FM Vs GT - Discussion Thread (read the first post before you post)

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Engine sounds are pretty good with my 7.1
Most of the cars in GT5 sound terrible no matter what you use for a sound system. I have a 6.1 myself and it just makes what already sounds bad, sound even worse.

FM3 on the other hand sounds much better and from what Iv'e heard from bits of videos from FM4 (with only my laptop no less) sounds.... :drool: I can just imagine how good it will sound on a proper sound system.
 
Lol @ " In My 7.1 TripleRetics Amp Power7500 The Game Sounds Glorious" Claims.... Then again, he touges, so that basically means they mostly run the same car or variation (Silvias anyone?), which are four banger turbos ( In Forza you can swap rb26s btw).... and maybe, just maybe, hes heard every fart can exhaust in town and think performance vehicles sound like that GOD AWFUL ricey drone, cuz most 4 bangers in GT sound like utter crap.

All hondas, to give a fair example of a type of generic, popular, 4 cylinder sound... Scrape the floor with GTs samples
 
Bogie 19th
I would take the better stock exhaust sounds on the cars in FM3 then a select number of decent upgrade sounds.
Cool nothing wrong with that man just to me if you switch the exhuast to a aftermarket the car should sound differnt. Either way you look at it, if my 350Z has 400hp it's exhaust note is ging to be different from stock in GT. This is not the case for FM3, but they did this in FM2 so I'm praying we get this in FM4.

Terronium-12
And this is where I intervene...

Don't start this again, please. IF (keyword: IF) what you're implying is the game sounds better, as in completely different from a 2-channel source, the answer is no. Nothing changes, you don't "unlock" additional sound samples, and around 60-70% of the cars sound nothing like they should, aftermarket muffler or no aftermarket muffler -- scratch that, they (the larger percentage of cars that sound absolutely horrible) sound even worse with an aftermarket muffler. How'd they manage to do that is nothing short of spectacular.

Again, I've seen this beginning statement far too many times and I do apologize beforehand if all you were implying is that the samples themselves are more...let's say, profound with a 5.1, 6.1, or 7.1 setup then I'd agree.

Visual improvement is a plus, what I don't find to be a plus is having the stock samples sound like tripe, then going to apply an aftermarket muffler and it sounds more like tripe than it already did. That just...that just doesn't even compute for me.

Because instead of a proper color palette with the exact same intent and purpose, there are chips you have to collect...which then means if you want whatever color it is what to paint your car in you'd better hope to the heavens you or someone else has it -- otherwise you're 🤬 out of luck. It's just a tactless feature.

Yeah TO I was talking about it being more profound, that's why they have a specfic settings to match your system. What I love about the sound in GT5 is the difference of sound you get from driving the car, compared to the replays. GT5 shines in this area over FM. With the paints chips you can get any color you want except the special colors, which I have no problem. with.
 
Lol @ " In My 7.1 TripleRetics Amp Power7500 The Game Sounds Glorious" Claims.... Then again, he touges, so that basically means they mostly run the same car or variation (Silvias anyone?), which are four banger turbos ( In Forza you can swap rb26s btw).... and maybe, just maybe, hes heard every fart can exhaust in town and think performance vehicles sound like that GOD AWFUL ricey drone, cuz most 4 bangers in GT sound like utter crap.

All hondas, to give a fair example of a type of generic, popular, 4 cylinder sound... Scrape the floor with GTs samples

What's so bad about Four Cylinders now? I get the presence that you really hate anything with less than 12 Cylinders?
 
Nothing dude, making a generalization.... Dont come here as the 4 banger defense force, is what we mostly drive and race IRL.... if u READ closely enough, I pulled a Honda reference... I wouldn't reference them if I hated them would I? Or drifting for that matter ( before some Silvia guy jumps at my damn throat)

... GOD, some of u guys are sensitive....
 
