Fanatec Gran Turismo DD Extreme Wheel

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PS5

I changed to using auto long before fullforce was implemented.
The only difference full force has made is enhanced feel when riding kerbs, engine vibrations, feeling gear changes etc.
that’s all full force is doing - adding in those effects, on top of but not changing FFB

try in PS4 mode - FFB has a different ramp up and Full Force is 2x stronger - use whichever suits
 
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that’s all full force is doing - adding in those effects, on top of but not changing FFB

try in PS4 mode - FFB has a different ramp up and Full Force is 2x stronger - use whichever suits
I don't need to try it in PS4 mode, I am very happy with how it is on auto with the in game settings I posted.

I was asking if anyone had experienced the same issue as me, and if anyone else had tried or is using the auto settings and what they think of how it performs.
 
Looking for a bit of help. Since getting my GT DD Extreme bundle, I’ve occasionally had issues like freezing up, display not working as it should when connected to the PC. However nothing that a quick restart wouldn’t fix. Today, fired up the wheel, started a lap on AC Evo, wheel locked up with no input whatsoever. Wouldn’t switch off so had to pull the power plug. Now when I’ve gone to restart the base, I’m getting nothing from the wheel, no lights, display as if it’s broken. I’ve deleted the Fanatec app and downloaded the 474 firmware. Base is being picked up but not the wheel!

This is alarming for what is essentially a brand new product. Kinda fed up with it and have actually initiated a return for a full refund! Anyone else experienced this with the GT DD extreme wheel?
 
Yes, had the same problem and it got even worse. I needed to replace my base. Gladly it was under warranty. Fanatec told me to update to Fanatec App 1.2.0.6 beta. You can find it in the Fanatec forum. Since the replacement and using the beta driver I had no problems.
 
Yes, had the same problem and it got even worse. I needed to replace my base. Gladly it was under warranty. Fanatec told me to update to Fanatec App 1.2.0.6 beta. You can find it in the Fanatec forum. Since the replacement and using the beta driver I had no problems.
Yeah found the Beta app which has done the trick. Base and wheel back to operating as it should. Glad as I really like the DD+ so shall keeping hold of it.
 
Hello Guys and everyone in between 😬
Currently sitting at work doing my duty, I just tuned in to see if any news in regards of FullForce and finally its integration to GT7 might have leaked.

Unfortunately from the looks of it there still seems to be nothing on the radar.

Anyway I just wanted to share my latest Settings for GT7 which to be honest may seem minor at first glance, but let me assure you, they do have a significant impact on the overall perceived driving experience.

So if you are happy and satisfied with your Settings, you may as well skip the following.
Of course You'll definitely miss on a game changing driving experience, but like I mentioned earlier, if you're satisfied why change it.

For everyone else who is still struggling to get an as close as possible to the real world Wheel rim feel, the following Settings do provide the most authentic and immersive driving experience in GT7.

OK so here we go

Wheelbase Settings :
Sen: Auto
FFB: 100
FUL: OFF ( not used)
NDP: 28
NFR: 5
NIN: OFF
INT: 11
FEI: 100
FOR: 100
SPR: 100
DPR: 100

GT7 In Game Settings :
Controller Sensitivity : 0
Controller Vibration : OFF
TORQUE : 5
SENSITIVITY : 1

Just as a reminder. I personally drive only in Cockpit View with the HUD turned off completely.
On top of that in 99% I drive without ABS.
I'm using TCS1.

So this is my setup all of my observations come from.

Assuming that most of you know what every setting does and how it works and impacts the FFB, I'm only going to explain here why I absolutely and highly recommend and advice to use INT 11.

So, everyone everywhere tells you to use an INT Setting as low as possible to get the most direct, raw and unfiltered FFB Signal.
Agree?
But just for a little moment have you ever asked yourself if it's true? And why, who says that, what is it he aims for. What led him to that statement?
Have you ever questioned this recommendation?
Or did you just copy paste it and forgot about it.
Because I was guilty of it.
And Boy was I wrong.
I'll explain why.
So, ask yourself please the following questions.

What is it that makes a perfectly dialed in FFB an enjoyable and believable driving experience?
Think about it...not as easy as you thought.
Because there are a lot of different things which have to come together.
The ingredients need a balanced recipe.
And one more for you, what is it that is essential to feel, or let me put it this way.
What are the main Forces we feel in real world driving which we as well need to feel in our virtual Worlds?
Take a moment and think about it, please.
Well I'm sure you all will agree on the following.
1. It's Weight Shift / Transfer
2. It's Understeer
3. It's Oversteer
The above 3 are the main Forces.
Nothing else. Nothing more.

