FM Vs GT - Discussion Thread (read the first post before you post)

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If a visual comparison is to be made I think those cars that are premium and standard in GT5 should be used. Cars like the R34 Skyline which will be in both games and comes as standard and premium quality
 
It's becoming overwhelmingly more "I'm right, and you're wrong, and I'm not going to hear your side of the story."
 
It's becoming overwhelmingly more "I'm right, and you're wrong, and I'm not going to hear your side of the story."

How long have you been here? :P

That's nothing new my friend, believe me. You'll get used to it...and then you'll learn to just murmur to yourself "WTF?"
 
But those better graphics are limited to 20% of the cars available in the game.

The standards cant even compete with FM1 models.

A sand cake with some strawberrys on top is not better than an average apple pie and you find out soon that it is not enjoyable.

The graphics argument is really pointless, because it doesnt represent the overall quality of GT5.

FM4 will come with very high detailed cars and all have cockpit and can be tuned. There is a general quality in the game that doesnt get shaken by standard cars or bad looking tracks. This is quite important and GT5 feels more like a beta game, because of the overall bad presentation.
Man I was saving this ace in the hole for when FM4 dropped. Just in-case the autovista cars take better pictures than everything else. Oh well, might as well just pull it now.
 
It's becoming overwhelmingly more "I'm right, and you're wrong, and I'm not going to hear your side of the story."

As long as your side of the story isnt riddled with omissions, or takes a blinkered narrow view of the game your supporting, where large swaths of the games content is considered out of bounds for comparison......then yeah im all ears.

I have no problem in pointing out the problems with FM3, i have even fallen foul of T10 on FM.net for doing so in the past, what gets me is how some folk will say "hey we have the best lighting system" whilst totally omitting the god awful shadows that cannot be ignored, or saying "look at how detailed our cars are" whilst ignoring the 80% that are PS2 ports.

The 1000 cars trump card means nothing, if only 200 are worthy as current gen, and if current gen graphics dont matter then maby PD should have a car list of 100000, but they all look like they came from an 8-bit master system.

Car numbers dont matter, IF the car models are not up to the standard of the day, and if you do want to play the numbers game, as PD has done, then they cant expect people not to hold that against them when the quality suffers as a result.
 
They should rename this the official Forza/Gran Turismo fanboy thread.

It's becoming overwhelmingly more "I'm right, and you're wrong, and I'm not going to hear your side of the story."

These are your only 2 posts on this thread??
We can do without the trolling to.
BTW most of us are fans of both games. This thread is to find and discuss specific things one game does better than the other since both games are similar but do different things very well that the other does not. I guess you missed that part given your 2 posts.
 
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what gets me is how some folk will say "hey we have the best lighting system" whilst totally omitting the god awful shadows that cannot be ignored, or saying "look at how detailed our cars are" whilst ignoring the 80% that are PS2 ports.
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Well, not ignoring GT5's most glaring flaws would end this discussion on the spot. So nobody's doing it. Or wants it to be done.
 
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Well, not ignoring GT5's most glaring flaws would end this discussion on the spot. So nobody's doing it. Or wants it to be done.

Exactly. Comparing Standard GT5 cars to even Forza 3 is not even fair. We are taking the best from both games and comparing that. If we were to take the worst from both Im sure we can find much worse things in GT5 than we can in Forza3
 
You know I never really tried. I did try once kinda hard in GT5 but in FM3 I usually just take some glare off and reduce saturation some and that's about it. Best I've ever come up with is these ...

flying1.jpg



DaysOfGlory.jpg



But for everyone of these I got a ton that scream "GAME" for both. LOL


Hey, that's a great picture of a really cool guy driving the 99 pushing his equally great racing club teammate driving the 18. ;)
 
Exactly. Comparing Standard GT5 cars to even Forza 3 is not even fair. We are taking the best from both games and comparing that. If we were to take the worst from both Im sure we can find much worse things in GT5 than we can in Forza3
I don't think people are actually choosing only the best looking 20% of cars for FM3, though. In fact, I wouldn't even know which cars to pick for that...

Also, I think it wouldn't be unfair to compare the standard cars as well. They are in the game, so they should be judged as well. I mean, why wouldn't you? That's like saying that we shouldn't take FM3's Nordschleife into consideration when talking about track accuracy. And I haven't seen anyone doing so, including myself.
 
