Fanatec Announcements: CSW V2 Reviews Out

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Spagetti69
Sorry for dragging this OT. Last one I promise.

Do you save individual setups across your wheel for one game.

How many if you don't mind. I'm thinking 2 general ones 900/450 degrees.

Yeah. I play only gt5 for racing right now. I have 3 or 4 setups.
One for low power cars (900*),upper class road cars/ super cars(840*) just felt nice, and lmp/ race (around 320*). I might have a setup of around 540 too, not sure

I also have a very low ffb profile saved for when my daughter wants to try and drive.
 
for those of you wondering who on here has a CSW or could be getting a CSW, in the immortal words of barney stinsen, "do you guys even read my blog?".

I'm just saying, the answer is loud and clear on thomas's blog...
 
Sonac, you are my hero. Thank you so much for the help. Fanatec has not responded to my pleas for help.

I have a question in regards to the Forza 4 patch. The game seemed to drive OK for me and (I think) registered all my credits - but that is just single player. So what is this driving in 900* mode all about?

Do those pedal inversion kits work good? Does it feel better than the default setup?
 
Caz
I also have a very low ffb profile saved for when my daughter wants to try and drive.

LOL not a bad idea actually... I fear that the wheels could rip some poor kids hands off lol
 
Don't know if I should or should not post these. BUT, going to anyways, if requested to take down, I will. JUST got these off the iRacing forums!!!!!!!

CSW_GT2.jpg


CSW_F1.jpg


Looking Good!!!!! CAN'T WAIT!!!!!!!!!!!!!

That BMW wheel rim looks great 👍
 
Here you go. I already posted it into your topic on f-wheel forums, but thought it might more people, if I post it here.
csreloadcellwires.jpg

As I mentioned in the other thread. If I'd gone off instinct, I would have plugged the load cell into the "X2" or #1 Position" (left). Just because the labels of each port, the "X2" doesnt match the other designations like X102, X101, X104.
 
Heck ya, they both look great. Stop posting pics of them, I'm too impatient and its like a kid before Christmas who has to look at them through the window front with his nose pressed up breathing on the glass, drooling!
 
Heck ya, they both look great. Stop posting pics of them, I'm too impatient and its like a kid before Christmas who has to look at them through the window front with his nose pressed up breathing on the glass, drooling!

In response to you drooling...

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Hence a phrase that has passed into hitchhiking slang, as in "Hey, you sass that hoopy Ford Prefect? There's a frood who really knows where his towel is." (Sass: know, be aware of, meet, have sex with; hoopy: really together guy; frood: really amazingly together guy.)
 
I'm pretty sure F1 is around 210. They aren't designed to take your hands off the wheel so anything over 180 will get painful.

This is a semantics issue which is often confused. I think what you're saying is more than 180 degrees EACH WAY would be painful. One full rotation (crossing your arms fully if you keep a constant 9/3 position grip) equals 360 degrees total (180 left, 180 right.) That as I understand it is used for somewhere like Monoco for the Casino hairpin (tightest turn in F1), and maybe a little less lock is used elsewhere on these cars. But if you set the wheel to 180 it will be very twitchy and about 1/2 the lock we're talking about here, unless I misunderstand.
 
Steering in Forza 4 is much improved with today's patch......nuff said. I could go on but if you have the game you should be quite happy with the improvements. There is a slight relearning curve though. If you get out of shape it's no cake walk to save it like it was before. You do something dumb.....you're crashing.
 
Steering in Forza 4 is much improved with today's patch......nuff said. I could go on but if you have the game you should be quite happy with the improvements. There is a slight relearning curve though. If you get out of shape it's no cake walk to save it like it was before. You do something dumb.....you're crashing.

Just tried FM4 myself and I agree it's great for us wheel users now. According to the news on FM.NET about fixing the leaderboards the news is good as well, but there will probably be a long wait for this fix as they do state it will be addressed in a future update.

