Forza 5 physics vs GT6 аnd other sims

  • Thread starter Thread starter shved111
  • 1,034 comments
  • 95,582 views
1-3 got better each time, 4 had a nice car count but was the first i didn't bother finishing. GT5P was nice since it was so long between. GT5 got here and i tried to like it but quit playing twice, standards didn't even bother me but the challenge of the races did. I'd fall asleep playing the game, no joke. I plugged my PS2 back to play LM 24 Hrs and GT3 and 4 until last Christmas and i got a Xbox 360 to try FM4. I should have jumped earlier.

I actually remember your post on the old Forza Planet about maybe jumping over to Xbox and FM4 and once you did you were very much taken by surprise.

I believe that the people who think that GT has better physics simply can not accept that another game has a done a better job and simply refuse to be believe it so much that they actually believe it to be fact.

Excuse my possible repetitiveness, I've had a few :cheers:
 
I actually remember your post on the old Forza Planet about maybe jumping over to Xbox and FM4 and once you did you were very much taken by surprise.

I believe that the people who think that GT has better physics simply can not accept that another game has a done a better job and simply refuse to be believe it so much that they actually believe it to be fact.

Excuse my possible repetitiveness, I've had a few :cheers:

Hope you're having a good time! I'm stuck in work on nights! :grumpy:. I completely disagree though. I've played both extensively and they're both as good as each other just in different ways. Like I said before, I hate the lack of feeling of speed in FM. It ruines everything that I enjoy about the game. It does have good physics, for instance I think the braking is better than in GT. But other things like body role and differences in drivetrain layouts aren't as good as in GT. Both have woeful AI.
 
1-3 got better each time, 4 had a nice car count but was the first i didn't bother finishing.

To be fair, finishing FM4 is about 150-200 hours of racing. That's a lot of single player, even for the most dedicated of racers. I wouldn't be surprised if a lot of people didn't finish it simply because there was too much.
 
To be fair, finishing FM4 is about 150-200 hours of racing. That's a lot of single player, even for the most dedicated of racers. I wouldn't be surprised if a lot of people didn't finish it simply because there was too much.

Haha, I think 4 was the only one I DID complete fully! It also coincided with me getting sacked from a job so may be that had something to do with it! :lol:
 
Here is were I am struggling, the PS3 controller cramps up my hands something terrible... using the L2/R2 for brake/accelerator (shifting with X/O). The PS3 controller seems designed for small hands and while my hands aren't overly large the Xbox controller rests against my palms making it very comfortable to apply pressure to the L2/R3 buttons without fighting the controller. I will keep experimenting as I seem to remember getting use to the PS3 controller when I played racing games more often on my PS3. I want to enjoy GT6 but the controller is getting in the way.

Remind me again why I should use "comfort medium" and "no aids" for the Supra... @MVKSupra started my tinkering when mentioning how stable (mounds of traction) the Supra is IRL and that GT6 replicates that much better than FM5 (@MKVSupra - "F5 does a piss poor job of simulating the Supras characteristics"). If I use your suggestions the Supra is a handful, breaking tires loose if I even think about about getting on the gas under 50 MPH (in 3rd gear!). Now I have never driven a Supra IRL (well maybe a test drive in the 80's) but my BMW 135i doesn't feel like I need to drive like I am on ice.
I am not comparing GT and FM at this point, just trying to replicate an IRL car's characteristics in a game. I can make any car hard or easy to drive in either game, why is making it hard closer to reality? If I drive a 135i I would need to use ABS and TC to simulate the feel of my car IRL. Even without TC, my 135i is much grippier than these games without.

In GT6 with Sports/Hard and ABS=1 the Supra seems to to be similar in racing difficulty to the Supra in FM5 with only ABS, not sure on the tires as I rented the Supra but I assume T10 tries to replicate factory fitted tires by default.

I can throw the Supra around in GT6 and FM5, why someone would say it handles like a boat in FM is very hard to understand where they are coming from.

Get DS2 with USB Adapter, you will be able to drive without any aids ( no ABS ) much better even with the face buttons ( cross and square ).

My lap on comfort medium barely have any wheelspin, I accelerate hard ( full throttle ) on 3rd gear out of corners without any wheelspin - just make sure the car is almost straight :D The 1st corner exit is in 2nd gear, and the rear tire has good traction, feels like what a factory tire would do on stock Supra :) Did you actually drive it in GT6 ? It does not drive like on ice at all, this it not GT5 anymore :D
 
Hope you're having a good time! I'm stuck in work on nights! :grumpy:. I completely disagree though. I've played both extensively and they're both as good as each other just in different ways. Like I said before, I hate the lack of feeling of speed in FM. It ruines everything that I enjoy about the game. It does have good physics, for instance I think the braking is better than in GT. But other things like body role and differences in drivetrain layouts aren't as good as in GT. Both have woeful AI.

