Gran Turismo 7 Custom Race thread

  • Thread starter Thread starter 05XR8
  • 3,872 comments
  • 622,059 views
Hello there, my BoP for the 24 Hours of Le Mans 2015 x Sophy 2.1 is finally ready !
Although it isn't perfect, especially for the LMGTE field, this is by far the best result I had so far.
So here it is !

24 Hours of Le Mans 2015 : LMP1 x LMGTE :

  • This BoP was made and tested under version 1.65 / Spec III.
  • You must use Sophy 2.1, this BoP is probably unbalanced for Reggie.
  • Specifically made for La Sarthe with chicanes.
  • A rabbit is mandatory if you drive into the top class of your race (tune sheets for a rabbit available further down).
  • No rabbit is needed if you are driving into LMGTE category and LMP1 are racing too, they are the rabbits.
  • Regarding the settings, what has been modified is written in cyan blue. The parts to be equipped are indicated.
  • All cars have Ballast and Power Restrictor equipped. They won't be useful every time, but it's always good to have them.
  • Pick whatever car you want to race with, trying to be close to both AI's rhythm, top speed & fuel economy (data available with the BoP).
  • You are not obliged to use these settings for yourself, they are intended for Sophy 2.1.
  • Numbers like lap time / fuel economy may change significatively depending on the wind strength & direction, and being or not into the slipstream of an other car (most of the tests were made with Equal Conditions Mode).
  • Be careful, Sophy moves to the left and loses time before the braking point at Ford chicane.

  • Avoid Race Type : "Lap", Sophy is bad when it comes to compute fuel needed for the last lap. It may pit twice or go out of fuel.
  • Race Type : Endurance (highly recommended)
  • Start Type : Rolling Start (highly recommended)
  • Rolling Start Interval : as you wish.
  • BoP : None (mandatory, of course)
  • Boost : Weak (mandatory)
  • Slipstream Strength : Weak (recommended). Realistic equals almost no overtake in LMP1, strong feels caricatural.
  • Mechanical damages : Strong (recommended for the sake of realism but be prepared, the peloton is going to be very, very tight).
  • Tyre Wear Rate : x1 (mandatory)
  • Fuel Consumption Rate : x2 (mandatory)
  • Refueling Speed : 3L/s (recommended)
  • Grip Reduction Off Track : Realistic (recommended)
  • Time / Weather Settings : as you wish.
  • Rivals Selection : Select from Garage (then, Select from Garage => Open and tune everything as you want).
  • Car Category : None
  • Rivals Difficulty : Professional Level (mandatory, but don't worry, you'll even have to downtune your car to be on par with the AI).
  • Penalty Settings : as you wish.

LMP1 :

With Slipstream strength set to weak, the average best lap time observed is around 3:37.250 for LMP1 cars.
Cars racing in front of the pack and are out of the slipstream most of the time will stay 12 laps on track before having to pit for fuel. If they benefit from slipstream, that will help their fuel economy and they will set a 13rd lap.
Maximum speeds are taken without slipstream.

Près du dernier virage__3.webp

  • Top Speed = 298 km/h
  • Fully Customisable Racing Transmission
Gran Turismo™ 7_20251209204153.webp

Gran Turismo™ 7_20251209204205.webp


Près du dernier virage__6.webp

  • Top Speed : 298 km/h
  • Fully Customisable Racing Transmission

Gran Turismo™ 7_20251209204255.webp

Gran Turismo™ 7_20251209204307.webp


Près du dernier virage__7.webp

- Top Speed : 298 km/h

Gran Turismo™ 7_20251209204233.webp


awkward zach galifianakis GIF

LMGTE :

With Slipstream strength set to weak, the average best lap time observed is around 4:05.250 for LMGTE cars.
Cars racing in front of the pack and are out of the slipstream most of the time will stay 7 laps on track before having to pit for fuel. If they benefit from slipstream, that will help their fuel economy and they will set a 8th lap.
Maximum speeds are taken without slipstream.

Près du dernier virage__1.webp

  • Top Speed : 285 km/h
  • High-RPM Turbocharger

Gran Turismo™ 7_20251209204632.webp


Près du dernier virage__4.webp

  • Top Speed : 280 km/h
  • Fully Customisable Racing Transmission

Gran Turismo™ 7_20251209204749.webp

Gran Turismo™ 7_20251209204824.webp


Près du dernier virage__5.webp

  • Top Speed : 288 km/h
  • High-RPM Turbocharger

Gran Turismo™ 7_20251209204707.webp


Près du dernier virage__2.webp

  • Top Speed : 280 km/h
  • Supercharger : High-End Torque

Gran Turismo™ 7_20251209204339.webp

Gran Turismo™ 7_20251209204436.webp


Près du dernier virage_.webp

  • Top Speed : 282 km/h
  • Supercharger : High-End Torque

Gran Turismo™ 7_20251209204551.webp

Rabbit :

Gran Turismo™ 7_20251209205007.webp

Well, you don't need a car that fast if you build an LMGTE grid only, but this one is okay with LMP1.

It's up to you now, have fun ! :gtpflag:
 
Last edited:
Back with SOOHY and the tyres feel like they have a better connection to the road surface. I’m liking the tyre squeal as well. Before the update there’d be lots of bad behaviour with Camaros swerving down long straights. Now, the cars are more composed. Body roll looks soft, but SOPHY is handling it much better. I might dial front ARB on the Camaros down a click.
 
Back