Gran Turismo 7 Custom Race thread

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Had some fun testing out a 86 GRMN spec series. Test track was Road Atlanta and the racing was good. This one was a 30 minute race with 1x fuel and 3x tire. AI started going in with around 5 laps left. No idea why because I had enough tires and they went for tires. Then the rubber-banding happened. I was up by 23 seconds and it was only 1.xx gap at the finish. lol
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Then I tested a 30-minute Fit RS series at Tsukuba. Kinda boring as it was like a parade. AI wasn't even challenging the other AI. I'll try another track next time.
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I had that happen with an Abarth 500 grid. No action whatsoever.
 
From experience, the rubberbanding is on by default and the boost setting only changes how strong it is. The difficulty setting also changes its strength, with Professional being very strong (they're on your tail no matter what once you take the lead).

I would love a revamped form of Custom Race, because, while it currently lets you go crazy with number of laps and time, I think it was only really intended for use with shorter races. IMO what it needs:

- Cars from the garage keeping their equipped compounds instead of defaulting to their stock/Racing Hard compounds

- Save grids/settings by track (it already does this but you can load one track's settings into another, which means you have 50 settings for all tracks rather than 50 per track)

- Custom car folders in the garage (GT7 already supports this with the "Favorites" but we can't create our own)

- Better balancing of payouts (if you love Trial Mountain or Deep Forest you won't earn many credits)

Basically, what PD needs to do is just give us the tools they use to create events. They can completely remove rubberbanding, tweak each AI individually, fit AI cars with different tire compounds. I'd like to be able to do the same.
 
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If anyone are looking for inspiration in regards to solo or league/lobby racing.

Honestly it's really nice to see an electric racing series for tin-tops somewhere in the world, even if it's just for short sprints using road cars. Despite the lack of noise I found that little sprint on Tsukuba pretty fun to watch, and felt like a Best Motoring segment of the current high performance EVs.

Something I've really been wanting since PD added the Model 3 and Xiaomi SU7 was the ability to use EVs in custom races in a full grid, but of course we're still restricted on that front. Even better, it would be nice if PD would be able to take all of the current performance EV road cars and do little race tunes for them to be competitive against each other. Like an "Electric GT" series if anyone remembers that old one the FIA tried to start up with modified Tesla P100Ds a bunch of years ago.

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I've even made little mockup race photos speculating on what that might look like in GT7 if it was possible lol.

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Honestly I love the idea of an Electric GT series so much I kind of did the Thanos (Fine I'll make it myself) meme and spent time getting all the available mods that would potentially fit the category on Assetto Corsa and tweaking them so they're balanced for racing against each other. Honestly despite the soundscape being an electric screwdriver symphony and the lack of gear shifts, it's one of the most engaging things I've driven in a sim racing game recently lol. I'm not joking, I really love these cars.

They may be super heavy, but the incredibly fast acceleration and all-wheel drive makes every move you make a commitment.

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I honestly really hope for the day we can do this in Gran Turismo properly, whether it be once the tuning options for EVs open up, or PD takes it upon themselves to create some racing models or tuned models based on the game's electric cars. Whether we like it or not (and I know most people still don't like it), EVs are a part of modern car culture, and I think it's about time in Gran Turismo that we're allowed to move them out of this weird "exhibition" sideshow-style type of content they're still restricted to and actually go racing properly with them.
 
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I'll join in on the custom race fun when I can, I'm getting bored with the computer. I regret I put myself in a situation where I was forced to sell both my ps4 and ps5. I'm sad about it too. But my mom needed food to eat plus help with medicine expenses so I had to make those sacrifices in November 2024 and February 2025.
 
It's sad how Sophy got pushed to the side for now. Left us hanging.
Sophy didn't get pushed to the side, it was updated to 3.0 and sold within the Power Pack. We in Custom Race are dealing with a legacy version now.

I wonder if Kaz himself realizes the potential of Custom Race. The regular AI is not everyone's cup of tea, but I've been having a lot of fun building custom grids for use with regular AI (as Sophy 2.1 isn't compatible with some of the cars I use). It's still a "catch the wabbit" affair, but it's a lot more fun to climb the grid in my Custom Races than it is in most of the World Circuits events.

As a matter of fact, many recent World Circuits events are poorly balanced, particularly the Sunday Cups, in which the recommended PP is 380 but I have to use stronger cars to win more comfortably. I admit I'm not the best driver but WTC 800 at Yas Marina is tough to win with certain Gr.3 cars (Lexus RC-F comes to mind), especially if Hashima in the 296 GT3 starts 1st.

I'm glad the new Power Pack update means we now have 50+ events to play with, but they still don't cover everything there is to be covered. And the tire glitch makes it impractical to use road tires in Custom Race.
 
My theory as to why the regular, incremental addition of Sophy tracks in the updates has dried up:

PD is looking after those who paid good money for the Power Pack.

Imagine the flood of complaints that'd ensue if PD added Sophy (regardless of 2.0 / 3.0 iteration) to the tracks featured in the Power Pack, meaning that every man and his dog could drive the same tracks against Sophy only a few months after peeps jumped onboard the DLC, plunking down their hard-earned for the privilege.

