Forza 4 VS GT5 (read the first post before you contribute)

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Fortunately, all is forgotten when you have moments like this:
For you, maybe. Others may not be so easily be appeased because of the GT waterm... because of a few good looking screenshots.

You cannot do those things in Forza (you know why Nubur....I wont say it because we all know how angry you guys get) let alone drive at night, in the rain, snow, dirt etc. There is just so much more to do in Gt5 than there is in Forza.
I could list all of the community features yet again, the customization and vast multiplayer options - but you'd just chose to ignore that, as usual, so why bother?

Allow him.....not everyone's first language is english. Maybe he is not fluent with it I dunno.
His posts are nearly impossible to understand, especially for someone who's first language isn't English, either.

Again just because it is not visible does not necessarily mean it is not calculated. Can you show any pictures of Forza's tyre wear....no but we all know its there.
Uh, yes, you can? Telemetry, you know.

The fact of the matter is it is unlikely you will ever know if it is there or not as you do not have the physics simulation in your hands. However we know Tire deformation is not modelled in GT5 (if it is then just not correctly).
The fact of the matter is that you can test how the car behaves. It does not behave according to what should happen if those things were modelled. So, there are strong points against them being modelled, and none inf avour of them being modelled.

Correct me if I am wrong but torque steer is directly derived due to the differences of contact patches in the left and right wheels. Differences in contact patches in those wheels is simulated in GT5 especially seen in banked corners so it is simulated and there is torque steer in GT5 but with cars with much more torque.
Since when does GT5 even model contact patches? Second, if it was modelled, why isn't it happening with cars such as the Cobra, as posted by Scaff about five times in the last 24 hours?
As I have said before I cannot show you any videos because I do not have the means to upload but when doing the above test in GT5 the car does go in a straight line. So it might be sensible to say that FM has a better tire model.
It's pretty obvious that the tyre model is more complex, isn't it? Oh, and, well, isn't it suprising that these things always happen to folks who can't prove them? Maybe GT5 stops modelling torgue steer as soon as its recorded with a video card, who knows.
However it would be silly to say that this proves it has a better physics model as there are numerous other variables that determine the driving physics with many being unavailable to test or even know they are being measured. Furthermore the above test is very specific and namely tests torque steer with engines with a decent amount of torques so again this is no justification that FM4 has better physics.
We have the tyre model that's off, we have torgue steer either being not modelled at all or very limited. That's two things right of the bat that we've been discussing just recently; while this doesn't proof much, it does indicate that GT5's physic engine is indeed not up to what FM4 does.

Now I would like to say something about FM4's physics engine. The guys at ISR also agree with me but I find that correcting a car in FM4 is far too easy. (played on 05-01-2012) Granted there is some people here that will say sometimes sims make it too hard to drive....well it is clear that that statement does not apply to any console sims because they are all easy to drive and so that argument is invalid. Look at this video for example:

You realize that even the guys at ISR said that the ease of catching the cars isn't a bad thing, right? As you said, a lot of sims make it harder than should be (I still don't really caare much about their opinion, as I'd rather hear someone's opinion who's got experience with actual cars), so I don't quite get why console sims being "easy to drive" instantly renders that argument pointless.

Actually, all you're doing is calling that argument pointless with nothing to back it up, only to claim that GT5 does it right... Which hardly suprises me, though.

God, this is getting annoying. Sometimes, I wish that owning both games at least at one point in your life was mandatory to be allowed to post in this thread.
 
You can clearly see how much more easy it is to correct in FM and how easy the car is to drive even at full throttle sometimes.

:indifferent:

You obviously don't realise that old cars with simple suspension and huge tyres on tiny rims ARE EASY TO CORRECT.

They don't snap into an uncontrollable death spin just because you thought about turning the wheel...
 
Fortunately, all is forgotten when you have moments like this:

You cannot do those things in Forza (you know why Nubur....I wont say it because we all know how angry you guys get) let alone drive at night, in the rain, snow, dirt etc. There is just so much more to do in Gt5 than there is in Forza.
No one is disputing that at its best GT5 is a simply stunning looking title, what we are saying (and you seem to be unable to comprehend) is that on a small percentage of the title looks that good.

