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Some things not working correctly but not being enough to affect most players doesn't change the fact some things don't work correctly. Just because you don't notice them or don't have problems doesn't mean other players can't have problems.
As has been explained before, there is no shame in enjoying a game with objective flaws. That doesn't make you bad or the game necessarily bad, but it does mean there's a problem on the development or publishing side of things.
AutumnalGlow described the menus being noticeably slower since a few series ago - I also experience that. Many others here have noticed it too. As someone who also plays every week for at least five or six hours, I also personally experience occasional, unexplainable freezes that aren't related to my hardware (I can sustain a steady 72 fps at 1080p on a mixture of high or ultra settings) that don't cut audio but briefly freeze the visual action. When this happens in an online race, I end up teleported a few dozen feet forward and it takes some quick reflexes to avoid going off course. I don't know if I am the only one to experience that but I severely doubt it.
The long and short of it is a matter of priority - what is going on, on the other side? And what are they aware of and working to actually fix? This is not a new game anymore, we're right to be worried whether these bugs will remain until new content support ends.
As has been explained before, there is no shame in enjoying a game with objective flaws. That doesn't make you bad or the game necessarily bad, but it does mean there's a problem on the development or publishing side of things.
AutumnalGlow described the menus being noticeably slower since a few series ago - I also experience that. Many others here have noticed it too. As someone who also plays every week for at least five or six hours, I also personally experience occasional, unexplainable freezes that aren't related to my hardware (I can sustain a steady 72 fps at 1080p on a mixture of high or ultra settings) that don't cut audio but briefly freeze the visual action. When this happens in an online race, I end up teleported a few dozen feet forward and it takes some quick reflexes to avoid going off course. I don't know if I am the only one to experience that but I severely doubt it.
The long and short of it is a matter of priority - what is going on, on the other side? And what are they aware of and working to actually fix? This is not a new game anymore, we're right to be worried whether these bugs will remain until new content support ends.
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