I really like how they are using Kinect and giving us new ways to improve the genre. Even the voice menus seem realy cool. However it would be even better if you could select cars this way. Imagine saying "Ferrari" and all the Ferrari cars appearing. Or saying "4WD" / "RWD" / "2WD". Possibilities for something thats so simple yet so effective would be superb.
I really, REALLY hope they remodel the Nurburgring. It's by far my favorite track of all time.
Didn't they claim they had laser scanned the tracks for FM3? And laser scanning doesn't mean that T10 doesn't change what they scanned, afterwards
I must be the only one who likes the Forza Nurb.
Uhm... FM3's 'Ring is, at certain parts, roughly twice, or even two and a half times as wide as the real 'Ring. That thing is friggin' massive. If you don't notice much of a difference, I'd say that the rFactor mod is no good...To be honest, I can't notice much of a difference between COM8's rFactor mod (one of the most highly rated and most commonly converted) and FM3's Ring.
See, as much as I like most of T10 decisions, I really can't say I'm keen on thos one, even though people are commonly claiming that it improves the racing on the 'Ring.No , your not. And there's a reason why you do. Turn 10 took liberties with the original to encourage more racing. I like the authentic Ring but between that and Turn10's rendition the Forza one is much more of a "racing" version of the track.
Uhm... FM3's 'Ring is, at certain parts, roughly twice, or even two and a half times as wide as the real 'Ring. That thing is friggin' massive. If you don't notice much of a difference, I'd say that the rFactor mod is no good...
Anyways, if there's one single thing GT has over Forza, it is the accurate Nordschleife. I'm still keeping my fingers crossed for an accurate version this time around.
Look at Aremberg, the Fuchsröhre that's following it and the Adenauer Forst. The difference is very easy to spot, even if you're just watching a Youtube video. The difference when driving thhe track itself is far more noticible. And especially at Adenauer Forst, you can see just how much they widened the 'Ring. Yuk.Dude thats an Urban Myth. Its not that wider or longer that Gt's version. I just went over it and was struggling too pass Rossi. I think your talking about the PGR version wich was "friggin massive" I do prefer the GT5 one but i think that msot due too the good suspension physics.
We all know that FM blows GT out of the water when it comes to sound, right? 👍Now compare sounds.
I sure hope so. They could, of course, implement both versions... Like the steering mode.Presumably if they scanned it and then widened it for LIVE use, they kept the original...
Now compare sounds.
I don't know what the second to right is but the last icon represents a "dirty lap" time. I think only drafting times though. Not exactly sure but I do know it's dirty lap time for the last one.
The circle one is different as it used to be a paperclip saying your ghost replay was saved as being top 100. It may be the same thing just a different icon.
No, it's not.Dude thats an Urban Myth. Its not that wider or longer that Gt's version.
McLarenI think anyone with common sense knows Kazunori would never do that for the sake of accuracy.
Whoah there buddy. lol. While the Nordschleife is definitely different in FM3 the GP tracks are practically identical in both games. There are a few areas that are slightly different but on a whole they are practically the same track. I run the GP track to death in Forza and I ran it to death in GT5 and they are practically identical as far as the track goes. They may have different scenery and what not but as far as the actual part you race on they're the same. The one thing that really disappointed me is when coming out the Ford curve in GT5's version it's pretty smooth. When coming out the Ford curve in FM3's version it's very bumpy there. When I first popped in GT5 I was really looking forward to that when I was approaching that turn then when I went through it and about half way down the straight I was left a "that was it?" feeling.trust me when i tell you that the nurburging gp and nordschleife in FM3 and by the looks of it in FM4 are nowhere close to the real track. like someone already mentioned, you may get more/exiting racing since its wider and smoother, but regarding realism... its far far away
FM4 tracks seem to be improved or remodelled in general.
One major difference I noticed is that FM4 has as Dan alluded to a much longer draw distance than FM3.
They deffo have it seems now matched GT5 in that department.
Come on now. I would have thought Kaz would never put out a game where only a handful of cars would have a dashboard either but he did. No reason to think he wouldn't "take liberties" with a track either.No, it's not.
Even the developers have admitted that they widened the track in-game for online play. I think anyone with common sense knows Kazunori would never do that for the sake of accuracy.
As far as length, yep, it's longer too. Again, a result of the developers having to widened the track as they felt it would be too narrow for online racing.
You're in serious denial if you believe Forza is actually that close to GT's, which is regarded as probably the closest, accurate representation of the 'Ring in a game.
Please keep posts of detailed comparisons or differences in opinions of each game franchise for the appropriate thread created.
It is simple guys, this thread is for Forza 4 so by all means if making comparisons then lets look at how FM4 has moved on over past T10 development with previous Forza games.