I am enjoying playing GT a lot more now since the updates and the tweak for the wheel, so the wait shouldn't be to bad then I can get back to enjoying both games.
 
Damn right your crashing.

I find this alot better when tuning my cars.
Example. My little F class élan was driving nice pre patch. Post patch high speed turns the back end is a little lose.

Obviously it was there pre patch but now it's a little more dangerous as counter steering has to be spot on,
Before the aid would mask this.

Soften my rear ARBs and bingo dialled in.

Loving the wheel at the moment.

Glad T10 did right by Thomas and us.
It was going to get ugly if it wasnt addressed, especially with people dropping hard earned cash on these new premium jobbies.
 
man, although this is great news for forza, it puts me in my original dilemma again. i sacked off the elite because of the forza bug and decided i would either get the t500 or csw, now the elite is back in the game again.
 
BLACK86
man, although this is great news for forza, it puts me in my original dilemma again. i sacked off the elite because of the forza bug and decided i would either get the t500 or csw, now the elite is back in the game again.

That's exactly why T10 had to address this issue.
Privately I bet Thomas was spitting feathers. (Just my guess there).

I had a personal worry that it couldn't be fixed because of some borked physics issue within the game. Glad I was wrong on that one.

Personally I need all 3 compatible options so a CSW or T500 is simply put of the question.

What is more important. Xbox or changeable rims. Obviously I'm assuming the CSW is similar to the elite other than the wheel swap feature.

It seems as though Fanatec has cornered the mid to high range of the market for features and just plain options.

Just waiting for the motorcycle handlebar attachments lol.
 
Here's a list as to what was fixed with title update #2 for Forza 4:




What have you done to improve gameplay in Forza 4 for players that use accessories such as the Fanatec CSR wheel?

The new title update addresses a number of issues for players who use 900-degree wheels like the Fanatec Forza Motorsport 4 CSR Wheel. First up is the so-called “Zero credit” bug, where users playing Forza 4 with a 900-degree wheel weren’t receiving credit or XP after finishing a race. This problem was created because of some anti-cheating measures we had in place. If our system didn’t detect more than a six-degree movement on the wheel in a single frame, we would invalidate that session and the result would be that the player would not receive credits or XP. Because of the fidelity of a 900-degree wheel, and the smoothness of so many hardcore sim drivers in Forza 4, it was easy to trigger our detection system by rarely (or, in some cases never) making more than a six-degree turn in a single frame. In essence, we were failing to reward our best drivers simply because they were so smooth behind the wheel.

With the title update, we’ve changed the detection logic to accurately support smooth driving with 900-degree wheels.

In addition, we’ve also addressed the issues with countersteering when playing with the 900-degree wheel. Previously while countersteering, the 900-degree wheel was inadvertently being mapped as a 270-degree wheel -– effectively a 3:1 ratio. This had nothing to do with simulation versus normal steering or speed-sensitive steering. This was a mapping bug.

After some intensive play-testing internally, we were able to completely isolate the countersteering bug identified by the community and have implemented a fix that keeps the wheel mapped as a 900-degree wheel under all conditions. The result of this change will be more consistent steering and countersteering, though catching a car when getting loose in corner will require more wheel input and better timing. In essence, it’s even more realistic than before and I believe it will add an even greater simulation challenge for our most advanced drivers.

This title update introduces some new tools designed to better regulate the Forza 4 economy. What can you tell us about that?

We take the economy in Forza 4 very seriously, because we know it’s one of the things that make the Forza community such a gratifying and rewarding place to be. We have thousands of players who spend hours creating vinyl groups, car designs, and tunes, and we love to see them rewarded for their efforts with in-game credits. We also know that there’s a small group of players out there who are intent on glitching credits; and that small number of people can end up having a seriously negative effect on the Forza 4 economy.

