- 33,155
- Hammerhead Garage
It's the Mass Fusion mission where you're decision is final, and one of them will become an enemy.
So I can do "Blind Betrayal" before that?
It's the Mass Fusion mission where you're decision is final, and one of them will become an enemy.
Yes.So I can do "Blind Betrayal" before that?
I have ten stars for Charisma, plus a few pieces of armour that further raise Charisma, so I should be okay.
Anyone know where I can find X-01 power armour parts? I have managed to scavenge nearly two full sets, but I am missing a right arm and a right leg.
@SJC ALPHA
Picked up an absolute epic weapon today - a two-shot Gauss Rifle. I got it from a legendary albino mirelurk hunter just south of the wreck of the FMS Northstar (the Norwegian raiders are a nice touch). Fully upgraded, it does in excess of 300 damage. I took it for a test run in the Glowing Sea and it chewed through everything - legendary deathskull scorpions, legendary savage Deathclaws, legendary charred feral ghouls; I even found a legendary annihilator sentry bot mk. ii - in the space of about six shots. I call it the "ST-84 Sahelanthropus" because when I am using it (especially in my winterised T-60f power armour), I feel like a Metal Gear.Okay, so I finished "Blind Betrayal" and saved Danse, but I didn't get the message [Danse idolises you] or the perk. I take it that I have to keep using him as a companion to unlock it?
Also, given the events that transpire, it makes a nice place to exit the Brotherhood of Steel storyline. Not that I ever intended on sticking around with thise fascists.
Thanks. I found it while trying to get into the Customs House Tower.A place called "Court 35", just North of the Shamrock Taphouse (look it up on YouTube for help). Has a full suit of X-01.
It is. In fact, my whole arsenal is pretty awesome:Nice gun!
Yeah, I hate Assaultrons. They're the first things I look out for any time I see the Gunners. MacCready's perk works wonders for taking them on. I don't think that there's really any class of weapon that works better than any of the others, so ballistic is probably your best bet. Fully modified, a combat rifle can get off four shots in VATS, especially with armour that offers a 10% reduction in AP. If you're running into Assaultron Dominators - the invisible model - then you're probably around the same level as me; enemy variants are scaled to your level to keep you on your toes. I'm currently at level 73 and have 160 AP.
It is, but it doesn't take the challenge out of some of the bigger and badder enemies out there. If anything, it's good for helping you clear some of the minor enemies that you encounter without slowing you down. I regularly run into band of raiders in Boston Common and they're just plain annoying because they're usually at a very low level; MacCready's perk is good for making short work of them, but it doesn't take the challenge out of larger enemies - high-level mirelurks, gunners and super mutants (wait until you meet the warlord and primus) still take dozens of shots to bring down.Yeah I'm only Level 53. Forgot to work with McCready to get that sweet perk he has, actually. I heard it's bugged so that nearly every time you go for a headshot in VATS it's a 95% chance, regardless of distance.
Thanks. I found it while trying to get into the Customs House Tower.
It is. In fact, my whole arsenal is pretty awesome:
All of them are fully-upgraded. My weakest weapon does 88 damage.
- "Concerned Third Party", which was Kellogg's pistol
- "Cry Havoc", a combat shotgun with incendiary rounds that do 15 points area of effect damage
- "Bad Samaritan", a .45 combat rifle that adds 10 points of plasma damage to each shot (and on very, very rare occasions, can liquefy an enemy on the spot)
- "Wicked Butterfly", a .50 sniper rifle that ignores 30% of the target's defence
- "Scorched Earth", a laser rifle that recharges critical shots 15% faster
- "No Tomorrow", a super sledge that does extra damage against super mutants
Interesting article from Eurogamer which ties in quite nicely with only having a few weapons with you http://www.eurogamer.net/articles/2016-01-14-fallout-4-could-do-with-a-proper-hardcore-mode
I think with the settlement feature now, Hardcore mode would suit this game much more.I'm fairly positive that modders will add a Hardcore mode similar to New Vegas' hardcore mode. Sadly I think that requires the GECK, which hasn't been released yet.
I think with the settlement feature now, Hardcore mode would suit this game much more.
Also, story question:
If I complete "Underground Undercover", will I become an enemy of the Institute?
You cannot do this quest if you're an enemy of the Institute as you will not be able to travel there, you'll have a decision to make, which one you choose effects relations with either, you'll know when you get to that stage
And that was the last we head of @sems4arsenal for two months.Just got this game, lets see what the fuss is about.
I had problems early on, but only because I was using a pipe rifle. There was a glut of ammunition available, so what it lacked in stopping power, it made up for in longevity.I never had much issues with ammunition in this game. In fact I have a stupid amount of them. The Scrounger perk really does help in finding more ammo. But it also helps to carry around a nice melee weapon.