Hold on a minute, puffery is not opinion (unless i am massively wrong), Puffery is not only an exaggeration but something that is false or not true. Infact i just checked the definition and was greeted with this
puff·er·y
noun /ˈpəfərē/ 
Exaggerated or false praise
So either you have it wrong or i have it wrong.
Bolded:
In your original post you said:
Since you were replying to me it leads me to believe that you are indeed talking about the catchphrase, nowhere in the above quote did you mention anything concerning words writing on the back of the box.
Ediit: Am about to sleep so this conversation rests till another day.
Praise is a form of opinion.Hold on a minute, puffery is not opinion (unless i am massively wrong), Puffery is not only an exaggeration but something that is false or not true. Infact i just checked the definition and was greeted with this
puff·er·y
noun /ˈpəfərē/ 
Exaggerated or false praise
So either you have it wrong or i have it wrong.
The only thing I was referring to with that post was warning not to compare the puffery for the two games, because the only thing that discussion would do is cause ocalot2k5 to dig in even deeper than he already is.Bolded:
In your original post you said:
Since you were replying to me it leads me to beilive that you are indeed talking about the catchphrase, nowhere in the above quote did you mention anything concerning words writing on the back of the box.
Even funnier is that in tha "list" he provided some features are easily comparable... Nascar? u have the license and the liveried cars... In FM3 there were stock cars, which, get this, the community replicated ALL Nascar liveries and even created some of their own... and better yet, they sold, many times you could get them for free, so you could use them all. GTTV, when was the last time they put something worth mentioning in that bad boy? Head tracking? in arcade mode only? More tracks? 100 variations against 70, and we are not even counting the DLC tracks.... DLC, you know that thing you didn't need and all of a sudden can't wait for? Better cockpits? out of the 200 30% were recycled from similar models?(Nascar guilty) Course Maker, great let's debate that useless 3-d...erm feature. Super GT? don't Forza have more models than you? Pits, you mean that waste of resources of watching 4 animatronic puppets refueling the air while you get passed? I concede the dynamic time/weather, ut those are only 2 of a very long list friend
Your not serious are you? If you are than you completely missed the point of what people are getting at when they explain complete vs incomplete. PD coming out with a spec2.0 proves the game is incomplete. Forza would never do that because the game is already what they wanted it to be when it's released (minus a few small bugs that need fixing with any game)
I dont normally come on this thread because its just a fanboy war, I came to the forza threads to learn about more of the features because it is shaping up to be something cool, To be honest the only think I've seen that lets it down is the replay graphics (they look a little cartoony compared to the rest of the game >IN MY OPINION<)
But this quote is just pure tosh! Turn 10 would never release A spec 2.0 because its already a complete game? What about all the DLC thats advertised before the games ever released, Now I'm sorry if youre willing to suckle blindly at the Turn 10 and Mircosoft cash teat, But DLC should be something that theyve cooked up AFTER the games release that was created too late to put into the game when it was shipped... Having DLC stockpiled like Turn 10 are doing is not only wrong by purposely holding back content that could easily be put in the game (like PD actually did, No car packs there because KY wanted every car there ready and waiting for you)
While some might say this is just business, it stinks that Turn 10 are short changing the Forza fans, 500 cars could be easily 600 cars, but theyve decided hang on, we can make them pay for stuff they should already have.
So yes, while GT5 needed patched to fix problems, the A spec 2.0 and DLC are stuff theyve cooked up after the games release, not like in Turn 10s case where theyve taken Forza fans for mugs and actually held back/removed Cars and Tracks just to have some extra cash... The ugly side of what modern gaming has become.
Now swap the car and put let's say a small Lotus in there, see what I mean?
And of course is not the same, that's the reason I said comparable, not same as or better than... It's not even the same car, as the new model was not in Forza, because, it's older than GT and not having the license didn't stop them from including the old stock cars in the game.
Im not being negative either, I'm just not glorifying half assed features
Outsourcing does not even remotely mean lack of quality control. To imply that it does is a ridiculous false dichotomy.
