Fallout 4

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Had no luck Googling this and would prefer to avoid the Steam forums and whatnot for now, so hopefully one of you guys can help...I'm fairly early in the game, have set up settlement in Sanctuary, Tenpines, the place where you set a beacon which I forget (just a bunch of huts and a few feral ghouls there to clean up, and a stoner-esque Mr Handy) and cleared Corvega, the water treatment plant and a few smaller missions/places. Stumbled across a little prefab container thing with a placid Eyebot outside, and inside after hacking a terminal and opening a door, there's a corpse, a couple of goodies and a broken/deactivated Mr Gutsy.

So my question is simply is there anyway of firing up the Mr Gutsy to be a companion? I'm thinking not, but would be cool if I could. I tried putting a milatary grade circuitboard in that I got from the Eyebot (as an aside does it do any harm to destroy these if they are alone?) but nothing happened. Did have some nice loot inside it at least.
Are they affected by the wasteland whisperer perk?
 
Thanks, shame.
There are other robots that you can recruit; there's Codsworth, who you naturally find over the course of the story.
And if you go to Vault 81 and complete the "Hole in the Wall" mission, you can recruit Curie, a customised research robot.

There's also an Institute synth that you can recruit, but I don't know how to get him as I'm not up to that point in the story.

I heard about where to get a full suit of X-01 armour which I did.
I found another one near the mayoral shelter. If you follow the road leading up to it, you will find an abandoned depot that isn't marked as a location. It's got half a dozen power armour stations, but only one with armour and frame. And the one that I found only had a left arm and leg, but it's still better than nothing.
 
Yeah Codsworth was with me and is still my companion, figured Gutsy would be a bit more badass but Codsworth is pretty handy, all said and done.
 
Yeah Codsworth was with me and is still my companion, figured Gutsy would be a bit more badass but Codsworth is pretty handy, all said and done.
There's a dozen different companions that can be recruited:
- Codsworth, recruited in Sanctuary as part of the story.
- Dogmeat, recruited at the Red Rocket south of Sanctuary as part of the story.
- Preston Garvey, recruited by joining the Minutemen.
- Nick Valentine, recruited in Diamond City as part of the story.
- Piper Wright, recruited by completing "Story of the Century".
- Paladin Danse, recruited after joining the Brotherhood of Steel and the arrival of the Prydwen.
- Deacon, recruited by joining the Railroad (finish "Freedom Trail") and completing the first mission for them.
- Hancock, recruited after finishing "The Big Dig".
- MacCready, recruited in The Third Rail pub in Goodneighbour.
- Cait, recruited in the Combat Zone in the Boston theatre district (south of Goodneighbour).
- Strong, recruited by saving Rex from Trinity Tower (listen to the radio station).
- Curie, recruited by completing "Hole in the Wall" in Vault 81.
- X6-88 (I haven't met him yet).
 
If you just want to trim a video you don't need share factory. The quality it comes out at is 720P, here is an example video (make sure you set it to 720p) watch?v=WDUVRxvkaKI(didn't want video to show since its a different game) To do this I just used the trim option you get before you upload it.

Thanks for the help.👍 Once I finish building up some settlements I may show some off in a video.

I found another one near the mayoral shelter. If you follow the road leading up to it, you will find an abandoned depot that isn't marked as a location. It's got half a dozen power armour stations, but only one with armour and frame. And the one that I found only had a left arm and leg, but it's still better than nothing.

I got that one earlier in the game, I must not have been high enough a level as it wasn't X-01. No matter, you really only need one complete X-01 which I now have, and I have another which is pretty damn close to complete, just missing a head and left leg.
 
I got that one earlier in the game, I must not have been high enough a level as it wasn't X-01. No matter, you really only need one complete X-01 which I now have, and I have another which is pretty damn close to complete, just missing a head and left leg.
I got mine from "The Big Dig", although I use the torso I got from Cambridge Polymer Labs, which I think is from the T-60 because it's a Model E. And I also use a T-60 or Raider helmet because I think they look better than the X-01 helmet.
 
Got the Killshot perk off Maccready tonight.:mischievous: I ended up using a minor exploit to void the cooldown time on obtaining likes from him for stealing stuff since that's the only thing I could find he liked me doing. You just Quicksave after you get the "Maccready liked that" message pop up, then load the quicksave and repeat. I guess Paladin Danse is next, so I need to go and get him. After that, I only have 3 other companions left.

