A bad time in GT history to be honest. The crazy delay caused the subsequent games to be released at bad times, they didn't have their priorities where they should have been (sounds and A.I. like the competition) and they made a bad call choosing to import the PS2 cars which, while adding content, brought the overall look and quality of the game down. It looked like they were chasing numbers more than anything.
Speaking of that, I have theory: these PS2 cars probably contributed to why they didn't bother trying with the sounds. If they tried with the ~200 premium cars, they would have to with the rest of the 800 standard ones as well so there wouldn't be an even greater discrepancy in quality between them. They just went the easy, quick route and applied generic and recycled sounds to almost all of them. But that's just a theory.
Anyway, the career mode was kind of lame and easy and B-Spec was frustrating because Bob didn't know how to pass. License tests were also easy and not really rewarding.
Despite all of this, there were some positives too and preteen me played the crap out of it all the way to GT6's release.
Last edited: Nov 25, 2020