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- Turboteg90
Maybe they are part of a horizon story
Well that wing is ridiculous.
The last one, they say?The last one.
This is it, guys, the last LET'S GO!!! is scheduled for October 18th.
Have they, though?but it certainly doesn't excuse how badly PG has cocked this up.
All wings are ridiculous.Well that wing is ridiculous.![]()
Forza Horizon 5, just like previous instalments, falls well short of digital tourism. I don't feel like I'm in Mexico, I feel like I'm more in a generic computer world lightly inspired by it. That doesn't mean it's not fun to explore the various biomes—it just means this is a new map with some Mexico stylings, and frankly, that's enough for me, because this game is just the previous game with some new stuff to do.
When my quest giver said "It's not just a car, it's a lifestyle," that rang kinda true to me, though perhaps not how they meant it. Because I've played all the Horizon games, but almost as a way of not-playing. They're a gorgeous distraction, a game you can play when you're not playing a game. But they are substantial enough to become obsessed with if you choose to; there's real heft available for people who love a challenge and more importantly, a really loving approach to cars that enthusiasts can bond with.
The studios responsible are clearly aware of this balance, because if you're wanting anything remotely new in this instalment, you're not going to get it. They've hit a great formula. They know how to make computer game cars go. They know how to construct landscapes that feel good to race in. They've figured out how to make a racer satisfying but mostly resistance-free. They've shorn the annoyances out of crashing at high speed by simply making cars like tanks and trees like thistles. And they're just going to keep doing this until a lot of people decide this style sucks.
And since it doesn't suck—since it actually still rules—we'll probably keep getting Forzas like this for a long time, which is actually fine, though a part of me was hoping for something with the whiff of novelty. I'll sink 50 hours into it anyway.
When some of the first actual gameplay started coming out on YouTube, I very immediately told my friends that, gameplay-wise, it's looks exactly the same as the last 2 games, and we were all pretty cool with that.Forza Horizon 5 is Forza Horizon 4 with cacti instead of hedgerows
This is pretty much what I assumed it would be also what I was hoping it wouldn't be. I wonder how many more titles they can crank out with the same formula before people start getting bored. Maybe as many as they want to. I wish it was more though.
I think this is spot on. In the context of somebody who might play FH as a diversion from a much larger roster of games (as in, somebody who plays a lot of games) then it's totally sufficient. I am not that person (I buy a game maybe once a year, maybe) and so leaning on FH so much leaves me wanting more. It's like a vacation in and of itself.
Have they, though?
What do you think Playground could do to make that not the case considering the circumstances? Keep in mind that it's been made crystal clear that any of the actual, earth shattering changes that Playground could make to the Horizon series can't be made until Forza 8 releases and PG get their hands on the next iteration of the Forzatech engine, considering it seems quite obvious that T10 takes lead on any of those big ticket items, being the halo studio. Keep in mind that this is also a game that takes pride it casting a wide net, and any sort of pivot towards simulation is going to be met with disinterest from those who wouldn't have played a racing game other wise (Which, truth be told, is what most people, specifically on this forum, but outside of it as well, are going to suggest) Plus, as mentioned, the actual gameplay loop of Forza Horizon, for the past few games, has been actually pretty solid. It's open enough to a point where it doesn't feel daunting at the beginning, and it appeals to most. It's only with 4 that it becomes way too open, too early, and holds your hand in the beginning early, but even then, as you get into a rhythm and play more of the game, it feels a bit more natural.This is pretty much what I assumed it would be also what I was hoping it wouldn't be.
This is where I am at as well. It's pretty clear that Horizon 5 is in the same transitional period as a yearly sports game franchise that still has to make a game for the previous gen before going all in for next gen the next year. It's pretty obvious that Horizon 6 is going to be the big one, the one that truly blows the doors off the series, it's simply a matter of waiting for Forza 8 to release to get to work, and for the next gen to take hold and not be such a large piece of the pie before doing so.When some of the first actual gameplay started coming out on YouTube, I very immediately told my friends that, gameplay-wise, it's looks exactly the same as the last 2 games, and we were all pretty cool with that.
I get the "no sense of progression" complaint,
I've seen people complain about not being able to start out in a slower car and progress to faster ones
I quite like games with that freedom, myself.Horizon is a playground for car lovers with as little as possible restrictions and requirements and so huge freedom to enjoy the cars how you want > to do every race with the car and the LI level you like to. So its not much a game for players that need to have a strict career path with goals to grind for to have fun.
I have seen many comparing the Horizon series to the Gran Turismo games when talking about the progression bit, but somehow forget that Motorsport is the series that competes with GT and will (theoretically) have the progression they seek.Horizon is a playground for car lovers with as little as possible restrictions and requirements and so huge freedom to enjoy the cars how you want > to do every race with the car and the LI level you like to. So its not much a game for players that need to have a strict career path with goals to grind for to have fun.
I wouldn't even say that does tbh,Gran Turismo is more of a traditional old fashioned type of racer where as FM seems to me at least be more user friendly,naturally I expect others to disagree,just my take.I have seen many comparing the Horizon series to the Gran Turismo games when talking about the progression bit, but somehow forget that Motorsport is the series that competes with GT and will (theoretically) have the progression they seek.