I got mine from "The Big Dig", although I use the torso I got from Cambridge Polymer Labs, which I think is from the T-60 because it's a Model E. And I also use a T-60 or Raider helmet because I think they look better than the X-01 helmet.

Yep, my incomplete X-01 was also from The Big Dig. Except I've yet to use any power armour even once except for the first time you meet Preston and fight the Deathclaw.:lol: I intend to use it when I finally go to the Glowing Sea.

Edit: Can anyone tell me, according to the Wiki Strong likes it if you murder non-hostiles, do Protectrons count towards that?
 
I intend to use it when I finally go to the Glowing Sea.
You'll need it. You can take the hazmat suit, but the area is crawling with Deathclaws and radscorpions and the occasional stingwing for good measure. They all extremely strong, and while the hazmat suit protects against radiation damage, it completely compromises your ballistic damage in particular. The syringer rifle apparently helps, but I haven't used it, and given my habit of getting distracted by the horizon - I burned up sixteen fusion cores while exploring (without the perks that prolong their use) - I'd likely chew through the ammo in five minutes.

So be prepared. X-01 with piezonucleic torso and as much Rad-X and RadAway as you can get your hands on. And if you can find it, there's a plasma-infused .45 combat rifle out there that really packs a punch.
 
I demolished all in the glowing sea with a hazmat suit on, and haven't needed any of my power armour suits at all. I've also picked up so many aid items I recently had to sell all my crafted food, as it was weighing my dude down something fierce. I explored all around the glowing sea, and didn't need more than 5 or 6 radaways, and a few stimpacks. I didn't use any rad-x, but I did use some chems, because they make you way tougher for combat. The best bit about the glowing sea was I ran into a lot of legendary creatures, so I left there with a lot of special items. I've been stockpiling those too, but I'll eventually sell them all when I need the cash.

I'm pretty sure I've near finished the game now, and I have a collection of 10 power armour suits so far. One complete x-01, one that's just missing a right arm, and then a couple of spare pieces, and I also have tons of all the other types.

If you're looking for a second x-01 helmet, there's one on the airship in the armory. Just hack the terminal (need max hacking skill), sneak in and pinch it. I also pinched one of their power armour suits.

I've just started building a massive base on the big island settlement, but I'm needing to find tons of resources to build it it's so huge lol. I already have a few big settlements set up, but I wanted to see just how big I can make one single building. Turns out, way bigger than anyone would ever need.
 
So, ran into the settlement bug again where resources appear to be missing, see screenshots.

On the first screenshot, there's a warning for Sanctuary Hills and it shows 5 people, 6 food, 0 water, 3 power, 25 defense and 3 beds.

So I fast travelled there and opened up workshop mode, see the second screenshot. This is actually correct. I've noticed this to happen on several occasions and with several settlements. And it's not just a visual thing either, settlers will leave, happiness will drop and when you enter they complain about the missing stuff, even though it's really there. 👎 :(

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I demolished all in the glowing sea with a hazmat suit on, and haven't needed any of my power armour suits at all. I've also picked up so many aid items I recently had to sell all my crafted food, as it was weighing my dude down something fierce. I explored all around the glowing sea, and didn't need more than 5 or 6 radaways, and a few stimpacks. I didn't use any rad-x, but I did use some chems, because they make you way tougher for combat. The best bit about the glowing sea was I ran into a lot of legendary creatures, so I left there with a lot of special items. I've been stockpiling those too, but I'll eventually sell them all when I need the cash.

Yeah, at first I was pretty concerned about the rads in the Glowing Sea. Turns out I was wrong. As long as you avoid the rad pits you don't collect very much rads.
 
I demolished all in the glowing sea with a hazmat suit on, and haven't needed any of my power armour suits at all. I've also picked up so many aid items I recently had to sell all my crafted food, as it was weighing my dude down something fierce. I explored all around the glowing sea, and didn't need more than 5 or 6 radaways, and a few stimpacks. I didn't use any rad-x, but I did use some chems, because they make you way tougher for combat. The best bit about the glowing sea was I ran into a lot of legendary creatures, so I left there with a lot of special items. I've been stockpiling those too, but I'll eventually sell them all when I need the cash.
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I posted this before but my first time to the Glowing Sea I got absolutely destroyed. I went there very early in the game and I am on hard difficulty. I only had Dogmeat with me as a companion. He was basically worthless in there. I went in with 83 stimpacks and came out with 3. Died many times.

