Forza Motorsport 4 - General Discussion

  • Thread starter Thread starter Mr Latte
  • 4,624 comments
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What Version Do You Intend To Buy

  • Limited Collectors Edition

    Votes: 224 68.3%
  • Standard Edition

    Votes: 61 18.6%
  • Undecided

    Votes: 43 13.1%

  • Total voters
    328
But accuracy should be their top priority with the tracks not trees blowing in the wind unless they have track accuracy.(By track accuracy I only mean the ring as that bothers me the most.)
So, if the 'Ring in GT5 is better than the one on Forza, but most other tracks are more accurate in Forza than they are in GT, than GT wins? :odd:

Not saying that that's the case, just asking.
 
Why does everyone care about the Ring so much?
There are so many tracks that are better than the Ring.
Great track, but c'mon people.
 
Why does everyone care about the Ring so much?
There are so many tracks that are better than the Ring.
Great track, but c'mon people.

The Ring is legendary! Completing a good lap at the Ring is the ultimate test of driving skills and consistency. No other track IMO comes close.
 
Why does everyone care about the Ring so much?
There are so many tracks that are better than the Ring.
Great track, but c'mon people.

Because these guys clearly have nothing better too come up with than that. How bad is that? "O the ring in Forza is not aqurate" I can say Tsubuka and Suzuka and Laguna Seca are more beautifull and more accurate in FM3 that gt5. True story..:) I enjoyed the ring much more in FM3 anyways and i have both games.

I mean c'mon GT5 doesnt even have one of these cars ROFL:) And these guys are talking about the Ring...mhuahwhwhahahaha
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The Ring is legendary! Completing a good lap at the Ring is the ultimate test of driving skills and consistency. No other track IMO comes close.

I agree, its a challenging track
but Im more of a USDM/JDM man
I prefer Road Atlanta/America
And TSUKUBA!
 
There are so many tracks that are better than the Ring.
No. Just no. There are few that might come close, but still: No.

I mean c'mon GT5 doesnt even have one of these cars ROFL:)
Well, actually, GT5 does have 430 Scuderia.

I'm still hoping for an accurate 'Ring. Probably more than for anything else.
 
I preferred Fujimi Kaido to the ring because I found it a lot of fun.

Cannot deny the heritage and importance of the ring though and every game deserves it's presence.

I prefer traditional circuits with large run offs for my tastes.
 
Fujimi Kaido was a great track, I've got to admit that much. Even though I don't acre about touge :lol:
A great track to spank cars with more power because yours is light and nimble.
 
While I can appreciate the different tracks named here I have to say that my all time favorite 3 are:
1) Maple Valley (FM3 fictional track)
2) Nurn. GP track (FM3, GT5)
3) Sebring International Raceway (FM3 only)
 
I think he means that 360 Challenge Stradale
 
Even more funny is the fact that 99.99999999% of the people that race these game never have and never will race for times on the Ring, so they would have no idea as to whether or not the accuracy hindered their experience.

Or any of the tracks for that matter. Ironically, the Ring is one of the tracks I spend the least amount of time on. Road America is where it's at for me.
 
I have to agree with Bogie.
For me I'm happy with the layouts. That applies to all games Forza and GT included.

I honestly couldn't tell if a circuit was a bit wider or narrower than real life.

If a turn goes right instead of left I'll be miffed though lol.
 
The scuderia is in forza though.
 
Isn't there a saying ? The more tracks the merrier :dunce:
 
HBK
Isn't there a saying ? The more tracks the merrier :dunce:

Only if they are 100% accurate to real life ;)
 
Wouldn't it be cool if we could suggest public roads in either game? Or like a mix of roads you know with some nice turns and stuff.
 
Only if they are 100% accurate to real life ;)

I would say i want realistic instead. Just my opinion. Yes i like the real life tracks but fictional ones are ok too as long as they are realistic.
 
