Forza 5 physics vs GT6 аnd other sims

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I see we're subscribing to the notion that 'racing cars must be difficult to drive' again.
It should be difficult to drive a car over 200 mph the first time you ever are in it. Or in my friends case the first time you everplayed a racing sim. He sat down at my setup for iracing and had trouble in the mx5 but came over to forza 5 and ran pretty well in the fastest car on the game.

I'm just saying. It's really, really easy. The game makes way to many corrections for you.

I am using a controller though. Maybe it's different with a wheel. With a controller though it's entirely to easy and you feel like the game is driving for you most of the time.

Post a top 50 lap time and I will start believing you. You obviously haven't push your car to the limit if you think its too easy.
I didn't say I was awsome. I'm just saying you can go fast way to fast with little to no practice.

I have no idea how guys get those really fast times. I play a good bit of sims and usually know how close I am to the world times. I'm usually anot 1.5-3 of on iracing and I cAnt get within 15 on this game. I'm bit sure how it works. I don't ever have enough car to catch those times.

I let it go. It's a good game. I just don't think it's really in the sim category anymore. I would call it a hybrid sim/ arcade racer. With rewind , how easy it is to just pick up and drive any car and 2 lap career races I just can't consider it much of a racing sim. Like I said earlier, I think they've done a good job catering to the masses and finding a decent balance between sim and arcade.

Phone is going crazy
I didn't mean to triple post.
 
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I didn't say I was awsome. I'm just saying you can go fast way to fast with little to no practice.

I have no idea how guys get those really fast times. I play a good bit of sims and usually know how close I am to the world times. I'm usually anot 1.5-3 of on iracing and I cAnt get within 15 on this game. I'm bit sure how it works. I don't ever have enough car to catch those times.

I let it go. It's a good game. I just don't think it's really in the sim category anymore. I would call it a hybrid sim/ arcade racer. With rewind , how easy it is to just pick up and drive any car and 2 lap career races I just can't consider it much of a racing sim. Like I said earlier, I think they've done a good job catering to the masses and finding a decent balance between sim and arcade.
I think you're just posting nonsense because you can. Anyone who usually ends up using "arcade" to describe the game typically is. The argument, "I can pick up this class car & race it easily" is also a beaten claim as well.

What is GT6 then, to you? It's not going to be a sim either by your claims.
 
I think you're just posting nonsense because you can. Anyone who usually ends up using "arcade" to describe the game typically is. The argument, "I can pick up this class car & race it easily" is also a beaten claim as well.

What is GT6 then, to you? It's not going to be a sim either by your claims.
I haven't played gt6. I couldn't tell you what it is. I don't have an opinion on it.

I'm also not putting forza down. I don't think they try to make sim racing games. There's rewind and 2 lap races for gods sake. It is a great game though and I'm loving it. I don't know why people take offense to this not being a sim in my opinion. It takes drivers years to be able to drive these cars fast in real life. This game you can do it on the first lap. Other sims are not like this. They take hours and hours of practice to get around the track at even a decent pace. This game almost drives the far for you. Anytime you try and put in to much input it backs it off or slows it down.
 
I'm just a little confused..of course cars are going I be harder to drive in real life. One main thing to take in is that you have no fear of going over the limit when your playing a video game. You have literally nothing holding you back because you have no real world consequence to your actions.

I'm also confused as to how you say it's easy to go fast on your first lap, yet you can't post a fast time. Is that just the sense if speed throwing you off, or something else? I wouldn't know yet as I haven't played 5.

Are you playing with aids? Reason I'm asking is because I've put in plenty of hours in fm4 ad not once has my car backed off or slowed down if I pushed to far, unless I actually slowed it down myself.
 
Did this 200mph car have a lot of downforce? Do you think that makes a difference?

High downforce stuff on iRacing is "easy" to drive too, it's why the HPD series is full of every clown and his dog. And they can all hold it together for 2 laps, but they can't do thirty at a competitive speed. They either have to slow down or (more likely) they put it into a wall or the back of a competitor.

There's a world of difference between driving an LMP at 200mph and driving something like a Lotus 49 at 200mph. The Lotus with no downforce should absolutely take some skill, and if someone has never driven that sort of car before and makes a full lap at race speed first time out they're lying or crazy. But an LMP or an F1 car is not hard to get up to speed with. Hard to get those last bits of time, but not hard to go quick.
 