Car numbers dont matter, IF the car models are not up to the standard of the day, and if you do want to play the numbers game, as PD has done, then they cant expect people not to hold that against them when the quality suffers as a result.
It matter if you want to enjoy +800 more simulated cars with GT5 premium physics.

Anyway the standards look way better than they did in PS2/PSP mainly thanks to the new lighting engine in GT5. I would not compare with FM3 ingame cars in terms of detail but aside of camera close-ups the standards can look better, specially in gameplay at mid and far distances when the lower LODs begin to appear in FM3. The higher screen resolution in GT5 also helps to retain the look in the distances.

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I don't think people are actually choosing only the best looking 20% of cars for FM3, though. In fact, I wouldn't even know which cars to pick for that...
You cant pick the best 20% of the cars in FM# because they are all modeled equally. We are taking the best pics of FM4 (in some cases FM3) no matter what the cars are (since they are all modeled the same) and comparing them with the best pics from GT5. At least this is what im getting from these discussions.
Also, I think it wouldn't be unfair to compare the standard cars as well. They are in the game, so they should be judged as well. I mean, why wouldn't you? That's like saying that we shouldn't take FM3's Nordschleife into consideration when talking about track accuracy. And I haven't seen anyone doing so, including myself.


I just dont see the point in comparing Forza 3 or 4 to standard cars in GT5. Forza wins discussion closed. See what I mean now? Thats like comparing PS2 graphics with Xbox360 graphics. There is no comparison. The only close comparison we have when it comes to graphics is GT5 (premium cars) and FM4 (maybe in some cases FM3).
 
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Well, not ignoring GT5's most glaring flaws would end this discussion on the spot. So nobody's doing it. Or wants it to be done.

Exactly. Comparing Standard GT5 cars to even Forza 3 is not even fair. We are taking the best from both games and comparing that. If we were to take the worst from both Im sure we can find much worse things in GT5 than we can in Forza3

Well that says it all i guess :lol:

Though it is kinda cruel though, its like two guys having a fight but one of them keeps holding back the knock out punch, just so he can keep jabbing away at the other guy as long as possible :scared:

I say end it :mischievous:




....but seriously its a fun discussion 👍
 
It matter if you want to enjoy +800 more simulated cars with GT5 premium physics.

Anyway the standards look way better than they did in PS2/PSP mainly thanks to the new lighting engine in GT5. I would not compare with FM3 ingame cars in terms of detail but aside of camera close-ups the standards can look better, specially in gameplay at mid and far distances when the lower LODs begin to appear in FM3. The higher screen resolution in GT5 also helps to retain the look in the distances.

Those shots clearly doesnt show gameplay quality. When you drive, most of the have jaggies like hell. On the other hand, there are quite a few good looking standards, which should be taken into account!

But you still cant compare the 200+800 to the 500-600 cars in FM. It is a different story. You also need to think about what is already possible with the cars in Forza 3: Variable paintjobs in metallic and special colours; 1000 layers at the top, left and right side (less in the front and back) for the livery editor; window colouring; customizable hoods, bumpers, spoilers and wheels; customizable wheels by changing wheel model, wheel height and width. And dont forget that spoilers, bumpers, exhaustpipes and sidemirrors can fall off.
 
Compare artistic photos with the ingame visual experience is so unfair ; light filters, shadow filters, postprocesing, perspective, megapixels quality and many more ....

These standards looks nice, but is not the same that you see in your tv ...
 
What are premium physics? I thought the game had the same physics regardless of standard or premium cars.

He is referring to 'Professional' physics. In GT5 Prologue you had the option of Standard or Professional physics with Standard being GT4 physics model.

In GT5 this option lives under a different name; Skid Recovery Force. When enabled, it uses GT4 physics and disabled is the new 'Professional' GT5 physics. This option works for all cars no matter if they are standard cars or premium cars; it affects both types equally. HTH.


Jerome
 
It matter if you want to enjoy +800 more simulated cars with GT5 premium physics.

