For those who will be playing Forza 4 with a Fanatec wheel, the invasive, game-ruining steering assist from Forza 3 CANNOT be turned off, even with simulation steering. I've tested the demo thoroughly (got an early release code) and it's still non linear and constantly overcorrects and applies way more opposite lock than you're actually giving it. I don't know why they can't just give us DIRECT LINEAR STEERING. It also stops turning at 540 degrees even with the wheel set to 900. I feel kinda betrayed, and insulted. Do Turn 10 really think its customers are too stupid to drive a car without a big intrusive steering assist? I don't appreciate being lied to. They claimed simulation steering removed every assist but as you can see that's utterly false.
http://www.youtube.com/watch?v=CXVDzyaSlmA
http://www.youtube.com/watch?v=lTfJVHhdBgw
The thing is, whilst I also had a bit of a mess around with telemetry on, the cars themselves drive exceedingly well, the M5 was on a total knife edge on the limit, the snap oversteer and everything else is very challenging etc..
I don't understand why T10 don't hide any 'assists' like other games do in the lower levels of the physics engine, and just 'present' a 1:1 steering input in the telemetry, I can't help think they are either genuinely stupid about it as some like to say, or messing with us, or really don't care that some people are so hung up on such things and don't just drive and assess the cars by driving them..
When I analysed the FM3 wheel wobble, it seemed to be the doing very little to actually help, more artefact then overriding awfulness, then T10 said simulation steering would be everything removed and yet the wheel wobble is still there.. but the cars are a real handful at times.. So I'm starting to think that I may have been reasonably right, the wheel wobble wasn't actually the assist manifesting itself, it was actually buried deeper down.. they just seem to not have had the forethought to smooth up the telemetry to show what people 'expect'..
The speed sensitive steering was the most heinous issue with FM3 in actual terms of input correction IMO, but people alas could only see wobbles.. in FM4, I notice it has inverse non-linearity (well it is quicker around centre then at the ends, which is inverse to most conventional wisdom for non-linearity in steering input)..
I hope the linearity is an option, I'm not going to overly cry about it, the cars drive (so far from the demo) very well indeed, as I said, I've tried the M5 challenge this morning, and It's clear how much of a step forward FM3 is..
People should also be rational and realise that all physics engines have lots of tweaks and what should be construed as assists built in, well maybe iRacing and other PC sims tend to have the least 'saving' assistance in the lower level physics, but all current console games tend to allow you to be a driving god in comparison to real life, so even when you think it's all 1:1 direct mapping etc, the underlying physics can do what ever it wants with the input to make you a top level arm chair racing driver.
I'd love T10 to come along and say that they've been trolling us and that simulation steering wasn't properly switched on the demo and the final game would be so brutal in all assists off mode that it would scare most people.. But alas, I'm not expecting anything more then the demo..
Not perfect, shows it's physics tweaks on it's sleeve, but is providing a really challenging and immersive/nuanced physics engine you will either have to accept and enjoy, or reject and find a game that your brain can accept..