I'm just a little confused..of course cars are going I be harder to drive in real life. One main thing to take in is that you have no fear of going over the limit when your playing a video game. You have literally nothing holding you back because you have no real world consequence to your actions.

I'm also confused as to how you say it's easy to go fast on your first lap, yet you can't post a fast time. Is that just the sense if speed throwing you off, or something else? I wouldn't know yet as I haven't played 5.

Are you playing with aids? Reason I'm asking is because I've put in plenty of hours in fm4 ad not once has my car backed off or slowed down if I pushed to far, unless I actually slowed it down myself.
Here's an example. I just bought the Ferrari California for my B class series. I won the first race with it on pro difficulty without running a practice lap or using a rewind. That should never happen. It should at least take a few laps to get use to the cars. That might be my favorite car though. It actually was kind if wild. The back end would get a little loose on it.

As for the car backing off. It's the steering rate the wheels turn not the throttle or brake but they might also do it. I have my HUD off so I can't see those inputs. If you come in to hard for a turn the wheels won't turn as fast left to right as they would if you were under control. The game buffers the steering speed. It's not always the same.
Or if your trying to save a spin. You could try to go full lock one way but it won't let you. It might only let the wheels turn 3/4 to help you keep from over steering then when you try to bring it back the other way it will do it slowly so you don't snap back and lose the car. The game try's to help you keep the car under control as much as it can.

I play with simulation steering
And use ABS or TCS according to if the car has it in real life just like you should do in a sim. I do have damage off because the races are so short it's hard to get to the front in 2 or 3 laps without banging around some.
 
Here's an example. I just bought the Ferrari California for my B class series. I won the first race with it on pro difficulty without running a practice lap or using a rewind. That should never happen...

I sure wouldn't use the AI as the yardstick of my abilities. I am winning most every race but the real gauge is using the leaderboards. What is your Xbox gamertag (bevo)? The more the merrier for leaderboard competition.
 
I sure wouldn't use the AI as the yardstick of my abilities. I am winning most every race but the real gauge is using the leaderboards. What is your Xbox gamertag (bevo)? The more the merrier for leaderboard competition.
Bevofrancis is my xbox username.

I would love to get together to race with some clean racers or if nothing else to do some weekly time trial events.

I would also appreciate it if someone would tell me how the leaderboards work. I've ran some pretty decent laps during the career races and am still at least 12 seconds off the best lap times.

Are there class limits?
When I'm in a C class race is the leaderboard for C class it shows at the end of the race?
Do setups make that big of a difference to where it can give a 10 second advantage for a car ?

I've ran Laguna a ton through the years and have a pretty good feeling for how fast it can be ran. I'm usually a few seconds off world records when I've ran my best laps and I actually had a few on GT HD years ago so I can go fast once in awhile if the car and track really fit me.

Where's the best mode in the game to go for leaderboard challenges?
 
It should be difficult to drive a car over 200 mph the first time you ever are in it. Or in my friends case the first time you everplayed a racing sim. He sat down at my setup for iracing and had trouble in the mx5 but came over to forza 5 and ran pretty well in the fastest car on the game.

I'm just saying. It's really, really easy. The game makes way to many corrections for you.

I am using a controller though. Maybe it's different with a wheel. With a controller though it's entirely to easy and you feel like the game is driving for you most of the time.


I didn't say I was awsome. I'm just saying you can go fast way to fast with little to no practice.

I have no idea how guys get those really fast times. I play a good bit of sims and usually know how close I am to the world times. I'm usually anot 1.5-3 of on iracing and I cAnt get within 15 on this game. I'm bit sure how it works. I don't ever have enough car to catch those times.

I let it go. It's a good game. I just don't think it's really in the sim category anymore. I would call it a hybrid sim/ arcade racer. With rewind , how easy it is to just pick up and drive any car and 2 lap career races I just can't consider it much of a racing sim. Like I said earlier, I think they've done a good job catering to the masses and finding a decent balance between sim and arcade.

Phone is going crazy
I didn't mean to triple post.

It is completely different with a wheel, and yes, the controller does a lot of the work for you. I also play iracing and side by side with a wheel, Forza 5 is really, really close to how things work in iracing (Head and shoulders above fm4's physics). The tire model is actually quite a bit better than iRacing. Simulation mode doesn't do much with a controller - its completely different with a wheel however.

