Get to know the SPECIAL system. At the start of the game, you will be asked to put skill points into seven traits known as SPECIAL - Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. Each one has different bonuses and perks on offer; the points you assign affect the basic stats and the perks that are available (for example, Endurance gives you more hit points, while Charisma makes it easier to get information out of people). Of course, you only get 21 points to start with, so choose wisely. With each level up, you can get a new perk or improve a base stat - but to unlock every single tier of every single perk, you will need to be close to level 300. SPECIAL works like this:
- Strength - improves carry weight and mêlée damage
- Perception - improves awareness and accuracy
- Endurance - improves stamina and health
- Charisma - makes it easier to get information from people
- Intelligence - gives more experience and opens up high-end crafting mods
- Agility - improves action points and stealth
- Luck - improves your luck and critical metre
Once you know the stats, it really starts to influence the way you play the game. I tend to favour Intelligence, Agility and Perception so I can deal lots of damage very quickly up-front, but the trade-off is that I am weak in a prolonged fight.
Use VATS as frequently as possible (you'll get a tutorial). Despite outward appearances, this is
not a first-person shooter, and ammunition is a precious commodity. VATS makes life much easier. Keep a healthy supply of caps - currency - and buy ammunition regularly. Only carry what supplies you need.
Speaking of ammunition, sometimes it's better to run and hide than to stand and fight. As a general rule, the further south and the further east you get, the harder the game gets.
This point won't make much sense now, but you'll understand later - eventually you unlock the ability to establish supply lines between settlements. Be very careful of who you assign to this role; each settlement has a dedicated quest-giver, and if you assign them to the supply line, you'll end up chasing them across the map. It's quite frustrating.
You won't.
Fallout 4 is one of only two games - the other being
Metal Gear Solid V: The Phantom Pain - that I have ever clocked up two hundred hours on. It's practically impossible to walk in a straight line; there's usually at least three things betwewn Point A and Point B to distract you. Even if it's fossicking around a fishpacking plant looking for ceramic and copper.