Now, I want you to ask yourself how do you feel these sensations in real life?
Through our steering wheel, exactly.

And what is it our Steering Wheel is attached to?
Yes exactly it's the steering column... Which receives its Feedback from... Yes, exactly... The Front axle.
The Front axle is where all the magic happens.
It's our direct connection to what the tires are doing.
It's our link to feel the grip.
It let's us know when we are on the edge.
It communicates understeer.
Agreed.
So, let's move on to the next part, the weight transfer.
And you might have already guessed it, this is as well communicated through our steering wheel yes, our wheel getting firmer or loose, depending on tire friction, the steering amount in relation to speed and of course the resulting g forces produced.
And yes of course we also feel weight shift through our body, more or less precise and intense, depending on the stability provided by our seats as well as how tight and firm we are strapped in to our seat belts. Acceleration and braking factored in too.
Agreed.
So we have come to our last main force/sensation we feel in real life and urgently begging to feel somehow in our virtual ride too.
Oversteer.
Only with the exception that this force is not as easy to simulate and implement plausibly and separated from another force which plays a huge role and we have already mentioned before... Exactly you got it... Weight shift.
Because of the simple fact that Oversteer is not a force tied directly to the front axle, our main Signal output as we have concluded previously, it has to be integrated in a more artificial way.
Some games do it better then others, but right here and right now we are strictly talking about GT7.
As every Racing Game uses a different Algorithm and FFB Calculations System it's completely up to the Simulation Team how they wish to implement real world telemetry data. and especially how it will feel through our hands holding to our beloved Wheel rim.
Yet, I hope we all will agree on the fact that at least, same as in real world driving, most of the Oversteer feel and how we perceive it goes through our inner ear and rim wise we just react to the sudden loss of traction.
Of course we also notice and subconsciously feel the angle from our front tires in relation to the direction the car is heading, we visualize and aim to stabilize our imagined line the car should take to not end up in a glorified Donut aka spin our ride.

Yes, to sum it up actually what we feel through our hands is only related to the front axle.
And that's basically what matters.
That is actually what is directly communicated in real world same as in GT7.

Now, and only now at this point, we can move on.
To everything else we do experience and feel, 0driving our cars in real life.

Things like Suspension and Road Surface or Bumps and everything else which is also to a degree communicated by the front axle.

And of course we want to feel these Sensations too in our Simulator of choice, here namely GT7.

But now comes a very very important question I once again want everyone who hasn't left the chat by now 😅 ask oneself.
How much is needed?
How much is enough?
How much is actually effective?

And most of all, is it really necessary to feel every virtual marble and tiniest of effect artificially implemented, also known as canned effects.
Yes they feel nice, they add to the immersion and if implented correctly definitely round up the driving experience and perceived level of authenticity.
Yet, and now please, I want you all to listen up closely.
Isn't it about the balance of these effects in relation to our 3 Main Forces which are tied to the front axle.
Pay attention now please as I'm about to reveal what the hell I'm actually trying to tell you.
Because all of these Signals have to blend in homogeneous.
Nothing should obscure or mask our 3 Main Forces.
These canned effects should act as an immersion amplifier.
And most of all, and most importantly of all, they should feel pleasant and informative.
Because honestly it's not about quantity, but quality.

And this quality I'm talking about is what led me to the Interpolation Setting of 11.
11 is where everything finally makes sense.
It's smooth, it's sleek it's elegant.
And not a single effect, I say it again loud and clear,... NOT A SINGLE EFFECT is missing.
Because it's simply not about how Raw the FFB Signal is filtered or not in order to feel everything in the Signal , but it's about how it feels. In our hands.
A low INT Signal, and I always said that, is not desirable. It's not realistic.
It just plain and outright feels completely unnatural and wrong.
It rumbles and rattles the Wheelbase / Rim mechanically and hollow.
It's absolutely wrong.
This is not what it feels like driving in real life, God beware.
And yes we play a game but FFS, we are using such delicate hardware, with an integrated software which can be dependent on the games FFB Signal dialed in to come as close as possible to its real world counterpart.
Because and this is my final question.
Do you really think, do you honestly believe that this low INT Setting feels close to your real world driving experience?
If you answer that question with yes... Sorry but in that case you have completely lost the point and sense of what it feels like in reality.
A low INT Setting is harsh, it's mechanical and loud.
It's noisy and grainy.
It communicates a completely artificial sensation which is anything but not real.
The DD+ is such a great Package, Hardware and Software wise that if dialed in correctly and having the real world as example, you just can't argue a low INT Setting.