I would say i want realistic instead. Just my opinion. Yes i like the real life tracks but fictional ones are ok too as long as they are realistic.

I don't know, mario kart tracks look like they can take some cars to the limit.
 
I guess we will have to agree to disagree then. I honestly don't want them to change it before the end game, unless it's possible to make it better.

I suppose it's a bit like hearing someone sitting too close to the mic on the radio. You can try it yourself by comparing recording yourself close to the mic and gradually further away. The difference is quite striking, depending on the microphone quality. Sure, your eyes might be telling you you're 300 odd metres away (hence "external"), but your ears are hearing the output from a microphone mere inches from the car, simply being played at a lower volume. This implies poor use of reference material (e.g. "far-field", on-track recordings).

Of course it's possible to make it better, that's what I'm talking about! It's just a question of whether T10 truly care about it. They've got (at least some of) the Bizarre Creations people on board, but that might just be Microsoft's typically blind supremacy tactics, and there may not actually be any "soul" or artistic insight behind that decision other than "these guys are known as the best - we need the best". Which, frankly, isn't enough. Kinda like that racer (?) in one of the promo vids for FM4 who gives the game a "thumbs up"...
 
My bad, I mixxed the 360 Challenge and the 430 Scuderia up...

How could you??:D The 360 Stradale is one hell of a car. i enjoy it even more that the Scud. Superb handling. Love that car.👍
 
How could you??:D The 360 Stradale is one hell of a car. i enjoy it even more that the Scud. Superb handling. Love that car.👍

Chevy Nova, Toyota Corolla...they are all the same :)
 
I suppose it's a bit like hearing someone sitting too close to the mic on the radio. You can try it yourself by comparing recording yourself close to the mic and gradually further away. The difference is quite striking, depending on the microphone quality. Sure, your eyes might be telling you you're 300 odd metres away (hence "external"), but your ears are hearing the output from a microphone mere inches from the car, simply being played at a lower volume. This implies poor use of reference material (e.g. "far-field", on-track recordings).

Of course it's possible to make it better, that's what I'm talking about! It's just a question of whether T10 truly care about it. They've got (at least some of) the Bizarre Creations people on board, but that might just be Microsoft's typically blind supremacy tactics, and there may not actually be any "soul" or artistic insight behind that decision other than "these guys are known as the best - we need the best". Which, frankly, isn't enough. Kinda like that racer (?) in one of the promo vids for FM4 who gives the game a "thumbs up"...

The audio isn't perfect, but it's overall standard is pretty decent IMO.

To imply T10 don't care when they dyno the cars and have such a plethora of mic's around the car etc, even crashing some cars for more realistic crash audio etc is very odd indeed, if they didn't care, they'd just synth 99% of the cars and be done with it.. I agree the technical side of replay audio when the camera isn't inches from the car is it's weak point, but I'm glad their priority seems to be close field audio for when you are actually racing, I can live with some compromise in replays..

What I'm pleased about is they have stepped up the 'in-race' car audio for FM4, they have realised that people's expectations are quite far from reality, and they have discussed the licencing of audio filters that add more dynamism to the audio, giving the impression of being louder and angrier to appease people that insist on slightly OTT audio presentations.. Technically it'll be further from reality, but closer to expectations. It will be nice if they can address the replay audio to give a better rendition, but I think where FM stands out is that it's priority is in-race stuff, they don't seem too fussed about trying to compete with other games that are happy to have poor in-race elements and plough everything into the replays..
 
The audio isn't perfect, but it's overall standard is pretty decent IMO.

Pretty decent..? Have you heard gt5 lately? Only thing that comes close too FM is Shift. Period.



p_diddy1.jpg
 
Pretty decent..? Have you heard gt5 lately? Only thing that comes close too FM is Shift. Period.
Dunno, I think Shift 2 is better than FM, overall. In fact, I loved Shift 2's audio for the most part, especially the creaking suspension, debris hitting the wheel arches and such. You know, the stuff that's completely lacking in other games.
 
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