Mr Latte
Premium
- 5,080
- N Ireland
Liking the look of this thing... Lucky you Latte.!
Whys that mate?
Liking the look of this thing... Lucky you Latte.!
I also thought this but when you listen VERY carefully in the BMW video you can hear 315 as well as 350.. But I believe it will be 315mm![]()
Whys that mate?
Hmm maybe that little CSW that you have ( not the one pictured)
amf7I know simrafer and Logiforce will get one... Weather or not I'll get one I am hoping but I will buy one if I don't..
imho, if the GT2 was 300, this definitely looks like 350mm. my 2 cents....
Look @ the base compared to the wheel......
I cant test to confirm as I'm at work but I read this on the official Forza Forum where a thread is running about todays patch:
"CONFIRMED. The "Simulation Steering" bug is fixed!!! 900° wheel users REJOICE!!!!!
Vehicles now drive much more realistically (Imo). Game feels 10x better!!!
Thank you Turn10!!! I can finally start playing Forza!!!
Idk about the points bug. I'm guessing it was also fixed.
Anyways, back to the track!"
I'll test when I get home to see for myself.
by this 900 degree thing you are talking about the ridiculous counter steer bug right?
I've had a good 30 minute session looking at the Patch
1. 900 Degree Steering is perfect, 1:1, no speed sensitivity, perfectly linear, and no issues at all, it's flippin savage though!
2. 270 Degree steering is the same as before, speed sensitive steering/non linearity etc. At first I was a little dismayed, I hoped they'd clean it up a bit (telemetry wobbles a lot). Lukcily I found switching to a pre-set with 900 degree SENS, then back to a pre-set with 270 gives you all the benefits of the 900 Degree perfectness!!!
- The result? Undriveable.. there is a reason cars don't have 270 degree steering, it's so twitchy, and so stupidly quick steering, it's just useless.. I can see why T10 have speed sensitive stuff in there, it is how it should be IMO, and all I can say is other games that allow you to remotely have a driveable car are adding in similar stuff, 1:1 perfect steering at 270 degrees is just not feasible, you need linearity and other things to make it usable.
3. The LSB/RSB buttons on the PWTS still aren't mapped to look left/right ala FM3..
4. Speedwheel Rumble seems better!
Just checking out the speed wheel now...
Dude the images I've had in my head the last 1/2 hour kept making me laugh in my meeting. Enough so that i had to come back and let you know.I suppose the CSW has been made by the rule of 42 as well. lol
amf7F1 is literally 360 max i think....
LMP's I imagine are similar but not 100% on that.
VWMasteRDude the images I've had in my head the last 1/2 hour kept making me laugh in my meeting. Enough so that i had to come back and let you know.
amf7F1 is literally 360 max i think....
LMP's I imagine are similar but not 100% on that.
From what I know it is 270 degrees. But it could differ per car. At least 270 works best in games.
CazNot sure IRL but i also turn the rotation down to around 320 for lmps. Actually my race car setup is entirely different than my road car setup. I dont believe any of my wheel settings are the same. Ahh the beauty of being able to save multiple settings![]()
The 900 fix in Forza is really nice.
What average lock do LMP cars have IRL?
I dial down the 900 in the fast LMPs
I think F1 cars run around 360/410.