Which carries the implication that there aren't cars in GT5 with similar problems.
There are more silly statements in your combined double post, but I really don't want to bother pointing them out. I will simply say this: Your arguments would be a lot more valid if you didn't immediately resort to strawmen for each one.
Yes, its INcomplete if something is on the box but NOT in the game. How dense can you be? A car you buy that comes with 3 wheels, is also incomplete. So you see the trend?
Sorry but you tried to make some points, and it failed.
I can also put together a list of things Forza has that GT doesn't
Better car sounds Really, where? If anything, both games suffer from poor sounds.
Cockpits on ALL cars I'll grant you this, although some are very very poor.
No standard cars that are only up to par with the last gen of consoles.
Brand new game every 2 years Hardly brand new when most of Forza 3 will be ported to Forza 4. Thats like saying every Fifa is a brand new game when its clear to everyone that the game is the same as the previous Fifa just updated with new content. Which is how Forza 2, 3 and 4 are.
Mechanical damage
Already in GT5...
I could go on but thats just off the top of my head.
Edit: The sad thing is this is FM3. Don't even get me started on FM4.
Not true, and to assume that it is automatically true simply shows that you don't actually know what you are talking about.When you outsource, you lose the ability to completely control the quality of the product you are receiving.
If the point was in Denver, you would be in Moscow. Try actually reading my post and your post that I was responding to before you make assumptions about what it was saying.Polyphony chose to go a different route in car modelling. They could waste their time upgrading old models, or they could start from scratch and not actually have to model parts ever again, only update textures... If It were me, I would have scrapped the standard models altogether and just have premiums. The game is a development game much like GT3 and GT1 were.
Are you? I'm not the one who resorts to what are basically fabricated arguments to support my point, and the one who throws temper tantrums and resorts to personal attacks when people don't buy them.Are you an idiot?
Your argument isn't invalid because it compares to two. Your argument is invalid because it is made entirely out of straw and logic bombs.This thread is FM vs GT. My argument would be invalid if it didn't compare the two.
Oooooohhhh. I get it now. You're one of them. Well, take care then. Have a nice day.Funny, I seem to be able to customize every car in the game quite easily. There are also leader boards for events...
Then talk with Codemasters, EA, ... you know what just list about every dev/producer you can, and then you will see the big picture.
Having options to buy or not to buy additional content is a choice. Having features listed on a game box and then NOT having them isnt a choice. In fact its a total BS, sleezy thing. Having to fix bugs almost a year after release is pretty pathetic.
And tell Kaz thanks for the MX-5's, Civics, Skylines, and standards that were "waiting" for me. I am almost beside myself with joy.
Funny part about this post, I am betting 80-99% of people still playing GT5 would pay double for GT5 DLC.
Funny, I seem to be able to customize every car in the game quite easily. There are also leader boards for events...
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I don't get what your saying, and that why if you read my post I said they are not comparable.
Not true, and to assume that it is automatically true simply shows that you don't actually know what you are talking about.
It's called common sense sunshine.
There is quite a logical leap between "the models in Forza have errors" and "they have errors because they were outsourced" when there are dozens of little things between those two statements that you obviously haven't taken into account. There are Premium cars in GT5 that have pretty blatant errors, so by your same twisted logic that means that PD must have outsourced those ones.
What haven't I taken into account? Forza outsource their modelling to reduce costs. Most of which 'as amar provides substancial sourcing for' are located in countries with reduced labour costs'. You know that saying 'you get what you pay for' well it's true, especially in this industry when it comes to production values.
If the point was in Denver, you would be in Moscow. Try actually reading my post and your post that I was responding to before you make assumptions about what it was saying.![]()
I guess I should apologize for assuming that two different quotes, relate to different points. Of course, if I particularly cared for your hyperbole, I might take it to heart
Are you? I'm not the one who resorts to what are basically fabricated arguments to support my point, and the one who throws temper tantrums and resorts to personal attacks when people don't buy them.