I went back later with Piper (still on hard difficulty) and could not believe how much easier it was. It helps that Piper and other "human" type followers will use stimpacks if they get hurt. Dogmeat does not. So if you stock your companion up with quite a few stim packs, it is rare to see them go down.

So the experience in the Glowing sea really is different per person depending on difficulty, companion, and how early you go there.


So, ran into the settlement bug again where resources appear to be missing, see screenshots.

On the first screenshot, there's a warning for Sanctuary Hills and it shows 5 people, 6 food, 0 water, 3 power, 25 defense and 3 beds.

So I fast travelled there and opened up workshop mode, see the second screenshot. This is actually correct. I've noticed this to happen on several occasions and with several settlements. And it's not just a visual thing either, settlers will leave, happiness will drop and when you enter they complain about the missing stuff, even though it's really there. 👎 :(

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613EEFCF644B5F8EFE151C444AA8B06B80EBEE88
That is a VERY common bug that has been there since launch. It gives you a "general" idea of your settlements but is VERY bugged.
 
That is a VERY common bug that has been there since launch. It gives you a "general" idea of your settlements but is VERY bugged.
I wouldn't be bothered if it were purely visual, but it's actually causing settlers to leave and become unhappy. Grrr!
 
I wouldn't be bothered if it were purely visual, but it's actually causing settlers to leave and become unhappy. Grrr!
The pip boy bug does not cause them to leave. I have at least 24 settlements. Some of my settlemens even have over 30 people.

Your food and amount of people are both 6. You have 8 beds. If a 7th or 8th person joins, there wont be enough food and they will leave. In general you want quite a bit more food, water, and beds for them to maintain happiness. Your defenses are good for now but as more people come, your defense will have to go much higher to keep them happy. I try to keep my defenses at least 3x the amount of people. Just because the pip boy shows negative items, wont make them leave. Insufficient resources will for sure make them leave. Hope this helps. I love micro managing the settlements. One of my favorite parts of the game. :)
 
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Negative sir, definitely impacting happiness here. As soon as I go back to the settlement and hang around for a couple of hours, it goes straight back up, without changing anything. The settlers even complain about 'the bed situation' via the audio dialogues, so it's definitely not just a pip boy thing.

Had it happen with large and other settlements as well (this is my fourth started game, in my first one I had several settlements at 20+), just the first time I made a screenshot of it.
 
So, ran into the settlement bug again where resources appear to be missing, see screenshots.

On the first screenshot, there's a warning for Sanctuary Hills and it shows 5 people, 6 food, 0 water, 3 power, 25 defense and 3 beds.

So I fast travelled there and opened up workshop mode, see the second screenshot. This is actually correct. I've noticed this to happen on several occasions and with several settlements. And it's not just a visual thing either, settlers will leave, happiness will drop and when you enter they complain about the missing stuff, even though it's really there. 👎 :(

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That pip boy view is useless, mines always bugged too mate, I've never had anyone leave my settlements so I wouldn't worry about it.

I posted this before but my first time to the Glowing Sea I got absolutely destroyed. I went there very early in the game and I am on hard difficulty. I only had Dogmeat with me as a companion. He was basically worthless in there. I went in with 83 stimpacks and came out with 3. Died many times.

I went back later with Piper (still on hard difficulty) and could not believe how much easier it was. It helps that Piper and other "human" type followers will use stimpacks if they get hurt. Dogmeat does not. So if you stock your companion up with quite a few stim packs, it is rare to see them go down.

So the experience in the Glowing sea really is different per person depending on difficulty, companion, and how early you go there.

I was about level 40, maybe a bit lower, when I went there, and I took Cait. I never give stimpacks to my companions, as they get up pretty quickly by themselves anyway when they're downed. Early in the game I explored all of the top half of the map, and did a fair few side missions, so I was over level 20 before I even went to diamond city. This approach has helped me stay ahead of the curve difficulty wise I think. I play on hard too, and I haven't actually found a single part of the game I'd describe as hard. I only ever have to use VATS when I'm surrounded, or otherwise in a pickle, and I kept finding so many good weapons early in the game.