I think the body roll in GT is greatly exaggerated, I've driven a few Sciroccos and know that they're actually quite a stiffly sprung car, the nose shouldn't nearly scrape the ground under hard braking (in any car for that matter) I'm not sure I understand what you mean on the drivetrain layouts?

The only point I will argue about the sense of speed though is that both games do a pretty good job.

The A.I though I will have to completely disagree with you on, yes it's a bit of a crash fest sometimes but to actually have to fight the A.I in FM5 is one of the best bits in the game, I think T10 have done an outstanding job with it in what is basically it's beta stage, I can't wait for it in FM6!
 
I'm sorry you can't accept the truth. Pretty obvious reason why most Supras are modified for drag racing, though.

Yes has nothing to do with an over build engine from the factory and tranny that handles insane amounts of power, or the fact the other imports lacked reliability at making the type of power needed.

That's a slalom test, kiddo. On the track, the Supra was nowhere near a match for the NSX because the Honda had the superior chassis setup.

Yes you are comparing the Type S and R NSX. Lets see some 93 or 94 numbers for the NSX, not later special edition models.

Here is were I am struggling, the PS3 controller cramps up my hands something terrible... using the L2/R2 for brake/accelerator (shifting with X/O). The PS3 controller seems designed for small hands and while my hands aren't overly large the Xbox controller rests against my palms making it very comfortable to apply pressure to the L2/R3 buttons without fighting the controller. I will keep experimenting as I seem to remember getting use to the PS3 controller when I played racing games more often on my PS3. I want to enjoy GT6 but the controller is getting in the way.

In GT6 with Sports/Hard and ABS=1 the Supra seems to to be similar in racing difficulty to the Supra in FM5 with only ABS, not sure on the tires as I rented the Supra but I assume T10 tries to replicate factory fitted tires by default.

I can throw the Supra around in GT6 and FM5, why someone would say it handles like a boat in FM is very hard to understand where they are coming from.

Im used to it so cant say much, except i tried if a PS4 controller worked (nope)

I played with both games and their settings, still stand GT6 is more like real life.

Also F5 is slower, 1/4 ran 14.5 just all gas with assists on.
 
Last edited:
Poor show. Same can be said for Xbox Fanboys that constantly bang on about how great Forza is. Can't both sets of fanboys just accept that at the minute there are two excellent driving sims out there and both are good in certain ways and bad in others?

I've got a VW Scirocco in real life and in Forza it's garbage. There's no sense of speed the physics are WAY wrong and it's far too slow. In GT6 the mods are pretty pump, but it handles pretty much as it does in real life. PLEASE stop with this biased rubbish from both sides.

Forza is good, but nowhere near what its made out to be by many of its supporters.

So another ride where the GT6 one is more like real life, we need more reports like this.
 
Can't both sets of fanboys just accept that at the minute there are two excellent driving sims out there and both are good in certain ways and bad in others?
It doesn't have to be that way. One sim can simply outclass the other. In terms of physics, F4 certainly did that to GT5. I can't say much regarding GT6 vs FM5. There is no F5 demo for me to try. I have a very small amount of time with GT6 and I'm sad to say that it did not feel as different from GT5 as it was supposed to given all the talk about physics.

I've got a VW Scirocco in real life and in Forza it's garbage. There's no sense of speed the physics are WAY wrong and it's far too slow.
Anything more specific than that? What is wrong with it?


But other things like body role and differences in drivetrain layouts aren't as good as in GT.
This has me very curious since FM4 was lightyears ahead of GT5 in this area. You're saying that F5 on a new console is now behind? I still couldn't find lift off oversteer in the Fit in GT6. Though I do recall proper weight transfer in the GTA demo so I'm not sure if it's specifically the Fit or the physics engine.
 
To be fair, finishing FM4 is about 150-200 hours of racing. That's a lot of single player, even for the most dedicated of racers. I wouldn't be surprised if a lot of people didn't finish it simply because there was too much.

What? i'm still at 67,4% done with the event list and i bought it on day one.

Forza is good, but nowhere near what its made out to be by many of its supporters.

So another ride where the GT6 one is more like real life, we need more reports like this.