I wonder if it can top the smoke of Forza Motorsport 7, the smoke in there was insane. you could cover your whole car in smokeFinally a satisfying amount of tire smoke
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All of those franchises you listed are varying degrees of "much worse" than the FH franchise, I won't argue with that. I'm mostly just complaining into the void that I wish FH was more what I want it to be.Yes?
This slow drip of the car list has only caused confusion, and they (alongside people trying to be smart asses) can say that the list they made is always changing, and will be added until release, but the way that vehicles have been seen in the preview builds, but not on the list, and vice versa, plus that entire business with the Valhalla being clearly the V6 prototype, and not the V8 that PG was swearing in the two times that they mentioned it in their social media feeds was, certainly hasn't given people the impression that what PG is doing is in any way actually thought out, and certainly not helping the perception that FH5 is the great leap forward that it could be. These sorts of things are damaging in the lead up to release.
Which, on the other side of that token...
What do you think Playground could do to make that not the case considering the circumstances? Keep in mind that it's been made crystal clear that any of the actual, earth shattering changes that Playground could make to the Horizon series can't be made until Forza 8 releases and PG get their hands on the next iteration of the Forzatech engine, considering it seems quite obvious that T10 takes lead on any of those big ticket items, being the halo studio. Keep in mind that this is also a game that takes pride it casting a wide net, and any sort of pivot towards simulation is going to be met with disinterest from those who wouldn't have played a racing game other wise (Which, truth be told, is what most people, specifically on this forum, but outside of it as well, are going to suggest) Plus, as mentioned, the actual gameplay loop of Forza Horizon, for the past few games, has been actually pretty solid. It's open enough to a point where it doesn't feel daunting at the beginning, and it appeals to most. It's only with 4 that it becomes way too open, too early, and holds your hand in the beginning early, but even then, as you get into a rhythm and play more of the game, it feels a bit more natural.
It's clear by this point that Forza needs competition, but be truthful with yourself, where is it going to come from?
- The Crew? Ubisoft only cares about that title because it makes a few bucks, and some people still play it. It doesn't hold a candle to Rainbow Six Siege, which is Ubisoft's true online moneymaker. Hell, by this point, The Crew is probably lower on the totem pole then even mostly single player affairs like Far Cry and Assassin's Creed.
- NFS? EA and the devs of the series are too scared of pissing off the tribal camps that make up the NFS fanbase by this point to do anything actually interesting and unique, and are simply just going to bounce off cops and supercars and tuners street racing until the heat death of the universe.
- TDU Solar Crown? You're expecting a game from a series who's last entry was synonymous with the disasters that befall the launch of an online focused game, alongside being from a developer and publisher who are insulated by the relative cushyness of a license that not many in the racing game world care about that much. A license, it should be noted, they're going to lose a year before TDU:SC's release and are banking on TDU's success being the next big money maker for the company? I don't know about you, but that's a massive red flag.
- An effort from Sony? Considering they killed Evolution, for conspiratorial (in my mind) reasons, and Kaz is off trying to grift people that the next iteration of GT is going to offer Vocaloid support or whatever, that's never happening.
So yeah. Forza has no competition other then itself, and it's pretty clear that competition is coming with Horizon 6.
This is where I am at as well. It's pretty clear that Horizon 5 is in the same transitional period as a yearly sports game franchise that still has to make a game for the previous gen before going all in for next gen the next year. It's pretty obvious that Horizon 6 is going to be the big one, the one that truly blows the doors off the series, it's simply a matter of waiting for Forza 8 to release to get to work, and for the next gen to take hold and not be such a large piece of the pie before doing so.
I did a brief Twitter rant about it a couple of months back, which I won't embed because I'm a very sweary human being indeed, but:I challenge anyone to play a FH title and explicitly describe any real, fundamental problems with it.
Having sat and thought about it for a while since, there's also a stop-start aspect to it that bugs me. You do this thing in this car but now you have to go here and do that thing in a different car, and once you've done that go over here instead and use this car.I like it, to a certain point, but it has three pretty major problems for me.
Firstly, it just incessantly throws 💩 at you without any concept of why. What am I supposed to do with a gold skirt or some flip-flops? Oh wait, now it's a 700hp hypercar. Now 500,000cr. Oh, a hat.
Secondly, NOTHING is ever explained. Do an ultimate speed. Kay... how? Never mind that, do a great crash landing. Now three wrong numbers. What does any of this mean?
And then there's the pause screen, which is different depending on where you are at the time.
Pause on the road and you can do anything except tune or paint your car. Except if it's someone else's tune and then you can. In your house you can't do most things other than car stuff, except buy cars which you can only do at the Festival site.
And the tabs are mad.
Why are there 4 tabs for game modes, and 2 for DLCs regardless of whether you have them? Is tuning/painting your car "creative" or not? Oh and why go right to other people's designs when you buy a car, and bury colour choices? Also the scripted events make my pancreas itch.
I believe it does show it on the infobox by clicking in one of the joysticks? I could have sworn that was an option, or something at least similar to what I'm saying. It's been well over a year since I actually sat down and played the game, so I can't recall exactly.Speaking of car classes, why is a car's class not displayed with the car? If this car is a.... I don't know, Retro Supercar, why doesn't it say "Retro Supercar" on the car's tile somewhere, or in the infobox at the side? That's crap UI again though.