KreepaEvox
Lol @ " In My 7.1 TripleRetics Amp Power7500 The Game Sounds Glorious" Claims.... Then again, he touges, so that basically means they mostly run the same car or variation (Silvias anyone?), which are four banger turbos ( In Forza you can swap rb26s btw).... and maybe, just maybe, hes heard every fart can exhaust in town and think performance vehicles sound like that GOD AWFUL ricey drone, cuz most 4 bangers in GT sound like utter crap

All hondas, to give a fair example of a type of generic, popular, 4 cylinder sound... Scrape the floor with GTs samples

So because I togue with my friends I drive the same car? Then you disrespect me by saying Silvias. :lol: I'm sorry but the hondas sound bad ass, I will give you minus the V-tec activation sound however racing titanium on the honda S2000 is amazing. Man I did not know you can swap the RB26DETT in the Silvias... come on man I play FM and enjoy it that's old news. You throw out all these jabs and shoot them as you know me making me seem as if I'm a ricer which is sad IMO. Yes I love to togue but who doesn't , I also like to race on real world tracks, I am not a ricer and I perfer NA over forced induction anytime. Great post btw.
 
No damage? When the last time you played the game? Engine sounds are pretty good with my 7.1 I will give you some cars sound like crap, but the exhaust upgrade visually and sound wise is awsome. When hitting SSR5 club with my boys and hearing the aftermarket exhaust drown out my stock exhaust puts a smile on my face, this does not happen in forza 3 I'm praying we get upgraded sounds as we did in FM2 In FM4. I agree with you 100% with the liveries, FM is the king in that department. There are some people who don't care about liveries however. I don't understnad why people hate the paint chips, I love the fact that GT has real paint colors and name.

Ok, let me clarify, lame damage. Running head on into what SHOULD be a foam marker at Monza = Car stopping, cardboard crash cound, and a little ding in front of your car that goes away after a few more laps.

Paint Chips? Pokemon collecting in order to paint (SOME) cars. Once the chip is gone its gone for good. You really find that fun? See I cant fathom it.

Engone sounds and gear changes sound horrible. You can say what you want, but I believe more people will agree sounds in GT5 = 👎.

So because I togue with my friends I drive the same car? Then you disrespect me by saying Silvias. :lol: I'm sorry but the hondas sound bad ass, I will give you minus the V-tec activation sound however racing titanium on the honda S2000 is amazing. Man I did not know you can swap the RB26DETT in the Silvias... come on man I play FM and enjoy it that's old news. You throw out all these jabs and shoot them as you know me making me seem as if I'm a ricer which is sad IMO. Yes I love to togue but who doesn't , I also like to race on real world tracks, I am not a ricer and I perfer NA over forced induction anytime. Great post btw.

I underlined why someone would assume the ricer statement. Maybe I am just old, but anyone talking about "badass" exhaust sounds out of a Honda, and also says "Hittin ____ with My Boys" steers the assumpition to a ricer. Just sayin.
 
Vaxxtx
Ok, let me clarify, lame damage. Running head on into what SHOULD be a foam marker at Monza = Car stopping, cardboard crash cound, and a little ding in front of your car that goes away after a few more laps.

Paint Chips? Pokemon collecting in order to paint (SOME) cars. Once the chip is gone its gone for good. You really find that fun? See I cant fathom it.

Engone sounds and gear changes sound horrible. You can say what you want, but I believe more people will agree sounds in GT5 = 👎.

I underlined why someone would assume the ricer statement. Maybe I am just old, but anyone talking about "badass" exhaust sounds out of a Honda, and also says "Hittin ____ with My Boys" steers the assumpition to a ricer. Just sayin.

Again when's the last time you played GT5 damage has improved, its still not the best but they are at least making better, and to be honest all I care about is mechanical damge. With the paint chips. It doesn't bother me when I run out of a specific paint, I just go buy it again. I'm sorry if I didn't use the word cronies when describing my buddies, next time I will use better word professor. 👍
 
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Again when's the last time you played GT5 damage has improved, its still not the best but they are at least making better. With the paint chips. It doesn't bother me when I run out of a specific paint, I just go buy it again. I'm sorry if I didn't use the word cronies when describing my buddies I thought I was following the AUP last time I checked.