Early on I would strip every gun I found of it's mods if they were better than what I had, and I'd keep putting the better mods on my own guns. This allows you to have all the best mods without leveling up your skills to craft them yourself, and then later on as you play you find more and more legendary weapons.
 
After storing and replacing some resources, it's gone (for now :P). 👍

Anyway. built a 6-story tower at Graygarden, already towering above the highway, but going to take it at least twice the height (if possible, not sure if there's a limit). :D
 
After storing and replacing some resources, it's gone (for now :p). 👍

Anyway. built a 6-story tower at Graygarden, already towering above the highway, but going to take it at least twice the height (if possible, not sure if there's a limit). :D

I have had the settlement glitch all the time, I did notice people leaving while I was trying to establish the settlement, but once all the resources are in and more than needed I'm not aware of any going.

At Graygarden it is possible ro reach the highway, I've put everything except food and water up there, so far it's not been attacked.
Not sure about a height limit, I've read about people complaining about Hangman's Alley in not being able to go very high, I cannot confirm this yet though.
 
Am I the only one who wishes that there was some way of disposing of corpses in your settlements? My settlers at Sunshine Tidings Co-op have to sleep in rooms with the remains of radroaches and ghouls.

The settlers even complain about 'the bed situation' via the audio dialogues, so it's definitely not just a pip boy thing.
How are you arranging your beds? I was trying to fit as many as possible within the houses at Sanctuary, but if you put them too close together, settlers cannot use them. And the game is programmed so that they will always use the beds in the order that you place them. So if you have eight beds for six settlers, but only four of those beds are accessible, then those four are the only four that will be used. Your settlers will sleep in shifts, and so long as bed #5 is inaccessible, your settlement will stop growing because your settlers have a minimum amount of time which they need to sleep. You can keep building beds and the game will recognise your maximum capacity, but the settlers will not be able to access the beds and your population will stagnate.

Instead of filling the surviving houses, I build my own structures. If you position a bed in the middle of one square of flooring, there should be enough surrounding space to enable settlers to access the bed and you will avoid the problem. There are four clear foundations in Sanctuary, and even if you limit yourself to the foundation (ie, you don't expand beyond it by placing floors), you should be able to place six beds on each. And, of course, there is plenty of space in which to build your own foundations. All it takes is a little bit of urban planning. And since you're not limited by conventional physics, you can quickly build all manner of wonderful contraptions. My entrance to Sanctuary has a junk gate surrounded by turrets on elevated plinths for maximum range. The foundation on the left has a barracks, while I have a superstructure behind the house on the right, and the two are connected by a metal bridge. The second foundation on the right is my power armour hangar and workshop, and I have a series of fortifications designed to cordon the area off, creating an easily-defensible area.
 
Am I the only one who wishes that there was some way of disposing of corpses in your settlements? My settlers at Sunshine Tidings Co-op have to sleep in rooms with the remains of radroaches and ghouls.
No you're not, I have hardly a settlement without dead bodies ranging from bloatflies to Mutants, even after I've moved them when I return to the settlement they're back, the ones I can move that is.

Like a lot of people I do like game immersion, but I have noticed that when I find abandoned cots in houses the emotions it brings - probably just me.

What would be nice is when a settlement is well established, i.e. Sanctuary Hills, the ability to send settlers on scavaging parties, there is plenty of wood you cannot reach via workshop, or detail them to collect items you ear mark. For example, I would like to send people to get the bunk beds out of Vault 111.
 
I wish you could recruit raiders to be caravan guards. For example, if you take out Red Tourette at the Federal Ration Reserve, the surviving raiders would surrender, and you could assign them to be guards for caravans out of Sunshine Tidings Co-op.
 
What would be nice is when a settlement is well established, i.e. Sanctuary Hills, the ability to send settlers on scavaging parties, there is plenty of wood you cannot reach via workshop, or detail them to collect items you ear mark. For example, I would like to send people to get the bunk beds out of Vault 111.