Go and find me a shot looking that good with rain or dirt or snow or dust in it, that's one that hasn't been edited outside of GT. Or one that looks that good with a standard car or track.

Its the inconsistency that is the issue for many and while you may be fine with it, simply posting up premium shots doesn't make many of us forget about it.

Allow him.....not everyone's first language is english. Maybe he is not fluent with it I dunno.
No one is stopping him, and quite clearly English is not his first language.


Again just because it is not visible does not necessarily mean it is not calculated. Can you show any pictures of Forza's tyre wear....no but we all know its there. The fact of the matter is it is unlikely you will ever know if it is there or not as you do not have the physics simulation in your hands. However we know Tire deformation is not modelled in GT5 (if it is then just not correctly).
Yes you can see Forza's tyre wear, its shown for each tyre in the telemetry screen.

Correct me if I am wrong but torque steer is directly derived due to the differences of contact patches in the left and right wheels. Differences in contact patches in those wheels is simulated in GT5 especially seen in banked corners so it is simulated and there is torque steer in GT5 but with cars with much more torque.
First torque steer is caused by a number of factors, the main one being unequal length driveshaft (common in FWD cars) causing an unequal transfer of torque to each of the driven wheels. That will result in a difference in contact patch, etc.

You don't need a banked corner to see it (as the effect of the banking will have a much more pronounced effect, what you are seeing in GT (and I seriously doubt you can provide evidence to counter this, is simply the effect of a load transfer calculation on a tyre due to the banking. Certainly nothing about the way the cars behave would indicate anything else. That it doesn't happen on a flat surface is a further indicator of this.

Fire up Forza and try the same (and the Cobra test which I'm still waiting to here back from you on) and the telemetry shows you the affect all these factors are having on the grip at each tyre, the load and its transfer, the suspension geometry changes, etc.

The tyre model in GT5 is providing no more than a grip value for each tyre, call that a contact patch if you will, but I don't.


As I have said before I cannot show you any videos because I do not have the means to upload but when doing the above test in GT5 the car does go in a straight line. So it might be sensible to say that FM has a better tire model.
At last.

However it would be silly to say that this proves it has a better physics model as there are numerous other variables that determine the driving physics with many being unavailable to test or even know they are being measured. Furthermore the above test is very specific and namely tests torque steer with engines with a decent amount of torques so again this is no justification that FM4 has better physics.
The issue is that its not just the tyre model. Even with a simply grip value for each tyre (which is what I suspect GT5 has), if the load transfer and suspension geometry changes were also being modelled then at least some change in traction for each of the driven wheels should occur. That it doesn't indicates (as I have said repeatedly) that something is not right with these areas as well. That's further indicated by the manner in which changes to tuning values act in GT5.


Now I would like to say something about FM4's physics engine. The guys at ISR also agree with me but I find that correcting a car in FM4 is far too easy. (played on 05-01-2012) Granted there is some people here that will say sometimes sims make it too hard to drive....well it is clear that that statement does not apply to any console sims because they are all easy to drive and so that argument is invalid. Look at this video for example:


You can clearly see how much more easy it is to correct in FM and how easy the car is to drive even at full throttle sometimes.
I don't see that video are proving anything along those lines at all.

Can I ask given that you agree with the guys at ISR that cars are too easy to drive in FM4, as to what real world cars on what real world track you are using to come to this conclusion?


Lol.....the grass in GT5 is fine you do not touch the grass and spin even in Group C cars the only time you spin is if you are already in a spin or you are constantly accelerating at near full throttle.
In areas that PD don't want people cutting corners it damn well does.

I could just as well argue that sticky grass doesn't actually exist in FM4 because its not on every corner.

Neither system is ideal, far from it and both need to be replaced by a correct flag and penalty system (as I have said - again repeatedly).


