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- Duisburg
Gotta say, I've never really tried Ferrari Challenge or Supercar Challenge. I'm not a Ferraristi, so I kinda never got into themActually, I'd say it's between Ferrari Challenge (and by extension Supercar Challenge) and Race Pro.
Revolution in physics? Forza has a more comprehensive physics engine than GT5, and even FM4 isn't anywhere near the top of the list when it comes to physics.Forzafan! The whole game interface created perfect and unique and rises from GT1! For the first time in GT was introduced photomod! First appeared in GT5 Top Gear! Auto School established in GT! B-spec created in GT although it is not very good! PD create the interface for Nissan GTR, with Citroen Citroen GT created! However, Red Bull created X1! View career! The revolution in physics handling car! The revolution in the graphic!
Revolution in graphics? Granted, the premium cars are outstanding, but 3/4s of GT5 looks like it's a last gen game that's been ported to the PS3 as a HD remix. Not to mention the performance issues that came along with it, that are slowly being improved, over a year after the initial release.
Also, what have all of those fancy design project done for us? Have they improved the game? I'd say they've done quite the contrary. Kazunori Yamauchi went racing and designed that stuff instead of managing PD well, so we got a half finished product. I can't see how that's a good thing, really. And yeah, I'm willing to say that there is some sort of correlation between Kazunori's behaviour and the way GT5 turned out.
Well, yes, Forza initially copied GT's formula and did much of the same. I'd have to say, though, that the apprentice has supassed the master, so to speak. And this goes to show basically everywhere: Average review scores, awards, you name it.Maybe you do not understand but Forza copies all GT! Forza is designed to wast! This is all glamour! You poke every 2 years, the same product and you do not even know!
The only negative things are the standard cars and tracks? What's with the half-finished career mode, the stupidity that is B-Spec, the engine sounds, the rather primitive AI, the limited tuning and upgrading possibilities for the cars, the lackluster car selection, the framerate issues, the tearing, the piexelation problems with smoke and rain, the limited mechanical damage, the sub-par visual damage, the sub-par physics (the tyre model, at least), the features that have only been implemented in half of the game's assets (like weather and time change on five tracks)?PD do not need to learn! Just so they planned ambitious project, which should took 2 more years! The only negative is the standard auto and standart track! In all other criteria other developers away!
Are you ingoring all of that?
Also, PD has a lot to learn. They're human like everyone. They're not perfekt and they could learn a lot about how to approach a project as big as this. Other developers manage to do much more in less time, with less resources.
I bet he was talking about GT5: Prologue. Which quite a few people thing was better looking than GT5, basically because it didn't have all the issues that GT5 came with.What tіy talking about? You do prove that GT5 looks worse GTHD! Then you do not speak INTO they spent another 3 years to develop! You do not understand that!
Yeah, one question. How does that matter when we are talking about GT5 and FM4?Let's see how Forza looks back in 2007!
http://www.youtube.com/watch?v=Mk-IvPZCLww
And now for GT4 in 2004
http://www.youtube.com/watch?v=Cb5ArDCyh_4&feature=related
They differ little from each other in the visual design. Perhaps you saw looked like GTHD in 2007?
http://www.youtube.com/watch?v=0EMfPl-5AVI
Any other questions?
Try to adjust your tyre pressure in GT5. Or test some cars with a different tyre width. GT5's physics engines ignores that alltogether.Give me Proof! No. GT still calculates things GTR2 does not.