It is most certainly in the sim category, but you also don't drive cars with joysticks so..... kinda don't know what you're on about here, if you haven't tried it with a wheel, yet you're comparing it to iracing with a CSP... ???
 
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I'm driving plenty of cars in GT6 fast on the first try, yet you don't see anyone claiming it's not a sim. It's not any different for Forza. Forza is a sim.

FM5 is in another league physics wise vs GT6, so no, I don't know why anyone would make the opposite argument either. I think a lot of this is hearsay, or, they haven't tried FM5 with the TX. It is for me absolutely immersive. Yes, even with the crappy pedals.
 
I'm glad to hear that FM5 is that much better with a wheel. After hopping back and forth between GT6 and FM5, I'm starting to get a little frustrated with the lack of steering directness in FM5 with a controller. GT6 really came alive with my DFGT, so I can't wait to get a wheel for FM.
 
It is completely different with a wheel, and yes, the controller does a lot of the work for you. I also play iracing and side by side with a wheel, Forza 5 is really, really close to how things work in iracing (Head and shoulders above fm4's physics). The tire model is actually quite a bit better than iRacing. Simulation mode doesn't do much with a controller - its completely different with a wheel however.

It is most certainly in the sim category, but you also don't drive cars with joysticks so..... kinda don't know what you're on about here, if you haven't tried it with a wheel, yet you're comparing it to iracing with a CSP... ???
Hopefully fanatec will come up with something and I can break out my turbo a wheel for the consoles.
 
Hopefully fanatec will come up with something and I can break out my turbo a wheel for the consoles.

Or just drop $320 and get the TX. It's a solid wheel, even more so with the aftermarket rim and the FM5 update (100% FFB is incredibly strong after the update). I'm sure they are working on pedals as well (the pedals aren't a deal breaker, they just suck after having use CSR-E's forever), but who knows how hacky the Fanatec solution to this problem will be, as there isn't a firmware update that will fix this - they would have to dev a box to accept the xbone signals, and then translate them so that existing Fanatec wheels would understand them (completely different method of ffb). And there still may be a licensing issue that Microsoft just says "no, you cannot sell that" as it could be construed as reverse engineering their product. So that will effectively be that except for custom modders for existing Fanatec wheels.
 
Or just drop $320 and get the TX. It's a solid wheel, even more so with the aftermarket rim and the FM5 update (100% FFB is incredibly strong after the update). I'm sure they are working on pedals as well (the pedals aren't a deal breaker, they just suck after having use CSR-E's forever), but who knows how hacky the Fanatec solution to this problem will be, as there isn't a firmware update that will fix this - they would have to dev a box to accept the xbone signals, and then translate them so that existing Fanatec wheels would understand them (completely different method of ffb). And there still may be a licensing issue that Microsoft just says "no, you cannot sell that" as it could be construed as reverse engineering their product. So that will effectively be that except for custom modders for existing Fanatec wheels.
I'm not real worried about it. If they make something I'll break out the turbo a wheel if not I'll just use the controller. I've got way to much into my PC setup to buy another wheel just for this game.
 
Yeah I thought the same way, until I just decided to buy one (I don't play driving sims on controllers, period). Zero regrets. Would have been a complete waste of money for me to purchase the Xbox One and FM5, and NOT purchase a wheel with it. Thankfully, the TX has proved to be more than competent (well, at least after the FM5 update). It wasn't the money, it was the worry of it not working well, which it has. In my opinion if you are a car nut (of which I am), there is far to much missed in FM5 if your not racing with a wheel. Otherwise, yes, it is an arcade driving game - of which I would argue that any driving sim played with a joystick immediately becomes an arcade game.

Would you race on iRacing with an xbox controller? I certainly wouldn't, and it would immediately become an arcade game for me if I tried to do so.
 
I'm driving plenty of cars in GT6 fast on the first try, yet you don't see anyone claiming it's not a sim. It's not any different for Forza. Forza is a sim.

How do you define fast ? Try this in GT6 - stock 458 Italia -no oil change 563HP, stock everything, no aids - no brake assist, comfort soft ( OEM tire IRL ), go to Bathurst - grip real, and if you can lap at least 2:24s, you are not slow.

Then do the same in FM5 ( same car, disable all aids ), which one do you think more demanding on the limit ? And with GT6 comfort soft, what tire is comparable on FM5 ?
 
