GTP_PlatoYes it is the interface for PC, and yes it makes a great difference for GT5. Hopefully it will do the same for FM4.
Try it and let me know what you think:tup:
CazGlad you are happy now plato!
Hawk, the.reason that works on pc is because you are altering the the wheels software interacts with the signal being sent to it, ps,xbox,pc doesnt matter.
Is more of Team Skills coming to GT5 then? What wheel did you used to have before Fanatec?Not a game I feel like putting on but may quickly try it and post my findings here. FM4 has other issues that i'm not happy with (leaderboards ruined). Then there's the terrible 900 deg issue on top of that which makes the wheel experience terrible imo.
I am new to Fanatec but doing this has certainly helped me a lot. The return to center is now a lot stronger which I find helps cancel out the deadzone in the wheel center. There were some cars on GT5 that were hard to drive online without spinning out because of the online physics difference. After doing this even the cars I was struggling with felt more natural and I was not loosing control anymore.
To me it sounds like you guys think i'm crazy, is this the case?![]()
Is more of Team Skills coming to GT5 then? What wheel did you used to have before Fanatec?
I've also been a wheel user for just over a year with a DFGT and thinking of upgrading to one of these Fanatecs or a G27 if there is a good offer.A couple of the other team members come on GT when there bored of everything else it seems, most of them are either playing FM4, MW3 or iracing. There are 3 for sure that spend there time on iracing.
I used to use the DFGT, I have only been a wheel user for just over a year and imo the wheel experience is better on GT.
The so called team is dead now anyway 👍
I've also been a wheel user for just over a year with a DFGT and thinking of upgrading to one of these or a G27 if there is a good offer.
I thought that might be the case.
The pedals is one thing I want to test in games like F1 2011 and also PC sims. I find the DFGT pedals in GT5 I can match or come close to the top peoples sector times. I want to see irrespective of driver, is a higher precision pedal gain you extra speed with similar inputs due to game registering more values. Don't think no one has tested that out yet, so Thomas if you are reading this I am willing to try out if there are any differences in performance in certain games if you send me some pedals to testWell worth investing in a better wheel in my opinion, it's the pedals that make all the difference though:tup:
I was actually one of the average team members, still good enough to be in division 1 silver though so I can't be that badA few of the other team members would of easily been in D1 gold alien territory though
Sorry to be off topic guys:tup:
GTP_PlatoTo me it sounds like you guys think i'm crazy, is this the case?![]()
CazNot crazy at all plato, at least no more than the rest of us![]()
You are not crazy my friend.
I pulled my wheel off my rig as the curiosity was killing me, downloaded the driver interface from and poked around after connecting my wheel. Discovered the Auto Spring setting and turned it on, hit apply and promptly ran back downstairs with wheel in hand to try it on F4. In a word it's night and day different.
The FFB is stronger
The 10-13 degree dead zone at center is gone
From day one I've enjoyed F4 but always felt the FFB felt light using my CSR. Not anymore. GT5 is still stronger for sure but this tweak made F4 much more enjoyable. I actually feel like I'll have to turn down the FF from 100 whereas before I wished I could turn it up. I haven't tried it on GT5 yet but my guess is I'll be turning down FF on that for sure too...I already had it down to 70.
Full props to you .......this tweak should be made a sticky.
I need to test with other games to see if it impacts them negatively but I have to say from my brief test on F4 I like the change for sure.
Plato have you tried the 908 on Le Sarthe in Forza 4.
When going down the straight sloppiness is terrible. From around 11 o'clock posistion to 1 o'clock.
This is with Sens set to off.
Now pull over onto the side of the track and call up telemetry.
Move the wheel at a slow steady pace between 10 o'clock and 2 o'clock.
Notice that the linearity alters between 11 and one o'clock.
This is software related not wheel.
I can't see how any centre spring would alter software.
Hope I've explained myself OK.
Try that.
Mr LatteWhat does the manual state regards the spring function?
You'd expect this to be mentioned.
.
I am now not the only one saying that applying the center spring option makes a lot of difference, did you see hawks post?
GTP_PlatoI am now not the only one saying that applying the center spring option makes a lot of difference, did you see hawks post?
Nothing at all. I went through the 911 Turbo manual, CSR manual and the GT3 RS manual and there's nothing in terms of how to use the settings in the driver GUI and how they affect the wheel.
I'd like to hear from Thomas as well. I tried to PM him earlier to get his thoughts but his box is jammed full.
As I said I like what it does for FM4 but I need to test how it affects other games. This setting from my impressions basically creates the effect of automatically adding spring effect to return the wheel to center. That might be great for games that don't enact a lot of return spring in their output but could negatively affect games that do. That's why it seems to help on Forza 4....a game that doesn't enact much spring effect when going down straights which gives the wheel a sort of dead feel at center.
I don't feel this tweak does anything to alter accuracy with steering inputs......I just think this helps the feel on certain games.
In any case Turn 10 still has issues to fix with the steering on this game.
Okay, question.
Would updating the firmware at any time reset or change this feature?
Additionally why could games on a console not enable it to work or via the menu settings?
Post a link to this software please.
(being lazy)
Okay, question.
Would updating the firmware at any time reset or change this feature?
Additionally why could games on a console not enable it to work or via the menu settings?
I would imagine most people playing on consoles would not know of this feature then and why it is only available in the PC software, yet not mentioned in the manual. Many console players might not even of connected their wheel to a PC or seen any reason to do so.
Have to say Im one of them but eager to check this out.
Post a link to this software please.
(being lazy)
Sorry to hear of your problem energizerrr
Ok guys,
I was playing around with the options in the driver and noticed the option for center spring, I clicked on it and applied it not thinking I would get any help from it as these options (apart from being able to check the wheel is functioning properly) are meant to be for PC only.
Later on I decided to see if I could get to the bottom of the issue I was having with GT5, to my surprise the center spring option did make a considerable difference, I could feel a lot more center resistance which was a hell of a lot better than before where the wheel felt loose and weak around the center.
I have now been able to use a higher SENS setting on the wheel (540 and 720) as turn in response feels a fair bit more responsive. As for using 900 I couldn't get to it but came to the conclusion that it is probably down to the wheel simulating the real world better than what the DFGT does and that's why maybe I am not used to having to turn the wheel as much.
Don't know if this makes any sense to you guys about the center spring, but I am positive it has helped me.
Am I just being crazy, or does this option actually help on consoles?
Please, no sarcastic comments
Edit: copied and pasted into here as I accidentally hijacked energizerrrs thread and wanted you guys to see this:tup:
Edit 2: Hopefully this information will help other people new to Fanatec products, something I have never seen mentioned in threads before