No way, never.
There are no arguments or facts that justify a low INT Setting.
Definitely NOT for GT7.

So do yourself a favor and give my mentioned settings a try.
And compare them to the real thing.
Nothing else.
I have 3 Rims.
No matter which one is in use, the result is ALWAYS the same.

I never ever have to adjust the in game Torque, because GT7 uses a dynamic FFB algorithm to set the Torque Values individually by its internal calculations.
No matter what car type, tire choice or track or conditions.
Every car in GT7 feels how it is supposed to feel.

Have you actually ever asked yourself why all of these false Prophets on YouTube tell you to change the Torque values for individual car types?
Did you?.
Because they use such laughable settings, it's beyond me how one can enjoy driving like that.

Have you guys actually ever watched TRL Superstar Max Verstappen, yes F1 Verstappen playing iRacing?
Do you see how intense and visceral his Wheel behaves.
The brutal Hits and impacts communicated through his Wheelbase.

And now I want you to watch the GT YouTube Experts.
Just pay attention to their hands how they turn the Wheel.
How dead the Wheel behaves.
Absolutely ridiculous compared to the likes of a Max Verstappen playing a racing game with settings which most definitely come as close as possible to his experience.

Listen carefully to what Suellio Almeida tells you.
Pay attention to how Daniel Morard sets up his Wheelbase to simulate his experience.
Watch their hands, watch their Wheel rims, both in real life AND virtually.

You will notice that it looks almost identical.
Why?
Because THAT is how driving feels in both Worlds.
Everything else is just sweatz stuff.

The most pleasant, most precise and most natural and therefore easiest and effective way to be fast and have fun.
It's raw yet it feels impactful and visceral.
And only now with INT 11, the road surface as well as tires come alive.
Actually everything in terms of FFB strength and fidelity gets caught up in this singularity.

PLEASE remember how utterly false it feels going down the final long straight at Interlagos? I mean what the fck is that rattle?
That's not what a bumpy surface feels.
Not the slightest.
Or take Daytona Road Course the final straight before start finish line.
What is that??? What, why does a low INT Setting make sense?
For what?
Honestly if you think carefully about everything I wrote down it should click, yeah and you should clack, do your own math.

I mean to be honest do whatever you want.
But being a FFB Enthusiast, craving for the most authentic replication, wanting you my Fellow Driving enthusiasts to experience what I do, just do it what I described.

And yes I know, many around here don't give a moist fart about reality.

Bumper, chase or whatever nonsense Video game view suits best in terms of lap times, laughable weak FFB my 3year nephew would steer one handed, artificially lowered Wheel Rotation to get quicker response times... O god, although my settings are catered towards everyone I know 99% of you don't care.


You don't care about the stuff I talk about.
But I know exactly that we have a very very small and almost non existent player base here who do care.

This is for you my friends.
I wrote down and explained all of this in a logical and comprehensive manner, so there are no more arguments left on the table.

GT7 is absolutely top notch in terms of FFB.
With our DD+.
With the Settings I just provided to you.
Maybe even @Jordan might like to undust his old and trustworthy DD+ and give these Settings a swing.
Trust me my good fellow Planeteers.
You should definitely enjoy and feel what I feel.
It's magic... True magic 😁
Are you still using these settings mate? Have you changed anything since Full Force was implemented on GT7? Cheers
 
Hi buddy, i've just marginally adjusted a few Settings.

Wheelbase Settings :
PS4 Mode
McLaren GT3 V2 // BMW GT2 V2
Sen: Auto
FFB: 93 // 100
FUL: 35
NDP: 25
NFR: 5
NIN: OFF
INT: 11
FEI: 80
FOR: 100
SPR: 0
DPR: 100

GT7 In Game Settings :
Controller Sensitivity : 0
Controller Vibration : 100
TORQUE : 5
SENSITIVITY : 3

FullForce is the Elephant in the Room.
My advice is to keep FF as low as possible, and just high enough to support the main FFB Signal.

