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- They/Them
- Autumnal_Glow
- AutumnalGlow
I agree that it isn't perfect, but I'd rather have a bit of ghosting than aliasing. FH5's got TAA or bad MSAA, so I'd rather take the TAA. It's just preference really. I do think that TAA implementation as good as GT7 is far superior to no AA at all which is why it surprised me, but I guess I can see why some might feel otherwise, especially with 4K displays.I can't stand TAA either, and to elaborate on @TheAdmiester's own distaste for it, it's the ghosting (likely the artifacting being referred to). AC Competizione has it, GT7 has a few minor visual things that bother that I didn't even know it used TAA, so add that to the list as well, but basically anything that uses TAA suffers from it — it's the Achilles heel.
What's ghosting, you ask?
It's very apparent in images that move across the screen quickly, but it's the main body of character (whether it be a person, car, animal, etc) leaving a trail of after images in its wake. It's a byproduct of the way TAA works by taking information from both past frames and the current frame to remove jaggies. There's anti-ghosting TAA which heavily minimizes it but at that point you may as well turn on driver level MF/MLAA.
Some games have worse ghosting than others, but yeah, that's the reason why I don't care for it.
I do take back what I said about it being almost as good as GT7 though, after playing a bit longer the ghosting is more noticeable. Strangely it seems to be worst around a certain distance from the car.