I played it probably a month - 2 months ago I believe. It still wasnt on par for my liking. It wasnt even close. It doesnt bother you that hitting another car, or a wall has 0 consequence? It doesnt bother you that a foam marker is made of rock? It does me. The damage went away after a while as well. That changed?

Paint chips are just totally odd out of place feature. I am glad it doesnt bother you, but can you really say you would rather have paint chips over a color pallete?

I was just letting you know why some would assume that.
 
Vaxxtx
I played it probably a month - 2 months ago I believe. It still wasnt on par for my liking. It wasnt even close. It doesnt bother you that hitting another car, or a wall has 0 consequence? It doesnt bother you that a foam marker is made of rock? It does me. The damage went away after a while as well. That changed?

Paint chips are just totally odd out of place feature. I am glad it doesnt bother you, but can you really say you would rather have paint chips over a color pallete?

I was just letting you know why some would assume that.

Obviously you were playing GT5 on light damage or on no damge. On light damge after a while your car gets restored, your car gets physical damage way faster now, one hit can mess up your cars appearance. Mechanical damge is better also when you damage the motor you can hear it struggle. Also once your damage you have to go to the pits and get it repaired or it stays damaged on heavy damage. Even in online when you mess up you car during free run the appaerance is messed up once the race starts. This is if you don't exit. I don't know what settings your playing on but from your discription its not the most realistic.
 
Obviously you were playing GT5 on light damage or on no damge. Your car gets physical damge way faster now one hit can mess your cars appearance. Mechanical damge is better also when you damage the motor you can hear it stuggle. Also once your damage you have to go to the pits and get it repaired or it stays damaged. Even in online when you mess up you car during free run the appaerance is messed up once the race starts. This is if you don't exit. I don't know what settings your playing on but from your discription its not the most realistic.

I always play full damage in games. It took tons of hits to even make a ding. Unless it changed in the past month, I never saw what you just explained. A video link of the new awesome damage would be cool.

Also, you didnt answer my other questions. I am curious as to what you think.
 
With the paint chips. It doesn't bother me when I run out of a specific paint, I just go buy it again.

Well, you know, provided the colour you need is on a new car, since there's literally thousands of colours left at the wim of the UCD. What do you do then? Nevermind that you have to pay to use a chip you've collected... a chip that can only be used one time.

I've spent far too many hours working with the paint chip system, but I hope it isn't misconstrued as meaning I approve of it. Quite the opposite - but I wanted others to know where exactly to get their favourite paints.

Damage is unevenly represented; WRC cars can knock doors or hoods off, sure, but I can run an Italia into the chicane barriers at La Sarthe at well over 200mph and just end up with some slight crumpling up front (with a good helping of clipping). Not that Forza's damage model is perfect either - no game's is. But GT's is quite basic visually, sadly, for the majority of the vehicles (especially when you take into account this old chestnut):

rangestormersadface.png
 
Vaxxtx
I always play full damage in games. It took tons of hits to even make a ding. Unless it changed in the past month, I never saw what you just explained. A video link of the new awesome damage would be cool.

Also, you didnt answer my other questions. I am curious as to what you think.

I rather have it like forza because it's easier, but I don't mind GT5 paint chip system, it kinda gives the paint a value IMO 👍 @ Slip that picture was taken when the game 1st came out, as you stated. Yea the damage can get better but it's better than before. I just got done doing 3 laps around the Ring with my Integra type R DC5, I bumped a couple of cars nothing to dramatic but right on contact I got scuff mark. I hit the wall hard with my Evo fender and right on contact it was destroyed. Again damage need to be improved, but at least they are updating it to be better. I agree with you on the thousands of UCD paint colors, but many of those colors are on the premium cars.
 
Without wanting to go too far on a tangent: there's not a lot of overlap between Premiums and Standards for paint chips. Sure, there are some, especially with the big Japanese makes, but makes like BMW or Audi miss out on a huge swath if you can only pick from Premiums. Click on the database in my signature to see what I mean - there's over 4900 chips in the game.