Less is more, too much and it just becomes too distracting.

I noticed that my Hands get Numb with FF to high, even 35 can get quite unpleasant after a while.
My Tip, if you starting to feel numbness or pain in your Hands or your Arm, tone it down even below 35.
Anything between 25 and 35 is ok.
 
Hi buddy, i've just marginally adjusted a few Settings.

Wheelbase Settings :
PS4 Mode
McLaren GT3 V2 // BMW GT2 V2
Sen: Auto
FFB: 93 // 100
FUL: 35
NDP: 25
NFR: 5
NIN: OFF
INT: 11
FEI: 80
FOR: 100
SPR: 0
DPR: 100

GT7 In Game Settings :
Controller Sensitivity : 0
Controller Vibration : 100
TORQUE : 5
SENSITIVITY : 3

FullForce is the Elephant in the Room.
My advice is to keep FF as low as possible, and just high enough to support the main FFB Signal.

Less is more, too much and it just becomes too distracting.

I noticed that my Hands get Numb with FF to high, even 35 can get quite unpleasant after a while.
My Tip, if you starting to feel numbness or pain in your Hands or your Arm, tone it down even below 35.
Anything between 25 and 35 is ok.
You haven't tried updating using the beta app and running the base in PS5 Mode? Mine has been running flawlessly for weeks and feels perfect. Fullforce on 30 as well.
 
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You haven't tried updating using the beta app and running the base in PS5 Mode? Mine has been running flawlessly for weeks and feels perfect. Fullforce on 30 as well.
I did update using the Beta App 1.2.0.5.
And yes PS5 Mode feels overall better to me, yet ... the rhytmic Clunk/Thump makes it unbearable.
Something is definitely off in PS5 Mode.
Keep in mind it only happens in GT7.
ACC // Forza 5 // Motorfest as well as the Fanatec app Full force Test Loop work flawless in PS5 Mode.
In PS4 Mode the Thump/Clunk disappears completely.
In PS4 Mode everything feels over saturated.
It's not bad though after some minor tweaks to The Main FFB Signal as well as the FEI and especially the FF Signal.
The only Reason I went back to FW 1205 is because with Driver 474, both Forza as well as Motorfest were absolutely broken.
GT7 feels same besides that NFR can now be used without getting the Wheel Shaking while standing still.
PS5 Mode though feels absolutely and by far superior compared to 474.
It feels like it uses a higher Refresh Rate on the FFB.
Everything behaves more balanced and the ramp up in Torque offers a more smooth and linear ramp up curve.
Especially FF feels, despite being weaker, just way more defined and detailed.
 
I'm not feeling a clunk/thump. Nothing is jumping out as weird. Where and when are you getting this thump? I'm using Digit's settings but with the NDP turned off.

I'm using 1.2.0.6
 
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I'm not feeling a clunk/thump. Nothing is jumping out as weird. Where and when are you getting this thump? I'm using Digit's settings but with the NDP turned off.

I'm using 1.2.0.6
It starts as soon as I enter the Track and Full Force is active .
Less FF and the Clunk is less and vice versa.
Might be related to something not being decoded properly as it's more or less rhytmic.
But ONLY in GT7 in PS5 Mode.
Anything else and it's non existent.

I'm quite sure that some upcoming update will fix it as the whole FF integration doesn't seem to match PDs' taste.
 
It starts as soon as I enter the Track and Full Force is active .
Less FF and the Clunk is less and vice versa.
Might be related to something not being decoded properly as it's more or less rhytmic.
But ONLY in GT7 in PS5 Mode.
Anything else and it's non existent.

I'm quite sure that some upcoming update will fix it as the whole FF integration doesn't seem to match PDs' taste.
I have not experienced this clunk at least as you’ve described in PS5 mode on any of the recent FW updates. I tried your latest settings above and found them almost undrivable in PS4 mode - a lot of almost heavy oscillation and overly strong suspension forces even in street cars that normally behave. Not much better for me in PS5 mode either.

Interesting change of ingame sens to 3, tightening up the steering compliance a bit tho -

That is with the latest FW - I was having the random freeze issue which became annoying and only the latest has the fix.

so this may be part of it. But I wonder if your base is acting differently then mine

Based on the comments I see on the Fanatec site for DD+ issues I stongly believe they have batch differences either in quality or source of components - some people have such different issues

BTW Fanatec has made a bit of a hash w the FW updates and what driver or app versions did what as listed in the changelogs so maybe people reporting include the actual FW versions installed?

