Gran Turismo 6 Master Car/Track List

Discussion in 'Gran Turismo 6' started by Duphman, May 10, 2013.

  1. research

    research Premium

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    you guys are incredible. Awesome work! There should be GTP awards for this.

    "And the award for best hypothetical maps from sparce images goes to.... @shirakawaa !"
     
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  2. shirakawaa

    shirakawaa Premium

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    It's largely thanks to Google Earth, though.
    And also PD for not totally making up their original layouts, but basing them on actual location geology/streets/paths.

    Here's a 3D view of the area, by the way, with all confirmed (so far) Matterhorn layouts shown:

    [​IMG]

    [​IMG]
     
    Last edited: Nov 19, 2013
  3. true_kiat

    true_kiat

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    That's so true that my last year's summer vacation was indeed the Grindelwald / Kleine Scheidegg / Eiger Nordwand area, just to see the real place and to confirm your point :D If I knew earlier I'd have visited Matterhorn too then.
     
  4. ZZ-II

    ZZ-II

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    good job guys!
     
  5. f40

    f40

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    Although we may end up with it, I didn't see a Circuit de la Sarthe 2013 without chicanes. The 6 variations listed were the four from GT5, the normal 2013 version and the 2009 version listed twice, with and without weather. Also there weren't any weather/time icons for 2009/no chicane.
     
  6. Beat the Beat

    Beat the Beat

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    Nice job with these. :)
    I suspect the blue route will go further towards the observatory like you say, I'll have to watch this video.
     
  7. shirakawaa

    shirakawaa Premium

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    Yep, you're right. I checked the video again and it wasn't listed. I thought I saw it.
     
  8. Beat the Beat

    Beat the Beat

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    Yeah, I see where you mean. @15:45 At first I thought it was an off-road track but it's hard to tell in this video.
    I haven't see any evidence for your blue track going off near the hotel though. Edit: oh it's in the E3 trailer isn't it!
     
    Last edited: Nov 19, 2013
  9. trustjab

    trustjab

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    Definitely at least 4 variations of Materhorn shown in the video track select screen. I knew there was a reason PD would show a new track in that area and have blocked off parts of roads. Plus theres no pit road on the version weve seen being run in demos. I can only hope London has more variations as well. And very glad we have the 2013 version of LaSarthe. Some extensive modifications were done to the track such as repaving the straights, which was said to have cut ~1-2 seconds off lap times. Then the Arnage corner was redone with the stands pushed back and a run-off road that goes straight on from Indianapolis. The outside of the corner was also paved in place of the gravel.
     
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  10. Conquerer

    Conquerer

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    What's the point of keeping the 2009 versions if they added the updated 2013 tracks? Are there even any differences at all? Certainly it can't be anything worth keeping the 2009 ones in the game. Seems like a sneaky way to inflate the track variation list even further.

    I don't mind at all if they updated the tracks -- it's a good thing obviously -- but really, the 2009 track can't offer us any purpose at all anymore. Even the 2005 one is a bit borderline, but it has a bit of a different feeling with the grass and runoff areas so it's not too bad.

    Not sure why they'd update le Sarthe and not Spa, which now has different coloured kerbs and surroundings.
     
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  11. Beat the Beat

    Beat the Beat

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    I think it's possible you could design your own configuration or something. You'll notice on the part with triangular junction, there are white kerbs on the inside corners, so you could maybe make a tiny kart track around that triangle :)

    Well if there's no sign of the 'yellow' route or the one off the traingular junction it seems to confirm there will be more on the next page.
     
  12. snowgt

    snowgt

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    I also noted that the full German name for the Ascari track is "Ascari Gesamtstrecke", which basically means "Ascari Full Track". Hint that there's more than 1 variation there as well…?
     
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  13. Beat the Beat

    Beat the Beat

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    [​IMG]
    At 14:52 you can clearly see a hairpin between the pit straight and the hotel section. It follows the real life track under the rail bridge.
     
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  14. shirakawaa

    shirakawaa Premium

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  15. Abraxas

    Abraxas Premium

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    Hopefully but I wouldn't take that as fact. Look how little work PD would need to make Tsukuba short. With a little more effort we could have Monza junior. But I have to say that kerbs give some hope.

    I think that track list in that video is final. Ascari Full Course means nothing. Do we have Eiger Long or London Long?

    PS: great work with finding that hairpin :)
     
  16. Beat the Beat

    Beat the Beat

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    That's true, it's obviously designed for part of a track but we can't confirm it will be in the game at launch unless we've seen it available. But I expect there will be one or two more :)
     
  17. shirakawaa

    shirakawaa Premium

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    Here's the latest variation with the hairpin discovered by Beat the Beat, more in context in Google Earth (purple layout):

    [​IMG]

    It's 3.6 Km long. I guess this implies that the track won't extend much further that way.
     
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  18. Beat the Beat

    Beat the Beat

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    Nice, looks just as I imagined now.
    I'm still hoping it goes all the way to Gornergrat bahn :) There's a trail each side of the railway that it could go up, and a part where it goes underneath the railway to join together near the top, some of it is actually on StreetView taken on a snowmobile. :lol:
     
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  19. TokoTurismo

    TokoTurismo

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    There's something called "racing in the past". Why removing that, I say keep it because others may care for it. Don't you like racing in past/historic tracks?
     
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  20. ed24

    ed24

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    So, looking forward to seeing the Forza adverts in the 2013 Le Mans version then :p
     
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  21. GOTMAXPOWER

    GOTMAXPOWER

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    It's not really the same as racing in the past since the track has had no significant modifications since 2009, if the update was done next year with the new run off areas it might make more sense.
     
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  22. shirakawaa

    shirakawaa Premium

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    I'm starting to wonder just how many variations Matterhorn could have by joining different sections:

    [​IMG]

    If you exclude the cyan one which is my speculation, the cherry colored path is pretty much a given given if Matterhorn extends further east, near Gornergrat and making use of the existing railway underpass (PD really seem to love bridges).
     
    Last edited: Nov 19, 2013
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  23. Conquerer

    Conquerer

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    As far as I'm aware it's literally the exact same track. Are there any differences at all? Like I said, I'm fine with keeping the 2005 version since it's clearly visually different just about everywhere. But if there's like a few new cone placements and a different looking kerb in one area or something then what's the point? Just becomes dead weight in the menus.
     
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  24. f40

    f40

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    Then it would be better to bring back Fuji 80s & 90s.
     
  25. TokoTurismo

    TokoTurismo

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    Well, guess there's nothing we can do about it, its already there. ;)
    I wish.
     
  26. Soundtrack

    Soundtrack

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    I was about to say "Garage 56" could have been the initial reason...
     
    Last edited: Nov 20, 2013
  27. ZZ-II

    ZZ-II

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    i really hope we'll be able to drive up to Gornergrat in one of the Matternhorn Layouts.
     
  28. Brutaka

    Brutaka

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    Matterhorn might be the skyline of tracks in GT6 :lol:
     
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  29. PaMu1337

    PaMu1337

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    Now we know how they got to 100 variations :lol:
     
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  30. dhandeh

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    It sure is an improvement over MX-5's at Tsukuba.
     
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