True, damage has been improved visually with scuff marks and dirt compared to the original 1.00 version of the game, but it still displays the melted-butter look for the standards (and is just going to have to so long as Standards exist).

One thing GT could definitely borrow from FM is the idea of over-revving damaging the engine. It'd put an end to the insane 5th-to-2nd near-instant downshifting that can be done with no penalties currently...
 
Quick question slippy.

When doing a 6th to 2nd gear change, do the wheels lock up?
As I remember, they don't but I might be wrong.
 
I think the differences between the games really comes from Kaz being an actual race car driver and the Turn10 group not having that experience. But, with some of the improvements to FM4, it should be better than GT5...and hopefully I can play it and FM3 until GT6 comes out. :)
 
One thing GT could definitely borrow from FM is the idea of over-revving damaging the engine. It'd put an end to the insane 5th-to-2nd near-instant downshifting that can be done with no penalties currently...

I don't know how a game of GT's "stature" could even release with a model like that. It's one of the little nagging parts of this game that kills it.

I think the differences between the games really comes from Kaz being an actual race car driver and the Turn10 group not having that experience.

I don't know, seems like a race car driver should know that gears can be ground to bits and it's usually a bad thing for a car.
 
On damage:
As far as I am concerned, it's pretty... Mediocre as long as I can downshift and engine brake like a mad man, revving the nuts and bolts of my engine. If I am at the point where my bottom end should simply give in, conrods should snap or a bloody piston should be flying through my bonnet and absolutely nothing happens, that's just not cutting it for me.

Argue about looks and such all you want - if bad driving like this isn't punished by the damage system, it's lacking a very important, even crucial point.

On sound:
The sound changing by upgrading the car would be nice... However, I'd rather have a car that sounds good and stays that way than a car that sounds like crap and sounds like different crap after upgrading.

And, in my opinion, that's how most cars in GT5 are.

On paint chips:
I feel like PD implemented this to artificially lengthen the single player 'career'. Paying 30 grand for a BMW's Sepang bronze (or hoping to be given exactly that colour) because I want to have bronze wheels on my car seems plain stupid to me. 'Real colours with real name' is all nice and good, just put them on a second palette to freely chose from, or something. Personally, though, I couldn't care less about how the colour is calles or what car it came from, as that doesn't influence how it looks on my car, at all.

If I liked Pokemon, that's what I'd be playing, by the way.

I think the differences between the games really comes from Kaz being an actual race car driver and the Turn10 group not having that experience.
I agree that Kazunori is the cause of a lot of the quirks of GT5. However, I don't really see the touch of a passionate 'race car driver' in GT5.

You'd assume that tuning the car would have a higher priority (point in case: Tyre pressure, I don't know how a race driver could not acknowledge its importance). Same with engine/mechanical damage. Paint chips, museum cards, horns - that doesn't sound like something a dedicated race driver would be concerned with, either.
 
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I think the differences between the games really comes from Kaz being an actual race car driver and the Turn10 group not having that experience. But, with some of the improvements to FM4, it should be better than GT5...and hopefully I can play it and FM3 until GT6 comes out. :)

In the end personal experience doesn't affect the physics engine, most certainly doesn't bring proper tyre or air simulation to GT5. Perhaps, every developer considers their game to be the best, probably even Makers of Mariokart consider their game realistic.:sly:💡
 
I think the differences between the games really comes from Kaz being an actual race car driver and the Turn10 group not having that experience. But, with some of the improvements to FM4, it should be better than GT5...and hopefully I can play it and FM3 until GT6 comes out. :)

He is so experienced as a race car driver that he knows that a sim doesnt need tyre-pressure adjustments and tyre width options, because it is not important in real life. Unrealistic grip levels through certain car/tyre-combinations are no problem at all too, because it is his vision and then everything is possible.