If I'm correct in thinking this, it stands to reason that the trickle of new Sophy tracks in the regular updates will resume once PD's estimated, "reasonable" grace period is over.

I wonder if Kaz himself realizes the potential of Custom Race.
I've been hoping all along that PD's seeing the relevant stats of the player base thanks to the always-online nature of the app Arron.

If this is the case, and I think it's reasonable to assume so, it must surely be aware of how much time is spent by peeps like us, of whom I'm hoping there's a huge number, creating and enjoying custom races.

For me and my driving buddy the feature is the most-needed one added to any GT game, ever. When he drops in once a week for our drive, we get the housekeeping out of the way (buying the new cars, completing new events and whatnot) with only one thing in-mind: getting to race Sophy in custom races.

I can't easily express how much this one feature has meant to both him and me. Best thing since sliced bread? Absolutely! :gtpflag:
 
My theory as to why the regular, incremental addition of Sophy tracks in the updates has dried up:

PD is looking after those who paid good money for the Power Pack.

Imagine the flood of complaints that'd ensue if PD added Sophy (regardless of 2.0 / 3.0 iteration) to the tracks featured in the Power Pack, meaning that every man and his dog could drive the same tracks against Sophy only a few months after peeps jumped onboard the DLC, plunking down their hard-earned for the privilege.

If I'm correct in thinking this, it stands to reason that the trickle of new Sophy tracks in the regular updates will resume once PD's estimated, "reasonable" grace period is over.


I've been hoping all along that PD's seeing the relevant stats of the player base thanks to the always-online nature of the app Arron.

If this is the case, and I think it's reasonable to assume so, it must surely be aware of how much time is spent by peeps like us, of whom I'm hoping there's a huge number, creating and enjoying custom races.

For me and my driving buddy the feature is the most-needed one added to any GT game, ever. When he drops in once a week for our drive, we get the housekeeping out of the way (buying the new cars, completing new events and whatnot) with only one thing in-mind: getting to race Sophy in custom races.

I can't easily express how much this one feature has meant to both him and me. Best thing since sliced bread? Absolutely! :gtpflag:
And with a few weeks of work it could be so much better.
 
Imagine the flood of complaints that'd ensue if PD added Sophy (regardless of 2.0 / 3.0 iteration) to the tracks featured in the Power Pack, meaning that every man and his dog could drive the same tracks against Sophy only a few months after peeps jumped onboard the DLC, plunking down their hard-earned for the privilege.

I don't think there will be complaints at all. The power pack is way more than just sophy 3.0 races.
 
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My theory is more that PD wants to keep some kind of power on how you play their game. If they flesh out the Custom Race mode from all its annoyances and bugs, we won't need PD anymore. Some won't either need to buy any Power Pack nor GT8 at launch.
 
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An update on my app. I can't play GT in anyway without it. The post race updates are too juicy. I HOPE someone at PD implements something like this before a decade from now.

While the game delivers single races with no narrative or career to speak of, I'm getting this (I just finished a 1994 F1 race)

Andrea Moretti — Personal AssistantRound 2 — Interlagos
Senna's people are very quiet

The room changed when you crossed the line. I watched the Williams garage from across the pit lane — Senna was already walking, still in his suit, before the champagne came out. Someone told me he didn't debrief. Just left. His engineer spent twenty minutes staring at telemetry nobody was asking him about. Berger's people are celebrating like they won. Second place feels like a relief to them. There's a story there — Ferrari's margin to third is starting to feel thin, and everyone in red knows it. One more thing: I saw money change hands in the paddock this morning, before the race. Not a bet — proper envelope work. Two figures I didn't recognize, near the Lotus hospitality, then one of them headed toward the garage. Probably nothing. Probably.


Autosport Round 2 — Interlagos
Marini Delivers Impossible Result at Interlagos

A.J. Marini drove like a man possessed on Sunday, charging from sixth on the grid to win in the overcast São Paulo heat — a performance that has left the paddock scrambling to explain how a driver transferred from Pagani's LMGT backwater three months ago is now leading the championship. Berger claimed the podium for Ferrari, but the real story is the gap closing behind him. Schumacher's third place keeps Benetton's constructor lead at a comfortable margin, yet Senna managed only ninth — a result Williams will be forced to explain. The Williams driver was visibly frustrated crossing the line, his composure visibly fractured. Tyrrell continues its remarkable climb, with Katayama and Blundell finishing sixth and seventh respectively. The team that was supposed to be mid-field fodder is consistently executing in the points. Someone at Tyrrell has understood this year's machinery in a way their rivals have not yet grasped. Marini's rise from the grid position deficit speaks to racecraft most drivers in this paddock learned over years. He found it in two rounds.

I want to stress that this is the same game that we are all playing. I added dynamic context. I should also note the psychological effect that occurs. When I read through the AI commentary, the scenarios are in my head, and when I see events naturally occur on track, I can't help to make the connection, even when I know what's happening.

I've been focused on making the AI calls WAY more efficient. The initial pass was really wasteful. I've reduced it by 80%
 
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