Anyway the standards look way better than they did in PS2/PSP mainly thanks to the new lighting engine in GT5. I would not compare with FM3 ingame cars in terms of detail but aside of camera close-ups the standards can look better, specially in gameplay at mid and far distances when the lower LODs begin to appear in FM3. The higher screen resolution in GT5 also helps to retain the look in the distances.

specialstageroute72tonwu6g.jpg

I took a photo of that same car when I first got the game. One of the few standards I bought because I thought the lights would work :(

SuzukaCircuit_3-1.jpg


It's a far cry from the above photo. I did try to spice up the pic though but I had just got the game. I tried to take some of the rough edges off but only got so far. Not near as close to the guy above obviously. lol
 
Thanks for that explanation. I always leave skid recovery force off. I didn't know that the game would go back to GT4 physics though.
 
I just dont see the point in comparing Forza 3 or 4 to standard cars in GT5. Forza wins discussion closed. See what I mean now? Thats like comparing PS2 graphics with Xbox360 graphics. There is no comparison. The only close comparison we have when it comes to graphics is GT5 (premium cars) and FM4 (maybe in some cases FM3).
So, we're basically making excuses for GT5 just so we can keep discussing which game is better? I mean, fine with me, but what's the point of discussing which game is better when we're ruling one of the biggest arguments against one of the two games out, because it would be 'unfair'?
 
When making comparisons you have to look at all the possibilities and not cherry pick examples. You can't neglect the fact that the standards exist. They take up 4/5ths of the game's car content!!! But I think the best comparisons to be made should be with cars that fall under both standard and premium. They can show the downsides of the ports via standards but really show off the graphical fidelity in premiums... Oh and I'd toss the premiums as in game race replay as well as the photo travel modes which bumps stuff up even more.

Say you're comparing the R34 Skyline, you'll have 3 images for GT5. Standard, premium in race replay and premium in photo travel and compare them to Forza 3's and eventually Forza 4.
In the end, as much as I don't like the idea of the polished ports, the discrepancy, and the fact that 80% are of lower quality, I'd rather still take them then not have them. There's tons of cars that are of standard quality that I like. All 5 RUFs are standards! The mk1 Rabbit GTI is a standard!

One of the reasons why I hate this discrepancy is a car known to be the original hot hatch (mk1 Rabbit GTI) is a standard vehicle but a craptastic car that has no pedigree for motorsports, amateur or pro, like the Toyota Prius is a premium. It is what it is and I'd rather have the mk1 rabbit gti even as a standard than not having it at all. I'm not a graphics whore but I still think it looks good even with the lego blocks style jagged edges around the C pillars, rear hatch/glass, even the plate's text.
 
What are premium physics? I thought the game had the same physics regardless of standard or premium cars.
Just a reminder of what standard cars are, people always blame its graphics vs premium calling PS2 cars but they miss the point and the main reason why they are in GT5.

Those shots clearly doesnt show gameplay quality. When you drive, most of the have jaggies like hell. On the other hand, there are quite a few good looking standards, which should be taken into account!
Forza shots also does not show gameplay quality. Jaggies is not a fault only present with GT5 standards. There are a lot of standards that look good, for example a lot of the race cars liveries are at the level of FM3 gameplay cars. Not all standard cars are a jagged mess with no details.. some people flooded the net with the worst possible pics of a standard but they are not that bad except for photomode.

Was not comparing features, just how they look ingame. I know they have limited features but all them drives like a GT5 car, not GT4.
 
So, we're basically making excuses for GT5 just so we can keep discussing which game is better? I mean, fine with me, but what's the point of discussing which game is better when we're ruling one of the biggest arguments against one of the two games out, because it would be 'unfair'?

I see your point when discussing the games as a whole.
To me I have always just considered GT5 to have only 200 cars with the 800 standard cars as just being a thrown in item since they didn't have time to get them all re-rendered. My point about it not being worth discussing the standard cars is that there is nothing to discuss, everyone knows they look like garbage. Forza vs standard GT cars, Forza wins case closed, there is nothing to discuss. That just doesn't make for an interesting debate.
 
I see your point when discussing the games as a whole.
To me I have always just considered GT5 to have only 200 cars with the 800 standard cars as just being a thrown in item since they didn't have time to get them all re-rendered. My point about it not being worth discussing the standard cars is that there is nothing to discuss, everyone knows they look like garbage. Forza vs standard GT cars, Forza wins case closed, there is nothing to discuss. That just doesn't make for an interesting debate.
I get that point, of course.

But, if we're cutting GT5 some slack for the sake of having an interesting discussion, why aren't we doing the same for Forza?
 
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