How do you define fast ? Try this in GT6 - stock 458 Italia -no oil change 563HP, stock everything, no aids - no brake assist, comfort soft ( OEM tire IRL ), go to Bathurst - grip real, and if you can lap at least 2:24s, you are not slow.

Then do the same in FM5 ( same car, disable all aids ), which one do you think more demanding on the limit ? And with GT6 comfort soft, what tire is comparable on FM5 ?

Lol I am def not slow then :) More demanding FM5 - at the absolute limit. Comparable tires would be the step up from the lowest (forget the name). With the stock 458 you have to left foot brake a lot into corners while applying throttle to keep the backend from coming around more than you want (only some, if you can brake straight its not an issue), and then get on the gas to plant the rear. The nice thing about that is there is over and understeer when you want it, from weight transfer, throttle, and steering application (again, I am playing with the Thrustmaster TX on FM5, and CSR-Elite on GT6 - if you are debating over controllers, then please, play NFS Unlimited).

With GT6 there is understeer in this car, unless under power. Its very hard to back it into a corner without flicking it and then easily brought back by a LIFT of thottle. This is completely inaccurate - mid-engined car you lift at the limit the back end is coming out. This is called weight transfer. IRL you would typically (these vary but as a general rule) add power to plant the back wheels without spinning them up.

With FM5, you lift, the back end slides out, and you must countersteer, and get back on the gas to keep it from going around. Not fast, looks cool, but not fast. And will COOK your tires in 4-5 laps. Hands down in every single category from a sim/wheel standpoint (the only standpoint I view as valid, as again, how can it be a sim if you are playing it with a joystick), FM5 has a MASSIVE physics leap over GT6, to the point where this is moot.

So, I have played GT4, GT5, and GT6, all with wheels (never with controllers) and FM4 was better physics wise only in some ways to GT5 - weight transfer being one of them, but also was a bit to "slidey". Of course GT5 added race softs which were just ridiculous in grip, so it was either/or really.

Gauntlet laid down, and of course hardware limitations shown. Please. Do not compare GT6 to FM5. There is no point. It is not apples/oranges. It is comparing Cessna Piper's to Learjet 85's. There is no point. There is nothing wrong with this. Come back when GT7 is released on PS4 and we can have this argument again. Until then, there is. no. point. Have fun with the game you have purchased. I own GT6. It still has the best Nordschilefe in the business, and is still fun. But arguing over facts is silly. You wanna bust on FM5? Make fun of the lack of tracks or cars. But physics is a battle that was lost and lost badly with all parties on GT6 side killed in battle.

Again, I am speaking from CSR-Elite wheel/pedals, vs Thrustmaster TX, GT6 on PS3, vs FM5 on Xbox One. Controller debates rage away but I have no idea about those.
 
Lol I am def not slow then :) More demanding FM5 - at the absolute limit. Comparable tires would be the step up from the lowest (forget the name). With the stock 458 you have to left foot brake a lot into corners while applying throttle to keep the backend from coming around more than you want (only some, if you can brake straight its not an issue), and then get on the gas to plant the rear. The nice thing about that is there is over and understeer when you want it, from weight transfer, throttle, and steering application (again, I am playing with the Thrustmaster TX on FM5, and CSR-Elite on GT6 - if you are debating over controllers, then please, play NFS Unlimited).

With GT6 there is understeer in this car, unless under power. Its very hard to back it into a corner without flicking it and then easily brought back by a LIFT of thottle. This is completely inaccurate - mid-engined car you lift at the limit the back end is coming out. This is called weight transfer. IRL you would typically (these vary but as a general rule) add power to plant the back wheels without spinning them up.

With FM5, you lift, the back end slides out, and you must countersteer, and get back on the gas to keep it from going around. Not fast, looks cool, but not fast. And will COOK your tires in 4-5 laps. Hands down in every single category from a sim/wheel standpoint (the only standpoint I view as valid, as again, how can it be a sim if you are playing it with a joystick), FM5 has a MASSIVE physics leap over GT6, to the point where this is moot.

So, I have played GT4, GT5, and GT6, all with wheels (never with controllers) and FM4 was better physics wise only in some ways to GT5 - weight transfer being one of them, but also was a bit to "slidey". Of course GT5 added race softs which were just ridiculous in grip, so it was either/or really.