The scores speak for themselfs.

Hope you're having a good time! I'm stuck in work on nights! :grumpy:. I completely disagree though. I've played both extensively and they're both as good as each other just in different ways. Like I said before, I hate the lack of feeling of speed in FM. It ruines everything that I enjoy about the game. It does have good physics, for instance I think the braking is better than in GT. But other things like body role and differences in drivetrain layouts aren't as good as in GT. Both have woeful AI.

I totally disagree with you on all points.

1* You say you hate the lack of speed in Forza while forza is the only of these two games that uses a wider VOF and always runs on a perfectly smooth framerate and whereas in GT there where dozens of people complaining about the lack of speed sensation and framerate issues your remarks clearly dont add up with reality. (These two simple facts make your comments null and void)

2* Imo the braking in Forza is a lot more real life and intuitive. I had a lot of issues with braking in Gt where the rear of the car without any feedback just spins out on you.

3* Fyi the Ai is and has been better than Gt's ever since Fm2.
 
What? i'm still at 67,4% done with the event list and i bought it on day one.

That's what it's been tracking at for me for a while now. I'm at about 38% an near 70 hours of driving time at the moment I think. I put in a few more hours each week, and I figure at this rate it's even odds whether I finish the thing before the apocalypse. :D
 
I won't add further fuel to this debate but would like to say that the AI in FM5 is improved over the previous version if anyone is using FM4 as the basis for their comparison. Drivatars are a real challenge on the hardest levels unless your car performs significantly better than theirs.
 
Genuinely don't know how you can say that. Every GT has got better and better and 6 is, quite frankly, brilliant. It comes accross like you don't want to like GT for some reason?
The commitment to accuracy/detail in GT6 is the lowest the series has ever had as PD pursues more and more big numbers and pretentious "partnerships" with other companies; and fundamental problems with the game design (like the game economy, or the hopelessly linear game progression) that were introduced in GT5 have in many cases not only been ignored but some made worse for GT6. It's been 12 years and the car tuning is still vastly inferior to that of the first two games; nevermind other series' more extensive customization. Now nearly anything that wouldn't directly appeal to casual players has been mercilessly culled from the game. They even regressed on some of the main improvements GT5 brought to the table (some for seemingly no other reason than so they could pad the car count even more); and lopped some features off to be added "at a later date".


The main bullet point in comparison that everyone in the GT6 forum repeats is that they made a new UI; which is very fast but still inferior to that of GT3 and in some ways inferior to GT5's as well; and the new physics which suffer from many of the same issues as GT5's (atrocious aerodynamic modelling, as an example), better suspension modelling or not.


The scores speak for themselfs.
The scores don't mean anything for this discussion.
 
Last edited:
It doesn't have to be that way. One sim can simply outclass the other. In terms of physics, F4 certainly did that to GT5. I can't say much regarding GT6 vs FM5. There is no F5 demo for me to try. I have a very small amount of time with GT6 and I'm sad to say that it did not feel as different from GT5 as it was supposed to given all the talk about physics.

But it really doesn't though, it by no means "simply outclasses the other". There are certain parts that are better, certain parts that are worse. Likewise I can't compare GT6 with FM5 as I've only played a few hours of FM5, but it's completely and glaringly obvious that you haven't had enough time with GT6 if you think it doesn't feel very different to GT5. It's completely different in a HUGE number of ways.


Anything more specific than that? What is wrong with it?

Weight transfer under braking and acceleration, gear changes aren't slick enough in automatic, there's not enough body role on cornering - the Scirocco is fairly tight, but it's no lightweight racer and there is significant body role; it's still fairly heavy, when under hard accelration with no traction control on; it wheel spins in third in the dry, it stops halfway through second IRL and you can take corners far faster in game than real life. It's not just the Scirocco though, I used to have the Ibiza Cupra and it's EXACTLY the same story with that. I've driven the Leon Cupra too and that's the same story, as it is with the Honda Civic Type R.

At first I thought it may just be an issue with the physics engine with regard to FF set-ups but I've had similar issues with the Audi S5 too. I drove my mates and by no means is it a light car, it's a heavy cruiser and nowhere near as "nippy" as the Scirocco is, BUT the car literally just doesn't turn in Forza, it's like driving a boat, understeer on every corner.

Unfortunately I've not had the pleasure of driving many other cars, but most FR and MR cars seem much better.

This has me very curious since FM4 was lightyears ahead of GT5 in this area. You're saying that F5 on a new console is now behind? I still couldn't find lift off oversteer in the Fit in GT6. Though I do recall proper weight transfer in the GTA demo so I'm not sure if it's specifically the Fit or the physics engine.