Scaff
 
As I've said above (and have been saying for some time alongside Scaff and several others) that vehicle control does not have to be incredibly difficult, or nigh on impossible for it to be realistic. Once again, using the F10 M5 as an example, Tim Schrick, a racing driver, is noted for saying the in-game model has less grip and traction than the real-life counterpart. Probably to compensate for the lack of feel.

What on earth makes you think GT5 is any different. The only thing I would be sold on is controlling the likes of the Ultimate Aero, the Agera, CCX, cars of that nature where the rear wheels are spinning through 3, maybe 4 gears before properly heating up, and even then they'll swing about if pushed too much.
 
Max a few pretty screen shots does not make a game though. If your telling me that GT5 is a great game if you want to just drive premium cars on the Nurb'ring, then I agree it's great..... but if you play it as a game compared to forza it's left wanting. Cause those standards will rear their ugly heads along with dire AI and bad design and 1980s arcade music and rubbish sound..... it's not a complete game it's a tech demo with Gt4 patched onto it.... rubbish... where as forza can go on my Xbox and frankly I play until I feel I should stop, not cause I've run out of stuff to do..
 
Scaff: You mentioned GTR2 a few posts ago. I haven't played the title in years, but I remember it had great physics. Nevertheless, I do remember the brakes were kind of GTish, hard to lock up, just press it all the way as if ABS was on. Now to the point, you actually surprised me, is launch physics bad in GTR2 as in GT5? I really don't share your opinion there, but maybe I forgot about something throughout the years.
 
Scaff: You mentioned GTR2 a few posts ago. I haven't played the title in years, but I remember it had great physics. Nevertheless, I do remember the brakes were kind of GTish, hard to lock up, just press it all the way as if ABS was on. Now to the point, you actually surprised me, is launch physics bad in GTR2 as in GT5? I really don't share your opinion there, but maybe I forgot about something throughout the years.
I've not played GTR2 is a while, but I don't recall any issues with the physics when launching cars.

More importantly I don't recall saying that in this thread?


Scaff
 
You cannot do those things in Forza

We have gone over the trade offs of the night, rain etc. so I won't bother going there. Now, let's go over the things that aren't in GT5 but are in Forza 4.

1) Custom paint jobs(neither by me and are among the great paint jobs in the store front).




2) The developer interacting with the community(both were gifted cars from T10).



3) Rivals Events
4) Steady performance
5) Multi-Class Racing
6) Variety in race types (Track Day, Auto Cross, 1 on 1 battles etc...)

I can think of more, frankly though, you aren't worth my time.
 
Dont mind me, still messing about with this...


Forza70.jpg
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MdwQ8.jpg
 
I love that T10 weren't too proud to shamelessly rip off ideas like Codies' Flashback replays and EA/Slightly Mad's Track Mastering and Autolog innovations because they feel seamlessly integrated into the game to me rather than bolted on.
 
Fortunately, all is forgotten when you have moments like this:

Pics

.

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Credit: Demetrius 81

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Credit: Hotspittals Back (note: This was taken with off screen camera..)

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Credit: Demetrius 81

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Credit: Demetrius 81

Forza has moments too, your argument is invalid. 👍
 
...and FM4's moments don't come 20% of the time. Like T-12 said, too - two of those GT shots are 'Shopped (possibly three), so I wouldn't put much weight in them. And this is coming from someone who prefers to edit his images post-game - I recognize, absolutely, that they aren't very reflective of the actual game then.

Whenever I've loaded up GT5 in the past... wow, almost a year, I've felt like there's very little left to do. I've been sitting at Levels 40/40 since last March, and only have five enduros left for completion. I've now had FM4 for the same amount of time as that (late Nov to March for GT5, mid October to February for FM4), and I still feel like I've barely scratched the surface. Infact, I haven't: I beat World Tour ages ago, sure, but according to the game, I'm at 12.4% completion. That's massive. And the races are still introducing me to new, fun cars, while the majority are still open enough that I can pick favourites. Unlike the GT5 truck race that had me hoping and praying for a truck to show up in a used lot.