Gauntlet laid down, and of course hardware limitations shown. Please. Do not compare GT6 to FM5. There is no point. It is not apples/oranges. It is comparing Cessna Piper's to Learjet 85's. There is no point. There is nothing wrong with this. Come back when GT7 is released on PS4 and we can have this argument again. Until then, there is. no. point. Have fun with the game you have purchased. I own GT6. It still has the best Nordschilefe in the business, and is still fun. But arguing over facts is silly. You wanna bust on FM5? Make fun of the lack of tracks or cars. But physics is a battle that was lost and lost badly with all parties on GT6 side killed in battle.

Again, I am speaking from CSR-Elite wheel/pedals, vs Thrustmaster TX, GT6 on PS3, vs FM5 on Xbox One. Controller debates rage away but I have no idea about those.

What are you talking about ? I am not even talking about controller or busting FM5 ... don't imagine things. I am asking for opinion from Hal. And you don't get to tell people to not compare both, this thread title alone is about comparing both physics - regardless of input method.

EDIT : I would like to see your lap then :) Both on GT6 and FM5 with the settings I posted - no aids, comfort soft, stock 458-no oil change in GT6, and whatever tire you deem comparable in grip on FM5. Then if you don't mind give detailed analysis on how the physics when driving the 458 on the limit, since I'm only on stick, and do not hold candle to someone with a wheel when it comes to physics discussion. After all, stick is for NFS right ?
 
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What are you talking about ? I am not even talking about controller or busting FM5 ... don't imagine things. I am asking for opinion from Hal. And you don't get to tell people to not compare both, this thread title alone is about comparing both physics - regardless of input method.

I can say whatever I like. I stand by the fact that if you are playing a racing sim with a joystick, you have made it in an arcade game, regardless of what you are playing. iRacing included. But so many people compare GT6 with a wheel vs FM5 with a controller, its retarded.
 
I can say whatever I like. I stand by the fact that if you are playing a racing sim with a joystick, you have made it in an arcade game, regardless of what you are playing. iRacing included. But so many people compare GT6 with a wheel vs FM5 with a controller, its retarded.

Read my edit, and you can call me retarded, I don't mind. At least I can drive without any assist and competitive as well as having fun. I guess those with stick on FM5 also playing arcade then :( Do you use brake assist with the wheel ? That would be un-sim like ;)
 
EDIT : I would like to see your lap then :) Both on GT6 and FM5 with the settings I posted - no aids, comfort soft, stock 458-no oil change in GT6, and whatever tire you deem comparable in grip on FM5. Then if you don't mind give detailed analysis on how the physics when driving the 458 on the limit, since I'm only on stick, and do not hold candle to someone with a wheel when it comes to physics discussion. After all, stick is for NFS right ?

Why don't you just ask to date my sister then man? Seriously? You want me to create two videos just for you, and them make commentary on them? K bro. I'll get right on that. No really... :/
 
Read my edit, and you can call me retarded, I don't mind. At least I can drive without any assist and competitive as well as having fun. I guess those with stick on FM5 also playing arcade then :( Do you use brake assist with the wheel ? That would be un-sim like ;)

Yeah I read it motard. See mine.

I don't use any assists at all - on either game. Its called ABS btw, not brake assist. Its faster, in both games, to not use it. TCS on FM5, depending on your ability, can be faster - but abs is almost always slower. I race with full damage and on unbeatable in non-online mode if that makes any difference to you (I'm sure it doesn't).
 
It depends really, what is the benchmark for slow?

http://www.mygranturismo.net/rankings.php?online_id=actionjeans

And those are me from... 3 years ago, on an account I haven't used since then? Good job bro.

FWIW - Bathurst wasn't in GT5 guy.

Edit: Also no idea where you got these none of those are accurate... and this certainly isn't:
"As this player didn't played enough events yet, this score doesn't reflect his/her true level."

I played GT5 for like a year under that account. Is this for drift rankings or something? I never bothered with that.
 
Why don't you just ask to date my sister then man? Seriously? You want me to create two videos just for you, and them make commentary on them? K bro. I'll get right on that. No really... :/

Yeah I read it motard. See mine.

I don't use any assists at all - on either game. Its called ABS btw, not brake assist. Its faster, in both games, to not use it. TCS on FM5, depending on your ability, can be faster - but abs is almost always slower. I race with full damage and on unbeatable in non-online mode if that makes any difference to you (I'm sure it doesn't).