This all coming from a poster who colour's his post to try and grab some arrogant e-moral high ground 'much like their posting style' to have one over their fellow posters. You tell me that I 'throw temper tantrums' when you're entire existence in this thread over the past few pages is simply to ridicule posters because their opinion differs from your own.
Common sense is a wonderful thing, you should get some.Your argument isn't invalid because it compares to two. Your argument is invalid because it is made entirely out of straw and logic bombs.
Oooooohhhh. I get it now. You're one of them. Well, take care then. Have a nice day.
Here's me thinking that adding a turbo charger to a vehicle or modifying suspension isn't classified as a customisation. You and your bum buddy Terronium-12 are hilarious
Okey, here is the link that can put some things into perspective regarding some points raised.
Follow the link, and than click Super Special The Real Grand Tour gallery.
Speaking of dedication and so on. While in the other world some other "more dedicated" personas can't even make their shaders to look like a damn metal.
Of course, you're also free to click all other galleries made by Abraxas and his amazing Polish friends.
But nevermind, thank God for people with dedication of Polyphony Digital, I'd always take them in front of every other game/title/series/franchise in the whole genre.
"Everyone, on three, we will lower the car down with our Jedi abilities...ONE...TWO..."
both team has something to learn from each other, turn 10 has to learn about being more fixated on details, while pd has to learn about when to stop chasing a certain detail for the better bigger picture.
What haven't I taken into account? Forza outsource their modelling to reduce costs. Most of which 'as amar provides substancial sourcing for' are located in countries with reduced labour costs'. You know that saying 'you get what you pay for' well it's true, especially in this industry when it comes to production values.
Here's me thinking that adding a turbo charger to a vehicle or modifying suspension isn't classified as a customisation. You and your bum buddy Terronium-12 are hilarious
marchiBut here's the real kicker for me. In 2 years, Turn 10 have only churned out 25 cars for Autovista that are in similar quality to the 200 premium cars that GT churned out, even with so much extra staff. That tells me one of two things. Polyphony are not lazy, and have amazing graphic designers.
The pits are cool. Except your car is actually flying and the fueling is done plain wrong most of the time (the tip of the fuel tank is rarely at the right position for the car, when it is touching the car at all).![]()
I don't get what your saying, and that why if you read my post I said they are not comparable.
HBKThe pits are cool. Except your car is actually flying and the fueling is done plain wrong most of the time (the tip of the fuel tank is rarely at the right position for the car, when it is touching the car at all).
I agree JJ72, however I feel that one of the approaches is more damaging than the other. Whilst less attention to detail in the case of T10 results in things maybe not being as pretty, or subtle modelling errors in cars, PD's approach left a game unfinished, brutally buggy and for many, ruined.
There is always a lesser of two evils, and it's pretty clear for a reasonable number of people in this thread that it is T10.
No, Forza outsource their modelling to reduce modelling time. You know, that thing that left GT5 with 200 premium cars out of 1000? I can assure you that yes, it might be slightly cheaper but a dedicated modelling house will still cost an arm and a leg to use for a project. I don't really think that overall budget is necessarily a deal breaker for these massively flagship AAA titles with backing from 2 of the worlds largest and richest companies.
And as it's a fantasy car, it gets fueled out of thin air ? Kinda makes senseWell the x2010 is a poor example of what you're trying to prove since it simply isnt a real... Whatever it is (jet on wheels?) but ya, the pits can be heavily improved.
Then talk with Codemasters, EA, ... you know what just list about every dev/producer you can, and then you will see the big picture.
Having options to buy or not to buy additional content is a choice. Having features listed on a game box and then NOT having them isnt a choice. In fact its a total BS, sleezy thing. Having to fix bugs almost a year after release is pretty pathetic.
And tell Kaz thanks for the MX-5's, Civics, Skylines, and standards that were "waiting" for me. I am almost beside myself with joy.
Funny part about this post, I am betting 80-99% of people still playing GT5 would pay double for GT5 DLC.
Okey, here is the link that can put some things into perspective regarding some points raised.
Follow the link, and than click Super Special The Real Grand Tour gallery.