Speaking of, while part of me will always enjoy the rarity of picking up a nice used find, GT5's awful handling of the UCD has made me all the happier with FM4's all-available approach. The amount on display any given day is pathetic considering you're wading through 800+ last-gen models, and some of them are strictly required to progress in the game. GT1/2 did it best with each make having their own used dealership; I suppose for one-car makes like Gillet that could be problematic, but anything would've been better than what we were given. I suppose it'd be less of a problem to me if GT5 followed 4's approach to online mode, opening up stock versions of every car once you owned it in GT Mode. As it is, the entire structure of GT Mode and the UCD is built for the hoarders - you feel like you have to pick up something like the McLaren race car every time you spot it because who knows how many months you'll have to wait again.
 
What kind of physics in Forza you can tell if there is a car without suspension! I went yesterday to my friend and play Forza Cobra AC at the Nürburgring, and tell you what i think! In this game does not feel the road! Car goes like a brick on a flat surface!

No suspension and a brick on a flat road you say.....



...your friend must have a very different version of FM4 to me.

Scaff
 
OK.... I get it now... it's Borat isn't it?? it's all a joke?


right?

yesh mesh!

Joking aside, even if he wrote in perfect Dickensian prose.... he still spouts rubbish... its not the the broken English that renders his posts drivel...
 
Can I just post a reminder up of one of the posting rules for this thread (found in the opening post of this thread)

Don't just post up pictures and video without any form of meaningful comment. This is a discussion thread not a picture/video gallery. Offending posts will be deleted on sight.


Scaff
 
Just played GT5, same cars, same tracks than on FM4 a few hours ago right after switching consoles... I really didn't remember GT5 to be that... inconsistent... It's a shame... I did Nissan 390GTI on Susuka. I just can't believe the sub-par experience on GT5.
 
Just played GT5, same cars, same tracks than on FM4 a few hours ago right after switching consoles... I really didn't remember GT5 to be that... inconsistent... It's a shame... I did Nissan 390GTI on Susuka. I just can't believe the sub-par experience on GT5.

Unfortunately it's one of those "once you see it you can't unsee it" things. In a way I'm a little envious of people that can play GT5 without seeing all the things wrong with it. I wish I could. Deep down, I still want GT to be good. I want it to be what GT1 was (and still is) to me.

For me, Forza 4 is much closer to my mental image of what GT5 was going to be had you asked me 6 months before release. And that's a little sad.
 
Yeah, every time I go back to GT5, I spend maybe 30 minutes to 2 hours thinking "man this game still does a few things right". Then, the faults backfire on me, like insane loading times, godawful UI, framerate inconsistencies (which seem to have been significantly reduced with the latest patches by the way), the whole Standard/Premium debacle, etc.

But for a few minutes, I'm having a great time with a nice physics engine and "photorealistic" graphics (as much as I like Forza 4, it still has that oversaturated look to it, even if it has been significantly improved from previous iterations).

Edit : Oh, and even if most of the faults were not fixed, some of them were made much more bearable thanks to a handful of improvements (even if it took a crapload of patches and about one year to achieve it).
 
Personally I wish they had done a GT3 for GT5, as I still rate GT3 as one of the best in the series.

The obsession with car count has done no good at all, if they had taken the quality of GT5:P and put it in the format of GT3 I would have been a much happier chap.


Scaff
 
Agreed.

I'm not a GT1/GT3 "preferrer" though. I myself prefer GT2/GT4. Much more content and polish = better in my book. Still, GT1 and GT3 were great games overall. And GT5 would have been much better if it didn't choose to blindly take part in the "numbers race".
 
Fortunately, all is forgotten when you have moments like this:

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You're kidding right? All is forgotten? The only thing those pics do is remind of all that is wrong. All that reminds me of is the other 800 cars that don't photograph nowhere near that. All that reminds me of is the fact I'll never NEVER be able to do these in GT5:

6810724341_20bc01a3a2_b.jpg


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If I have to trade the near-photorealistic of one fifth of the cars in GT5 for the near-near-photorealistic WITH custom liveries for all and any cars in Forza 4 then I'll take that deal every day of the week.
 
