Gran Turismo 7 Custom Race thread

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with lapped races pit strategy does come into play will depend when you do your final pit stop of the race.
Did you change the fuel refill rate and test that theory? Or is this an assumption? Because by my testing, once the refill rate increases it won't matter. Use 9L/sec or more (9 seems like a decent balance point).
 
i was mid pack last night and fell near the bottom changing tires and refueling mid race last night got back to mid to front of the pack after a few more laps after ai done there pit stops took the lead the lap before the last one.
 
Hi all can any1 tell me how championship damage works, have a championship race Saturday, but there's differing opinions on it.
During a practice race i received a nudge putting me in the wall had bumper damage but also wheel damage that was causing me to drift hard to the left, that damage disappeared after a certain amount of time but still had bumper damage till point of impact a lap later.

Please can someone clarify the championship damage fix points in regard to the heavy damage..

Much appreciated
Trevor.
 
Hi all can any1 tell me how championship damage works, have a championship race Saturday, but there's differing opinions on it.
During a practice race i received a nudge putting me in the wall had bumper damage but also wheel damage that was causing me to drift hard to the left, that damage disappeared after a certain amount of time but still had bumper damage till point of impact a lap later.

Please can someone clarify the championship damage fix points in regard to the heavy damage..

Much appreciated
Trevor.
Seems like a step above Light damage. Takes longer to repair. Maybe it’s to replicate the Gran Turismo World Series events.
 
Has anyone figured out how ‘championship’ damage works yet? From a quick test I had some front bumper damage from a hard hit that stayed for at least a lap? Might it be to do with the force of a collision?


My confusion is the heavy damage, bumper damage lasts 1 lap from point of impact to that point a lap later.
In regards of hard damage it seems to disappear after 20 or 30 secs.
So confused ppl please help, we have a championship race this Saturday with that setting and would like to clear it up for our drivers b4 race start...
Thanks
Trevor.
 
My confusion is the heavy damage, bumper damage lasts 1 lap from point of impact to that point a lap later.
In regards of hard damage it seems to disappear after 20 or 30 secs.
So confused ppl please help, we have a championship race this Saturday with that setting and would like to clear it up for our drivers b4 race start...
Thanks
Trevor.
Heavy damage never goes away. It stays until you pit. If you have heavy damage, and the AI makes damage inducing contact, they will pit for repairs (except on the last lap).

With any other damage, the AI will stay out and deal with the damage until it heals itself. This is why I prefer heavy damage. It does keep Sophy in check so the contact is rarely enough to cause you damage. That leaves it to you to keep your nose clean.
 
I am currently working on recreating the 1998 Suzuka 1000 km 👇

View attachment 1565191

Had to buy 2 extra CLK GTR (we miss the Panoz Esperante..)

I want to drive in the GT2 category with a Viper Team Oreca :D
No Marcos LM600, but I think it's still a good grid ^^

Suzuka Circuit_.webp


I'll bet on Mark Webber and Mercedes to win the race 😂
 
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