Here’s what I’ve dug out of their site - for the DD+:

Driver 474 - Full Force and other fixes - app 1.0 had the same FW supposedly. PS4 and PS5 modes are now feeling different for both Full Force and FFB
  • ClubSport DD(+) Base: 2.6.1.2 hotfixed > 2.6.1.5 (NEW) - hotfixed in the middle of the driver release!
  • ClubSport DD(+) WQR: 1.1.0.4

app 1.1.0.3 - lots of app fixes no mention of FW fixes but we get new base FW
  • ClubSport DD(+) Base: 2.7.0.2 (NEW)
  • ClubSport DD(+) WQR: 1.2.0.1 (NEW)

app 1.2.0.5 - various wheel button, Formula V2.5 shifting and base fixes as well as first attempt to fix iracing and GT7 freezes
  • ClubSport DD(+) Base: 2.7.1.3 (NEW)
  • ClubSport DD(+) QR: 1.2.1.1 (NEW)
  • CS SW Formula V2.5(X): 1.0.7.2 (NEW) - does not totally resolve tho

app 1.2.0.6 - hotfix for formula v2.5 only - all other FW the same
- CS SW Formula V2.5(X)1.0.7.3 (NEW)

app 1.2.1.1 - “final” GT7 freeze fix, which seems to be the case so far for me
- ClubSport DD(+) Base: 2.7.1.4 (NEW)

What I’m running:
base 2.7.1.4/wqr 1.2.1.1

in game 5/1 now trying 3, FF 100 PS4 or 125 PS5

SEN Auto
FFB 80
FUL 65 - PS4 or 100 PS5
NDP 30
NFR 5
NIN 0
INT 3
FEI 100
FOR 60
SPR 100
DPR 110

I do think the PS4 mode has a different FFB response curve from PS5 - not a lot of difference for street cars but noticeable w the GR1 high speed/grip types
 
Fullforce feels practically identical to Trueforce in GT7, not really that great. Truforce however was incredible in iRacing. I knew it was going to be a better experience the moment my car entered pitlane. I haven't has a chance to try FF yet.
 
I have not experienced this clunk at least as you’ve described in PS5 mode on any of the recent FW updates. I tried your latest settings above and found them almost undrivable in PS4 mode - a lot of almost heavy oscillation and overly strong suspension forces even in street cars that normally behave. Not much better for me in PS5 mode either.

Interesting change of ingame sens to 3, tightening up the steering compliance a bit tho -

That is with the latest FW - I was having the random freeze issue which became annoying and only the latest has the fix.

so this may be part of it. But I wonder if your base is acting differently then mine

Based on the comments I see on the Fanatec site for DD+ issues I stongly believe they have batch differences either in quality or source of components - some people have such different issues

BTW Fanatec has made a bit of a hash w the FW updates and what driver or app versions did what as listed in the changelogs so maybe people reporting include the actual FW versions installed?

Here’s what I’ve dug out of their site - for the DD+:

Driver 474 - Full Force and other fixes - app 1.0 had the same FW supposedly. PS4 and PS5 modes are now feeling different for both Full Force and FFB
  • ClubSport DD(+) Base: 2.6.1.2 hotfixed > 2.6.1.5 (NEW) - hotfixed in the middle of the driver release!
  • ClubSport DD(+) WQR: 1.1.0.4

app 1.1.0.3 - lots of app fixes no mention of FW fixes but we get new base FW
  • ClubSport DD(+) Base: 2.7.0.2 (NEW)
  • ClubSport DD(+) WQR: 1.2.0.1 (NEW)

app 1.2.0.5 - various wheel button, Formula V2.5 shifting and base fixes as well as first attempt to fix iracing and GT7 freezes
  • ClubSport DD(+) Base: 2.7.1.3 (NEW)
  • ClubSport DD(+) QR: 1.2.1.1 (NEW)
  • CS SW Formula V2.5(X): 1.0.7.2 (NEW) - does not totally resolve tho

app 1.2.0.6 - hotfix for formula v2.5 only - all other FW the same
- CS SW Formula V2.5(X)1.0.7.3 (NEW)

app 1.2.1.1 - “final” GT7 freeze fix, which seems to be the case so far for me
- ClubSport DD(+) Base: 2.7.1.4 (NEW)

