter the Brotherhood for the first time - during the events of "Fire Support" - while on the way to Diamond City for the first time. The only way to completely avoid it would be to totally circumvent Cambridge to avoid picking up Haylen's distress signal.

Like I said, my circumstances were unusual; I delayed visiting the Brotherhood because I got Codsworth's perk early and took Piper on as a companion since her perk gives double experience for finding new locations and passing charisma checks. But she doesn't like the Brotherhood, so I avoided them to get the perk faster.

Once you join the Brotherhood, you start "Semper Invicta". All you need to do to complete it is finish one quest for Haylen or Rhys; that, in turn, will unlock "The Lost Patrol". The first "Quartermastery" or "Cleansing the Commonwealth" quest that you accept - the one that you need to finish "Semper Invicta" - will always be close by. If you speak to Rhys first, he usually sends you to College Square Station (but may send you to Poseidon Reservoir or Hubris Comics), while if you speak to Haylen first, she usually sends you to Rocky Narrows Park (or possibly Monsignor Plaza). I spoke to Rhys and got sent to College Square Station, then spoke to Haylen and was given a quest to Far Harbour. When I completed the quest for Rhys, I got sent to Far Harbour for my next quest.
 
I haven't spoiled Far Harbor for myself but isn't the BOS sending you there misaligned to their mission in the Commonwealth? I could see Halen sending you there for special tech but I guess killing Super Mutants/Ghouls in Far Harbor also cleanses the Commonwealth.
 
isn't the BOS sending you there misaligned to their mission in the Commonwealth?
One of the key principles of the Brotherhood is to safeguard against the irresponsible use of technology. That's really something that they can do anywhere.
 
How I did it? Easy: Fatman :D There is no way in heck I would've manage to kill the boss Deathclaw in the museum with any of my weapons. Plus, it's in such a tight spot (I accidental committed suicide twice as well. Not a good idea to fire a nuclear bomb inside a building). He could slap me twice and kill me, or just do its death animation and insta-kill me. Even those Atom Cult freaks behind the museum were taking up to ten shots in the head with a very powerful sniper. I honestly had to fast travel back to Sanctuary because I died so many times on my way to the Museum.

Also a lot of the tougher enemies can be beaten using a combination of patience and use of the environment. That Deathclaw was pretty easy to kill for me, it kept skulking behind a part of that broken wall on the upper floor but as soon as I took a few potshots I would retreat to the stairwell, where he couldn't reach me if he tried, he couldn't get through the doorway. But he didn't even come that far and I would rinse and repeat til he was done for.
 
There's a perk under the Perception stat called "Awareness" that should help you - it shows enemy levels, as well as damage and energy resistance. I think you need a base score of four to get access to it. If you don't have access, you can sink skill points into the base SPECIAL stats.


The most versatile weapon on the game is the .45 calibre combat rifle. Ammunition is plentiful, and with a few basic modifications, the stopping power is pretty handy. You probably won't find one until you get to Diamond City, or failing that, Goodneighbour or Bunker Hill (depending on who is there). But both are much harder to reach than Diamond City.

Thanks for the tip! I've actually found a combat rifle, but I modified it into a shotgun a while back. Very useful for Ghouls. I love the twin barrel shotgun, but it has huge disadvantages like only having two shots and the reload speed. I think I do have a few other combat rifles in a chest. Will play around with them to see if I can turn them into a decent assault rifle.
 
I've actually found a combat rifle, but I modified it into a shotgun a while back. Very useful for Ghouls.
Mêlée weapons work well on ghouls - they don't run out of bullets. Trudy at the Drumlin Diner has a sword with 42 attack.
 
Am I the only one who gets frustrated with the companions when you're trying to board an elevator?
No, I played a little last night and had to re-clear Kendall Hospital for the Railroad. I had MacCready with me and he would stand on the outside wall of the elevator with his leg clipping into the elevators. He was in my way the whole time in the beginning where there was no fighting and then you get to the giant Raider city built inside with enemies everywhere and he is either falling off a ledge or getting shot by a turret.
 
