Forza if you come back straight from a "real sim", feels dampened and more controlled, that is a very real feeling, however the basics and overall balance is correct, in fact sometimes more correct that some of the sims out there, the balance and linearity of the tires is top notch, not just top notch in console sims but top notch among everything.
What is lacking is finer fidelity in the physics engine and higher frequency calculations, added with more detailed track model, bump modelling etc.
Thank you, this is exactly what I mean. 👍 The tire model is great but the game is a tad simplistic. It's a console sim, after all.
Does it take skill to drive fast and is it risky to throw a car into the limit of grip? of course it does, getting within 1 second of any spec hotlaps event is still a huge task, but what it doesn't do is suddenly kill you when you bottom out on a curb, run a wheel over a white line, or mess up your downshift etc, the moments that make you dumb founded. In Forza before I spin I pretty much know what I am doing wrong, even in the most difficult of cars.
Easy to control is different from easy to drive fast. It takes skill to net top laptimes in this game, but it doesn't take much skill to keep your car under control. That's what I meant by "easy."
Forza practically holds your hand, even with all assists off. It just won't help you top the leaderboards.
With respect,I think your totally wrong, I think you live too much within a bubble and that Euthaniasia game you keep referencing is at the core the reason for this.
In some ways Enthusia was even easier than Forza. It has no rollovers, and oversteer was somewhat easier to catch without spinning. But in my opinion its weight transfer and low speed physics are still more convincing, and despite the smooth tracks and the lack of a cockpit view, I get more of a feel for the car than I do in FM4.
In Enthusia, the Morris Mini Cooper feels completely different from the '70s Honda Civic RS, which in turn feels totally different from the Mk.5 VW GTI, even though all are just FWD hatchbacks. In EPR I feel rewarded for trying new cars I've never driven; I tried the same activity in Free Run in FM4 last night, and it was numb and uninspiring. There just isn't enough nuance in the suspension modelling or weight transfer.
By the way, the benchmark driving sim for me is Live for Speed, which I've been playing for almost a decade now. I don't think it's particularly difficult; I can play it with a gamepad, even though the game doesn't filter joystick input at all (lock-to-lock in literally an instant). With my Logitech G25, it's just eminently natural. But like what
JJ72 was talking about, it can bite you if you're ham-handed or not paying attention. The suspension modelling and kinetics are the most detailed I've ever seen.
"Impossible to drive = sim" is a fallacy, I agree. But I'd fear for your safety if you ever tried driving a real Shelby Cobra like you can in Forza. In the game, it's as threatening as a fluffy puppy.
I'm sure that if a diff was to apply some braking torque to the wheel when the throttle is lifted, that might also create lift off oversteer..
Indeed it does. It's quite prominent when attempting to drive a RWD car in snow, for example, as I know from driving my BMW in Wisconsin winters. The drivewheels can actually "underspin" relative to the speed of the car.