No need for video then, you can post your lap time or any opinion about the physics on both cars.

In GT6, ABS is not a representation of what a real life ABS do. Here is a post by someone with great experience in the matter : Amar212.

ABS OFF (0) should be no problem in GT6 - it would be pretty much the same as in GT5 (with new physics, their properties, etc., of course) - if the "Racing Brake Pads" were not included.

In my opinion, the "Racing Brake Pads" are the MAIN PROBLEM with the ABS OFF driving in GT6 and it seriously influences behavior of the car and brake-balance setting, especially for the drivers that are driving with the wheel/pedals.

What it seems to me - and I tried more than few cars - is that Racing Brakes are some very simple multiplier of the something I will simply call *brake force*.

For instance, where "normal" brakes have *braking force* of "3", racing pads provide *braking force* of "9".

And there comes a problem, because such multiplied *force* is directly influencing behavior of braking in terms it makes it 3X more sensitive. Where I need to apply a 50% of pedal force on normal pads, I need to apply only 15% - AKA just touch the brakes with tiptoes - with Racing Pads. And like that there is no threshold, almost no travel, nothing.

So, it has nothing to do with *brake balance* because the brake balance setting is just fine and works with the same logic as in GT5 and it works fine (I agree with your formula above Griffith, but I would simply stick to the more basic "calculation" where a value of 1 is always used for rear bias, and front bias is altered with vehicle-weight in mind) - as long as Racing Brake Pads are not fitted on the car.

For example, I am aware of the thread about "problematic" MR cars, and in my opinion, the only true problem are the Racing Pads on those cars. Although that thread nominated Cizeta V16 and F40 as *problematic*, they are not problematic at all, I can drive any of them on either Comfort or Sports tires and without ABS (and proper brake-balance settings) and they are acting perfectly. However, once the MR/RR cars with Racing Pads comes to picture (from Huayra to infamous Audi R8LM, to Renault Gordini for instance) everything falls apart because actual *braking force* is too strong because of the Racing Pads and no brake-balance settings can fix it.

Because the actual mass-center of the FR/FF vehicles with Racing Pads is not sensitive as on MR/RR cars, similar difference in behavior is not so exaggerated, but the same problem persists - because actual *braking power* is way too strong - which can be observed by watching the redline on the revmeter that represents braking when driving.

In my personal opinion it is the Racing Brake Pads and way that they work that is greatest current problem of GT6 and they are practically making more than 50% of cars unusable for those that opt to drive without ABS.

Polyphony should drastically change the way Racing Brakes (brake pads) are implemented and instead of multiplying actual *braking power* though current pedal-travel, they should somehow change it in a way to make it more effective in stopping the car by allowing the same amount of travel (braking force) when braking but with better threshold or actual efficiency - but again, not with simple multiplying the *braking power* which creates serious problems for all ABS OFF drivers - and especially those that drive with wheel and pedals - but with making them more *efficent* though grip-levels of mechanical-elements simulation (suspension or similar).

Until then, ABS OFF braking will be seriously problematic for ALL CARS WITH RACING BRAKE PADS and no brake-balance setting will be able to fix it.

At the same time, ABS OFF in GT6 remains a much better experience than in GT5 for all cars without Racing Brake Pads, because it seems that new physics and suspension model takes into concern actual mechanical properties of the braking-potential of a particular car (thus making ABS OFF driving more right) and it provides much more liviable and believable sensation.

**NOTE: - In my assessment, the *ABS* in GT series is not representative/simulation of the real-life ABS, it just uses that "name". ABS in GT is some kind of permanent braking assist *override* that not only prevents wheel-lock on the buffer-bases (dot doing what real ABS doing in the RL), but also have some invisible traction-control that nullify the suspension-modelling and equalizes unique characteristics of the vehicles resulting with the ability to turn while braking and never lose grip. It is an imposed as simple game-assist with adjustable level of assistance (1-10), it is not "simulation" of the RL ABS effect at all.

**NOTE #2: I am driving with Fanatec wheel and Fanatec CSPV2 pedals with load-cell and oil-damper - and still going through hell because of the Racing Brake Pads. I can't even imagine the horrors of braking with pedals that have no load-cell and especially the plastic pedals such as on DFP/DFGT wheels where sensitivity is probably 5X greater than on my set. Polyphony needs to fix this ASAP, it is the greatest current issue of GT6.