That's an excellent idea mate 👍

As for the height limit, I think it's different depending where the settlement is. At Sanctuary, I built a building as tall as possible, and iirc it was six stories, but on the big island (sorry I forget the name now) I build a nine story building, which turned out to be way too big, as the footprint was quite large too, and that structure took up over 3/4 of the build limit for that place, so I knocked down a couple of stories.

What level is everyone at? I think I read somewhere that to max out all the stats you need to get to level 164 or something like that, which is pretty huge.
 
That's an excellent idea mate 👍

As for the height limit, I think it's different depending where the settlement is. At Sanctuary, I built a building as tall as possible, and iirc it was six stories, but on the big island (sorry I forget the name now) I build a nine story building, which turned out to be way too big, as the footprint was quite large too, and that structure took up over 3/4 of the build limit for that place, so I knocked down a couple of stories.

What level is everyone at? I think I read somewhere that to max out all the stats you need to get to level 164 or something like that, which is pretty huge.

I'm level 87. I did read that to get all perks you need to reach level 274, but confess I have not really checked it properly.
If you read my post in the tips I think I've found how to get around the size meter for a settlement. Since the start I've scrapped all items myself individually, the stats say over 56,000 items, and in places like Sanctuary Hills where I have done a lot of work the size bar is empty, so I can keep going. Yet I have read people complaining they cannot build everything they want to in places like the Drive - in.
I started a new character and found scrapping the houses in Sanctuary the size meter lowered. I would be extremely interested if people get the same.
 
I'm level 87. I did read that to get all perks you need to reach level 274, but confess I have not really checked it properly.
If you read my post in the tips I think I've found how to get around the size meter for a settlement. Since the start I've scrapped all items myself individually, the stats say over 56,000 items, and in places like Sanctuary Hills where I have done a lot of work the size bar is empty, so I can keep going. Yet I have read people complaining they cannot build everything they want to in places like the Drive - in.
I started a new character and found scrapping the houses in Sanctuary the size meter lowered. I would be extremely interested if people get the same.

Perhaps it was 264, not 164, that's even more mental lol. I have all the perks I'd ever need and I'm level 106, but I'm not playing very often now, as I've kind of lost interest in it a bit, and I've got so many games to play, and not enough time to play them lol.

I always scrap every single thing I can scrap in the build area of a settlement if I plan to build there. On the island I scrapped the whole forest of dead trees lol, ended up with something like 5000 wood haha. My settlement at Sanctuary is close to the limit, but I have built a big six story building, walled off the entire area, furnished and partly re-built the standing houses, built houses on the foundations left from the other scrapped houses, and built all the stores on the main street, so there's quite a bit going on there. I also have covered literally all of the dirt and grass areas with food, it's like a massive farm. I just got bored with the main game and ended up spending hours on that one settlement lol.
 
I also have covered literally all of the dirt and grass areas with food, it's like a massive farm. I just got bored with the main game and ended up spending hours on that one settlement lol.
With all that food, do you have people assigned to it all ? and does it affect the food count the stuff that isn't ?.

When exploring I pick up everything, if it's not nailed down I grab it, I then break it all down myself. I have checked my other settlements and hardly any of them show anything in the size, weird, must be my game is glitched.
 
With all that food, do you have people assigned to it all ? and does it affect the food count the stuff that isn't ?.

When exploring I pick up everything, if it's not nailed down I grab it, I then break it all down myself. I have checked my other settlements and hardly any of them show anything in the size, weird, must be my game is glitched.

I initially let the settlers auto assign themselves, and enough harvested food to keep the food level ridiculous, way more than I needed, so I took some and assigned them to things like the mortar and stores I built. I didn't plant all the food with the intention of it all being harvested, it was mostly because I had so much food, and was getting experience from building stuff and planting food, so I just kept planting 'till I filled the place lol. It's also there partly for looks, as it tops the place off, makes it look like a very well sorted settlement.
 
Aren't excess food and water shared between settlements? That's been the backbone of my plan for some time now - to use Sanctuary, Sunshine Tidings Co-op, Graygarden and Greentop Nursery to produce massive amounts of food and water, and to share them around with smaller settlements like Outpost Zimonja or settlements that don't have ready access to land like the Starlight Drive-In.
 

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