What I’m running:
base 2.7.1.4/wqr 1.2.1.1

in game 5/1 now trying 3, FF 100 PS4 or 125 PS5

SEN Auto
FFB 80
FUL 65 - PS4 or 100 PS5
NDP 30
NFR 5
NIN 0
INT 3
FEI 100
FOR 60
SPR 100
DPR 110

I do think the PS4 mode has a different FFB response curve from PS5 - not a lot of difference for street cars but noticeable w the GR1 high speed/grip types

There MUST be differences and tolerances in regards of the Hardware.
As long as everything works as intended, though it definitely is staggering how the experience between Specific FW/HW Combos differs.
At the End of the day FFB is all about personal Preference as well as intended results.
It all depends on the balancing the different filters towards something that feels right for each individual one.
Thera are no absolutes.
Neither way.
Especially when it comes to GT7.
Curiosity is what keeps me engaged, every day refining and perfecting something to the point where I can say, yes.

If it was just dialing in the fastest possible lap, I d end up with the following Settings

In Game Settings
Torque 10/Sensitivity 10
SEN Auto
FFB 60-65 ( 63 )
FUL 0
NDP 0
NFR 60
NIN 0
INT 11
FEI 100
FOR 100
SPR 0
DPR 0

These are Just stupid fast Settings, basically cheat code approved.
Pace and consistency are stupendous.

But it NEVER was my Goal to be fast by adjusting Knobs.
In game Settings are driving style based, reaction time and response time in relation to the FFB Signal.
Dynamic and gradual/progressive FFB output with maximum Suspension and Weight Transfer Effects (10/1) vs Linear and Flat FFB Signal Curve with maximum Tire Load and most stiff and firm Suspension without any dynamics or chassis Travel (10/10).
It's basically anything goes as long as it works for you.

My personal taste is the Force Triangle.
Weight Transfer/Oversteer/Understeer, hence the following Settings are my Old n bulletproof Settings.
Torque 5/Sensitivity 1
SEN Auto
FFB 93 McLaren Wheel / BMW GT2 Wheel 96
FUL 30 max, anything higher is just cosmetics no real benefit besides Immersion
NDP 25
NFR 3
NIN 0
INT 11
FEI 80
FOR 100
SPR 0
DPR 100

Because the Core FFB Algorithm did never change.
The only thing I can't fathom is using low INT Setting.
To me it feels like having a defect Wheelbase Motor.

But yeah it's all about finding your personal sweet spot.
I found mine a long time ago.
My YingYang is in perfect balance 😁
 
There MUST be differences and tolerances in regards of the Hardware.
As long as everything works as intended, though it definitely is staggering how the experience between Specific FW/HW Combos differs.
At the End of the day FFB is all about personal Preference as well as intended results.
Last year our discussions regarding settings and behavior despite prefernce seemed fairly converged, and now seem very different

Its a bit concerning when there seem to be such larger differences in the last months. Fanatec is making changes to fix things but ends up affecting the FFB as well, and differently it seems depending on HW variations and FW chosen

But more change will be coming - PD and Fanatec will try and address the PS mode differences which will further confuse things no doubt
 
I’ve had the “clunk” a couple of times and you can’t miss it, it clunks very clearly about every 3 or 4 seconds. Happened today when I was doing the Zonda TT.

Only closing the game and restarting seems to fix.
 
I’ve had the “clunk” a couple of times and you can’t miss it, it clunks very clearly about every 3 or 4 seconds. Happened today when I was doing the Zonda TT.

Only closing the game and restarting seems to fix.
Can you hear and feel it.
Like physically through the Wheelbase?
Because it's not the Wheel or the QR Shaft.
It's happening inside the Motor.
So you just reboot and it's gone,... interesting.
It only happens in GT7?
PS5 or PS4 Mode?
 
Can you hear and feel it.
Like physically through the Wheelbase?
Because it's not the Wheel or the QR Shaft.
It's happening inside the Motor.
So you just reboot and it's gone,... interesting.
It only happens in GT7?
PS5 or PS4 Mode?
Yes, I can feel and hear it from the base. Only GT7 in PS5 mode.

I’m guessing it’s a Full Force error.
 
Yes, I can feel and hear it from the base. Only GT7 in PS5 mode.