I am not certain with FM5 ABS, does it simulate real life ABS or something similar to GT6, maybe you can share your thought about how ABS works in FM5 and if it share similar feel to GT6 ABS when using wheel controller.
 
No need for video then, you can post your lap time or any opinion about the physics on both cars.

In GT6, ABS is not a representation of what a real life ABS do. Here is a post by someone with great experience in the matter : Amar212.




I am not certain with FM5 ABS, does it simulate real life ABS or something similar to GT6, maybe you can share your thought about how ABS works in FM5 and if it share similar feel to GT6 ABS when using wheel controller.

Yeah, in FM5, it does - in GT6, abs set to 1 is basically "I can't lock the brakes", no matter what. In FM5, abs works in a straight line, but you still better start trailing that brake if you don't want to spin braking into a corner. It functions as a real cars ABS system does, but you can overwhelm it, and especially when braking into a corner. This is more tire modeling than ABS at this point though.

With ABS off on both sim's you just have to be more mindful - with the CSR-Elite there is a load cell brake (which I use on the ps3), so its better to modulate with no abs whatsoever. You can get at impending lockup and beyond, lock it with pressure for a brief moment and back off a bit - you can hear when the tires are almost locking, and repeat this process if you really need to brake deeply - ABS in GT6 does not do this, its at or even a tiny bit below impending lockup at all times, you never hear the tires get to that volume. I can out brake people online by not using ABS - but missing a braking point is more costly of course.

On FM5, the same is true, but while ABS might be better for "saving" a car, it is not faster. I can brake later without using ABS - I can also cook the brakes/tires easier without ABS. With ABS though in an absolutely straight line it is indeed locking them up and releasing repeatedly as you can see from the rubber you are laying down on replays. But tire grip is the issue as if you keep your foot planted in a real car with abs, and try to turn quickly into a corner, something is going to give, and usually the rear as there will be no weight on this in this scenario. I am not certain if no ABS actually allows you to brake later - but it does allow you to brake more predictably especially when you have to trail into a corner.

TCS in GT6 is also poor - it allows you very little slip angle and will just thottle back, wheras FM5 you can actually be really agressive, and as Fernando Alonso has stated, the 458 is faster in race mode than with everything off - it has a touch of tcs and stability control even in race mode - enough to keep you sorted and feel confident. Heck F1 cars with TCS were faster than without, or they never would have used it. TCS in FM5 allows you to drive with traction control on, but without really noticing it (unless you know the difference), whereas GT6 you always can tell when it kicks in.
 
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I let it go. It's a good game. I just don't think it's really in the sim category anymore. I would call it a hybrid sim/ arcade racer. With rewind , how easy it is to just pick up and drive any car and 2 lap career races I just can't consider it much of a racing sim. Like I said earlier, I think they've done a good job catering to the masses and finding a decent balance between sim and arcade.

laughing-gif-22zppmz.gif


Not a sim...:lol: 👎
 
Reality Supra 1/4 13.5
Forza5 14.5
GT6 I managed a 13.6 with comfort hard tires.

They cant even get that right. Any one care to explain this ?

^ also ruins any lap times comparison, as TurnTen clearly screwed up the cars speed.

You mean other unsubstantiated reports that cannot be backed up nor replicated?

I drove your Supra in both games and honestly they both felt very similar.

Is what is is, and no one is saying that their real life experience is more like F5 and not GT6. I drive the real thing, and GT6 is more like it. I see best defence to that is claim they are very similar.

That & the fact it does not make a particularly stable track car due to the weight.
That includes the regular editions. The NSX had a superior chassis setup to the Supra & many other cars. That's how it typically made up for the lack of power.

At Sugo

NSX R 139.44
NSX TyoeS 140.94
Supra 143.06
What's the base NSX track time ?
Porsche 911 Carrera 4S 1:43.39

Supra out ran a 996 C4s, clearly an awful track car.

"unstable", yahhhhh really shows you havent a clue, all you are doing is making up bs to defend your game. Stable is what it was designed for, cornering slow or high speed it was designed to stick. Supra unstable, lol next tell me its as unreliable as a old fiat.
 
Asking about the base model NSX, you should post the base model Supra as well 👍
 

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