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I would say just the opposite. The last few posts is exactly why this thread is here.
Oh dear, smilie recognition fail!
I would say just the opposite. The last few posts is exactly why this thread is here.
Forza games(included FM4) only have real time reflections on the player car. Try to follow some cars in FM3 and pass under a bridge then compare your car reflections with the other AI cars. That also can be clearly seen in the Dan's FM4 presentation vid when he rotates the camera to show the new car shaders.Please consider that in Forza now there are actually 31 cars rendered at once as the reflections on the hood show everything. Actually, that as well goes to environment.
GT 5 doesn't even have a good cubic map - the reflections are just horrible and just as blocky as the smoke.
You people live so much in 2010, framerate and tearing is now a lot better with the updates than was at the launch date. I don't know if you only repeat what you readed before or really play the game.And lets not start on the framerate and tearing issues.
The smoke in GT5 is the most advanced in any racing game, volumetric rendered by tire heat parameters and not a predefined texture effect, also has self shadow and is affected volumetricaly by the light sources. The only problem is when a polygon intersects inside the smoke volume and need to be rendered in a lower resolution for performance reasons, but that effect is future proof for next hardware. Instead FM4 is still the old effect used in a lot of games before and older consoles(psx), with no interactivity with the lighting or rendered in a realistic form, the smoke volume is also much lower an stay less time(less cpu cycles/memory).
Yes, the GT5 smoke.![]()
Better and most realistic, I know too.That's all good and well but I know which looks better![]()
Better and most realistic, I know too.
[youtubehd]ITRO0cb_u6U&hd=1[/youtubehd]
[youtubehd]jsGvxlrOjc8&hd=1[/youtubehd]
FM4:
![]()
OGL put the low res glitch in the smoke as a proof of low performance regarding GT5, when that effect is miles away more compute-intensive than any FM smoke effect to date.I'm fairly sure you know what I'm referring to![]()
OCG put the low res glitch in the smoke as a proof of low performance regarding GT5, when that effect is miles away more compute-intensive than any FM smoke effect to date.
Regarding the look is a glitch most of the time not happens and the new smoke works to enhace the graphics and gameplay. I don't know why someone would prefer a very basic or absent effect only to not see some temporary blockiness.
Rain clouds is another example on how important is that effect in a sim:
[youtubehd]PbZENqwr-cY[/youtubehd]
Not even PC sims went to that extent.
In GT5 you can also tune a mini to a race spec and adjust it to match the real car performance. You mean about matching the external look?And one question for the last video (Minis + rain), in Gt5 you have the climatological changes , but in Forza you have these cars and his all customization.
What you prefer ?
Some updates I guess. I don't know what you understand for bad framerate, with the last update is better than ever and even FM3 have hicups when you stress too much the game like having many cars involved in collisions or crashes. No one knows how would be in FM4 with 12-16 cars.Most of the cons in GT5 are graphical if you think about it.
Smoke causing bad frame rate, too many cars causing bad frame rate, weather causing bad frame rate, and standard PS2 cars ported.
Am I missing something?
Sorry, but the smoke in GT5 doesn't look realistic at all, there's just a lot of it. It may be more modeled in depth, however look at a video of something like NFS pro-street... That is smoke, in a far more inferior game.
That video of the Mercedes in GT5, well, the smoke just appears from the rear of the car, it never gets involved with the wheels, which are causing a huge amount of air turbulence around the back end. Probably because GT5 doesn't really seem to model much in the way of aerodynamics IMO... It may be 'accurately' modeled, but it's accurately modeled incorrectly, and it's blocky and looks horrid anyway.
Forza smoke is perhaps the worst of all of them for smoke though. Just there are far better games for a yard stick than GT5, which IMO pulls up short on the majority of categories it can be judged by when compared to other games. Not admitting this makes people look like blinkered fan boys.
You know, the fact we've been reduced to arguing which game has better smoke really does say something about how far racing games in general have came since the Pole Position days.
Saying that, both GT5 and FM3 leave plenty to be desired in the smoke department.
Oh I see, the majority of the bashing come from the launch date and some people still keep repeating the same outdated claims. And yes if the game was graphically perfect most of the bashing would be non existent.
There are still some points to be addressed in gameplay/options but the game keep evolving to a better.
I really think gt5 has very good smoke effects. I do not agree with you.
JustinI'm assuming you are just ignoring the insane amount of jaggies?
I don't know what you see that much better in the NFS smoke to the point to bash the GT5 smoke, to me look very fake and seems an scripted effect like an on-off overdone spray, it has always the same consistency, have the same opacity and the light and shadows do not scatter realistically throught it.Sorry, but the smoke in GT5 doesn't look realistic at all, there's just a lot of it. It may be more modeled in depth, however look at a video of something like NFS pro-street... That is smoke, in a far more inferior game.
That video of the Mercedes in GT5, well, the smoke just appears from the rear of the car, it never gets involved with the wheels, which are causing a huge amount of air turbulence around the back end. Probably because GT5 doesn't really seem to model much in the way of aerodynamics IMO... It may be 'accurately' modeled, but it's accurately modeled incorrectly, and it's blocky and looks horrid anyway.
Forza smoke is perhaps the worst of all of them for smoke though. Just there are far better games for a yard stick than GT5, which IMO pulls up short on the majority of categories it can be judged by when compared to other games. Not admitting this makes people look like blinkered fan boys.
I guess is a thing of trading some graphics for gameplay, to me the pros are much better than the cons.