We have instituted a number of server-side tools that will allow us to better regulate and stabilize the economy and, as a result, make the auction house and storefront experience more fun and more rewarding. Along with these tools, we will be instituting an upcoming cap on auction house sales. While this cap is in place, you will receive a maximum cap of credits for an auction sale, even if your auction sells for more than that. This allows us to remove “glitched” credits out of the system, while still rewarding those who want to sell cars on the auction house. We will be regularly reviewing the auction cap and will raise or lower it as warranted in the future.

How does this title update address issues with leaderboard cars?

With this title update, we are temporarily removing the ability for certain cars to post times on the leaderboards while we investigate refinements to our Performance Index system that will allow us to once again admit these cars back in the mix. The affected cars:

1968 Dodge Dart HEMI Super Stock
1970 Dodge Coronet Super Bee
1965 Alfa Romeo Giulia Sprint GTA Stradale
1967 Dodge Coronet W023
1964 Ford Fairlane Thunderbolt
1971 AMC Javelin-AMX
1992 Lancia Delta Integrale EV0
1969 Chevrolet Camaro Z28

In addition to this temporary removal of these cars from posting leaderboard times, we will be wiping the leaderboard times of those cars across different leaderboards. In a future title update, we’ll be addressing the PI refinements in greater detail and once again allowing these cars to post leaderboard times. Stay tuned for more in the future.

Will there be future title updates for Forza 4?

We are always looking for ways to improve the Forza Motorsport 4 experience for our fans and I would encourage players to let us know their comments (both positive and negative) about the game on our forums, or by sending us an e-mail to forzafb@microsoft.com. While I can’t tell you exactly when our next title update will be, the kind of in-depth and passionate feedback we receive from our fans is invaluable to our ongoing effort to make Forza 4 the best game it can be.
 
Why is 900 degree better than 270? I'm new and am still trying to figure stuff out. For a 900 degree setup could someone post their CSR wheel tuning options and then how they match those settings in Forza 4? (post both) I know it's a bit of work but I'd really appreciate it! :)
 
Why is 900 degree better than 270? I'm new and am still trying to figure stuff out. For a 900 degree setup could someone post their CSR wheel tuning options and then how they match those settings in Forza 4? (post both) I know it's a bit of work but I'd really appreciate it! :)

It's not necessarily better just more realistic as most cars have much more than 270 degrees of steering lock.

SEN 900
FF 40
Sho 0
DRi 0FF
AbS 85
Lin 0
dEA 0
SPr -3
dPr -3

In game I have steering set to simulation. I have all the inside and outside deadzones set to 0 & 100 respectively and vibration and force feedback set to 100.
 
Is it me or did the AI become more aggressive? As in the drivers think they are in the bumpercars at funpark or something. :S

It became much harder to control the car with the new MS wireless wheel now. Now I wish I had an Elite... although with such AI... maybe not.

Also it was fun to see I could keep up with my 86 trueno against a Ford GT and other supercars of the category in an A race. lol
 
Is it me or did the AI become more aggressive? As in the drivers think they are in the bumpercars at funpark or something. :S

It became much harder to control the car with the new MS wireless wheel now. Now I wish I had an Elite... although with such AI... maybe not.

I don't know about aggressive but they definitely seem better. You also have to be much more careful applying throttle coming out of corners in more powerful cars and be more careful under braking as a result of the patch which makes the AI more competitive.
 
I don't know about aggressive but they definitely seem better. You also have to be much more careful applying throttle coming out of corners in more powerful cars and be more careful under braking as a result of the patch which makes the AI more competitive.

Well, the AI just drivers into me like they are nuts. I wouldn't call that better. lol
Indeed the patch made throttle and braking response better. I wish I could test it with a nice wheel though. It's kinda hard with that speed wheel.
 
Good litmus test for wheel settings is in auto cross.

Logi I have almost the same settings as yourself bar drift at 3. Now set to 4 post patch.

Try getting through the gates post patch. Lots of fun.

Online will unfortunately by Pad biased IMHO.
Randoms will bump and grind plus pad users will get away with more.

Good job I have some clean mates.
 
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