Please see above, FM4 was better with regard to body role than GT5, but from what I've seen of GT6 and FM5; GT6 walks all over it body role wise. There's still a fair few issues with FM5 on FF and F-AWD, although on first impressions it's better, the cars still don't handle like FF and F-AWD do in real life. There's definite issues with GT6 too, but it's just FAR closer to reality than FM is (again based on first impressions).

I totally disagree with you on all points.

1* You say you hate the lack of speed in Forza while forza is the only of these two games that uses a wider VOF and always runs on a perfectly smooth framerate and whereas in GT there where dozens of people complaining about the lack of speed sensation and framerate issues your remarks clearly dont add up with reality. (These two simple facts make your comments null and void)

2* Imo the braking in Forza is a lot more real life and intuitive. I had a lot of issues with braking in Gt where the rear of the car without any feedback just spins out on you.

3* Fyi the Ai is and has been better than Gt's ever since Fm2.

1* There aren't "dozens of people of people complaining" there are a few. A very small minority. I've not met one person that says there's a lack of speed sensation, but framerates have been said by the minority. These simple facts mean that my comments are not "null and void" but are my opinion and the opinion of others that I've played with.

2* I said the braking in Forza is better - what's your point? GT6's braking doesn't work like reality, you turn ABS off, slam on your brakes and you can still turn. That doesn't happen in reality. For some reason there's no need to pump your brake pedal - which is really bizzare. There's also no judder through the control when you're scrubbing off speed. Like I said, Forza's braking is better.

3* FYI, your opinion is not a fact, you can't just make a statement and expect everyone else to just agree with you. I think they're both pump. FM2 and GT3 were about the same. GT4 was MUCH better in the AI department than 3 and was better than the FM equivillant IMO. But then the last two FMs have had better AI than GT. It doesn't make it good though, both are rubbish.
 
Last edited by a moderator:
Yes has nothing to do with an over build engine from the factory and tranny that handles insane amounts of power, or the fact the other imports lacked reliability at making the type of power needed.
That & the fact it does not make a particularly stable track car due to the weight.

Yes you are comparing the Type S and R NSX. Lets see some 93 or 94 numbers for the NSX, not later special edition models.
That includes the regular editions. The NSX had a superior chassis setup to the Supra & many other cars. That's how it typically made up for the lack of power.
 
Seeing people writing and repeating those 'floaty' comments about Forza in general i cant help but laugh

Good luck experiencing this in GT5/6



Oh.. and another thing i haven't driven a shelby GT500 in real life so i dont have a clue about its handling with that being said put the best tyres you can find on it im sure as hell it wont handle in any way we see in the video without a single bit of oversteer except the one i saw in 4:09

 
I believe that the people who think that GT has better physics simply can not accept that another game has a done a better job and simply refuse to be believe it so much that they actually believe it to be fact.
I'm half convinced they see the Charles Bridge cobblestones at Prague and think "looks like Project Gotham 2 Barcelona track... must be an arcade game".

 
ahhhh the good old times where we all got to enjoy the little things and we were all in awe without having to argue on what is superior/inferior miss'em badly :(
 
Seeing people writing and repeating those 'floaty' comments about Forza in general i cant help but laugh

Good luck experiencing this in GT5/6

....

Oh.. and another thing i haven't driven a shelby GT500 in real life so i dont have a clue about its handling with that being said put the best tyres you can find on it im sure as hell it wont handle in any way we see in the video without a single bit of oversteer except the one i saw in 4:09

...

Clear as mud, what point/s are you trying to make?
 
Clear as mud, what point/s are you trying to make?

I am referring to those who are saying that Forza physics are arcade-ish and feels sloppy/floaty anyway..

Judging from the video i posted above of the GT500 it should at least behave like its an FR car but it doesnt instead it feels like its an RWD car riding on a railroad or something, maybe you can prove me wrong



Race starts @3:11
Well .. what can i say it feels more natural to me for an FR car :)
 
Last edited:
I am referring to those who are saying that Forza physics are arcade-ish and feels sloppy/floaty anyway..

Judging from the video i posted above of the GT500 it should at least behave like its an FR car but it doesnt instead it feels like its an RWD car riding on a railroad or something, maybe you can prove me wrong



Race starts @3:11
Well .. what can i say it feels more natural to me for an FR car :)


Does that re-wind work just like the physics do in real life too?
 

Latest Posts

Back