- 7,184
- beyond down under
Then don't take a look at the Motorsport All-Stars Car Pack in Forza Horizon 3!
Nah, that doesn't have any racecars that tingle my Pringles. If it had an MC12 Corsa, I'd have a field day. But no.
Then don't take a look at the Motorsport All-Stars Car Pack in Forza Horizon 3!
Are the servers ever working? I bought the Season Pass for $4.99, but haven't been able to access the in game market place for 2 days now.
I got it because Rob simply wants every car available in every game. but it's a personal decision really.Off topic but is the season pass worth it? Considering FH3 will come out later this month?
Off topic but is the season pass worth it? Considering FH3 will come out later this month?
I think I prefer the sounds and handling of this first game, too. Shame the lighting and colour palette are so warm.
Could you give some comparative examples? I'm intrigued by this thought.I think I prefer the sounds
and there are a lot of cars in there that FH2 (or FM5/FM6) don't have anymore.
Not only that, they were never in FM1-4 either. A bunch of cars made their grand debuts in FH1 and then got forgotten during the console generation change.
Could you give some comparative examples? I'm intrigued by this thought.
Could you give some comparative examples? I'm intrigued by this thought.
- map seems bigger, or feels bigger. (variety?)
FH1 seems to have a sort of 'innocence' to the way the cars handle. The handling of the cars in FH1 are much like the way cars 'handle' when a 7-year old is playing with Hotwheels toys. They slide, turn, accelerate and brake as if there's a child holding the cars in place.
When playing simulators, I know (from experience) where the brake markers are on a track or how far I can push a car in the turns. FH1 is an arcade game, and yet, I still 'know' how early I need to brake or how fast I can negotiate a turn - because I'm not listening to the driver in me; I'm listening to the child in me. The driver in me says "You need to brake now!" while the child in me says "Brake late and oversteer over through that dirt area before going flat out through the next turn!" And you know what? The child in me is always right.
In FH2, I don't know who to listen to anymore. Not only is the AI worse than an erection at a funeral, I can't seem to figure the handling out at all. If I listen to the driver in me, I'm not pushing the car as far as the game's handling allows and thus fall back in the race - and if I listen to the child in me, I'll end up going backwards, sideways and upside down right into a flock of trees. Honestly cannot solve the driving in the second one.
FH1 is like an ol' pair of sneakers. Sure the laces don't fit as tight and the color may have faded, but they slide on like slippers and brings you a sense of comfort that the new pair of sneakers can only dream of.
Fingers crossed for FM4 backwards compatibility...
FM4/FH1 had, in my opinion, the best engine sounds. Although many of the cars that followed in future games, especially those in FM5 and FM6, sounded crisper and more accurate, there's a brutal essence lingering in the sounds from the previous games.
If you think of current-gen Forza sounds as a dog, then FM4/FH2 is more like a Wolf - a less tame, more violent rendition. Cars also react to mods more accurately in older games. A high lift cam and straight piped exhaust on the Holden V8, for example, resulted in a gnarly idle and insane rumble. In the later games, such mods sound tame in comparison.
Even though the Horizon games are tremendously fun to play, they will probably never offer the same deep and engaging driving experience as the FM games. Which is unfortunate, and I really don't think the devs at PG are willing to swing the other way.
FM4 has pretty good physics for a last generation console driving game. How do you like the physics in FM6? I'm somewhat on the fence; prefer F5's physics.
When the first FH was announced as a future project for the Forza series, I was originally disappointed in the possibility that the driving experience would be altered to match a more 'arcade' form of driving in the open world, similar to that of NFS. When I finally got the product, I realized how wrong I was.
People sometimes get surprised when I tell them the games that, in my opinion, nailed the driving experience are games like Forza Horizon, GRID 1, DriveClub and a few others. At that point, I could flash my racing log book at them and all my trophies and they'd still discredit my professional opinion on driving. But they fail to understand one very simple thing:
All racing games - even those that claim to be a "Simulator" - feel like arcade racing games to me. Keeping that in mind, the ones that are trying hard to be a Sim are just trying hard to be terrible at being arcade. Make sense?
Nothing compares to the real thing - not even close. Strap a WW2 Aviator into a "Simulator" where he sits in front of a TV screen with a joystick and a keyboard and ask him if that experience "simulates" the real thing. Of course it doesn't - and neither do racing games. Maybe someday they will, but we are far from it today.
That being said - the games that deliver the best driving experience, in my opinion, are the ones that are fully aware of the fact that they aren't "simulators" and instead alter the driving style of the game to maximize the amount of FUN the driving is, while still hammering down some essential factors to keep things grounded.
It's very difficult for me to explain it, but think of the R34 GTR - When the car came out, it was nicknamed the "PlayStation Car." Why is that? Because even though it was a REAL car, and it handled like a REAL car and it was a REAL thing rolling on REAL tires - it felt like a video game driving it. This is because of all the onboard computer wizardry keeping the car in check. That R34 GTR effect is what makes driving games, to me, so much fun - giving the illusion that it's real, but never trying hard to force you to believe the illusion itself. DriveClub does an AMAZING job at doing that. Cars look real, sound real, react real and tires lose grip very realistically - and yet you can drift a One:1 at kidney exploding speeds like it's nothing!
Everyone has different opinions on what makes a driving game fun. The ones that try too hard to be real always fail to deliver on their promise *cough* Project Cars *cough* and thus they never meet expectations. That's the burden of competing in motorsport on a professional level and being a highly devoted gamer - when a game promises perfection, I can't help but to see the faults; but when it promises meat and potatoes, I can't help but to stuff my face with it because I'm not expecting a fancy meal to begin with.
Yeah that was a major botch last year when they ended Forza 4's DLC without any notice, a lot of people were upset.Horizon's DLC will get end-of-lifed on the 20th.
Thanks for that. I hope you learned your lesson from Forza 3 and Forza 4, Turn 10.