And to say that nobody in the Turn10 group has racing/track experience is a nice assumption. I didnt knew that you know every member personally and what they have done in their free time.

And to use this "argument" to judge Forza as the inferior game is just not reasonable at all.
 
On damage:
As far as I am concerned, it's pretty... Mediocre as long as I can downshift and engine brake like a mad man, revving the nuts and bolts of my engine. If I am at the point where my bottom end should simply give in, conrods should snap or a bloody piston should be flying through my bonnet and absolutely nothing happens, that's just not cutting it for me.

Argue about looks and such all you want - if bad driving like this isn't punished by the damage system, it's lacking a very important, even crucial point.

On sound:
The sound changing by upgrading the car would be nice... However, I'd rather have a car that sounds good and stays that way than a car that sounds like crap and sounds like different crap after upgrading.

And, in my opinion, that's how most cars in GT5 are.

On paint chips:
I feel like PD implemented this to artificially lengthen the single player 'career'. Paying 30 grand for a BMW's Sepang bronze (or hoping to be given exactly that colour) because I want to have bronze wheels on my car seems plain stupid to me. 'Real colours with real name' is all nice and good, just put them on a second palette to freely chose from, or something. Personally, though, I couldn't care less about how the colour is calles or what car it came from, as that doesn't influence how it looks on my car, at all.

If I liked Pokemon, that's what I'd be playing, by the way.


I agree that Kazunori is the cause of a lot of the quirks of GT5. However, I don't really see the touch of a passionate 'race car driver' in GT5.

You'd assume that tuning the car would have a higher priority (point in case: Tyre pressure, I don't know how a race driver could not acknowledge its importance). Same with engine/mechanical damage. Paint chips, museum cards, horns - that doesn't sound like something a dedicated race driver would be concerned with, either.
The horns are what make GT what it is.
 
Who doesn't love to touge? Me and likely a shedload of other racing fanatics that don't give two peanut encrusted poops about JDM's or drifting.

The damage in GT5 sucks considerably! Why is it that when I have a crash in a McLaren or any other carbon bodied car the panel that takes the contact doesn't explode into shards of carbon fibre? Most realistic indeed, especially from a game conceived by a race car driver....

Plus, the sounds suck chronic backside. Put a racing exhaust on a Z06, ZR1, any other V8 performance car and it sounds like an anemic four pot. WTF?!

GT5 really does disappoint in so many areas, I just hope FM4 can live up to expectations.
 
me. That's probably why I'll never get the drifting achievement on FM3.
PS: Speaking of achievements who wants to buy a car dirt cheap? ;)

I am no drifter but i did get that achievement, just use the rewind button
 
On damage:
As far as I am concerned, it's pretty... Mediocre as long as I can downshift and engine brake like a mad man, revving the nuts and bolts of my engine. If I am at the point where my bottom end should simply give in, conrods should snap or a bloody piston should be flying through my bonnet and absolutely nothing happens, that's just not cutting it for me.

Valves would be first to go ! Valvesprings couldnt return the valve to the seated position quick enough before the piston made contact, not only bending the valves but ruining the valve guide (cracking it in most cases).
 
me. That's probably why I'll never get the drifting achievement on FM3.
I know I'm nitpicking, but touge isn't drifting ;)

Valves would be first to go ! Valvesprings couldnt return the valve to the seated position quick enough before the piston made contact, not only bending the valves but ruining the valve guide (cracking it in most cases).
Yup, I forgot about the valves...
 
I think the differences between the games really comes from Kaz being an actual race car driver and the Turn10 group not having that experience. But, with some of the improvements to FM4, it should be better than GT5...and hopefully I can play it and FM3 until GT6 comes out. :)

I laughed a bit when I seen that comment (no offence intended).

You would think he would care more about engine damage, race car liveries, car classes (pp system seemed to be an afterthought), leaderboards, actual performance modifications that are worth their weight in gold like aftermarket forged and lightweight alloy wheels, roll cages, performance brakes, tyre pressures, fully adjustable gear ratios......


The list could go on.
 
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