I had MacCready with me and he would stand on the outside wall of the elevator with his leg clipping into the elevators.
It's not so much the clipping that bothers me, but the way it takes forever to get companions into elevators in the first place.
 
It's not so much the clipping that bothers me, but the way it takes forever to get companions into elevators in the first place.

Ignore it, they'll relocate to be next to you once it's moving. If they don't, they'll be there when you step out.
 
Ignore it, they'll relocate to be next to you once it's moving. If they don't, they'll be there when you step out.
Only on elevators that shift between locations. I have variously lost Dogmeat in the Massachussettes State House, MacCready in the hospital near Jamaica Plain, and Codsworth in a Gunner camp on a highway near Outpost Zimonja because of the elevators.
 
You can tell when Dogmeat falls and gets lost because he whimpers. The others just seem to vanish with no sound.

It's not so much the clipping that bothers me, but the way it takes forever to get companions into elevators in the first place.
Yea I just wait to the count of three and if they aren't in I close the doors.
 
On a more positive note, I have run into packs of robots and rust devils, and I find it really challenging. And Ada's running animation is hilarious.

That's a nice tripwire you're trying to avoid.

Be a shame if somebody....

TRIPPED IT
Yeah, I was trying to disarm the corridor of lasers under the Jamaica Plain Town Hall when Strong stumbled into one.
 
I've got some nifty new gear that came with the DLC, to the point where the game seems to have forgotten about the original gear. I wish there was a way to carry over modifiers from one weapon or piece of armour to another - I have a wounding pipe pistol, which adds a bleeding effect, but as it's a .38, it's useless south of Concord. Meanwhile, I have a combat rifle modified to fire .308 ammunition that deals double damage, but uses more AP. I wish I could swap those modifiers over.

Also, I love the way I am finding entirely new areas. I just did "Duty or Dishonour", and I had no idea that the Boston Airport Ruins even existed.
 
Is anybody finding for the PC version, the missions on the Far Harbor island are a little slow to update when you complete parts of them? I mean when they are ticked off and you are awarding the XP, seems a little laggy. Also when I use the map to locate one of the main roads, it often shows my little delta icon as not having reached it yet, and even if I then follow the road, it looks on the map like I am running along parallel to the road, but off it. Very odd.
 
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I got a few hours in last night and made some progress.

MacCready and I cleared out Milton General Hospital to retrieve the high powered magnet that Liberty Prime needed. While we were in the area, I decided to clear Jamaica Plains as well because Preston and PAM both had objectives for me there. While in Jamaica Plains, we also discovered the treasures in the town hall basement. The only thing I took was the 2076 bat.

I didn't get a chance to turn the magnet in to the BOS but I went back to see PAM and she has me going to the Ruined Skyscraper next for some defense weapons. Hopefully this will be for the ballistic weave armor.

If I were to complete Mass Fusion, which seems to be BOS vs Institute only, would that end all outstanding Minutemen and Railroad quests? I seem to be getting down to the last few missions for each side, or at least it feels that way. I have yet to clear the Castle for Preston (I'm assuming this is one of the last Minutemen quests) and Desdemona wants me to free all the Synths from the Institute which sounds like the possible final Railroad quest.
 
I got a few hours in last night and made some progress.

MacCready and I cleared out Milton General Hospital to retrieve the high powered magnet that Liberty Prime needed. While we were in the area, I decided to clear Jamaica Plains as well because Preston and PAM both had objectives for me there. While in Jamaica Plains, we also discovered the treasures in the town hall basement. The only thing I took was the 2076 bat.

I didn't get a chance to turn the magnet in to the BOS but I went back to see PAM and she has me going to the Ruined Skyscraper next for some defense weapons. Hopefully this will be for the ballistic weave armor.

If I were to complete Mass Fusion, which seems to be BOS vs Institute only, would that end all outstanding Minutemen and Railroad quests? I seem to be getting down to the last few missions for each side, or at least it feels that way. I have yet to clear the Castle for Preston (I'm assuming this is one of the last Minutemen quests) and Desdemona wants me to free all the Synths from the Institute which sounds like the possible final Railroad quest.

You'll know if the PAM mission is the right one as it will mention a DIA cache.
 
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