You mean in custom race ?It's sad to see the list of little improvements that PD could implement in custom races increasing once again.
We are so so close to the perfect sand box game.
Anyone tried the boost settings, tyres and rubber banding yet?
Tyre bug is still there, AI throttle still at 97%. Haven’t checked boost tonight, will do tomorrow if anybody else hasn’t tested themselves.It's sad to see the list of little improvements that PD could implement in custom races increasing once again.
We are so so close to the perfect sand box game.
Anyone tried the boost settings, tyres and rubber banding yet?
Ran a quick check to see if Sophy 2.1 was indeed still being used in custom races. And the AI cars still swing over to the right going under the tunnel at Suzuka. In 3.0 they don't. I don't want to complain, but sometimes (a lot actually) I wonder what PD is thinking.
Nope. Rain isn't enabled in Sophy custom races. I'm really hoping that PD brings Sophy 3.0 over to Custom Races, since I do agree that it'd be really odd to have two different versions of Sophy in the game.I wonder if there’s slight scripting in the 3.0 races, just like in a lot of the Sophy quick races of past. Doesn’t make a lot of sense to have two different versions of Sophy, unless 3.0 Sophy just means it can drive in wet weather.
Speaking of which, is rain enabled in Sophy custom races?
Hopefully we won’t have to wait too long until sophy can use the f3500b and the two new circuitsFYI, in case people missed it, the F3500 A and F3500 B can swap engines with each other and they can both get the Renault v10 from the Espace.
So all cars can have the 3500A V12
The Renault V10
and the 3500B V8
F1 races will be much better