Still arguing about graphics huh? :rolleyes:Lets see...

1st: GT premiums
2nd: All cars in Forza
3rd: GT's Subpars

Backgrounds and environments: Pretty much tied in my book.

See? EASY! Fill your blanks and MOVE ON!:p
 
Unfortunately it's one of those "once you see it you can't unsee it" things. In a way I'm a little envious of people that can play GT5 without seeing all the things wrong with it. I wish I could. Deep down, I still want GT to be good. I want it to be what GT1 was (and still is) to me.

For me, Forza 4 is much closer to my mental image of what GT5 was going to be had you asked me 6 months before release. And that's a little sad.

Dude you should check out gtplanet for some fun, some off these guys are like junkies telling you their not addicted. Their in denial. These guys are happy with some crappy dlc cars with the exception of a few of cars already in the game, Can you imagine how happy they would be with of off forza's carpacks? Love is blind..

If you own Gt5 try the Lamborghini Lp640 special challenge or the Louts topgear for that matter. And they still try too claim its a better simulator than FM4. How can the game be a simulator when it has on and offline physics.

The terrible terrible sounds of the cars, my *** its bad. I have a the 458 tuned fully in gt5 it looks great in the 'garage view', photomode, phototravel, the startup sounds awesome (gt does nails the startup sound wich is nice) but as soon as i take this Premium beast too the track i'm disgusted with it from the moment floor it. Than as soon as i enter a corner it looks like slideshow. The frameratedrops are killing this game. I do the same in FM4 and it's like a whole different ballgame. The guy that introduced that stupid rigid chaseview cam should get fired. The guy that came up with the ucd and ocd should get fired. the guys that thought paintchips would be a good idea should get thrown off a bridge, as should the guy that decided the my garage area shouldn't be the same as the Arcade garage. The list goes on and on..

FM4 is everything Gt isn't. Not too say gt5 is bad but my go* things just dont come together as good as it they do in FM4. T10 didn't inlcude rally, and weather because it would jeapordice the overall CONSISTANCY off the game as in buttersmooth 60 FPS, no custom liveries.
 
Still arguing about graphics huh? :rolleyes:Lets see...

1st: GT premiums
2nd: All cars in Forza
3rd: GT's Subpars

Backgrounds and environments: Pretty much tied in my book.

See? EASY! Fill your blanks and MOVE ON!:p

What is your point? if your not happy with the discussion then just avoid it.
 
I love Forza 4, on that I am clear... but I want my Gran Turismo experience back!!

Imagine GT3 in HD as 5... with physics/sound enhancements...

That was all you needed to do PD...

Well, now that PD's secluded in the looney bin, man, the sound of the R390 in Forza is amazing!!! :bowdown:
 
What is your point? if your not happy with the discussion then just avoid it.

Dude, I AM avoiding this conversation. I just come back once in awhile just to see if the subject has changed to something else because frankly, these games are about so much more than graphics... I mean, just how many times can that LF-A's ass shot be posted? ;)

Secundo, I was just joking (you know ->:p) about the fact that the subject has not changed since forever, so if you're not happy with my post then just ignore it.
 
You're kidding right? All is forgotten? The only thing those pics do is remind of all that is wrong. All that reminds me of is the other 800 cars that don't photograph nowhere near that. All that reminds me of is the fact I'll never NEVER be able to do these in GT5:

Really?? A good photo of a premium car reminds you of off all the other bad800 cars? That's what I call negativity there.

While I certainly love Forza's photomode and that awesome livery editor, I wouldn't discredit GT5 for doing something well. But if that's what a good photo reminds you of, then no one can change that opinion.

Usually when I see a good photo in forza or GT5, I say, why can't I do that. But that's my own thing :lol:
 

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