I’m guessing it’s a Full Force error.
@bliprunner are you by chance using APP 1.2.0.5 or higher? I've had similar, unwanted physical vibrational feel/clicks from my wheel with app 1.1.0.3. Since I've been on 1.2.0.6 I don't feel it as much. If I remember right, I think I noticed it right away in Yas Marina. I had to actually close the GT7 game and restart to get rid of the feel.

I believe it is related to Full Force, and I think they've tweaked some settings in the latest app to help with it. It is still there on certain tracks, but not as noticeable with more recent FW.
 
@bliprunner are you by chance using APP 1.2.0.5 or higher? I've had similar, unwanted physical vibrational feel/clicks from my wheel with app 1.1.0.3. Since I've been on 1.2.0.6 I don't feel it as much. If I remember right, I think I noticed it right away in Yas Marina. I had to actually close the GT7 game and restart to get rid of the feel.

I believe it is related to Full Force, and I think they've tweaked some settings in the latest app to help with it. It is still there on certain tracks, but not as noticeable with more recent FW.
Don't think I'm on the latest version, updated in November I think. Will update again soon.

It's not a big problem, it's only happened maybe three times. When it happens there is a clear and obvious "clunk" noise and feeling, and it's quite regular, sort of every five seconds. As you say only closing the game will fix. It happened at Yas Marina and the other day at Dragon Trail Seaside.

I sometimes experience much smaller "clicks" with the DD+ (and used to with the DD Pro too) but these are tiny and not repetitive.
 
A newbie question...
The settings that I see above, can be also used on DD Pro 5 nm or are exclusively for the Extreme version?

Anything eventually to share with a beginner with the basic Fanatec DD ?
 
All these reports have me still sitting on whatever DD+ version was the final one put out on the old Fanatec updater from August, pre-new app. Full Force is the only thing that makes me want to do the switchover but seeing as I don’t think I’ve seen hardly anyone here running it say it’s some big game changer so far, and instead people are reporting clunks etc … I feel like, I’ve waited this long so I should just wait till these issues hopefully get sorted out with more updates to either/both the game/Fanatec in the next month or two or three. My wheelbase works flawlessly in its present state.
 
Full Force didn't blow me away but it adds extra detail, especially kerbs but also a bit with wheel slip. I'm using it at 50% and that's enough, turning it off makes things feel flat now.

Overall I'm happy with the current experience. Pretty much all the issues that I occasionally get are things I had with the DD Pro too.

Hopefully it slows you down a bit :dopey:

Well I've given up on the stupid Zonda, you've destroyed me there... 😵
 
A newbie question...
The settings that I see above, can be also used on DD Pro 5 nm or are exclusively for the Extreme version?

Anything eventually to share with a beginner with the basic Fanatec DD ?
DD Pro doesn't support Full Force, only DD Plus/Extreme.
 
A newbie question...
The settings that I see above, can be also used on DD Pro 5 nm or are exclusively for the Extreme version?

Anything eventually to share with a beginner with the basic Fanatec DD ?
They are different. There should be settings shared in the thread dedicated to the DD Pro.
 
They are different. There should be settings shared in the thread dedicated to the DD Pro.
Yes I know that these two wheels are quite different but being the discussion on DD Pro almost dead I was hoping to capture something useful here.
Maybe some main settings are useful on both wheels... or maybe not...
 
Yes I know that these two wheels are quite different but being the discussion on DD Pro almost dead I was hoping to capture something useful here.
Maybe some main settings are useful on both wheels... or maybe not...
GT7 is the only game afaik that does support the Fanatec auto tuning menu option A_S and will set things as PD thought

Its not bad place to start - scroll across in the setup and see the values and then adjust them to suit

I would strongly recomend getting the boost kit, either Fanatec or 3rd party - it will make a big difference
 
GT7 is the only game afaik that does support the Fanatec auto tuning menu option A_S and will set things as PD thought

Its not bad place to start - scroll across in the setup and see the values and then adjust them to suit

I would strongly recomend getting the boost kit, either Fanatec or 3rd party - it will make a big difference
I have read many comments about the "booster of 180w" to reach 8nm.

Right now I have set FFB at 5 and sensitivity at 1 and normally I drive in A_S setup.

Considering that I am using half of the 5nm power I was wondering why to move to 8nm if half of the power is already quite satisfing to me...
...but most probably I am not getting what it really means to have more power available...
 
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