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No, those are the factory rims:Whoa....that must be one of the best set of rims I have seen on a car. Are those factory? đź‘Ť
Can't tell you which wheels those are, though. Sorry...
No, those are the factory rims:Whoa....that must be one of the best set of rims I have seen on a car. Are those factory? đź‘Ť
No, those are the factory rims:
Can't tell you which wheels those are, though. Sorry...
Thanks, the kind words are much appreciated But there's still a lot to learnAh, thanks Luminis...always a wealth of knowledge you are. Either way, those custom wheels make me moist. They have a pearlesque shine to them.
Ah, thanks Luminis...always a wealth of knowledge you are. Either way, those custom wheels make me moist. They have a pearlesque shine to them.
Exactly. Both FM and GT are simcade games.If you want sim, you wont find it on a console.
F355 Challenge for the Dreamcast would disagree. It's very much a sim on every level.If you want sim, you wont find it on a console.
F355 Challenge for the Dreamcast would disagree. It's very much a sim on every level.
F355 Challenge for the Dreamcast would disagree. It's very much a sim on every level.
It was also released on the PS2.Dreamcast?? Did they even have a wheel for the Dreamcast? No wheel=no sim
It was also released on the PS2.
There were wheels released for the Dreamcast, but your "theory" still holds no water.Dreamcast?? Did they even have a wheel for the Dreamcast? No wheel=no sim
LuminisWell, what games had better tyre models in the industry, back then, on consoles? Not too many games I could think of in, what, 2007?
What does the AWD swap issue have to do with it? That's a problem of the PI system, which doesn't take the added grip from the AWD into account, just the added weight.
Even if it is not the best, all they need to do is improve over FM3's. If they do, they'll be fairly close to having the best on consoles, anyways. Just to repeat this: Whether they're claim of "best in the industry" was true or not, FM3's tyre model is good. It has it's flaws, sure, just as GT5 does have its issues with its tyres. If they improve on that already good model, that's all they need to do to end up with a very good one, not unlikely to be one of the best on a console.
To make this clear: I know that you can conserve your tyres and that, while doing so, you will get more life out of hard tyres than out of soft ones. The loss of time you are taking with that is so big, though, that it's not worth it, as you'll be loosing so much time a lap, that the additional pit stop is well worth it - there is no advantage to doing this. And that's why people are bringing it up: With GT5, preserving your tyres does not net you anything - thus, if you're out to actually go fast, hard tyre compounds won't get you anything. That's from various attempts at the Grand Valley 300KM race, using the stock (aside from the oil change) FT-86 G-Sport Concept for good comparability of the individual runs, about ten to fifteen with just the FT-86.
Now, is that realistic, I wonder?
And what are your experiences with FM3, then? You've now been rambling on about FM3, and even if some of the stuff was supposeldy carried over, a lot was changed from FM2 to FM3 - so I'm still saying that there is absolutely no point to bring it up.
How about you going ahead, doing some in FM3, so we can stop talking about the dated predecessor?
You've gone from tyre wear to tyre model to AWD swaps to assumptions about FM4 you've based on FM2 without acknowledging the advancements made by FM3 - what context is there to drop out of, in the first place?There's really no point in me answering questions you raise simply because you chose to continuously drop out of the context in which I put my reasoning - at your convenience.
LuminisWhile I have been using it, I've never used Racing Softs in the first place, so that bit was indeed second-hand information. If it's wrong, I apologize for that.
See, this is the kind of post that'll lead to a lot of, well, not so friendly reactions, I think... Calling one of the two games arcady without giving any reasoning whatsoever. Fine with me, though, just saying...
Da-BomberSo was GT1, what's your point?
Please ask your question again. I dont understand what you are asking for me to fully reply to your question...
Da-BomberHow Gt is a simulator and forza isn't? Provide facts please.
I wouldn't speak to soon. We may lose Porsche for FM4.
There is also the fact that all cars have the same behavior on FM3, except for the drivetrain type, where all the cars behave the same way in each type, they dont have self identity.
There were wheels released for the Dreamcast, but your "theory" still holds no water.
The physics of the game are not determined by the controller. GT5 is a simulator for the console, yet several people play it with a gamepad instead of a wheel. GTR2 can be played with a keyboard instead of a wheel as well. That does not suddenly make them anything-but-sims for those folks.
F355 Challenge for the Dreamcast would disagree. It's very much a sim on every level.
Of course as a whole game, it's simple. It's just 1 car, some opponents & a few tracks. The physics though, remain some of the best around, imo.I don't find it that impressive, generally it feels correct but on the absolute limit it is a very simple game.
I have dropped at least $1000 in the triple screen Arcade machine and won a few local competitions with it.
Of course as a whole game, it's simple. It's just 1 car, some opponents & a few tracks. The physics though, remain some of the best around, imo.
I haven't dropped that much cash into one, but I will say I have spent a fair amount of time in the one nearby as well. It's pretty addictive. đź‘Ť