Speaking of dedication and so on. While in the other world some other "more dedicated" personas can't even make their shaders to look like a damn metal.
Of course, you're also free to click all other galleries made by Abraxas and his amazing Polish friends.
But nevermind, thank God for people with dedication of Polyphony Digital, I'd always take them in front of every other game/title/series/franchise in the whole genre.
So, in your opinion, a half assed feature is worth as much as a half-assed one? Well, GT5's the game for you then, obviously.You don't need to hire more people to get the game faster if you keep your features low. Maybe if T10 had doubled the team now we would have night, weather and more cool half assed things. If you want to choose that pattern all two games can play. The point is that GT5 is doing things that all people was expecting in FM4 and PD team is not bigger than T10.
Maybe you've never thought of that, but they could just fire one of the guys and hire someone who can do the job that's needed. It's called the real world, stuff like that happens a lot. Adapt or perish.Relocating artists as a code programers? I highly doubt it happen and even more by default. That's like putting car designers as F1 drivers.
What does it make them to have such a little workforce in the first place? I mean, it's no heroic deed to fight an uphill battle if you brought that situation upon yourself. It's just a lack of common sense to try and cram PS4 stuff in a PS3 game and try to cover your mistakes up by using PS2 stuff.If the reason PD wasn't able to have a polished game was because of manpower then that doesn't make them lazy, in-fact it makes them hard workers to able to cram so much content (finished or not) with such little workforce.
And, let me guess, you're holding that inf avour of PD, no? See my point about uphill battles above.I would not be surprised if two to four times or even more man hours has gone into Forza 4 to get it to the stage it has got itself at right now compared to GT5.
A game that's selling close to five million copies (FM3), there's no need to debate whether it's worth to keep FM around. Most game franchise don't even reach that, per release.About profit, many first party studios have been dropped by Microsoft or they have left, Turn 10 was founded to beat PDs GT series and it has yet to do that in terms of sales numbers. The only way it would have been dropped by Microsoft is if it was say selling only 1-2 million copies a title at a maximum. I will find it interesting to see how well Forza 4 does when it goes on sale to see the sales trend as it could probably sell less than Forza 3 or sell a lot more. I think it will sell similar amount to Forza 3.
Good thing you can just port GT4's cars and tracks to the PSP and call it a full game, eh? Same with GT5, actually.As far as simple maths goes, Turn 10 have had for the last 8 years about 1.5-2.5X the staff PD have had but released less games, and sold a lot less. I think you can agree on this right?
👍PD aren't lazy, just under-manned and poorly managed.
Oh, almost every game has its bugs. The difference is, we didn't have to wait for a year before the lacking shift animations were implemented in FM3.Both games had bugs. Forza 4 will be no different. And i can bet you a 100% There will be a patch. So will spec II update, or gt6 or any freaking game.
GT5. at this point, still lacks features that were printed on the back of the box in some reagion (NA I think?). If that's not the definition of an incomplete game, I don't know what is.I just pointed to stuff that was added onto forza 3. Someone argued spec 2 shows gt5 was incomplete since they are adding things.
Your world must be pretty darn black and white, eh?I did. A game with no bugs is perfect. A game with missed features that were promised are incomplete. I'm saying both games are guilty of both. Nay or yay?
Exactly. Also, wasn't GT5's catch phrase usually taken seriously by guys defending GT? Because, you know, it doesn't need to do racing well, as it's a "Driving Simulator"? Just saying, just saying.Come on guys both the catchphrases are just that. Nothing more and nothing less. Neither one is more accurate or inaccurate than the other.
If they were done inhouse, they'd be just that, standard. As in, lackign cockpit view and looking so very dated.When you outsource, you lose the ability to completely control the quality of the product you are receiving. Considering the great lengths that turn 10 have outsourced to reduce costs and some of the poorly modled interiors, I'd say if it were done in house, they'd be modeled to a higher standard.
I can't put commitment and respect in my PS3. There, I said it. I don't give a damn about these ephemeral things.but actually working on it shows commitment and respect for the fans who bought the game.